The-Simpsons-Hit-and-Run/tools/worldbuilder/code/gameengine/mayacamera.h

50 lines
1.2 KiB
C++

//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: mayacamera.h
//
// Description: Blahblahblah
//
// History: 22/07/2002 + Created -- CaryBrisebois
//
//=============================================================================
#ifndef MAYACAMERA_H
#define MAYACAMERA_H
//========================================
// Nested Includes
//========================================
#include "precompiled/PCH.h"
#include <radmath/radmath.hpp>
//========================================
// Forward References
//========================================
//=============================================================================
//
// Synopsis: Blahblahblah
//
//=============================================================================
class MayaCamera
{
public:
MayaCamera();
virtual ~MayaCamera();
void EnsureCamExists();
void Set( const rmt::Vector& position, const rmt::Vector& target, const rmt::Vector& vup, float fov );
private:
//Prevent wasteful constructor creation.
MayaCamera( const MayaCamera& mayacamera );
MayaCamera& operator=( const MayaCamera& mayacamera );
};
#endif //MAYACAMERA_H