Renaming LMonkey
This commit is contained in:
parent
6cf31d1df0
commit
3127ba4a68
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@ -2292,9 +2292,9 @@ enum bs_e
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enum mm_specific_flags {
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MM_SPECIFIC_FLAG_0_CHIMPY_STUMP_RAISED,
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MM_SPECIFIC_FLAG_2_UNKNOWN = 0x2,
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MM_SPECIFIC_FLAG_3_UNKNOWN,
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MM_SPECIFIC_FLAG_1_ORANGE_HAS_BEEN_COLLECTED,
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MM_SPECIFIC_FLAG_2_ORANGE_HAS_BEEN_RETURNED,
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MM_SPECIFIC_FLAG_3_CHIMPY_HAS_LEAVED,
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MM_SPECIFIC_FLAG_4_SHAKE,
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MM_SPECIFIC_FLAG_6_UNKNOWN = 0x6,
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@ -432,7 +432,7 @@ void subaddie_set_state(Actor *, u32);
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ActorMarker *func_8032B16C(enum jiggy_e jiggy_id);
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int subaddie_maybe_set_state(Actor *, s32, f32);
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void subaddie_set_state_with_direction(Actor * this, s32 myAnimId, f32 arg2, s32 direction);
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int subaddie_maybe_set_state_position_direction(Actor *, s32, f32, s32, f32 );
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bool subaddie_maybe_set_state_position_direction(Actor *, s32, f32, s32, f32 );
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void func_80328CEC(Actor *, s32, s32, s32);
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void func_80328FB0(Actor *, f32);
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int func_80329030(Actor *, s32);
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@ -271,7 +271,7 @@ void CCW_func_80389BFC(Actor *this) {
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}
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if ((local->unk0->map_id != MAP_43_CCW_SPRING) && ((this->position[0] + 500.0f) < sp4C[0])) {
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func_8028F364(this->position, 1110.0f, 200.0f, ACTOR_2A2_CATERPILLAR, &this);
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if ((local->unk0->unkE != 0) && (carriedObj_getActorId() == ACTOR_2A2_CATERPILLAR) && (ml_distance_vec3f(this->position, sp4C) < 1010.0f) && (func_8028FC34() != 0)) {
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if ((local->unk0->unkE != 0) && (carriedObj_getActorId() == ACTOR_2A2_CATERPILLAR) && (ml_distance_vec3f(this->position, sp4C) < 1010.0f) && (player_throwCarriedObject() != 0)) {
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func_8028FA54(D_8038FDE0);
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if ((local->unk0->map_id == MAP_44_CCW_SUMMER) && (local->unk4 == 0)) {
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gcdialog_showText(0xCD8, 4, NULL, NULL, NULL, NULL);
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@ -143,7 +143,7 @@ void chnabnut_update(Actor *this) {
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}
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if (this->is_first_encounter && !func_803114B0()) {
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func_8028F364(this->position, 500.0f, 200.0f, ACTOR_2A9_ACORN, &this);
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if ((carriedObj_getActorId() == ACTOR_2A9_ACORN) && (ml_distance_vec3f(this->position, sp30) < 300.0f) && func_8028FC34()) {
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if ((carriedObj_getActorId() == ACTOR_2A9_ACORN) && (ml_distance_vec3f(this->position, sp30) < 300.0f) && player_throwCarriedObject()) {
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func_8028FA54(D_8038F350);
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local->returned_acorn_count++;
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if (local->returned_acorn_count == 6) {
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@ -3,7 +3,7 @@
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#include "variables.h"
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extern void func_8028E668(f32[3], f32, f32, f32);
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extern s32 func_8028F31C(f32[3], f32, s32, Actor **);
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extern s32 player_setCarryObjectPoseInHorizontalRadius(f32[3], f32, s32, Actor **);
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typedef struct {
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s32 unk0;
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@ -48,11 +48,19 @@ Struct_FP_3E00 D_80391E80[] ={
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/* .code */
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void func_8038A1F0(Actor **this_ptr, enum marker_e carried_obj_marker_id, enum actor_e actor_id, enum actor_e arg3){
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func_8028F31C((*this_ptr)->position, 600.0f, actor_id, this_ptr);
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player_setCarryObjectPoseInHorizontalRadius((*this_ptr)->position, 600.0f, actor_id, this_ptr);
