279 lines
8.4 KiB
C++
279 lines
8.4 KiB
C++
//========================================================================
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// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
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//
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// File: AnimCollLoader.cpp
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//
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// Description: Implementation for AnimCollLoader class.
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//
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// History: Implemented --Devin [5/27/2002]
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//========================================================================
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//========================================
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// System Includes
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//========================================
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#include <p3d/chunkfile.hpp>
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#include <p3d/anim/animate.hpp>
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#include <p3d/anim/compositedrawable.hpp>
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#include <p3d/anim/multicontroller.hpp>
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#include <p3d/inventory.hpp>
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#include <simcollision/collisionobject.hpp>
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#include <render/Loaders/BillboardWrappedLoader.h>
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//========================================
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// Project Includes
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//========================================
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#include <render/Loaders/AnimCollLoader.h>
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#include <render/DSG/AnimCollisionEntityDSG.h>
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#include <constants/srrchunks.h>
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#include <constants/chunkids.hpp>
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#include <constants/chunks.h>
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#include <memory/srrmemory.h>
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#include <render/Loaders/AllWrappers.h>
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//************************************************************************
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//
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// Global Data, Local Data, Local Classes
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//
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//************************************************************************
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//************************************************************************
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//
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// Public Member Functions : AnimCollLoader Interface
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//
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//************************************************************************
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//========================================================================
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// AnimCollLoader::
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//========================================================================
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//
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// Description:
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//
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// Parameters: None.
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//
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// Return: None.
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//
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// Constraints: None.
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//
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//========================================================================
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AnimCollLoader::AnimCollLoader() :
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tSimpleChunkHandler(SRR2::ChunkID::ANIM_COLL_DSG)
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{
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MEMTRACK_PUSH_GROUP( "AnimCollLoader" );
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mpCompDLoader = new(GMA_PERSISTENT) tCompositeDrawableLoader;
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mpCompDLoader->AddRef();
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mpFCLoader = new(GMA_PERSISTENT) tFrameControllerLoader;
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mpFCLoader->AddRef();
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mpCollObjLoader = new (GMA_PERSISTENT) sim::CollisionObjectLoader;
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mpCollObjLoader->AddRef();
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mpMultiControllerLoader = new (GMA_PERSISTENT) tMultiControllerLoader;
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mpMultiControllerLoader->AddRef();
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mpListenerCB = NULL;
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mUserData = -1;
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MEMTRACK_POP_GROUP( "AnimCollLoader" );
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}
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//========================================================================
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// AnimCollLoader::
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//========================================================================
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//
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// Description:
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//
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// Parameters: None.
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//
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// Return: None.
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//
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// Constraints: None.
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//
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//========================================================================
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AnimCollLoader::~AnimCollLoader()
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{
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mpCompDLoader->Release();
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mpFCLoader->Release();
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mpCollObjLoader->Release();
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tRefCounted::Release( mpMultiControllerLoader );
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}
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///////////////////////////////////////////////////////////////////////
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// tSimpleChunkHandler
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///////////////////////////////////////////////////////////////////////
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//========================================================================
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// AnimCollLoader::
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//========================================================================
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//
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// Description:
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//
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// Parameters: None.
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//
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// Return: None.
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//
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// Constraints: None.
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//
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//========================================================================
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tEntity* AnimCollLoader::LoadObject(tChunkFile* f, tEntityStore* store)
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{
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IEntityDSG::msDeletionsSafe=true;
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char name[255];
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f->GetPString(name);
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int version = f->GetLong();
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int HasAlpha = f->GetLong();
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AnimCollisionEntityDSG *pAnimCollDSG = new AnimCollisionEntityDSG;
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pAnimCollDSG->SetName(name);
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if(HasAlpha)
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{
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pAnimCollDSG->mTranslucent = true;
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}
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tCompositeDrawable* pCompD = NULL;
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tMultiController* pAnimFC = NULL;
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sim::CollisionObject* pCollObject = NULL;
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while(f->ChunksRemaining())
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{
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// Use this for tEntity's that have dependencies with other objects.
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// ie, they need to be in the inventory.
