The-Simpsons-Hit-and-Run/tools/statepropbuilder/apps/spbuilder/code/sp/engine/platform.cpp

95 lines
1.7 KiB
C++

/*
* sp/engine/platform.cpp
*/
#include <sp/interface/platform.hpp>
#include <radmemory.hpp>
#include <radplatform.hpp>
#include <radtime.hpp>
#include <radfile.hpp>
#include <radthread.hpp>
#include <p3d/utility.hpp>
extern HINSTANCE SPHInstance;
//---------------------------------------------------------------------------
// SPPlatform - DLL interface
//---------------------------------------------------------------------------
int SP_CALLCONV SPPlatformOpen(HWND hwnd)
{
// ftt thread init
radThreadInitialize();
// ftt memory init
radMemoryInitialize();
// ftt platform init
radPlatformInitialize(hwnd, SPHInstance);
// ftt time init
radTimeInitialize();
// ftt file init
radFileInitialize();
// p3d platform init
tPlatform* platform = tPlatform::Create(SPHInstance);
if (platform == 0)
return -1;
// game project create
/*
if (g_SPProject == 0)
{
g_SPProject = SP_PROC_NEWPROJECT();
P3DASSERT(g_SPProject != 0);
if (g_SPProject == 0)
return -1;
g_SPProject->AddRef();
g_SPProject->ProjectInit();
}
*/
return 0;
}
int SP_CALLCONV SPPlatformClose()
{
// destroy game project
//tRefCounted::Release(g_SPProject);
// destroy workspace
//tRefCounted::Release(g_SPWorkspace);
// p3d platform destroy
if (p3d::platform != 0)
{
tPlatform::Destroy(p3d::platform);
}
// ftt file destroy
radFileTerminate();
// ftt time destroy
radTimeTerminate();
// ftt platform destroy
radPlatformTerminate();
// ftt memory destroy
radMemoryTerminate();
// ftt thread destroy
radThreadTerminate();
return 0;
}
// End of file.