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if(!func_80329530(*this_ptr, 400)) return;
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if(bacarry_get_markerId() != carried_obj_marker_id) return;
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if(!func_8028FC34()) return;
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if (!func_80329530(*this_ptr, 400)) {
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return;
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}
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if (bacarry_get_markerId() != carried_obj_marker_id) {
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return;
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}
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if (!player_throwCarriedObject()) {
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return;
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}
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func_8028FA34(arg3, *this_ptr);
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}
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@ -2,19 +2,28 @@
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#include "functions.h"
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#include "variables.h"
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/* external function declarations */
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void func_8028E668(f32 *, f32, f32, f32);
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int actor_animationIsAt(Actor *, f32);
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void subaddie_set_state_with_direction(Actor *, s32, f32, s32);
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void timed_exitStaticCamera(f32);
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void func_80324E38(f32, s32);
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void timed_setStaticCameraToNode(f32, s32);
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s32 func_8028F31C(f32 *, f32, s32, Actor **);
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s32 player_setCarryObjectPoseInHorizontalRadius(f32 *, f32, s32, Actor **);
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void func_8028FA34(s32, Actor *);
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void chLMonkey_update(Actor *);
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/* public function declarations */
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void chlmonkey_update(Actor *);
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/* .data */
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enum chlmonkey_state_e {
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LMONKEY_STATE_1_IDLE = 1,
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LMONKEY_STATE_2_JUMPING,
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LMONKEY_STATE_3_WALKING,
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LMONKEY_STATE_4_LEAVING
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};
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ActorAnimationInfo chlmonkeyAnimations[5] = {
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{0, 0.0f},
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{ASSET_5C_ANIM_CHIMPY_IDLE, 2.3f},
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@ -26,28 +35,28 @@ ActorAnimationInfo chlmonkeyAnimations[5] = {
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ActorInfo chlmonkeyInfo = {
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MARKER_A_CHIMPY, ACTOR_F_CHIMPY, ASSET_35D_MODEL_CHIMPY,
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1, chlmonkeyAnimations,
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NULL, chLMonkey_update, actor_draw,
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NULL, chlmonkey_update, actor_draw,
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2500, 0, 0.8f, 0
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};
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/* .code */
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void func_80388300(Actor **arg0) {
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func_8028F31C((*arg0)->position, 800.0f, ACTOR_29_ORANGE_COLLECTIBLE, arg0);
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void __chlmonkey_updateBringOrange(Actor **this_ptr) {
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player_setCarryObjectPoseInHorizontalRadius((*this_ptr)->position, 800.0f, ACTOR_29_ORANGE_COLLECTIBLE, this_ptr);
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if (func_80329530(*arg0, 345)
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&& bacarry_get_markerId() == MARKER_36_ORANGE_COLLECTIBLE
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&& func_8028FC34()) {
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if (func_80329530(*this_ptr, 345) &&
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bacarry_get_markerId() == MARKER_36_ORANGE_COLLECTIBLE &&
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player_throwCarriedObject()) {
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func_8028FA34(0xc6, *arg0);
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(*arg0)->is_first_encounter = TRUE;
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func_8028FA34(0xc6, *this_ptr);
