72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
//=============================================================================
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// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
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//
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// File: groundplanepool.h
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//
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// Description: manage pool of ground planes for dynamic physics objects
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//
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// History: July 31, 2002 - created, gmayer
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//
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//=============================================================================
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#ifndef GROUNDPLANEPOOL_H
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#define GROUNDPLANEPOOL_H
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//========================================
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// Nested Includes
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//========================================
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#include <simcommon/simstate.hpp>
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//========================================
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// Forward References
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//========================================
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// note to self: maybe vehicles should use this?
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class GroundPlanePool
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{
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public:
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GroundPlanePool(int num); // how big the pool should be
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~GroundPlanePool();
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//sim::ManualSimState* GetNewGroundPlane();
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//int GetNewGroundPlane(); // user refers to it with the returned index
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int GetNewGroundPlane(sim::SimState* simStateOwner);
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void UpdateGroundPlane(int index, rmt::Vector& position, rmt::Vector& normal);
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void FreeGroundPlane(int index);
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bool FreeAllGroundPlanes(); // returns false if there was a problem...
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sim::ManualSimState* GetSimState(int index);
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//sim::SimState* GetSimState(int index);
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void EnableCollision(int index);
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void DisableCollision(int index);
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private:
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int mTotalNum;
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sim::ManualSimState** mPool;
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//sim::SimState** mPool;
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bool* mInUse;
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sim::SimState** mSimStateOwners;
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// to save memory, and potentially have more control over the values
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sim::PhysicsProperties* mGroundPlanePhysicsProperties;
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};
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#endif //GROUNDPLANEPOOL_H
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