The-Simpsons-Hit-and-Run/game/code/roads/roadrendertest.h

61 lines
1.5 KiB
C++

//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: roadrendertest.h
//
// Description: Blahblahblah
//
// History: 27/06/2002 + Created -- Cary Brisebois
//
//=============================================================================
#ifndef ROADRENDERTEST_H
#define ROADRENDERTEST_H
#ifndef RAD_RELEASE
//========================================
// Nested Includes
//========================================
#include <radmath/radmath.hpp>
#include <roads/roadsegment.h>
#include <render/Culling/ReserveArray.h>
#include <p3d/drawable.hpp>
//========================================
// Forward References
//========================================
//=============================================================================
//
// Synopsis: Blahblahblah
//
//=============================================================================
class RoadRenderTest : public tDrawable
{
public:
RoadRenderTest();
virtual ~RoadRenderTest();
void Display();
void DisplaySpawnSegments();
void DisplayTerrainType( void );
ReserveArray<RoadSegment*> mSegments;
private:
bool mDisplay;
bool mDisplaySpawnSegments;
bool mDisplayTerrainTypes;
//Prevent wasteful constructor creation.
RoadRenderTest( const RoadRenderTest& roadrendertest );
RoadRenderTest& operator=( const RoadRenderTest& roadrendertest );
};
#endif
#endif //ROADRENDERTEST_H