202 lines
5.7 KiB
C++
202 lines
5.7 KiB
C++
#include "fenceline.h"
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#include "walllocator.h"
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#include "utility/mext.h"
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#include <toollib.hpp>
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MTypeId FenceLineNode::id( TEConstants::TypeIDPrefix, TEConstants::NodeIDs::FenceLine );
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const char* FenceLineNode::stringId = "FenceLine";
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//==============================================================================
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// FenceLineNode::FenceLineNode
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//==============================================================================
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// Description: Comment
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//
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// Parameters: ()
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//
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// Return: FenceLineNode
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//
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//==============================================================================
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FenceLineNode::FenceLineNode() {}
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//==============================================================================
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// FenceLineNode::~FenceLineNode
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//==============================================================================
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// Description: Comment
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//
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// Parameters: ()
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//
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// Return: FenceLineNode
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//
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//==============================================================================
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FenceLineNode::~FenceLineNode() {}
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//==============================================================================
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// FenceLineNode::creator
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//==============================================================================
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// Description: Comment
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//
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// Parameters: ()
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//
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// Return: void
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//
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//==============================================================================
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void* FenceLineNode::creator()
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{
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return new FenceLineNode();
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}
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//==============================================================================
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// FenceLineNode::initialize
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//==============================================================================
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// Description: Comment
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//
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// Parameters: ()
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//
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// Return: MStatus
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//
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//==============================================================================
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MStatus FenceLineNode::initialize()
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{
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return MS::kSuccess;
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}
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//==============================================================================
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// FenceLineNode::postConstructor
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//==============================================================================
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// Description: Comment
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//
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// Parameters: ()
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//
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// Return: void
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//
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//==============================================================================
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void FenceLineNode::postConstructor()
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{
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//No moving the fenceline.
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MPlug lPlug( thisMObject(), localPosition );
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lPlug.setLocked( true );
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MPlug wPlug( thisMObject(), worldPosition );
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wPlug.setLocked( true );
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}
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//This is how you export one of these.
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//==============================================================================
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// FenceLineNode::Export
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//==============================================================================
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// Description: Comment
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//
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// Parameters: ( MObject& fenceNode, tlHistory& history )
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//
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// Return: tlDataChunk
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//
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//==============================================================================
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tlDataChunk* FenceLineNode::Export( MObject& fenceNode, tlHistory& history )
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{
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//This fenceline assumes that there are fences below it.
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MFnDagNode fnNode( fenceNode );
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if ( fnNode.typeId() == FenceLineNode::id )
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{
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//Create a tlDataChunk and return it filled with the appropriate data.
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tlFenceLineChunk* fenceLine = new tlFenceLineChunk;
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//Go through all it's children and add them to the chunk incrementing the
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//count.
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unsigned int childCount = 0;
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MItDag dagIt( MItDag::kDepthFirst, MFn::kLocator );
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MFnDagNode fnDag( fenceNode );
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MObject fenceT = fnDag.parent( 0 );
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dagIt.reset( fenceT );
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while ( !dagIt.isDone() )
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{
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MFnDependencyNode fnNode( dagIt.item() );
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MTypeId id = fnNode.typeId();
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if ( id == WallLocatorNode::id )
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{
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//Export a wall locator;
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tlDataChunk* newChunk = WallLocatorNode::Export( dagIt.item(), history );
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//Append this to the fence line
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fenceLine->AppendSubChunk( newChunk );
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++childCount;
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}
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dagIt.next();
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}
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if ( childCount )
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{
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fenceLine->SetNumWalls( childCount );
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}
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else
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{
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delete fenceLine;
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return NULL;
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}
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return fenceLine;
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}
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assert( false );
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return NULL;
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}
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//==============================================================================
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// FenceLineNode::AddWall
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//==============================================================================
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// Description: Comment
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//
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// Parameters: ( MObject& fenceLine, MObject& wall )
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//
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// Return: void
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//
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//==============================================================================
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void FenceLineNode::AddWall( MObject& fenceLine, MObject& wall )
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{
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//Test to make sure the fenceLine passed in is an obj, not a transform.
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MFnDagNode fnDag( fenceLine );
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if ( fnDag.typeId() == FenceLineNode::id )
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{
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MExt::AddChild( fenceLine, wall );
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}
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else
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{
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if ( fenceLine.apiType() == MFn::kTransform )
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{
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//We need to find the FenceLine node that is the child of this transform.
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unsigned int childCount = fnDag.childCount();
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unsigned int i;
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MObject child;
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MFnDagNode fnDagChild;
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for ( i = 0; i < childCount; ++i )
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{
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child = fnDag.child( i );
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fnDagChild.setObject( child );
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if ( fnDagChild.typeId() == FenceLineNode::id )
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{
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//This is the child.
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MExt::AddChild( child, wall );
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return;
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}
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}
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MExt::DisplayError( "Tried to parent something strange to fenceLine" );
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assert(false);
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}
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}
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}
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