Documented Mole Files (Core 2 & SM)

This commit is contained in:
Cyrus Kashef 2024-08-28 21:03:28 -05:00
parent ac6099cbda
commit 4882b2fd12
12 changed files with 270 additions and 151 deletions

1
.gitignore vendored
View File

@ -55,6 +55,7 @@ __pycache__/
*__pycache__/
expected/
.*/
!.gitlab/
*.ld
*.map
*auto.txt

View File

@ -0,0 +1,12 @@
## What Type Of PR Is This? (Check All Applicable)
- [ ] Feature
- [ ] Bug Fix
- [ ] Documentation Update
- [ ] Revert
- [ ] Other
## Describe Your Changes
## Checklist Before Requesting A Review
- [ ] Running 'Make' results in 'OK' for version us.v10
- [ ] Documentation follows the writing style found in [Style-Guide](https://gitlab.com/banjo.decomp/banjo-kazooie/-/wikis/Style-Guide)

View File

@ -3760,6 +3760,7 @@ enum asset_e
ASSET_A22_DIALOG_FLY_REFRESHER = 0xa22,
ASSET_A23_DIALOG_SHOCKJUMP_REFRESHER,
ASSET_A27_TEXT_BOTTLES_ALL_TTC_MOVES_LEARNED = 0xA27,
ASSET_A28_TEXT_LEAKY_DONE = 0xA28,
ASSET_A6F_TEXT_CHARMER_MEET = 0xA6F,
@ -3813,6 +3814,7 @@ enum asset_e
ASSET_B4B_DIALOG_EGGS_REFRESHER,
ASSET_B4C_DIALOG_BEAKBUSTER_REFRESHER,
ASSET_B4E_TEXT_BOTTLES_ALL_MM_MOVES_LEARNED = 0xB4E,
ASSET_B51_TEXT_BOTTLES_HOW_TO_EXIT_LEVEL = 0xb51,
@ -3824,20 +3826,24 @@ enum asset_e
ASSET_C23_DIALOG_BEAKBOMB_LEARN,
ASSET_C24_DIALOG_BEAKBOMB_REFRESHER,
ASSET_C2A_TEXT_BOTTLES_ALL_FP_GV_MOVES_LEARNED = 0xC2A,
text_flibbits_meet = 0xc81,
text_flibbits_defeat = 0xc82,
text_flibbits_return = 0xc83,
ASSET_C88_DIALOG_LONGLEG_LEARN = 0xC88,
ASSET_C89_DIALOG_LONGLEG_REFRESHER,
ASSET_C8A_TEXT_BOTTLES_ALL_BGS_MOVES_LEARNED,
ASSET_D32_DIALOG_MUTANT_CRAB_MEET = 0xD32,
ASSET_D33_DIALOG_MUTANT_CRAB_DEFEAT,
ASSET_D34_TEXT_GLOOP_MEET,
ASSET_D35_DIALOG_WONDERWING_LEARN,
ASSET_D36_DIALOG_WONDERWING_REFRESHER,
ASSET_D39_TEXT_BOTTLES_REFILL_HEALTH = 0xd39,
ASSET_D37_TEXT_BOTTLES_ALL_CC_MOVES_LEARNED,
ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED,
ASSET_D39_TEXT_BOTTLES_REFILL_HEALTH,
ASSET_D8F_DIALOG_MUMBO_MEET = 0xD8F,
ASSET_D90_DIALOG_MUMBO_MAGIC_PAID_FOR,
@ -3868,6 +3874,45 @@ enum asset_e
ASSET_DB1_DIALOG_MUMBO_MISTAKE_1,
ASSET_DB2_DIALOG_MUMBO_MISTAKE_2,
