The-Simpsons-Hit-and-Run/game/code/loading/intersectionloader.h

29 lines
657 B
C++

#ifndef INTERSECTION_LOADER_H
#define INTERSECTION_LOADER_H
// Pure 3D
#include <p3d/loadmanager.hpp>
#include <p3d/p3dtypes.hpp>
class IntersectionLoader : public tChunkHandler
{
public:
IntersectionLoader();
virtual ~IntersectionLoader();
// P3D chunk loader.
virtual tLoadStatus Load(tChunkFile* f, tEntityStore* store);
// P3D chunk id.
virtual bool CheckChunkID(unsigned id);
virtual unsigned int GetChunkID();
private:
// No copying or assignment. Declare but don't define.
//
IntersectionLoader( const IntersectionLoader& );
IntersectionLoader& operator= ( const IntersectionLoader& );
};
#endif