The-Simpsons-Hit-and-Run/game/code/render/DSG/alldsg.cpp

18 lines
745 B
C++

#include <render/DSG/animcollisionentitydsg.cpp>
#include <render/DSG/animentitydsg.cpp>
#include <render/DSG/collisionentitydsg.cpp>
#include <render/DSG/DSGFactory.cpp>
#include <render/DSG/DynaPhysDSG.cpp>
#include <render/DSG/FenceEntityDSG.cpp>
#include <render/DSG/IEntityDSG.cpp>
#include <render/DSG/InstDynaPhysDSG.cpp>
#include <render/DSG/InstStatEntityDSG.cpp>
#include <render/DSG/InstStatPhysDSG.cpp>
#include <render/DSG/IntersectDSG.cpp>
#include <render/DSG/StaticEntityDSG.cpp>
#include <render/DSG/StaticPhysDSG.cpp>
#include <render/DSG/WorldSphereDSG.cpp>
#include <render/DSG/breakableobjectdsg.cpp>
#include <render/DSG/LensFlareDSG.cpp>
#include <render/DSG/InstAnimDynaPhysDSG.cpp>
#include <render/DSG/StatePropDSG.cpp>