The-Simpsons-Hit-and-Run/game/code/sound/dialog/playabledialog.cpp

88 lines
2.8 KiB
C++

//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: playabledialog.cpp
//
// Description: Abstract base class for the basic unit of dialog playback.
// A PlayableDialog object represents a piece of dialog which
// is to be played without interruption (unless it gets booted
// by a higher-priority PlayableDialog).
//
// History: 02/09/2002 + Created -- Darren
//
//=============================================================================
//========================================
// System Includes
//========================================
//========================================
// Project Includes
//========================================
#include <sound/dialog/playabledialog.h>
//******************************************************************************
//
// Global Data, Local Data, Local Classes
//
//******************************************************************************
//******************************************************************************
//
// Public Member Functions
//
//******************************************************************************
//==============================================================================
// PlayableDialog::PlayableDialog
//==============================================================================
// Description: Constructor.
//
// Parameters: None.
//
// Return: N/A.
//
//==============================================================================
PlayableDialog::PlayableDialog()
{
}
//==============================================================================
// PlayableDialog::PlayableDialog
//==============================================================================
// Description: Constructor.
//
// Parameters: mission - mission number for dialog
// level - level number
// event - event that this dialog is played in response to
//
// Return: N/A.
//
//==============================================================================
PlayableDialog::PlayableDialog( unsigned int level, unsigned int mission, EventEnum event ) :
SelectableDialog( level, mission, event )
{
}
//==============================================================================
// PlayableDialog::~PlayableDialog
//==============================================================================
// Description: Destructor.
//
// Parameters: None.
//
// Return: N/A.
//
//==============================================================================
PlayableDialog::~PlayableDialog()
{
}
//******************************************************************************
//
// Private Member Functions
//
//******************************************************************************