378 lines
12 KiB
C++
378 lines
12 KiB
C++
//=============================================================================
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// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
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//
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// File: ZoneEventLocatorNode.cpp
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//
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// Description: Implement ZoneEventLocatorNode
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//
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// History: 18/06/2002 + Created -- Cary Brisebois
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//
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//=============================================================================
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//========================================
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// System Includes
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//========================================
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#include "main/toolhack.h"
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#include <toollib.hpp>
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//========================================
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// Project Includes
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//========================================
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#include "nodes/ZoneEventLocatorNode.h"
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#include "main/constants.h"
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#include "main/worldbuilder.h"
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#include "utility/glext.h"
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#include "utility/mext.h"
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#include "utility/nodehelper.h"
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#include "nodes/triggervolumenode.h"
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#include "resources/resource.h"
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#include "../../../game/code/meta/locatorevents.h"
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#include "../../../game/code/meta/locatortypes.h"
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//******************************************************************************
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//
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// Global Data, Local Data, Local Classes
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//
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//******************************************************************************
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MTypeId ZoneEventLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::ZoneEventLocator );
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const char* ZoneEventLocatorNode::stringId = "ZoneEventLocatorNode";
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const int ZoneEventLocatorNode::ACTIVE_COLOUR = 15;
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const int ZoneEventLocatorNode::INACTIVE_COLOUR = 12;
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const float ZoneEventLocatorNode::SCALE = 1.0f * WBConstants::Scale;
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const char* ZoneEventLocatorNode::TRIGGERS_NAME_SHORT = "trigs";
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const char* ZoneEventLocatorNode::TRIGGERS_NAME_LONG = "triggers";
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MObject ZoneEventLocatorNode::sTriggers;
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const char* ZoneEventLocatorNode::ZONE_NAME_SHORT = "z";
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const char* ZoneEventLocatorNode::ZONE_NAME_LONG = "zone";
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MObject ZoneEventLocatorNode::sZone;
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char ZoneEventLocatorNode::sNewName[MAX_NAME_LEN];
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char ZoneEventLocatorNode::sZoneName[MAX_NAME_LEN];
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//******************************************************************************
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//
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// Callbacks
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//
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//******************************************************************************
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BOOL CALLBACK ZoneEventLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam )
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{
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switch (uMsg)
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{
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case WM_INITDIALOG:
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{
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SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() );
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SetDlgItemText( hWnd, IDC_EDIT3, "" );
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return true;
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}
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break;
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case WM_COMMAND:
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{
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if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK )
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{
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//Get the entry in the text field.
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char name[ZoneEventLocatorNode::MAX_NAME_LEN];
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GetDlgItemText( hWnd, IDC_EDIT1, name, ZoneEventLocatorNode::MAX_NAME_LEN );
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if ( strcmp(name, "") == 0 )
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{
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MExt::DisplayWarning("You must input a new name for the Zone Event Locator!");
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return false;
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}
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MString newName( WorldBuilder::GetPrefix() );
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newName += MString( name );
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ZoneEventLocatorNode::SetNewName( newName.asChar() );
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//Do the zone name too...
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GetDlgItemText( hWnd, IDC_EDIT3, name, ZoneEventLocatorNode::MAX_NAME_LEN );
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if ( strcmp(name, "") == 0 )
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{
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MExt::DisplayWarning("You must input a file name for the zone!");
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return false;
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}
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ZoneEventLocatorNode::SetZoneName( name );
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EndDialog( hWnd, 0 ); //this is how you close the window.
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return true;
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}
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else if( LOWORD(wParam) == IDCANCEL )
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{
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ZoneEventLocatorNode::SetNewName( "" );
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ZoneEventLocatorNode::SetZoneName( "" );
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EndDialog( hWnd, 0 ); //this is how you close the window.
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return true;
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}
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return false;
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}
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break;
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default:
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{
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return false;
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}
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break;
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}
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}
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//******************************************************************************
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//
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// Public Member Functions
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//
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//******************************************************************************
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//==============================================================================
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// ZoneEventLocatorNode::ZoneEventLocatorNode
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//==============================================================================
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// Description: Constructor.
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//
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// Parameters: None.
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//
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// Return: N/A.
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//
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//==============================================================================
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ZoneEventLocatorNode::ZoneEventLocatorNode()
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{
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}
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//==============================================================================
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// ZoneEventLocatorNode::~ZoneEventLocatorNode
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//==============================================================================
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// Description: Destructor.
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//
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// Parameters: None.
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//
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// Return: N/A.
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//
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//==============================================================================
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ZoneEventLocatorNode::~ZoneEventLocatorNode()
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{
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}
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//=============================================================================
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// ZoneEventLocatorNode::creator
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//=============================================================================
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// Description: Comment
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//
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// Parameters: ()
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//
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// Return: void
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//
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//=============================================================================
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void* ZoneEventLocatorNode::creator()
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{
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return new ZoneEventLocatorNode();
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}
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//=============================================================================
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// ZoneEventLocatorNode::draw
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//=============================================================================
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// Description: Comment
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//
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// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus )
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//
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// Return: void
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//
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//=============================================================================
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void ZoneEventLocatorNode::draw( M3dView& view,
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const MDagPath& path,
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M3dView::DisplayStyle displayStyle,
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M3dView::DisplayStatus displayStatus )
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{
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if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::ZONE_EVENT_LOCATORS )
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{
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view.beginGL();
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glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT );
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//When we are in render mode, we draw the lines between the nodes.