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(*this_ptr)->is_first_encounter = TRUE;
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timed_setStaticCameraToNode(1.2f, 0xF);
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func_80324E38(1.2f, 3);
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}
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if (arg0);
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if (this_ptr);
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}
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void __chLMonkey_playRandomNoise(Actor *this) {
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void __chlmonkey_playRandomNoise(Actor *this) {
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f32 scaled_noise_volume;
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f32 random_noise;
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static sNoiseCooldown = 0;
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@ -56,85 +65,97 @@ void __chLMonkey_playRandomNoise(Actor *this) {
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random_noise = randf();
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sNoiseCooldown--;
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if (sNoiseCooldown < 0) {
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if (randf() < 0.2) {
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sNoiseCooldown = 6;
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func_8030E6A4(((random_noise < 0.5) ? SFX_58_CHIMPY_NOISE_1 : SFX_59_CHIMPY_NOISE_2), randf() * 0.25 + 0.85, scaled_noise_volume);
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}
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if (sNoiseCooldown < 0 && randf() < 0.2) {
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sNoiseCooldown = 6;
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func_8030E6A4(((random_noise < 0.5) ? SFX_58_CHIMPY_NOISE_1 : SFX_59_CHIMPY_NOISE_2), randf() * 0.25 + 0.85, scaled_noise_volume);
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}
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}
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void __chLMonkey_spawnJiggy(s32 x, s32 y, s32 z) {
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f32 sp1C[3];
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TUPLE_ASSIGN(sp1C, x, y, z);
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jiggy_spawn(JIGGY_9_MM_CHIMPY, sp1C);
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void __chlmonkey_spawnJiggy(s32 x, s32 y, s32 z) {
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f32 pos[3];
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TUPLE_ASSIGN(pos, x, y, z)
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jiggy_spawn(JIGGY_9_MM_CHIMPY, pos);
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}
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void __chLMonkey_complete(ActorMarker *marker, enum asset_e arg1, s32 arg2) {
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void __chlmonkey_complete(ActorMarker *marker, enum asset_e unused_1, s32 unused_2) {
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Actor *actor = marker_getActor(marker);
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mapSpecificFlags_set(MM_SPECIFIC_FLAG_4_SHAKE, TRUE);
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subaddie_set_state(actor, 3);
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subaddie_set_state(actor, LMONKEY_STATE_3_WALKING);
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timed_setStaticCameraToNode(2.3f, 0x12);
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timedFunc_set_3(2.9f, __chLMonkey_spawnJiggy, actor->position_x, actor->position_y + 150.0f, actor->position_z);
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timedFunc_set_3(2.9f, __chlmonkey_spawnJiggy, actor->position_x, actor->position_y + 150.0f, actor->position_z);
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timed_exitStaticCamera(4.3f);
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func_80324E38(4.3f, 0);
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}
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void chLMonkey_update(Actor *this){
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void chlmonkey_update(Actor *this) {
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func_8028E668(this->position, 35.0f, 0.0f, 65.0f);
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actor_collisionOff(this);
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this->marker->propPtr->unk8_3 = 1;
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if (map_get() != MAP_2_MM_MUMBOS_MOUNTAIN) {
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func_80343DEC(this);
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}
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else {//L80388630
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if (func_80329530(this, 700) && !func_803114B0()) {
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__chLMonkey_playRandomNoise(this);
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__chlmonkey_playRandomNoise(this);
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}//L8038865C
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switch (this->state) {
