348 lines
11 KiB
XML
348 lines
11 KiB
XML
<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="objectsnapper"
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SccProjectName="Perforce Project"
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SccAuxPath=""
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SccLocalPath="."
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SccProvider="MSSCCI:Perforce SCM"
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Keyword="MFCProj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Tools Release|Win32"
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OutputDirectory=".\Release"
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IntermediateDirectory=".\Release"
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ConfigurationType="2"
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UseOfMFC="2"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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OptimizeForWindowsApplication="TRUE"
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AdditionalIncludeDirectories="..\..\..\game\libs\pure3d\sdks\Maya4_0\include\,..\code\,..\..\..\game\libs\pure3d\toollib\inc,..\..\..\game\libs\pure3d\toollib\chunks16\inc,.,..\..\..\game\libs\pure3d\constants,..\..\globalcode,..\..\..\game\libs\radmath"
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PreprocessorDefinitions="_WIN32;NDEBUG;WIN32;_WINDOWS;NT_PLUGIN;RAD_WIN32;RAD_PC;RAD_RELEASE"
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StringPooling="TRUE"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Release/objectsnapper.pch"
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AssemblerListingLocation=".\Release/"
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ObjectFile=".\Release/"
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ProgramDataBaseFileName=".\Release/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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IgnoreImportLibrary="TRUE"
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AdditionalOptions="/MACHINE:I386 /EXPORT:initializePlugin /EXPORT:uninitializePlugin"
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AdditionalDependencies="user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaUI.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaAnim.lib"
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OutputFile="Release\objectsnapper.mll"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="..\..\..\game\libs\pure3d\sdks\Maya4_0\lib"
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IgnoreDefaultLibraryNames="LIBC.lib;LIBCMT.lib;LIBCPMT.lib"
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ProgramDatabaseFile=".\Release/objectsnapper.pdb"
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SubSystem="2"
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ImportLibrary=".\Release/objectsnapper.lib"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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MkTypLibCompatible="TRUE"
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SuppressStartupBanner="TRUE"
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TargetEnvironment="1"
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TypeLibraryName=".\Release/objectsnapper.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="Copy trackeditor.mll to Distribution and Maya dir."
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CommandLine="copy .\Release\objectsnapper.mll ..\..\MayaTools\Maya4.0\bin\plug-ins\objectsnapper.mll
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copy .\Release\objectsnapper.mll C:\AW\Maya4.0\bin\plug-ins\objectsnapper.mll
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"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_AFXDLL;NDEBUG"
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Culture="4105"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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</Configuration>
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<Configuration
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Name="Tools Debug|Win32"
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OutputDirectory=".\Debug"
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IntermediateDirectory=".\Debug"
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ConfigurationType="2"
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UseOfMFC="2"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\code\,..\..\..\game\libs\pure3d\toollib\inc,..\..\..\game\libs\pure3d\toollib\chunks16\inc,.,..\..\..\game\libs\pure3d\constants,..\..\globalcode,..\..\..\game\libs\radmath,..\..\..\game\libs\pure3d\sdks\Maya4_0\include\"
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PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;NT_PLUGIN;RAD_WIN32;RAD_PC;RAD_DEBUG"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Debug/objectsnapper.pch"
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AssemblerListingLocation=".\Debug/"
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ObjectFile=".\Debug/"
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ProgramDataBaseFileName=".\Debug/"
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BrowseInformation="1"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="4"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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IgnoreImportLibrary="TRUE"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib"
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OutputFile="Debug\objectsnapper.mll"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="..\..\..\game\libs\pure3d\sdks\Maya4_0\lib"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\Debug/objectsnapper.pdb"
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SubSystem="2"
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ImportLibrary=".\Debug/objectsnapper.lib"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="_DEBUG"
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MkTypLibCompatible="TRUE"
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SuppressStartupBanner="TRUE"
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TargetEnvironment="1"
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TypeLibraryName=".\Debug/objectsnapper.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="Copy trackeditor.mll to Distribution and Maya dir."