ASSET_DF3_TEXT_BOTTLES_INTRODUCTION = 0xDF3,
ASSET_DF4_TEXT_BOTTLES_CAMERA_CONTROL_LEARN,
ASSET_DF5_TEXT_BOTTLES_CAMERA_CONTROL_REFRESHER,
ASSET_DF6_TEXT_BOTTLES_HIGH_JUMP_LEARN,
ASSET_DF7_TEXT_BOTTLES_FEATHERY_FLAP_LEARN,
ASSET_DF8_TEXT_BOTTLES_FLAP_FLIP_LEARN,
ASSET_DFA_TEXT_BOTTLES_JUMP_REFRESHER = 0xDFA,
ASSET_DFB_TEXT_BOTTLES_DIVE_LEARN,
ASSET_DFD_TEXT_BOTTLES_SWIM_LEARN = 0xDFD,
ASSET_DFE_TEXT_BOTTLES_DIVE_REFRESHER,
ASSET_DFF_TEXT_BOTTLES_CLAW_SWIPE_LEARN,
ASSET_E00_TEXT_BOTTLES_ATTACK_REFRESHER = 0xE00,
ASSET_E01_TEXT_BOTTLES_CLIMB_LEARN,
ASSET_E03_TEXT_BOTTLES_CLIMB_REFRESHER = 0xE03,
ASSET_E04_TEXT_BOTTLES_BEAK_BARGE_LEARN,
ASSET_E06_TEXT_BOTTLES_BEAK_BARGE_REFRESHER = 0xE06,
ASSET_E08_TEXT_BOTTLES_FIND_ANOTHER_MOLEHILL = 0xE08,
ASSET_E09_TEXT_BOTTLES_SKIPPED_TUTORIAL,
ASSET_E0A_TEXT_BOTTLES_REFUSE_HELP_1,
ASSET_E0B_TEXT_BOTTLES_REFUSE_HELP_2,
ASSET_E0C_TEXT_BOTTLES_REFUSE_HELP_3,
ASSET_E0D_TEXT_BOTTLES_REFUSE_HELP_4,
ASSET_E0E_TEXT_BOTTLES_REFUSE_HELP_5,
ASSET_E0F_TEXT_BOTTLES_STOP_WASTING_TIME_BEFORE_FURNACE_FUN, // Skip tutorial, bother bottles, gives help, retalk to bottles
ASSET_E10_TEXT_BOTTLES_BRIDGE_BROKEN,
ASSET_E11_TEXT_BOTTLES_BRIDGE_STILL_BROKEN,
ASSET_E12_TEXT_BOTTLES_LEARNED_TUTORIAL_MOVES,
ASSET_E1D_TEXT_BOTTLES_TUTORIAL_OFFER_WAIT = 0xE1D,
ASSET_E1F_TEXT_BOTTLES_TUTORIAL_OFFER = 0xE1F,
ASSET_E37_TEXT_BOTTLES_STOP_WASTING_TIME_AFTER_FURNACE_FUN = 0xE37, // Talk to bottles after beating furnace fun
ASSET_F5B_DIALOG_MUMBO_MAGIC_GET_WEAK_FULL = 0xF5b,
ASSET_F5C_DIALOG_MUMBO_MAGIC_GET_WEAK_ABREV,
ASSET_F5D_DIALOG_MUMBO_MAGIC_RUN_OUT_FULL,

View File

@ -19,5 +19,5 @@ lair_func_8038E0B0 = 0x8038E0B0;
lair_func_8038E768 = 0x8038E768;
fight_func_803863F0 = 0x803863F0;
cutscene_func_8038C4E0 = 0x8038C4E0;
func_802DA498 = 0x802DA498;
mole_learnedAllSpiralMountainAbilities = 0x802DA498;

View File

@ -206,7 +206,7 @@ void func_80387764(ActorMarker * marker){
func_8028F94C(2, actor->unk1C);
}
//L80387848
if(!mapSpecificFlags_get(3) && func_802DA498() && temp_a2){
if(!mapSpecificFlags_get(3) && mole_learnedAllSpiralMountainAbilities() && temp_a2){
mapSpecificFlags_set(3, 1);
sp34 = 0xE12;
}//L80387898

