/* Based on https://github.com/njguibert/NesJoystickArduino/ Adapted for SNES with info from http://www.gamefaqs.com/snes/916396-super-nintendo/faqs/5395 Snes Controller - Arduino White 5V - 5V Brown GND - GND Yellow (Clock) - Pin 13 Orange (Latch) - Pin 12 Red (Data) - Pin 11 */ static int clock = 13; // set the clock pin static int latch = 12; // set the latch pin static int datin = 11; // set the data in pin boolean btn_up = false; boolean btn_down = false; boolean btn_left = false; boolean btn_right = false; boolean btn_a = false; boolean btn_b = false; boolean btn_x = false; boolean btn_y = false; boolean btn_l = false; boolean btn_r = false; boolean btn_select = false; boolean btn_start = false; JoyState_t joySt; /* SETUP */ void setup() { //Serial.begin(9600); pinMode(latch,OUTPUT); pinMode(clock,OUTPUT); pinMode(datin,INPUT); digitalWrite(latch,HIGH); digitalWrite(clock,HIGH); joySt.zAxis = 127; } /* THIS READS DATA FROM THE CONTROLLER */ word controllerRead() { word data = 0; digitalWrite(latch,LOW); digitalWrite(clock,LOW); digitalWrite(latch,HIGH); delayMicroseconds(2); digitalWrite(latch,LOW); data = digitalRead(datin); for (int i = 1; i <= 15; i ++) { digitalWrite(clock,HIGH); delayMicroseconds(2); data = data << 1; data = data + digitalRead(datin) ; delayMicroseconds(2); digitalWrite(clock,LOW); } return data; } void loop() { /* Clock Cycle Button Reported =========== =============== 1 B 2 Y 3 Select 4 Start 5 Up on joypad 6 Down on joypad 7 Left on joypad 8 Right on joypad 9 A 10 X 11 L 12 R 13 none (always high) 14 none (always high) 15 none (always high) 16 none (always high) */ word controller_data = controllerRead(); joySt.buttons = 0; joySt.buttons |= (!bitRead(controller_data, 15) << 0); joySt.buttons |= (!bitRead(controller_data, 14) << 1); joySt.buttons |= (!bitRead(controller_data, 7) << 2); joySt.buttons |= (!bitRead(controller_data, 6) << 3); joySt.buttons |= (!bitRead(controller_data, 5) << 4); joySt.buttons |= (!bitRead(controller_data, 4) << 5); joySt.buttons |= (!bitRead(controller_data, 13) << 6); joySt.buttons |= (!bitRead(controller_data, 12) << 7); joySt.xAxis = 127; joySt.yAxis = 127; // UP - BIT 12 if (!bitRead(controller_data, 11)) joySt.yAxis = 0; // DOWN - BIT 11 if (!bitRead(controller_data, 10)) joySt.yAxis = 255; // LEFT - BIT 10 if (!bitRead(controller_data, 9)) joySt.xAxis = 0; // RIGHT - BIT 9 if (!bitRead(controller_data, 8)) joySt.xAxis = 255; Joystick.setState(&joySt); }