59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
//=============================================================================
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// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
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//
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// File: .h
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//
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// Description: Blahblahblah
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//
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// History: 23/05/2002 + Created -- NAME
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//
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//=============================================================================
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#ifndef PlayerDRAWABLE_H
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#define PlayerDRAWABLE_H
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//========================================
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// Nested Includes
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//========================================
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#include <p3d/drawable.hpp>
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#include <render/enums/renderenums.h>
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//========================================
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// Forward References
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//========================================
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class AnimationPlayer;
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//=============================================================================
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//
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// Synopsis: The PlayerDrawable is just a temporary thing for the DSG to
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// call and get the current presentation player to draw.
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//
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//=============================================================================
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class PlayerDrawable : public tDrawable
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{
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public:
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PlayerDrawable();
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virtual ~PlayerDrawable();
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void SetPlayer( AnimationPlayer* pPlayer ) { mpPlayer = pPlayer; }
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virtual void Display();
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void SetRenderLayer( RenderEnums::LayerEnum layer ) { mRenderLayer = layer; }
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RenderEnums::LayerEnum GetRenderLayer() { return mRenderLayer; }
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private:
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//Prevent wasteful constructor creation.
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PlayerDrawable( const PlayerDrawable& pPlayerDrawable );
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PlayerDrawable& operator=( const PlayerDrawable& pPlayerDrawable );
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AnimationPlayer* mpPlayer;
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RenderEnums::LayerEnum mRenderLayer;
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};
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#endif // PlayerDRAWABLE_H
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