The-Simpsons-Hit-and-Run/game/code/sound/dialog/dialogsounddebugpage.h

90 lines
2.8 KiB
C++

//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: dialogsounddebugpage.h
//
// Description: Declares a class for displaying dialog-related debug info
// on the screen, triggered using Watcher
//
// History: 1/20/2003 + Created -- Darren
//
//=============================================================================
#ifndef DIALOGSOUNDDEBUGPAGE_H
#define DIALOGSOUNDDEBUGPAGE_H
//========================================
// Nested Includes
//========================================
#include <sound/sounddebug/sounddebugpage.h>
#include <events/eventenum.h>
#include <sound/dialog/dialogqueueelement.h>
//========================================
// Forward References
//========================================
//=============================================================================
//
// Synopsis: DialogSoundDebugPage
//
//=============================================================================
class DialogSoundDebugPage : public SoundDebugPage
{
public:
DialogSoundDebugPage( unsigned int pageNum, SoundDebugDisplay* master );
virtual ~DialogSoundDebugPage();
void SetQueueLength( unsigned int size );
void SetQueueEntry( unsigned int position,
EventEnum event,
unsigned int mission,
unsigned int level,
tUID theCharacter,
DialogPriority priority,
unsigned int msecsRemaining );
protected:
//
// Pure virtual functions from SoundDebugPage
//
void fillLineBuffer( int lineNum, char* buffer );
int getNumLines();
private:
//Prevent wasteful constructor creation.
DialogSoundDebugPage();
DialogSoundDebugPage( const DialogSoundDebugPage& dialogsounddebugpage );
DialogSoundDebugPage& operator=( const DialogSoundDebugPage& dialogsounddebugpage );
void fillQueueText( char* buffer, unsigned int index );
//
// Structure for holding queue information
//
struct QueueInfo
{
EventEnum eventID;
unsigned int mission;
unsigned int level;
tUID theCharacter;
DialogPriority priority;
unsigned int msecsRemaining;
};
static const unsigned int MAX_QUEUE_SIZE = 10;
QueueInfo m_queueData[MAX_QUEUE_SIZE];
};
//*****************************************************************************
//
//Inline Public Member Functions
//
//*****************************************************************************
#endif //DIALOGSOUNDDEBUGPAGE_H