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case 1://L80388690
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if (mapSpecificFlags_get(MM_SPECIFIC_FLAG_2_UNKNOWN)) {
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subaddie_set_state(this, 4);
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case LMONKEY_STATE_1_IDLE://L80388690
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if (mapSpecificFlags_get(MM_SPECIFIC_FLAG_2_ORANGE_HAS_BEEN_RETURNED)) {
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subaddie_set_state(this, LMONKEY_STATE_4_LEAVING);
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if (!jiggyscore_isCollected(JIGGY_9_MM_CHIMPY)) {
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gcdialog_showText(ASSET_B40_DIALOG_CHIMPY_COMPLETE, 0xE, this->position, this->marker, __chLMonkey_complete, NULL);
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gcdialog_showText(ASSET_B40_DIALOG_CHIMPY_COMPLETE, 0xE, this->position, this->marker, __chlmonkey_complete, NULL);
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}
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else {//L803886E8
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__chLMonkey_complete(this->marker, ASSET_B40_DIALOG_CHIMPY_COMPLETE, -1);
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__chlmonkey_complete(this->marker, ASSET_B40_DIALOG_CHIMPY_COMPLETE, -1);
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}//L80388898
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}
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else {
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func_80388300(&this);
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if (func_80329530(this, 345)
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&& !func_80329530(this, 150)
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&& !item_getCount(ITEM_19_ORANGE)
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&& !this->is_first_encounter
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) {
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__chlmonkey_updateBringOrange(&this);
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if (func_80329530(this, 345) &&
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!func_80329530(this, 150) &&
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!item_getCount(ITEM_19_ORANGE) &&
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!this->is_first_encounter) {
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gcdialog_showText(ASSET_B3F_DIALOG_CHIMPY_MEET, 0xe, this->position, NULL, NULL, NULL);
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this->is_first_encounter = TRUE;
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}//L80388774
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actor_loopAnimation(this);
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subaddie_maybe_set_state_position_direction(this, 2, 0.0f, -1, 0.02f);
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subaddie_maybe_set_state_position_direction(this, LMONKEY_STATE_2_JUMPING, 0.0f, -1, 0.02f);
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}
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break;
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case 2: //L803887A4
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func_80388300(&this);
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case LMONKEY_STATE_2_JUMPING: //L803887A4
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__chlmonkey_updateBringOrange(&this);
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actor_playAnimationOnce(this);
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if (actor_animationIsAt(this, 0.99f)) {
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subaddie_set_state_with_direction(this, 1, 0.0f, -1);
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subaddie_set_state_with_direction(this, LMONKEY_STATE_1_IDLE, 0.0f, -1);
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}
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break;
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case 4: //L803887E4
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case LMONKEY_STATE_4_LEAVING: //L803887E4
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actor_loopAnimation(this);
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break;
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case 3: //L803887F4
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case LMONKEY_STATE_3_WALKING: //L803887F4
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func_80343DEC(this);
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actor_loopAnimation(this);
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if (0.19 <= this->unk48) {
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mapSpecificFlags_set(MM_SPECIFIC_FLAG_0_CHIMPY_STUMP_RAISED, TRUE);
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}
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if (0.24 <= this->unk48) {
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mapSpecificFlags_set(MM_SPECIFIC_FLAG_3_UNKNOWN, TRUE);
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mapSpecificFlags_set(MM_SPECIFIC_FLAG_3_CHIMPY_HAS_LEAVED, TRUE);
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}
