The-Simpsons-Hit-and-Run/game/code/worldsim/physicsairef.h

52 lines
1.6 KiB
C++

//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: physicsairef.h
//
// Description: Blahblahblah
//
// History: 6/17/2002 + Created -- TBJ
//
//=============================================================================
#ifndef PHYSICSAIREF_H
#define PHYSICSAIREF_H
//========================================
// Nested Includes
//========================================
//========================================
// Forward References
//========================================
//=============================================================================
//
// Synopsis: Blahblahblah
//
//=============================================================================
namespace PhysicsAIRef
{
enum
{
redBrickPhizDefault = 0,
redBrickVehicle,
redBrickPhizVehicleGroundPlane,
redBrickPhizMoveableGroundPlane, // might not need to differnetiate here!
redBrickPhizFence, // might not need to differnetiate here!
redBrickPhizStatic = 1 << 16,
redBrickPhizMoveable = 1 << 17, // don't think we actually need to differentiate between moveable and moveableinstance
PlayerCharacter,
NPCharacter,
redBrickPhizMoveableAnim = 1 << 18,
CameraSphere,
StateProp,
ActorStateProp,
redBrickPhizLast
}; // phizGround, phizStatic, phizMoveableAnim, phizMoveable, phizCamera, phizLast };
};
#endif //PHYSICSAIREF_H