View File

@ -11,19 +11,19 @@ void timed_exitStaticCamera(f32);
void subaddie_set_state_with_direction(Actor *, s32, f32, s32);
//static types
typedef struct sm_2900_struct{
s16 unk0; //text_id
s16 unk2; //text_id
s8 unk4;
s8 unk5; //ability_id
}SM2900Struct;
typedef struct {
s16 learn_text;
s16 refresher_text;
s8 camera_node;
s8 ability;
} struct_smMole;
//public
void func_803899B0(Actor * this);
void smMole_Update(Actor * this);
void SM_func_80389610(Actor * this);
/* .data */
ActorAnimationInfo D_8038AF60[6] = {
ActorAnimationInfo smMoleAnimations[6] = {
{0, 0.0f},
{ASSET_13A_ANIM_BOTTLES_ENTER, 2000000000.0f},
{ASSET_13A_ANIM_BOTTLES_ENTER, 4.5f},
@ -32,27 +32,31 @@ ActorAnimationInfo D_8038AF60[6] = {
{ASSET_13A_ANIM_BOTTLES_ENTER, 2000000000.0f}
};
ActorInfo D_8038AF90 = { MARKER_B7_TUTORIAL_BOTTLES, ACTOR_12B_TUTORIAL_BOTTLES, ASSET_387_MODEL_BOTTLES, 1, D_8038AF60, //bottles
func_803899B0, func_80326224, func_802D94B4,
ActorInfo D_8038AF90 = {
MARKER_B7_TUTORIAL_BOTTLES, ACTOR_12B_TUTORIAL_BOTTLES, ASSET_387_MODEL_BOTTLES,
1, smMoleAnimations,
smMole_Update, func_80326224, func_802D94B4,
0, 0, 0.0f, 0
};
SM2900Struct D_8038AFB4[8] = {
{0xdf3, 0xe08, 1, -1},
{0xdf4, 0xdf5, 3, ABILITY_3_CAMERA_CONTROL},
{0xdfb, 0xdfe, 5, ABILITY_F_DIVE},
{ -1, 0xe00, 6, ABILITY_B_RATATAT_RAP},
{0xe04, 0xe06, 8, ABILITY_0_BARGE},
{ -1, 0xdfa, 4, ABILITY_8_FLIP},
{0xe01, 0xe03, 7, ABILITY_5_CLIMB},
{0xe10, 0xe11, 0x11, -1},
struct_smMole smMoleTable[8] = {
{ASSET_DF3_TEXT_BOTTLES_INTRODUCTION, ASSET_E08_TEXT_BOTTLES_FIND_ANOTHER_MOLEHILL, 1, -1},
{ASSET_DF4_TEXT_BOTTLES_CAMERA_CONTROL_LEARN, ASSET_DF5_TEXT_BOTTLES_CAMERA_CONTROL_REFRESHER, 3, ABILITY_3_CAMERA_CONTROL},
{ASSET_DFB_TEXT_BOTTLES_DIVE_LEARN, ASSET_DFE_TEXT_BOTTLES_DIVE_REFRESHER, 5, ABILITY_F_DIVE},
{ -1, ASSET_E00_TEXT_BOTTLES_ATTACK_REFRESHER, 6, ABILITY_B_RATATAT_RAP},
{ASSET_E04_TEXT_BOTTLES_BEAK_BARGE_LEARN, ASSET_E06_TEXT_BOTTLES_BEAK_BARGE_REFRESHER, 8, ABILITY_0_BARGE},
{ -1, ASSET_DFA_TEXT_BOTTLES_JUMP_REFRESHER, 4, ABILITY_8_FLIP},
{ASSET_E01_TEXT_BOTTLES_CLIMB_LEARN, ASSET_E03_TEXT_BOTTLES_CLIMB_REFRESHER, 7, ABILITY_5_CLIMB},
{ASSET_E10_TEXT_BOTTLES_BRIDGE_BROKEN, ASSET_E11_TEXT_BOTTLES_BRIDGE_STILL_BROKEN, 0x11, -1},
};
s32 D_8038AFE4 = 0;
/* .code */
int func_80388D80(void){
// func_80388D80
int code_2990_learnedAnySpiralMountainAbilities(void){
// Checks if any Spiral Mountain abilities have been learned
return ability_isUnlocked(ABILITY_F_DIVE)
|| ability_isUnlocked(ABILITY_4_BEAR_PUNCH)
|| ability_isUnlocked(ABILITY_C_ROLL)
@ -64,7 +68,10 @@ int func_80388D80(void){
|| ability_isUnlocked(ABILITY_5_CLIMB);
}
