The-Simpsons-Hit-and-Run/tools/worldbuilder/code/nodes/scriptlocatornode.cpp

378 lines
12 KiB
C++

//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: ScriptLocatorNode.cpp
//
// Description: Implement ScriptLocatorNode
//
// History: 27/05/2002 + Created -- Cary Brisebois
//
//=============================================================================
//========================================
// System Includes
//========================================
#include "main/toolhack.h"
#include <toollib.hpp>
//========================================
// Project Includes
//========================================
#include "nodes/ScriptLocatorNode.h"
#include "main/constants.h"
#include "main/worldbuilder.h"
#include "utility/glext.h"
#include "utility/mext.h"
#include "utility/nodehelper.h"
#include "nodes/triggervolumenode.h"
#include "resources/resource.h"
#include "../../../game/code/meta/locatorevents.h"
#include "../../../game/code/meta/locatortypes.h"
#define HIINT(x) (((int)((x)>>32) & 0xFFFFFFFF))
#define LOINT(x) ((int)x)
//******************************************************************************
//
// Global Data, Local Data, Local Classes
//
//******************************************************************************
MTypeId ScriptLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::ScriptLocator );
const char* ScriptLocatorNode::stringId = "ScriptLocatorNode";
const int ScriptLocatorNode::ACTIVE_COLOUR = 15;
const int ScriptLocatorNode::INACTIVE_COLOUR = 12;
const float ScriptLocatorNode::SCALE = 1.0f * WBConstants::Scale;
const char* ScriptLocatorNode::TRIGGERS_NAME_SHORT = "trigs";
const char* ScriptLocatorNode::TRIGGERS_NAME_LONG = "triggers";
MObject ScriptLocatorNode::sTriggers;
const char* ScriptLocatorNode::SCRIPT_NAME_SHORT = "s";
const char* ScriptLocatorNode::SCRIPT_NAME_LONG = "script";
MObject ScriptLocatorNode::sScript;
char ScriptLocatorNode::sNewName[MAX_NAME_LEN];
char ScriptLocatorNode::sScriptName[MAX_NAME_LEN];
//******************************************************************************
//
// Callbacks
//
//******************************************************************************
BOOL CALLBACK ScriptLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam )
{
switch (uMsg)
{
case WM_INITDIALOG:
{
SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() );
SetDlgItemText( hWnd, IDC_EDIT3, "" );
return true;
}
break;
case WM_COMMAND:
{
if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK )
{
//Get the entry in the text field.
char name[ScriptLocatorNode::MAX_NAME_LEN];
GetDlgItemText( hWnd, IDC_EDIT1, name, ScriptLocatorNode::MAX_NAME_LEN );
if ( strcmp(name, "") == 0 )
{
MExt::DisplayWarning("You must input a new name for the Script Locator!");
return false;
}
MString newName( WorldBuilder::GetPrefix() );
newName += MString( name );
ScriptLocatorNode::SetNewName( newName.asChar() );
//Do the scripte name too...
GetDlgItemText( hWnd, IDC_EDIT3, name, ScriptLocatorNode::MAX_NAME_LEN );
if ( strcmp(name, "") == 0 )
{
MExt::DisplayWarning("You must input a script name!");
return false;
}
ScriptLocatorNode::SetScriptName( name );
EndDialog( hWnd, 0 ); //this is how you close the window.
return true;
}
else if( LOWORD(wParam) == IDCANCEL )
{
ScriptLocatorNode::SetNewName( "" );
ScriptLocatorNode::SetScriptName( "" );
EndDialog( hWnd, 0 ); //this is how you close the window.
return true;
}
return false;
}
break;
default:
{
return false;
}
break;
}
}
//******************************************************************************
//
// Public Member Functions
//
//******************************************************************************
//==============================================================================
// ScriptLocatorNode::ScriptLocatorNode
//==============================================================================
// Description: Constructor.
//
// Parameters: None.
//
// Return: N/A.
//
//==============================================================================
ScriptLocatorNode::ScriptLocatorNode()
{
}
//==============================================================================
// ScriptLocatorNode::~ScriptLocatorNode
//==============================================================================
// Description: Destructor.
//
// Parameters: None.
//
// Return: N/A.
//
//==============================================================================
ScriptLocatorNode::~ScriptLocatorNode()
{
}
//=============================================================================
// ScriptLocatorNode::creator
//=============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: void
//
//=============================================================================
void* ScriptLocatorNode::creator()
{
return new ScriptLocatorNode();
}
//=============================================================================
// ScriptLocatorNode::draw
//=============================================================================
// Description: Comment
//
// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus )
//
// Return: void
//
//=============================================================================
void ScriptLocatorNode::draw( M3dView& view,
const MDagPath& path,
M3dView::DisplayStyle displayStyle,
M3dView::DisplayStatus displayStatus )
{
if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::SCRIPT_LOCATORS )
{
view.beginGL();
glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT );
//When we are in render mode, we draw the lines between the nodes.
