78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
//=============================================================================
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// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
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//
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// File: actorplayer.h
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//
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// Description: Abstract base class for playing sounds associated with moving
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// state props (e.g. wasps)
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//
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// History: 3/10/2003 + Created -- Darren
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//
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//=============================================================================
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#ifndef ACTORPLAYER_H
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#define ACTORPLAYER_H
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//========================================
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// Nested Includes
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//========================================
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#include <sound/positionalsoundplayer.h>
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//========================================
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// Forward References
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//========================================
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class Actor;
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//=============================================================================
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//
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// Synopsis: ActorPlayer
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//
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//=============================================================================
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class ActorPlayer : public PositionCarrier,
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public SimpsonsSoundPlayerCallback
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{
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public:
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ActorPlayer();
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virtual ~ActorPlayer();
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bool IsActive() { return( m_actor != NULL ); }
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virtual void Activate( Actor* theActor ) = 0;
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virtual void ServiceOncePerFrame();
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//
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// PositionCarrier functions
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//
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void GetPosition( radSoundVector& position );
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void GetVelocity( radSoundVector& velocity );
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//
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// SimpsonsSoundPlayerCallback functions
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//
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virtual void OnSoundReady();
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virtual void OnPlaybackComplete();
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protected:
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void playSound( positionalSoundSettings* settings, const char* resourceName, Actor* theActor );
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virtual void deactivate();
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Actor* m_actor;
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PositionalSoundPlayer m_player;
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private:
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//Prevent wasteful constructor creation.
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ActorPlayer( const ActorPlayer& actorplayer );
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ActorPlayer& operator=( const ActorPlayer& actorplayer );
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};
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//*****************************************************************************
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//
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//Inline Public Member Functions
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//
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//*****************************************************************************
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#endif //ACTORPLAYER_H
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