52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
//=============================================================================
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// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
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//
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// File: physicsairef.h
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//
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// Description: Blahblahblah
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//
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// History: 6/17/2002 + Created -- TBJ
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//
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//=============================================================================
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#ifndef PHYSICSAIREF_H
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#define PHYSICSAIREF_H
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//========================================
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// Nested Includes
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//========================================
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//========================================
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// Forward References
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//========================================
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//=============================================================================
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//
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// Synopsis: Blahblahblah
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//
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//=============================================================================
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namespace PhysicsAIRef
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{
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enum
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{
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redBrickPhizDefault = 0,
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redBrickVehicle,
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redBrickPhizVehicleGroundPlane,
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redBrickPhizMoveableGroundPlane, // might not need to differnetiate here!
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redBrickPhizFence, // might not need to differnetiate here!
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redBrickPhizStatic = 1 << 16,
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redBrickPhizMoveable = 1 << 17, // don't think we actually need to differentiate between moveable and moveableinstance
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PlayerCharacter,
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NPCharacter,
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redBrickPhizMoveableAnim = 1 << 18,
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CameraSphere,
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StateProp,
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ActorStateProp,
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redBrickPhizLast
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}; // phizGround, phizStatic, phizMoveableAnim, phizMoveable, phizCamera, phizLast };
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};
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#endif //PHYSICSAIREF_H
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