The-Simpsons-Hit-and-Run/tools/objectsnapper/code/commands/snapselected.h

60 lines
1.6 KiB
C++

//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: snapselectedcmd.h
//
// Description: Blahblahblah
//
// History: 18/03/2002 + Created -- Cary Brisebois
//
//=============================================================================
#ifndef SNAPSELECTEDCMD_H
#define SNAPSELECTEDCMD_H
//========================================
// Nested Includes
//========================================
#include "main/mayaincludes.h"
#include "precompiled/PCH.h"
//========================================
// Forward References
//========================================
//=============================================================================
//
// Synopsis: Blahblahblah
//
//=============================================================================
class SnapSelectedCmd : public MPxCommand
{
public:
SnapSelectedCmd();
virtual ~SnapSelectedCmd();
static void* creator();
virtual MStatus doIt( const MArgList& args );
virtual MStatus undoIt();
virtual MStatus redoIt();
virtual bool isUndoable() const;
static const char* stringId;
private:
MDagPathArray mObjDagPaths;
MVectorArray mOldPositions;
MVectorArray mNewPositions;
void GetChildMeshNames( MDagPath objDagPath, MStringArray& names );
//Prevent wasteful constructor creation.
SnapSelectedCmd( const SnapSelectedCmd& snapselectedcmd );
SnapSelectedCmd& operator=( const SnapSelectedCmd& snapselectedcmd );
};
#endif //SNAPSELECTEDCMD_H