void func_80388E48(void){
// func_80388E48
void code_2990_setSpiralMountainAbilitiesAsUsed(void){
// Sets all Spiral Mountain abilities to used & disables the noise
// played when the player uses an ability for the first time.
ability_unlock(ABILITY_3_CAMERA_CONTROL);
ability_setHasUsed(ABILITY_0_BARGE);
ability_setHasUsed(ABILITY_1_BEAK_BOMB);
@ -77,7 +84,9 @@ void func_80388E48(void){
ability_setHasUsed(ABILITY_A_HOLD_A_JUMP_HIGHER);
}
void func_80388EB0(void){
// func_80388EB0
void code_2990_skipIntroTutorial(void){
// Unlocks all of the Spiral Mountain moves.
ability_unlock(ABILITY_F_DIVE);
ability_unlock(ABILITY_4_BEAR_PUNCH);
ability_unlock(ABILITY_C_ROLL);
@ -87,16 +96,20 @@ void func_80388EB0(void){
ability_unlock(ABILITY_7_FLAP);
ability_unlock(ABILITY_8_FLIP);
ability_unlock(ABILITY_5_CLIMB);
func_80388E48();
code_2990_setSpiralMountainAbilitiesAsUsed();
mapSpecificFlags_set(3,1);
}
void func_80388F24(Actor *this){
// func_80388F24
void code_2990_setSpiralMountainStaticCamera(Actor *this){
// If the player is talking to Intro Bottles for the first time,
// use the camera that points to the lair.
// Otherwise, use the camera for the ability.
if(this->unkF4_8 == 1 && !mapSpecificFlags_get(1)){
timed_setStaticCameraToNode(0.0f, 0x12);
}
else{ //L80388F68
timed_setStaticCameraToNode(0.0f, D_8038AFB4[this->unkF4_8 -1].unk4);
timed_setStaticCameraToNode(0.0f, smMoleTable[this->unkF4_8 -1].camera_node);
}
}
@ -139,7 +152,7 @@ void func_80388FA0(Actor *this, s32 arg1){
animctrl_setSmoothTransition(this->animctrl, 0);
break;
case 5:
func_80388F24(this);
code_2990_setSpiralMountainStaticCamera(this);
func_8028F94C(2,this->position);
SM_func_80389610(this);
break;
@ -158,14 +171,16 @@ void func_80388FA0(Actor *this, s32 arg1){
func_8030DD14(this->unk44_31, 2);
func_8030DBB4(this->unk44_31, 1.4f);
sfxsource_setSampleRate(this->unk44_31, 0x6590);
func_80388F24(this);
code_2990_setSpiralMountainStaticCamera(this);
func_8028F94C(2, this->position);
break;
}
subaddie_set_state_with_direction(this, arg1, 0.0001f, 1);
}
void func_80389214(ActorMarker *marker, enum asset_e text_id, s32 arg2){
// func_80389214
void smMole_additionalAbilityLearnActions(ActorMarker *marker, enum asset_e text_id, s32 arg2){
// Performs actions depending on what move is being learned
Actor *actor = marker_getActor(marker);
switch(arg2){
case 3:
@ -181,7 +196,7 @@ void func_80389214(ActorMarker *marker, enum asset_e text_id, s32 arg2){
func_8025A70C(COMUSIC_2B_DING_B);
break;
case 0xff:
func_80388F24(actor);
code_2990_setSpiralMountainStaticCamera(actor);
break;
}
}
@ -190,43 +205,45 @@ void func_803892C8(ActorMarker *marker, enum asset_e text_id, s32 arg2){
