The-Simpsons-Hit-and-Run/tools/trackeditor/code/nodes/fenceline.cpp

202 lines
5.7 KiB
C++

#include "fenceline.h"
#include "walllocator.h"
#include "utility/mext.h"
#include <toollib.hpp>
MTypeId FenceLineNode::id( TEConstants::TypeIDPrefix, TEConstants::NodeIDs::FenceLine );
const char* FenceLineNode::stringId = "FenceLine";
//==============================================================================
// FenceLineNode::FenceLineNode
//==============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: FenceLineNode
//
//==============================================================================
FenceLineNode::FenceLineNode() {}
//==============================================================================
// FenceLineNode::~FenceLineNode
//==============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: FenceLineNode
//
//==============================================================================
FenceLineNode::~FenceLineNode() {}
//==============================================================================
// FenceLineNode::creator
//==============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: void
//
//==============================================================================
void* FenceLineNode::creator()
{
return new FenceLineNode();
}
//==============================================================================
// FenceLineNode::initialize
//==============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: MStatus
//
//==============================================================================
MStatus FenceLineNode::initialize()
{
return MS::kSuccess;
}
//==============================================================================
// FenceLineNode::postConstructor
//==============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: void
//
//==============================================================================
void FenceLineNode::postConstructor()
{
//No moving the fenceline.
MPlug lPlug( thisMObject(), localPosition );
lPlug.setLocked( true );
MPlug wPlug( thisMObject(), worldPosition );
wPlug.setLocked( true );
}
//This is how you export one of these.
//==============================================================================
// FenceLineNode::Export
//==============================================================================
// Description: Comment
//
// Parameters: ( MObject& fenceNode, tlHistory& history )
//
// Return: tlDataChunk
//
//==============================================================================
tlDataChunk* FenceLineNode::Export( MObject& fenceNode, tlHistory& history )
{
//This fenceline assumes that there are fences below it.
MFnDagNode fnNode( fenceNode );
if ( fnNode.typeId() == FenceLineNode::id )
{
//Create a tlDataChunk and return it filled with the appropriate data.
tlFenceLineChunk* fenceLine = new tlFenceLineChunk;
//Go through all it's children and add them to the chunk incrementing the
//count.
unsigned int childCount = 0;
MItDag dagIt( MItDag::kDepthFirst, MFn::kLocator );
MFnDagNode fnDag( fenceNode );
MObject fenceT = fnDag.parent( 0 );
dagIt.reset( fenceT );
while ( !dagIt.isDone() )
{
MFnDependencyNode fnNode( dagIt.item() );
MTypeId id = fnNode.typeId();
if ( id == WallLocatorNode::id )
{
//Export a wall locator;
tlDataChunk* newChunk = WallLocatorNode::Export( dagIt.item(), history );
//Append this to the fence line
fenceLine->AppendSubChunk( newChunk );
++childCount;
}
dagIt.next();
}
if ( childCount )
{
fenceLine->SetNumWalls( childCount );
}
else
{
delete fenceLine;
return NULL;
}
return fenceLine;
}
assert( false );
return NULL;
}
//==============================================================================
// FenceLineNode::AddWall
//==============================================================================
// Description: Comment
//
// Parameters: ( MObject& fenceLine, MObject& wall )
//
// Return: void
//
//==============================================================================
void FenceLineNode::AddWall( MObject& fenceLine, MObject& wall )
{
//Test to make sure the fenceLine passed in is an obj, not a transform.
MFnDagNode fnDag( fenceLine );
if ( fnDag.typeId() == FenceLineNode::id )
{
MExt::AddChild( fenceLine, wall );
}
else
{
if ( fenceLine.apiType() == MFn::kTransform )
{
//We need to find the FenceLine node that is the child of this transform.
unsigned int childCount = fnDag.childCount();
unsigned int i;
MObject child;
MFnDagNode fnDagChild;
for ( i = 0; i < childCount; ++i )
{
child = fnDag.child( i );
fnDagChild.setObject( child );
if ( fnDagChild.typeId() == FenceLineNode::id )
{
//This is the child.
MExt::AddChild( child, wall );
return;
}
}
MExt::DisplayError( "Tried to parent something strange to fenceLine" );
assert(false);
}
}
}