Some doc/cleanup for code_B1400.c, fixed incorrect setting name in yaml
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@ -4,7 +4,7 @@ options:
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find_file_boundaries: True
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compiler: "IDO"
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platform: n64
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asm_endlabels: "endlabel"
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asm_end_label: "endlabel"
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cpp_args:
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- "-Iinclude"
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- "-Iinclude/2.0L"
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@ -37,7 +37,7 @@ if args.make:
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baseimg = f"decompressed.us.v10.z64"
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basemap = f"decompressed.map"
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myimg = f"build/us.v10/banjo.us.v10.z64"
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myimg = f"build/us.v10/banjo.us.v10.uncompressed.z64"
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mymap = f"build/us.v10/banjo.us.v10.map"
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if not os.path.isfile(baseimg):
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@ -495,7 +495,7 @@ Struct80s *func_803358B4(void);
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void func_80335924(Struct80s *, enum asset_e anim_id, f32, f32);
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void func_80335A74(Struct80s *self, f32 arg1);
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void func_80335A94(Struct80s *, f32, s32);
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int func_803391A4(Gfx**, Mtx**, f32 [3], f32[3], f32, f32*, BKModelBin*);
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BKModelBin *func_803391A4(Gfx**, Mtx**, f32 [3], f32[3], f32, f32*, BKModelBin*);
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void func_8033A280(f32);
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void func_80346C10(enum bs_e *retVal, enum bs_e fail_state, enum bs_e success_state, enum item_e item_id, int use_item);
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@ -100,6 +100,7 @@ typedef struct {
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s32 size_0;
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s16 cnt_4;
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u8 pad6[2];
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BKTextureHeader tex_8[];
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}BKTextureList;
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typedef struct {
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