Actor *actor;
actor = marker_getActor(marker);
if(!mapSpecificFlags_get(3) && func_802DA498()){
if(!mapSpecificFlags_get(3) && mole_learnedAllSpiralMountainAbilities()){
mapSpecificFlags_set(3, 1);
func_80311480(0xe12, 0xe, actor->position, actor->marker, func_803892C8, NULL);
func_80311480(ASSET_E12_TEXT_BOTTLES_LEARNED_TUTORIAL_MOVES, 0xe, actor->position, actor->marker, func_803892C8, NULL);
}//L8038933C
else{
if( !(text_id == 0xdf3 || text_id == 0xe1f || text_id == 0xe1d) ){
if(!(text_id == ASSET_DF3_TEXT_BOTTLES_INTRODUCTION
|| text_id == ASSET_E1F_TEXT_BOTTLES_TUTORIAL_OFFER
|| text_id == ASSET_E1D_TEXT_BOTTLES_TUTORIAL_OFFER_WAIT)){
timed_exitStaticCamera(0.0f);
}
switch(text_id){
case 0xd38:
case ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED:
break;
case 0xdf3:/* 2FB8 803893A8 3C188039 */
func_80311480(0xe1f, 0x8e, actor->position, actor->marker, func_803892C8, func_80389214);
case ASSET_DF3_TEXT_BOTTLES_INTRODUCTION: /* 2FB8 803893A8 3C188039 */
func_80311480(ASSET_E1F_TEXT_BOTTLES_TUTORIAL_OFFER, 0x8e, actor->position, actor->marker, func_803892C8, smMole_additionalAbilityLearnActions);
break;
case 0xe1f:/* 2FEC 803893DC 9209003B */
case ASSET_E1F_TEXT_BOTTLES_TUTORIAL_OFFER: /* 2FEC 803893DC 9209003B */
actor->unk38_0 = 1;
break;
case 0xe1d:/* 2FFC 803893EC 920B0138 */
case ASSET_E1D_TEXT_BOTTLES_TUTORIAL_OFFER_WAIT: /* 2FFC 803893EC 920B0138 */
actor->unk138_24 = 0;
actor->unk60 = 0.0f;
break;
case 0xdf6: /* 3014 80389404 0C0A3E46 */
case 0xdff: /* 3014 80389404 0C0A3E46 */
case ASSET_DF6_TEXT_BOTTLES_HIGH_JUMP_LEARN: /* 3014 80389404 0C0A3E46 */
case ASSET_DFF_TEXT_BOTTLES_CLAW_SWIPE_LEARN: /* 3014 80389404 0C0A3E46 */
func_8028F918(0);
break;
case 0xe09:
case 0xe12:
case ASSET_E09_TEXT_BOTTLES_SKIPPED_TUTORIAL:
case ASSET_E12_TEXT_BOTTLES_LEARNED_TUTORIAL_MOVES:
func_80388FA0(actor,4);
break;
default:
if(actor->state !=5 )
func_80311480(0xd38, 4, NULL, NULL, NULL, NULL);
if(actor->state != 5)
func_80311480(ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED, 4, NULL, NULL, NULL, NULL);
func_80388FA0(actor, actor->state == 5 ? 1:4);
break;
@ -234,25 +251,28 @@ void func_803892C8(ActorMarker *marker, enum asset_e text_id, s32 arg2){
}
}
void func_80389494(Actor * this, s32* arg1, s32 *arg2){
if(ability_isUnlocked(D_8038AFB4[this->unkF4_8 -1].unk5)){
// func_80389494
void smMole_learnAbility(Actor * this, s32* arg1, s32 *arg2){
// Selects the learn and refresh dialogs.
// Gives the player the ability if not learned.
if(ability_isUnlocked(smMoleTable[this->unkF4_8 -1].ability)){
if(fileProgressFlag_get(FILEPROG_DB_SKIPPED_TUTORIAL)){
