The-Simpsons-Hit-and-Run/tools/statepropbuilder/apps/spbuilder/code/sp/engine/stateprop.hpp

120 lines
3.2 KiB
C++

#ifndef _STATEPROP_HPP_
#define _STATEPROP_HPP_
#include "radmath/radmath.hpp"
//=============================================================================
// Forward Class/Struct Declarations
//=============================================================================
class tFrameController;
class tAnimatedObject;
class CStatePropData;
class CStateProp;
class tCompositeDrawable;
//=============================================================================
// Class Declarations
// PropListener
//=============================================================================
class CStatePropListener : public tRefCounted
{
public:
virtual void RecieveEvent( int event , CStateProp* stateProp ) = 0;
};
//=============================================================================
// Definitions
//=============================================================================
//=============================================================================
// Class Declarations
// CStateProp
//=============================================================================
class CStateProp : public tEntity
{
public:
static CStateProp* CreateCStateProp( CStatePropData* statePropData , unsigned int state );
CStateProp( tAnimatedObject* animatedObject , CStatePropData* statePropData , unsigned int state = 0 );
~CStateProp();
//Per frame update
void Update( float dt );
//Render
void Render();
//call before render
void UpdateFrameControllersForRender();
unsigned int GetState();
void SetState( unsigned int state );
void NextState();
void PrevState();
void OnEvent( unsigned int eventID );
void SetTransformationMatrix( const rmt::Matrix &tm);
const rmt::Matrix& GetTransformationMatrix() const;
void SetPosition( const rmt::Vector& pos );
const rmt::Vector& GetPosition() const;
//Get State Prop Data
CStatePropData* GetCStatePropData();
// Update for new data
void UpdateOnDataEdit();
//accessors
float GetBaseFrameControllerFrame();
unsigned int GetNumberOfFrameControllers();
tFrameController* GetFrameControllerByIndex( unsigned int i );
unsigned int GetNumberOfDrawableElements();
tCompositeDrawable::DrawableElement* GetDrawableElement( unsigned int i );
const char* GetDrawableName( unsigned int i );
const char* GetPropName();
//Export the SmartPropData
void ExportChunk( const char* filename );
private:
// Orientation and location
rmt::Matrix m_Transform;
//Private members
CStatePropData* m_StatePropData;
tAnimatedObject* m_AnimatedObject;
tFrameController* m_BaseFrameController;
unsigned int m_CurrentState;
CStatePropListener* m_StatePropListener;
};
inline void CStateProp::SetPosition( const rmt::Vector& pos )
{
m_Transform.FillTranslate( pos );
}
inline const rmt::Vector& CStateProp::GetPosition() const
{
return const_cast< RadicalMathLibrary::Matrix & >( m_Transform ).Row(3);
}
inline void CStateProp::SetTransformationMatrix(const rmt::Matrix& tmx)
{
m_Transform = tmx;
}
inline const rmt::Matrix& CStateProp::GetTransformationMatrix() const
{
return m_Transform;
}
#endif //_STATEPROP_HPP_