The-Simpsons-Hit-and-Run/game/code/render/Loaders/LensFlareLoader.cpp

292 lines
8.7 KiB
C++

//========================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: LensFlareLoader.cpp
//
// Description: Implementation for LensFlareLoader class.
//
//========================================================================
//========================================
// System Includes
//========================================
#include <constants/chunks.h>
#include <constants/chunkids.hpp>
#include <p3d/chunkfile.hpp>
#include <p3d/anim/compositedrawable.hpp>
#include <p3d/billboardobject.hpp>
#include <p3d/inventory.hpp>
//========================================
// Project Includes
//========================================
#include <render/Loaders/LensFlareLoader.h>
#include <render/Loaders/GeometryWrappedLoader.h>
#include <render/DSG/LensFlareDSG.h>
#include <constants/srrchunks.h>
#include <memory/srrmemory.h>
#include <render/Loaders/AllWrappers.h>
#include <render/Loaders/BillboardWrappedLoader.h>
//************************************************************************
//
// Global Data, Local Data, Local Classes
//
//************************************************************************
const char* VIS_TEST_NAME = "visibility_test";
//************************************************************************
//
// Public Member Functions : LensFlareLoader Interface
//
//************************************************************************
//========================================================================
// LensFlareLoader::
//========================================================================
//
// Description:
//
// Parameters: None.
//
// Return: None.
//
// Constraints: None.
//
//========================================================================
LensFlareLoader::LensFlareLoader() :
tSimpleChunkHandler(SRR2::ChunkID::LENS_FLARE_DSG)
{
mpCompDLoader = new(GMA_PERSISTENT) tCompositeDrawableLoader;
mpCompDLoader->AddRef();
mpBillBoardQuadLoader = new (GMA_PERSISTENT) tBillboardQuadGroupLoader;
mpBillBoardQuadLoader->AddRef();
mpListenerCB = NULL;
mUserData = -1;
}
//========================================================================
// LensFlareLoader::
//========================================================================
//
// Description:
//
// Parameters: None.
//
// Return: None.
//
// Constraints: None.
//
//========================================================================
LensFlareLoader::~LensFlareLoader()
{
mpCompDLoader->Release();
mpBillBoardQuadLoader->Release();
}
///////////////////////////////////////////////////////////////////////
// tSimpleChunkHandler
///////////////////////////////////////////////////////////////////////
//========================================================================
// LensFlareLoader::
//========================================================================
//
// Description:
//
// Parameters: None.
//
// Return: None.
//
// Constraints: None.
//
//========================================================================
tEntity* LensFlareLoader::LoadObject(tChunkFile* f, tEntityStore* store)
{
IEntityDSG::msDeletionsSafe=true;
char name[255];
f->GetPString(name);
int version = f->GetLong();
LensFlareDSG *pLensFlareDSG = new LensFlareDSG;
pLensFlareDSG->SetNumBillBoardQuadGroups( f->GetLong() );
// Composite drawable, hold onto a pointer so that we can
// search through it after loading and pick out the bbqs
tCompositeDrawable* pCompDraw = NULL;
while(f->ChunksRemaining())
{
f->BeginChunk();
int id = f->GetCurrentID();
switch(f->GetCurrentID())
{
case P3D_COMPOSITE_DRAWABLE:
{
pCompDraw = static_cast<tCompositeDrawable*>( mpCompDLoader->LoadObject( f, store ) );
pLensFlareDSG->SetCompositeDrawable( pCompDraw );
store->Store( pCompDraw );
}
break;
case Pure3D::Mesh::MESH:
{
GeometryWrappedLoader* pGeoLoader = (GeometryWrappedLoader*)AllWrappers::GetInstance()->mpLoader(AllWrappers::msGeometry);
tGeometry* pGeo = static_cast<tGeometry*>(pGeoLoader->LoadObject( f, store) );
store->Store( pGeo );
}
break;
case Pure3D::BillboardObject::QUAD_GROUP:
{
BillboardWrappedLoader::OverrideLoader( true );
BillboardWrappedLoader* pBBQLoader = static_cast<BillboardWrappedLoader*>(AllWrappers::GetInstance()->mpLoader(AllWrappers::msBillboard));
tBillboardQuadGroup* pGroup = static_cast<tBillboardQuadGroup*>( pBBQLoader->LoadObject(f, store) );
rAssert( pGroup != NULL );
pLensFlareDSG->AddBillBoardQuadGroup( pGroup );
store->Store( pGroup );
BillboardWrappedLoader::OverrideLoader( false );
break;
}
default:
break;
} // switch
f->EndChunk();
} // while
SetOcclusionFlags( pCompDraw );
if ( mpListenerCB != NULL )
{
// mpListenerCB->OnChunkLoaded( pLensFlareDSG, mUserData, _id );
}
IEntityDSG::msDeletionsSafe=false;
return pLensFlareDSG;
}
///////////////////////////////////////////////////////////////////////
// IWrappedLoader
///////////////////////////////////////////////////////////////////////
//========================================================================
// LensFlareLoader::SetRegdListener
//========================================================================
//
// Description: Register a new listener/caretaker, notify old listener of
// severed connection.