*arg1 = D_8038AFE4 + 0xE0A; //dialog index
*arg1 = D_8038AFE4 + ASSET_E0A_TEXT_BOTTLES_REFUSE_HELP_1;
D_8038AFE4++;
D_8038AFE4 = MIN(D_8038AFE4, 5);
if(*arg1 != 0xE0E){
if(*arg1 != ASSET_E0E_TEXT_BOTTLES_REFUSE_HELP_5){
*arg2 |= 1;
}
}else{//L8038956C
*arg2 |= 1;
*arg1 = D_8038AFB4[this->unkF4_8 -1].unk2;
if(*arg1 == 0xdfe && !ability_hasUsed(ABILITY_3_CAMERA_CONTROL)){
*arg1 = 0xdfd;
*arg1 = smMoleTable[this->unkF4_8 -1].refresher_text;
if(*arg1 == ASSET_DFE_TEXT_BOTTLES_DIVE_REFRESHER && !ability_hasUsed(ABILITY_3_CAMERA_CONTROL)){
*arg1 = ASSET_DFD_TEXT_BOTTLES_SWIM_LEARN;
}
}
}else{//L803895C0
*arg1 = D_8038AFB4[this->unkF4_8 -1].unk0;
ability_unlock(D_8038AFB4[this->unkF4_8 -1].unk5);
*arg1 = smMoleTable[this->unkF4_8 -1].learn_text;
ability_unlock(smMoleTable[this->unkF4_8 -1].ability);
}
}
@ -272,25 +292,25 @@ void SM_func_80389610(Actor * this){
D_8038AFE4++;
D_8038AFE4 = MIN(D_8038AFE4, 5);
}else{//L803896C0
sp2C = D_8038AFB4[this->unkF4_8 -1].unk2;
sp2C = smMoleTable[this->unkF4_8 -1].refresher_text;
}
}
else{//L803896E8
sp2C = D_8038AFB4[this->unkF4_8 -1].unk0;
sp2C = smMoleTable[this->unkF4_8 -1].learn_text;
mapSpecificFlags_set(1,1);
}
break;
case 8://L80389720
if(mapSpecificFlags_get(3)){
if(fileProgressFlag_get(FILEPROG_A6_FURNACE_FUN_COMPLETE)){
sp2C = 0xe37;
sp2C = ASSET_E37_TEXT_BOTTLES_STOP_WASTING_TIME_AFTER_FURNACE_FUN;
sp28 |= 1;
}else{//L80389758
if(mapSpecificFlags_get(0xf)){
sp2C = 0xe0f;
sp2C = ASSET_E0F_TEXT_BOTTLES_STOP_WASTING_TIME_BEFORE_FURNACE_FUN;
sp28 |= 1;
}else{//L80389780
func_80388E48();
code_2990_setSpiralMountainAbilitiesAsUsed();
sp2C = fileProgressFlag_get(FILEPROG_DB_SKIPPED_TUTORIAL) ? 0xe1e : 0xe13;
mapSpecificFlags_set(0xf, 1);
}
@ -299,11 +319,11 @@ void SM_func_80389610(Actor * this){
}
else{//L803897C8
if(mapSpecificFlags_get(2)){
sp2C = D_8038AFB4[this->unkF4_8 -1].unk2;
sp2C = smMoleTable[this->unkF4_8 -1].refresher_text;
sp28 |= 1;
}
else{
sp2C = D_8038AFB4[this->unkF4_8 -1].unk0;
sp2C = smMoleTable[this->unkF4_8 -1].learn_text;
mapSpecificFlags_set(2, 1);
}
@ -318,7 +338,7 @@ void SM_func_80389610(Actor * this){
mapSpecificFlags_set(4, 1);
}
else{//L803898E4
func_80389494(this, &sp2C, &sp28);
smMole_learnAbility(this, &sp2C, &sp28);
}
break;
@ -330,25 +350,27 @@ void SM_func_80389610(Actor * this){
mapSpecificFlags_set(0xE, 1);
}
else{//L803898E4
func_80389494(this, &sp2C, &sp28);
smMole_learnAbility(this, &sp2C, &sp28);
}
break;
default://L803898F8
func_80389494(this, &sp2C, &sp28);
smMole_learnAbility(this, &sp2C, &sp28);
break;
}//L80389904
if(sp2C){
func_80311480(sp2C, sp28, this->position, this->marker, func_803892C8, func_80389214);
func_80311480(sp2C, sp28, this->position, this->marker, func_803892C8, smMole_additionalAbilityLearnActions);
}
}
void func_80389948(ActorMarker * marker){
// func_80389948
void smMole_spawnMolehill(ActorMarker * marker){
// Spawns a molehill for the actor
Actor *actor;
Actor *other;
s32 pad;
actor = marker_getActor(marker);
other = spawn_child_actor(0x12c, &actor);
other = spawn_child_actor(ACTOR_12C_MOLEHILL, &actor);
actor->unk100 = other->marker;
if(marker);
@ -362,13 +384,17 @@ void func_80389984(Actor * this){
func_8030DA44(tmp);
}
void func_803899B0(Actor * this){
s32 sp50[6]; //face buttons
f32 sp44[3]; //player position
// func_803899B0
void smMole_Update(Actor * this){
// Sets up the initial functions and state for the actor
s32 sp50[6]; // face buttons
f32 sp44[3]; // player position
void *sp40;
int sp34;
int sp38;
// Checks the actor's selector value is lower than 0x9
// Anything higher is a non-Spiral Mountain ability, and should use a different actor id
if(this->unkF4_8 >= 9)
return;
@ -394,10 +420,10 @@ void func_803899B0(Actor * this){
}
}
}//L80389AC8
if(func_80388D80()){
if(code_2990_learnedAnySpiralMountainAbilities()){
mapSpecificFlags_set(1,1);
if(func_802DA498()){
if(mole_learnedAllSpiralMountainAbilities()){
mapSpecificFlags_set(3, 1);
mapSpecificFlags_set(2, 1);
mapSpecificFlags_set(0xC, 1);
@ -407,7 +433,7 @@ void func_803899B0(Actor * this){
}//L80389B20
if(!this->unk16C_4){
__spawnQueue_add_1((GenFunction_1)func_80389948, reinterpret_cast(s32, this->marker));
__spawnQueue_add_1((GenFunction_1)smMole_spawnMolehill, reinterpret_cast(s32, this->marker));
this->unk16C_4 = 1;
}//L80389B4C
@ -443,7 +469,7 @@ void func_803899B0(Actor * this){
|| func_8028EC04()
) break;
sp34 = !((!(D_8038AFB4[this->unkF4_8-1].unk5 + 1)) || (!ability_isUnlocked( D_8038AFB4[this->unkF4_8-1].unk5)));
sp34 = !((!(smMoleTable[this->unkF4_8-1].ability + 1)) || (!ability_isUnlocked( smMoleTable[this->unkF4_8-1].ability)));
if( (!sp34 && this->unkF4_8 != 1)
|| fileProgressFlag_get(FILEPROG_DB_SKIPPED_TUTORIAL) == 0
|| D_8038AFE4 < 6
@ -536,9 +562,9 @@ void func_803899B0(Actor * this){
if( sp38 != -1){ //button was pressed
fileProgressFlag_set(FILEPROG_DB_SKIPPED_TUTORIAL, (sp38)?0:1);
func_80311480((sp38)? 0xe07 : 0xe09, 0xe, this->position, this->marker, func_803892C8, func_80389214);
func_80311480((sp38)? 0xe07 : 0xe09, 0xe, this->position, this->marker, func_803892C8, smMole_additionalAbilityLearnActions);
if(!sp38){
func_80388EB0(); //give all SM moves
code_2990_skipIntroTutorial(); //give all SM moves
}
this->unk38_0 = 0;
}else if(!this->unk138_24 && 5.0 < this->unk60){