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if (0.99 <= this->unk48) {
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marker_despawn(this->marker);
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}
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@ -7,7 +7,7 @@
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//external
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f32 mapModel_getFloorY(f32*);
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void func_802C4218(s32, f32, f32, f32);
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void func_803252D0(f32, s32);
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void timed_mapSpecificFlags_setTrue(f32, s32);
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void subaddie_set_state_with_direction(Actor *, s32, f32, s32);
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//typedefs
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@ -205,7 +205,7 @@ void func_80387C28(Actor * this){
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func_802CA1CC(HONEYCOMB_17_SM_COLIWOBBLE);
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__spawnQueue_add_4((GenFunction_4)func_802C4218, 0x1f, reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, this->position_y), reinterpret_cast(s32, this->position_z));
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}//L80387D64
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func_803252D0(1.5f, 7);
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timed_mapSpecificFlags_setTrue(1.5f, 7);
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actor_collisionOff(this);
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if(local->unkC != 3){
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subaddie_set_state_with_direction(this, 3, 0.0f, 1);
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@ -114,7 +114,7 @@ void func_80387774(Actor **this_ptr){
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func_8028F364(local->throw_target_position, local->throw_target_radius, 100.0f, ACTOR_2A_GOLD_BULLION, this_ptr);
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if( func_80329530(*this_ptr, 200)
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&& bacarry_get_markerId() == MARKER_37_GOLD_BULLION
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&& func_8028FC34()
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&& player_throwCarriedObject()
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){
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func_8028FA34(!mapSpecificFlags_get(0)? 0x149 : 0x14a, *this_ptr);
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(*this_ptr)->is_first_encounter = TRUE;
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@ -6,7 +6,7 @@ extern void func_8028F7D4(f32, f32);
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void chLevelCollectible_update(Actor *this);
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extern void func_80329904(ActorMarker *, s32, f32*);
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extern ActorMarker *func_8028E86C(void);
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extern void func_803252D0(f32, s32);
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extern void timed_mapSpecificFlags_setTrue(f32, s32);
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extern void func_8035646C(s32);
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ActorAnimationInfo D_80367B50[] = {
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@ -107,8 +107,10 @@ void __chLevelCollectible_collide(ActorMarker *marker, ActorMarker *other_marker
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sp18[2] = this->position[2];
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switch (marker->id) {
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case MARKER_36_ORANGE_COLLECTIBLE:
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if (mapSpecificFlags_get(1))
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if (mapSpecificFlags_get(MM_SPECIFIC_FLAG_1_ORANGE_HAS_BEEN_COLLECTED)) {
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return;
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}
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func_8035646C(FILEPROG_8_ORANGE_TEXT);
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func_8030E6D4(SFX_B3_ORANGE_TALKING);
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dialog_id = 0;
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@ -234,7 +236,7 @@ void __chLevelCollectible_returnObj(Actor *this) {
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case MARKER_37_GOLD_BULLION:
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break;
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case MARKER_36_ORANGE_COLLECTIBLE:
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func_803252D0(1.7f, 2);
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timed_mapSpecificFlags_setTrue(1.7f, MM_SPECIFIC_FLAG_2_ORANGE_HAS_BEEN_RETURNED);
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func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 0x7FFF);
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break;
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case MARKER_1FD_BLUE_PRESENT_COLLECTIBLE:
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@ -363,7 +365,7 @@ void chLevelCollectible_update(Actor *this){