//If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere
//with selection.
GLint value;
glGetIntegerv( GL_RENDER_MODE, &value );
//Draw things here we don't want selectable.
if ( (value == GL_RENDER) )
{
MPlugArray sources, targets;
MFnDagNode fnNode( thisMObject() );
MPlug triggersPlug = fnNode.findPlug( sTriggers );
MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false );
unsigned int i;
for ( i = 0; i < targets.length(); ++i )
{
//Draw a box around the source trigger volume.
MPoint triggerWP, thisWP;
MExt::GetWorldPosition( &triggerWP, sources[i].node() );
MExt::GetWorldPosition( &thisWP, thisMObject() );
MPoint triggerLP;
triggerLP = triggerWP - thisWP;
//TEMP
view.setDrawColor( 8, M3dView::kActiveColors );
GLExt::drawLine( MPoint(0,0,0), triggerLP, 5.0f );
}
}
if ( displayStatus == M3dView::kDormant )
{
int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR );
view.setDrawColor( colour, M3dView::kDormantColors );
}
else
{
view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors );
}
//Draw a star to represent the locator.
GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 );
GLExt::drawPyramid( SCALE, 0,0,0, 5.0 );
GLExt::drawS( SCALE, 0,1,0, 5.0 );
glPopAttrib();
view.endGL();
}
}
//=============================================================================
// ScriptLocatorNode::initialize
//=============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: MStatus
//
//=============================================================================
MStatus ScriptLocatorNode::initialize()
{
MFnMessageAttribute msgAttr;
MStatus status;
sTriggers = msgAttr.create( TRIGGERS_NAME_LONG, TRIGGERS_NAME_SHORT, &status );
RETURN_STATUS_ON_FAILURE( status );
RETURN_STATUS_ON_FAILURE( msgAttr.setReadable( false ) );
RETURN_STATUS_ON_FAILURE( msgAttr.setWritable( true ) );
RETURN_STATUS_ON_FAILURE( msgAttr.setArray( true ) );
RETURN_STATUS_ON_FAILURE( msgAttr.setIndexMatters( false ) );
RETURN_STATUS_ON_FAILURE( addAttribute( sTriggers ) );
MFnTypedAttribute typedAttr;
sScript = typedAttr.create( SCRIPT_NAME_LONG, SCRIPT_NAME_SHORT, MFnData::kString, &status );
RETURN_STATUS_ON_FAILURE( status );
RETURN_STATUS_ON_FAILURE( typedAttr.setReadable( true ) );
RETURN_STATUS_ON_FAILURE( typedAttr.setWritable( true ) );
RETURN_STATUS_ON_FAILURE( addAttribute( sScript ) );
return MStatus::kSuccess;
}
//=============================================================================
// ScriptLocatorNode::postConstructor
//=============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: void
//
//=============================================================================
void ScriptLocatorNode::postConstructor()
{
}
//=============================================================================
// ScriptLocatorNode::Export
//=============================================================================
// Description: Comment
//
// Parameters: ( MObject& ScriptLocatorNode )
//
// Return: tlDataChunk
//
//=============================================================================
tlDataChunk* ScriptLocatorNode::Export( MObject& scriptLocatorNode )
{
MFnDagNode fnNode( scriptLocatorNode );
if ( fnNode.typeId() == ScriptLocatorNode::id )
{
//Create a tlDataChunk and return it filled with the appropriate data.
tlWBLocatorChunk* locator = new tlWBLocatorChunk;
locator->SetName( fnNode.name().asChar() );
locator->SetType( LocatorType::SCRIPT );
//The data here is the event associated with this locator.
MString script;
fnNode.findPlug( sScript ).getValue( script );
unsigned int length = (script.length() / 4 + 1);
unsigned long* data = new unsigned long[length];
memset(data, 0, length * 4);
memcpy( data, script.asChar(), script.length() );
locator->SetDataElements( data, length );
locator->SetNumDataElements( length );
delete[] data;
MPoint thisPosition;
MExt::GetWorldPosition( &thisPosition, scriptLocatorNode );
//Set the values.
tlPoint point;
point[0] = thisPosition[0] / WBConstants::Scale;
point[1] = thisPosition[1] / WBConstants::Scale;
point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D...
locator->SetPosition( point );
//Make the trigger volumes a sub-chunk of the locator...
MPlugArray sources, targets;
MPlug triggersPlug = fnNode.findPlug( sTriggers );
MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false );
unsigned int i;
for ( i = 0; i < sources.length(); ++i )
{
tlDataChunk* trigger = TriggerVolumeNode::Export( sources[ i ].node() );
assert( trigger );
locator->AppendSubChunk( trigger );
}
locator->SetNumTriggers( i );
return locator;
}
return NULL;
}
//******************************************************************************
//
// Private Member Functions
//
//******************************************************************************