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CommandLine="copy .\Debug\objectsnapper.mll C:\AW\Maya4.0\bin\plug-ins\objectsnapperd.mll"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_AFXDLL;_DEBUG"
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Culture="4105"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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</Configuration>
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</Configurations>
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<Files>
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<Filter
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Name="main"
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Filter="">
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<File
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RelativePath="..\code\main\mayaincludes.h">
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</File>
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<File
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RelativePath="..\code\main\pluginMain.cpp">
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<FileConfiguration
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Name="Tools Release|Win32">
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="precompiled\PCH.h"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Tools Debug|Win32">
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="precompiled\PCH.h"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\code\main\pluginMain.h">
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</File>
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<File
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RelativePath="..\code\main\stdafx.h">
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</File>
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</Filter>
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<Filter
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Name="mel scripts"
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Filter="">
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<File
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RelativePath="..\code\scripts\os_cleanup.mel">
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<FileConfiguration
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Name="Tools Release|Win32">
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<Tool
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Name="VCCustomBuildTool"
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Description="Copy $(InputPath) to Maya (dist and install)"
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CommandLine="copy "$(InputPath)" "C:\AW\Maya4.0\scripts\others\$(InputName).mel"
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copy "$(InputPath)" "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel""
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Outputs="C:\AW\Maya4.0\scripts\others\$(InputName).mel;..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Tools Debug|Win32">
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<Tool
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Name="VCCustomBuildTool"
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Description="Copy $(InputPath) to Maya (dist and install)"
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CommandLine="copy "$(InputPath)" "C:\AW\Maya4.0\scripts\others\$(InputName).mel"
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copy "$(InputPath)" "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel""
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Outputs="C:\AW\Maya4.0\scripts\others\$(InputName).mel;..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\code\scripts\os_main.mel">
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<FileConfiguration
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Name="Tools Release|Win32">
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<Tool
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Name="VCCustomBuildTool"
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Description="Copy $(InputPath) to Maya (dist and install)"
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CommandLine="copy "$(InputPath)" "C:\AW\Maya4.0\scripts\others\$(InputName).mel"
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copy "$(InputPath)" "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel""
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Outputs="C:\AW\Maya4.0\scripts\others\$(InputName).mel;..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Tools Debug|Win32">
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<Tool
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Name="VCCustomBuildTool"
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Description="Copy $(InputPath) to Maya (dist and install)"
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CommandLine="copy "$(InputPath)" "C:\AW\Maya4.0\scripts\others\$(InputName).mel"
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copy "$(InputPath)" "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel""
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Outputs="C:\AW\Maya4.0\scripts\others\$(InputName).mel;..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel"/>
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</FileConfiguration>
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</File>
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</Filter>
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<Filter
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Name="commands"
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Filter="">
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<File
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RelativePath="..\code\commands\snapselected.cpp">
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<FileConfiguration
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Name="Tools Release|Win32">
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="precompiled\PCH.h"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Tools Debug|Win32">
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<Tool
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Name="VCCLCompilerTool"
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PrecompiledHeaderThrough="precompiled\PCH.h"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\code\commands\snapselected.h">
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</File>
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</Filter>
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<Filter
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Name="utility"
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Filter="">
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<File
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RelativePath="..\..\globalcode\utility\MExt.cpp">
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</File>
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<File
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RelativePath="..\..\globalcode\utility\MExt.h">
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</File>
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<File
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RelativePath="..\..\globalcode\utility\MExt_template.cpp">
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</File>
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<File
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RelativePath="..\..\globalcode\utility\MExt_template.h">
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<File
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RelativePath="..\..\globalcode\utility\MUI.cpp">
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<FileConfiguration
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Name="Tools Release|Win32">
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<Tool
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PrecompiledHeaderThrough="precompiled\PCH.h"/>
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<FileConfiguration
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Name="Tools Debug|Win32">
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<Tool
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PrecompiledHeaderThrough="precompiled\PCH.h"/>
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<File
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<File
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<FileConfiguration
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Name="Tools Debug|Win32">
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<Tool
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Name="Tools Debug|Win32">
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<Globals>
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</VisualStudioProject>
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