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func_802D83EC(this);
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break;
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case MARKER_36_ORANGE_COLLECTIBLE: //L802D86DC
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if(mapSpecificFlags_get(3) && map_get() == MAP_2_MM_MUMBOS_MOUNTAIN){
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if (mapSpecificFlags_get(MM_SPECIFIC_FLAG_3_CHIMPY_HAS_LEAVED) && map_get() == MAP_2_MM_MUMBOS_MOUNTAIN) {
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marker_despawn(this->marker);
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}
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break;
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@ -89,7 +89,7 @@ enum hitbox_e hitbox_getHitboxForActor(ActorMarker *arg0){
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}
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// break ?? //
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bool func_8028DD60(enum actor_e actor_id, Actor **arg1){
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bool player_setCarryObjectPose(enum actor_e actor_id, Actor **arg1){
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ActorMarker *m1;
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ActorMarker *m2;
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Actor *actor;
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@ -660,9 +660,9 @@ bool func_8028F2FC(void){
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}
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//sets carry actor if player is within a horizantal radius around a point
|
||||
bool func_8028F31C(f32 position[3], f32 radius, enum actor_e actor_id, Actor **arg3){
|
||||
if(player_isInHorizontalRadius(position, radius)){
|
||||
return func_8028DD60(actor_id, arg3);
|
||||
bool player_setCarryObjectPoseInHorizontalRadius(f32 position[3], f32 radius, enum actor_e actor_id, Actor **arg3){
|
||||
if (player_isInHorizontalRadius(position, radius)) {
|
||||
return player_setCarryObjectPose(actor_id, arg3);
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
@ -670,7 +670,7 @@ bool func_8028F31C(f32 position[3], f32 radius, enum actor_e actor_id, Actor **a
|
|||
//sets carry actor if player is within a cylinder around a point
|
||||
bool func_8028F364(f32 position[3], f32 radius, f32 vert_range, enum actor_e actor_id, Actor **arg4) {
|
||||
if (player_isInVerticalRange(position, vert_range)) {
|
||||
return func_8028F31C(position, radius, actor_id, arg4);
|
||||
return player_setCarryObjectPoseInHorizontalRadius(position, radius, actor_id, arg4);
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
@ -933,9 +933,11 @@ bool func_8028FBD4(f32 arg0[3]) {
|
|||
return bs_checkInterrupt(BS_INTR_8) == 2;
|
||||
}
|
||||
|
||||
bool func_8028FC34(void){
|
||||
if (func_8028E86C() && bscarry_inSet(bs_getState()))
|
||||
bool player_throwCarriedObject(void){
|
||||
if (func_8028E86C() && bscarry_inSet(bs_getState())) {
|
||||
return bs_checkInterrupt(BS_INTR_16_THROW_CARRIED_OBJ) == 2;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
|
|
@ -1318,15 +1318,15 @@ void subaddie_set_state_with_direction(Actor * this, s32 myAnimId, f32 arg2, s32
|
|||
func_803289EC(this, arg2, direction);
|
||||
}
|
||||
|
||||
int subaddie_maybe_set_state_position_direction(Actor * this, s32 myAnimId, f32 start_position, s32 direction, f32 probability){
|
||||
if(randf() < probability){
|
||||
if(__subaddie_set_state(this, myAnimId) && this->animctrl){
|
||||
bool subaddie_maybe_set_state_position_direction(Actor *this, s32 myAnimId, f32 start_position, s32 direction, f32 probability) {
|
||||
if (randf() < probability) {
|
||||
if (__subaddie_set_state(this, myAnimId) && this->animctrl) {
|
||||
func_803285E8(this, start_position, direction);
|
||||
animctrl_start(this->animctrl, "subaddie.c", 0x705);
|
||||
}
|
||||
return 1;
|
||||
return TRUE;
|
||||
}
|
||||
return 0;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void subaddie_set_ideal_yaw(Actor * this, int arg1){
|
||||
|
|
|
@ -135,17 +135,20 @@ void func_80324AEC(DelayedTextCallback *arg0) {
|
|||
}
|
||||
|
||||
void func_80324BA0(s32 arg0){
|
||||
if(arg0 == 1)
|
||||
if (arg0 == 1) {
|
||||
func_8028F918(1);
|
||||
else if(arg0 == 2)
|
||||
}
|
||||
else if (arg0 == 2) {
|
||||
func_8028F918(3);
|
||||
else if(arg0 == 3)
|
||||
}
|
||||
else if (arg0 == 3) {
|
||||
func_8028F918(2);
|
||||
else{
|
||||
if(arg0 == 0)
|
||||
func_8028F918(0);
|
||||
else if (arg0 == 4)
|
||||
func_802D6114();
|
||||
}
|
||||
else if (arg0 == 0) {
|
||||
func_8028F918(0);
|
||||
}
|
||||
else if (arg0 == 4) {
|
||||
func_802D6114();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -319,10 +322,10 @@ void timedFuncQueue_defrag(void){
|
|||
D_80383380.ptr = vector_defrag(D_80383380.ptr);
|
||||
}
|
||||
|
||||
void func_803252B0(s32 arg0){
|
||||
mapSpecificFlags_set(arg0, 1);
|
||||
void mapSpecificFlags_setTrue(s32 flag){
|
||||
mapSpecificFlags_set(flag, TRUE);
|
||||
}
|
||||
|
||||
void func_803252D0(f32 time, s32 arg0){
|
||||
timedFunc_set_1(time, func_803252B0, arg0);
|
||||
void timed_mapSpecificFlags_setTrue(f32 time, s32 flag){
|
||||
timedFunc_set_1(time, mapSpecificFlags_setTrue, flag);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue