Some doc/cleanup for code_B1400.c, fixed incorrect setting name in yaml

This commit is contained in:
Mr-Wiseguy 2022-11-30 19:21:13 -05:00
parent a59989f088
commit 0ffe8f35a2
5 changed files with 514 additions and 552 deletions

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@ -4,7 +4,7 @@ options:
find_file_boundaries: True
compiler: "IDO"
platform: n64
asm_endlabels: "endlabel"
asm_end_label: "endlabel"
cpp_args:
- "-Iinclude"
- "-Iinclude/2.0L"

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@ -37,7 +37,7 @@ if args.make:
baseimg = f"decompressed.us.v10.z64"
basemap = f"decompressed.map"
myimg = f"build/us.v10/banjo.us.v10.z64"
myimg = f"build/us.v10/banjo.us.v10.uncompressed.z64"
mymap = f"build/us.v10/banjo.us.v10.map"
if not os.path.isfile(baseimg):

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@ -495,7 +495,7 @@ Struct80s *func_803358B4(void);
void func_80335924(Struct80s *, enum asset_e anim_id, f32, f32);
void func_80335A74(Struct80s *self, f32 arg1);
void func_80335A94(Struct80s *, f32, s32);
int func_803391A4(Gfx**, Mtx**, f32 [3], f32[3], f32, f32*, BKModelBin*);
BKModelBin *func_803391A4(Gfx**, Mtx**, f32 [3], f32[3], f32, f32*, BKModelBin*);
void func_8033A280(f32);
void func_80346C10(enum bs_e *retVal, enum bs_e fail_state, enum bs_e success_state, enum item_e item_id, int use_item);

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@ -100,6 +100,7 @@ typedef struct {
s32 size_0;
s16 cnt_4;
u8 pad6[2];
BKTextureHeader tex_8[];
}BKTextureList;
typedef struct {

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