The-Simpsons-Hit-and-Run/game/code/presentation/transitionplayer.h

83 lines
2.0 KiB
C++

//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: .h
//
// Description: Blahblahblah
//
// History: 02/05/2002 + Created -- NAME
//
//=============================================================================
#ifndef TRANSITIONPLAYER_H
#define TRANSITIONPLAYER_H
//========================================
// Nested Includes
//========================================
#include <presentation/animplayer.h>
#include <render/enums/renderenums.h>
//========================================
// Forward References
//========================================
class RenderLayer;
//=============================================================================
//
// Synopsis: Blahblahblah
//
//=============================================================================
class TransitionPlayer : public AnimationPlayer
{
public:
TransitionPlayer();
virtual ~TransitionPlayer();
enum TransitionType
{
TRANS_CROSSFADE,
TRANS_WIPE_RIGHT,
TRANS_TO_BLACK,
TRANS_FROM_BLACK,
NUM_TRANS
};
struct TransitionInfo
{
RenderEnums::LayerEnum layer1;
RenderEnums::LayerEnum layer2;
unsigned int length;
TransitionType type;
};
void SetTransition( TransitionInfo* info );
virtual void Update( unsigned int elapsedTime );
protected:
virtual void DoUpdate( unsigned int elapsedTime );
virtual void DoLoaded() {};
virtual void DoRender();
private:
//Prevent wasteful constructor creation.
TransitionPlayer( const TransitionPlayer& transitionPlayer );
TransitionPlayer& operator=( const TransitionPlayer& transitionPlayer );
RenderLayer* mpLayer1;
RenderLayer* mpLayer2;
TransitionInfo msInfo;
unsigned int miIndex;
};
#endif //TRANSITIONPLAYER_H