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//If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere
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//with selection.
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GLint value;
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glGetIntegerv( GL_RENDER_MODE, &value );
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//Draw things here we don't want selectable.
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if ( (value == GL_RENDER) )
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{
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MPlugArray sources, targets;
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MFnDagNode fnNode( thisMObject() );
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MPlug triggersPlug = fnNode.findPlug( sTriggers );
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MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false );
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unsigned int i;
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for ( i = 0; i < targets.length(); ++i )
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{
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//Draw a box around the source trigger volume.
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MPoint triggerWP, thisWP;
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MExt::GetWorldPosition( &triggerWP, sources[i].node() );
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MExt::GetWorldPosition( &thisWP, thisMObject() );
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MPoint triggerLP;
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triggerLP = triggerWP - thisWP;
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view.setDrawColor( 8, M3dView::kActiveColors );
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GLExt::drawLine( MPoint(0,0,0), triggerLP, 5.0f );
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}
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}
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if ( displayStatus == M3dView::kDormant )
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{
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int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR );
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view.setDrawColor( colour, M3dView::kDormantColors );
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}
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else
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{
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view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors );
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}
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//Draw a star to represent the locator.
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GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 );
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GLExt::drawPyramid( SCALE, 0,0,0, 5.0 );
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GLExt::drawLBolt( SCALE, 0,1,0, 5.0 );
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glPopAttrib();
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view.endGL();
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}
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}
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//=============================================================================
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// ZoneEventLocatorNode::initialize
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//=============================================================================
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// Description: Comment
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//
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// Parameters: ()
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//
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// Return: MStatus
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//
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//=============================================================================
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MStatus ZoneEventLocatorNode::initialize()
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{
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MFnMessageAttribute msgAttr;
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MStatus status;
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sTriggers = msgAttr.create( TRIGGERS_NAME_LONG, TRIGGERS_NAME_SHORT, &status );
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RETURN_STATUS_ON_FAILURE( status );
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RETURN_STATUS_ON_FAILURE( msgAttr.setReadable( false ) );
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RETURN_STATUS_ON_FAILURE( msgAttr.setWritable( true ) );
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RETURN_STATUS_ON_FAILURE( msgAttr.setArray( true ) );
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RETURN_STATUS_ON_FAILURE( msgAttr.setIndexMatters( false ) );
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RETURN_STATUS_ON_FAILURE( addAttribute( sTriggers ) );
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MFnTypedAttribute typAttr;
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sZone = typAttr.create( ZONE_NAME_LONG, ZONE_NAME_SHORT, MFnData::kString, MObject::kNullObj, &status );
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RETURN_STATUS_ON_FAILURE( status );
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RETURN_STATUS_ON_FAILURE( typAttr.setReadable( true ) );
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RETURN_STATUS_ON_FAILURE( typAttr.setWritable( true ) );
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RETURN_STATUS_ON_FAILURE( addAttribute( sZone ) );
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return MStatus::kSuccess;
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}
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//=============================================================================
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// ZoneEventLocatorNode::postConstructor
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//=============================================================================
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// Description: Comment
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//
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// Parameters: ()
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//
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// Return: void
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//
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//=============================================================================
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void ZoneEventLocatorNode::postConstructor()
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{
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}
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//=============================================================================
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// ZoneEventLocatorNode::Export
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//=============================================================================
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// Description: Comment
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//
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// Parameters: ( MObject& eventLocatorNode )
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//
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// Return: tlDataChunk
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//
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//=============================================================================
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tlDataChunk* ZoneEventLocatorNode::Export( MObject& zoneEventLocatorNode )
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{
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MFnDagNode fnNode( zoneEventLocatorNode );
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if ( fnNode.typeId() == ZoneEventLocatorNode::id )
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{
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//Create a tlDataChunk and return it filled with the appropriate data.
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tlWBLocatorChunk* locator = new tlWBLocatorChunk;
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locator->SetName( fnNode.name().asChar() );
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locator->SetType( LocatorType::DYNAMIC_ZONE );
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//The data here is the zone associated with this locator.
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MString zone;
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fnNode.findPlug( sZone ).getValue( zone );
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unsigned int length = zone.length() / 4 + 1;
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unsigned long* data;
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data = new unsigned long[ length ];
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memcpy( data, zone.asChar(), zone.length() );
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((char*)(data))[zone.length()] = '\0';
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locator->SetDataElements( data, length );
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locator->SetNumDataElements( length );
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MPoint thisPosition;
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MExt::GetWorldPosition( &thisPosition, zoneEventLocatorNode );
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//Set the values.
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tlPoint point;
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point[0] = thisPosition[0] / WBConstants::Scale;
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point[1] = thisPosition[1] / WBConstants::Scale;
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point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D...
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locator->SetPosition( point );
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//Make the trigger volumes a sub-chunk of the locator...
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MPlugArray sources, targets;
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MPlug triggersPlug = fnNode.findPlug( sTriggers );
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MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false );
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unsigned int i;
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for ( i = 0; i < sources.length(); ++i )
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{
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tlDataChunk* trigger = TriggerVolumeNode::Export( sources[ i ].node() );
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assert( trigger );
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locator->AppendSubChunk( trigger );
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}
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locator->SetNumTriggers( i );
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delete data;
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return locator;
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}
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return NULL;
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}
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//******************************************************************************
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//
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// Private Member Functions
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//
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//******************************************************************************
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