150 lines
4.4 KiB
C++
150 lines
4.4 KiB
C++
//=============================================================================
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// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
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//
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// File: scriptlocatornode.h
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//
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// Description: Blahblahblah
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//
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// History: 27/05/2002 + Created -- Cary Brisebois
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//
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//=============================================================================
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#ifndef SCRIPTLOCATORNODE_H
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#define SCRIPTLOCATORNODE_H
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//========================================
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// Nested Includes
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//========================================
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#include "precompiled/PCH.h"
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//========================================
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// Forward References
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//========================================
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class tlDataChunk;
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//=============================================================================
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//
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// Synopsis: Blahblahblah
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//
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//=============================================================================
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BOOL CALLBACK ScriptLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam );
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class ScriptLocatorNode : public MPxLocatorNode
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{
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public:
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enum { MAX_NAME_LEN = 256 };
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ScriptLocatorNode();
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virtual ~ScriptLocatorNode();
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static void* creator();
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virtual void draw( M3dView& view,
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const MDagPath& path,
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M3dView::DisplayStyle displayStyle,
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M3dView::DisplayStatus displayStatus
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);
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static MStatus initialize();
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virtual void postConstructor();
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//This is how you export one of these.
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static tlDataChunk* Export( MObject& eventLocatorNode );
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static void SetNewName( const char* name );
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static const char* const GetNewName();
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static void SetScriptName( const char* name );
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static const char* const GetScriptName();
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static MTypeId id;
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static const char* stringId;
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static const char* TRIGGERS_NAME_SHORT;
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static const char* TRIGGERS_NAME_LONG;
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static MObject sTriggers;
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static const char* SCRIPT_NAME_SHORT;
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static const char* SCRIPT_NAME_LONG;
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static MObject sScript;
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private:
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static const int ACTIVE_COLOUR;
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static const int INACTIVE_COLOUR;
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static const float SCALE;
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static char sNewName[MAX_NAME_LEN];
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static char sScriptName[MAX_NAME_LEN];
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//Prevent wasteful constructor creation.
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ScriptLocatorNode( const ScriptLocatorNode& scriptlocatornode );
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ScriptLocatorNode& operator=( const ScriptLocatorNode& scriptlocatornode );
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};
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//******************************************************************************
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//
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// Inline Public Functions
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//
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//******************************************************************************
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//=============================================================================
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// ScriptLocatorNode::SetNewName
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//=============================================================================
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// Description: Comment
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//
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// Parameters: ( const char* name )
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//
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// Return: void
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//
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//=============================================================================
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inline void ScriptLocatorNode::SetNewName( const char* name )
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{
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strncpy( sNewName, name, MAX_NAME_LEN);
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}
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//=============================================================================
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// ScriptLocatorNode::GetNewName
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//=============================================================================
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// Description: Comment
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//
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// Parameters: ()
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//
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// Return: const char* const
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//
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//=============================================================================
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inline const char* const ScriptLocatorNode::GetNewName()
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{
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return sNewName;
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}
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//=============================================================================
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// ScriptLocatorNode::SetScriptName
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//=============================================================================
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// Description: Comment
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//
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// Parameters: ( const char* name )
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//
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// Return: void
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//
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//=============================================================================
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inline void ScriptLocatorNode::SetScriptName( const char* name )
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{
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strncpy( sScriptName, name, MAX_NAME_LEN);
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}
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//=============================================================================
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// ScriptLocatorNode::GetScriptName
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//=============================================================================
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// Description: Comment
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//
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// Parameters: ()
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//
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// Return: const char* const
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//
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//=============================================================================
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inline const char* const ScriptLocatorNode::GetScriptName()
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{
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return sScriptName;
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}
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#endif //SCRIPTLOCATORNODE_H
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