47 lines
783 B
C++
47 lines
783 B
C++
#include <cstring>
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#include "artobject.h"
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art_object::art_object ( )
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{
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int i,j;
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for (i=0;i<max_shaders;i++)
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{
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for (j=0;j<max_textures;j++)
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{
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strcpy(shader_list[i].texture_list[j].name, "no name");
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shader_list[i].texture_list[j].width =0;
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shader_list[i].texture_list[j].height =0;
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shader_list[i].texture_list[j].bpp =0;
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shader_list[i].texture_list[j].alpha =0;
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}//end for
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strcpy (shader_list[i].name, "no name");
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shader_list[i].lit =false;
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}//end for
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//setting default art vaules
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art_properties.vertex_count =0;
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art_properties.poly_count =0;
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art_properties.animation_frames =0;
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art_properties.shader_count =0;
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art_properties.bone_count =0;
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//set default art_object vaules
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strcpy(name,"no name");
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}
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art_object::~art_object( )
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{
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}
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