//
// Parameters: pListenerCB: Callback to call OnChunkLoaded
// pUserData: Data to pass along for filtering, etc
//
// Return: None.
//
// Constraints: None.
//
//========================================================================
void LensFlareLoader::SetRegdListener
(
ChunkListenerCallback* pListenerCB,
int iUserData
)
{
//
// Follow protocol; notify old Listener, that it has been
// "disconnected".
//
if( mpListenerCB != NULL )
{
mpListenerCB->OnChunkLoaded( NULL, iUserData, 0 );
}
mpListenerCB = pListenerCB;
mUserData = iUserData;
}
//========================================================================
// LensFlareLoader::ModRegdListener
//========================================================================
//
// Description: Just fuck with the current pUserData
//
// Parameters: None.
//
// Return: None.
//
// Constraints: None.
//
//========================================================================
void LensFlareLoader::ModRegdListener
(
ChunkListenerCallback* pListenerCB,
int iUserData
)
{
#if 0
char DebugBuf[255];
sprintf( DebugBuf, "LensFlareLoader::ModRegdListener: pListenerCB %X vs mpListenerCB %X\n", pListenerCB, mpListenerCB );
rDebugString( DebugBuf );
#endif
rAssert( pListenerCB == mpListenerCB );
mUserData = iUserData;
}
//************************************************************************
//
// Protected Member Functions : LensFlareLoader
//
//************************************************************************
void LensFlareLoader::SetOcclusionFlags( tCompositeDrawable* compDraw )
{
rAssert( compDraw != NULL );
// Iterate through the drawable elements, looking for billboard quad groups
// to set the occlusion flags on
int currentBBQ = 0;
float highestPriority = -FLT_MAX;
int highestPriorityElement = -1;
for ( int i = 0 ; i < compDraw->GetNumDrawableElement() ; i++ )
{
tCompositeDrawable::DrawableElement* element = compDraw->GetDrawableElement(i);
if( element )
{
tBillboardQuadGroup* bbq = dynamic_cast< tBillboardQuadGroup* >( element->GetDrawable() );
if ( bbq )
{
// Set to 1, occlusion test enabled on this one
bbq->SetOcclusion( 1 );
if ( element->SortOrder() > highestPriority )
{
highestPriorityElement = i;
highestPriority = element->SortOrder();
currentBBQ++;
}
}
}
}
// Find the one that will be drawn first ( highest sort order ) and set its occlusion to 2
if ( highestPriorityElement != -1 )
{
tCompositeDrawable::DrawableElement* element = compDraw->GetDrawableElement(highestPriorityElement);
tBillboardQuadGroup* bbq = dynamic_cast< tBillboardQuadGroup* >( element->GetDrawable() );
rAssert( bbq != NULL );
if ( bbq )
{
bbq->SetOcclusion( 2 );
}
}
}
//************************************************************************
//
// Private Member Functions : LensFlareLoader
//
//************************************************************************