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//
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tEntity* pStoreMe = 0;
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f->BeginChunk();
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switch(f->GetCurrentID())
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{
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case P3D_COMPOSITE_DRAWABLE:
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{
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pCompD = (tCompositeDrawable*)mpCompDLoader->LoadObject(f,store);
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pStoreMe = pCompD;
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break;
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}
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case Pure3D::BillboardObject::QUAD_GROUP:
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{
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BillboardWrappedLoader::OverrideLoader( true );
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BillboardWrappedLoader* pBBQLoader = static_cast<BillboardWrappedLoader*>(AllWrappers::GetInstance()->mpLoader(AllWrappers::msBillboard));
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tBillboardQuadGroup* pGroup = static_cast<tBillboardQuadGroup*>( pBBQLoader->LoadObject(f, store) );
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rAssert( pGroup != NULL );
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store->Store( pGroup );
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BillboardWrappedLoader::OverrideLoader( false );
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break;
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}
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case P3D_MULTI_CONTROLLER:
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{
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pAnimFC = (tMultiController*)mpMultiControllerLoader->LoadObject(f,store);
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break;
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}
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case Pure3D::Animation::FrameControllerData::FRAME_CONTROLLER:
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{
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pStoreMe = mpFCLoader->LoadObject(f,store);
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break;
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}
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case Simulation::Collision::OBJECT:
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{
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pCollObject = (sim::CollisionObject*)mpCollObjLoader->LoadObject(f, store );
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break;
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}
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default:
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break;
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} // switch
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// This tEntity needs to be found in the inventory for another object.
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//
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if ( pStoreMe != 0 )
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{
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if( store->TestCollision( pStoreMe->GetUID(), pStoreMe ) )
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{
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HandleCollision( pStoreMe );
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}
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else
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{
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store->Store( pStoreMe );
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}
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}
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f->EndChunk();
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} // while
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pAnimCollDSG->LoadSetUp(pCompD,pAnimFC,pCollObject,store);
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mpListenerCB->OnChunkLoaded( pAnimCollDSG, mUserData, _id );
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IEntityDSG::msDeletionsSafe=false;
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//
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// Spin Pure3D async loading.
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//
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//p3d::loadManager->SwitchTask();
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return pAnimCollDSG;
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}
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///////////////////////////////////////////////////////////////////////
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// IWrappedLoader
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///////////////////////////////////////////////////////////////////////
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//========================================================================
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// AnimCollLoader::SetRegdListener
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//========================================================================
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//
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// Description: Register a new listener/caretaker, notify old listener of
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// severed connection.
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//
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// Parameters: pListenerCB: Callback to call OnChunkLoaded
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// pUserData: Data to pass along for filtering, etc
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//
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// Return: None.
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//
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// Constraints: None.
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//
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//========================================================================
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void AnimCollLoader::SetRegdListener
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(
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ChunkListenerCallback* pListenerCB,
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int iUserData
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)
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{
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//
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// Follow protocol; notify old Listener, that it has been
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// "disconnected".
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//
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if( mpListenerCB != NULL )
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{
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mpListenerCB->OnChunkLoaded( NULL, iUserData, 0 );
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}
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mpListenerCB = pListenerCB;
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mUserData = iUserData;
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}
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//========================================================================
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// AnimCollLoader::ModRegdListener
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//========================================================================
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//
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// Description: Just fuck with the current pUserData
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//
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// Parameters: None.
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//
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// Return: None.
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//
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// Constraints: None.
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//
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//========================================================================
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void AnimCollLoader::ModRegdListener
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(
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ChunkListenerCallback* pListenerCB,
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int iUserData
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)
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{
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#if 0
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char DebugBuf[255];
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sprintf( DebugBuf, "AnimCollLoader::ModRegdListener: pListenerCB %X vs mpListenerCB %X\n", pListenerCB, mpListenerCB );
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rDebugString( DebugBuf );
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#endif
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rAssert( pListenerCB == mpListenerCB );
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mUserData = iUserData;
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}
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//************************************************************************
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//
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// Protected Member Functions : AnimCollLoader
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//
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//************************************************************************
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//************************************************************************
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//
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// Private Member Functions : AnimCollLoader
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//
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//************************************************************************
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