/* Based on https://github.com/njguibert/NesJoystickArduino/ Adapted for SNES with info from http://www.gamefaqs.com/snes/916396-super-nintendo/faqs/5395 Snes Controller - Arduino White 5V - 5V Brown GND - GND Yellow (Clock) - Pin 13 Orange (Latch) - Pin 12 Red (Data) - Pin 11 */ static int clock = 13; // set the clock pin static int latch = 12; // set the latch pin static int datin = 11; // set the data in pin JoyState_t joySt; void setup() { //Serial.begin(9600); pinMode(latch,OUTPUT); pinMode(clock,OUTPUT); pinMode(datin,INPUT); digitalWrite(latch,HIGH); digitalWrite(clock,HIGH); joySt.zAxis = 127; } word controllerRead() { word data = 0; digitalWrite(latch,LOW); digitalWrite(clock,LOW); digitalWrite(latch,HIGH); delayMicroseconds(2); digitalWrite(latch,LOW); data = digitalRead(datin); for (int i = 1; i <= 15; i ++) { digitalWrite(clock,HIGH); delayMicroseconds(2); data = data << 1; data = data | digitalRead(datin) ; delayMicroseconds(2); digitalWrite(clock,LOW); } return data; } void loop() { /* Clock Cycle Button Reported =========== =============== 1 B 2 Y 3 Select 4 Start 5 Up on joypad 6 Down on joypad 7 Left on joypad 8 Right on joypad 9 A 10 X 11 L 12 R 13 none (always high) 14 none (always high) 15 none (always high) 16 none (always high) */ word controller_data = controllerRead(); // Read 16 bit of data joySt.buttons = 0; // Reset buttons joySt.buttons |= (!bitRead(controller_data, 15) << 0); // B - bit 16 - bit 1 on the Joystick joySt.buttons |= (!bitRead(controller_data, 14) << 1); // Y - bit 15 - bit 2 on the Joystick joySt.buttons |= (!bitRead(controller_data, 13) << 6); // Select - bit 14 - bit 7 on the Joystick joySt.buttons |= (!bitRead(controller_data, 12) << 7); // Start - bit 13 - bit 8 on the Joystick joySt.buttons |= (!bitRead(controller_data, 7) << 2); // A - bit 8 - bit 6 on the Joystick joySt.buttons |= (!bitRead(controller_data, 6) << 3); // X - bit 7 - bit 5 on the Joystick joySt.buttons |= (!bitRead(controller_data, 5) << 4); // L - bit 6 - bit 4 on the Joystick joySt.buttons |= (!bitRead(controller_data, 4) << 5); // R - bit 5 - bit 3 on the Joystick joySt.xAxis = 127; // Reset x axis joySt.yAxis = 127; // Rest y axis if (!bitRead(controller_data, 11)) // Up - bit 12 joySt.yAxis = 0; if (!bitRead(controller_data, 10)) // Down - bit 11 joySt.yAxis = 255; if (!bitRead(controller_data, 9)) // Left - bit 10 joySt.xAxis = 0; if (!bitRead(controller_data, 8)) // Right - bit 9 joySt.xAxis = 255; Joystick.setState(&joySt); // Update joystick state }