View File

@ -112,7 +112,7 @@ void SM_func_8038A5D8(Actor *this){
func_8038A460(this);
func_8028F94C(2, this->unk1C);
if(!mapSpecificFlags_get(3) && func_802DA498()){
if(!mapSpecificFlags_get(3) && mole_learnedAllSpiralMountainAbilities()){
mapSpecificFlags_set(3,1);
temp_a0 = 0xe12;
}else{

View File

@ -266,7 +266,7 @@ void func_8024AF48(void){
func_8024A880(0x9000);
}
else{
if(func_802DA498())
if(mole_learnedAllSpiralMountainAbilities())
func_8024A9EC(0);
func_8024A880(0x6fff);
}

View File

@ -400,7 +400,7 @@ void func_802C4C14(Actor *this){
sp44 = 0.0f;
if(this->state == 4 && (sp84 == 0 || sp84 == 1))
sp44 = 0.25f;
if(func_802DA498() && fileProgressFlag_get(FILEPROG_BD_ENTER_LAIR_CUTSCENE)){
if(mole_learnedAllSpiralMountainAbilities() && fileProgressFlag_get(FILEPROG_BD_ENTER_LAIR_CUTSCENE)){
timedFunc_set_2(sp44, (GenFunction_2)func_8031FB14, 0, 0);
}
else{//L802C5188

View File

@ -2,19 +2,19 @@
#include "functions.h"
#include "variables.h"
void func_802D9D60(Actor *this);
void mole_update(Actor *this);
Actor *func_802D94B4(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
void func_802D9830(ActorMarker *marker, enum asset_e arg1, s32 arg2);
void mole_additionalAbilityLearnActions(ActorMarker *marker, enum asset_e arg1, s32 arg2);
typedef struct{
s16 learn_text;
s16 refresher_text;
s8 camera_node;
s8 ability;
} struct_core2_52290;
} struct_mole;
/* .data */
ActorAnimationInfo D_80367D70[]= {
ActorAnimationInfo moleAnimations[]= {
{0, 0.0f},
{ASSET_13A_ANIM_BOTTLES_ENTER, 2000000000.0f},
{ASSET_13A_ANIM_BOTTLES_ENTER, 4.5f},
@ -23,14 +23,15 @@ ActorAnimationInfo D_80367D70[]= {
{ASSET_13A_ANIM_BOTTLES_ENTER, 2000000000.0f},
};
ActorInfo D_80367DA0= {
ActorInfo D_80367DA0 = {
0x1DF, ACTOR_37A_BOTTLES, ASSET_387_MODEL_BOTTLES,
1, D_80367D70,
func_802D9D60, func_80326224, func_802D94B4,
1, moleAnimations,
mole_update, func_80326224, func_802D94B4,
0, 0, 0.0f, 0
};
struct_core2_52290 D_80367DC4[] = {
// D_80367DC4
struct_mole moleTable[] = {
{ASSET_C23_DIALOG_BEAKBOMB_LEARN, ASSET_C24_DIALOG_BEAKBOMB_REFRESHER, 0x0F, ABILITY_1_BEAK_BOMB},
{ASSET_B47_DIALOG_EGGS_LEARN, ASSET_B4B_DIALOG_EGGS_REFRESHER, 0x16, ABILITY_6_EGGS},
{ASSET_B48_DIALOG_BEAKBUSTER_LEARN, ASSET_B4C_DIALOG_BEAKBUSTER_REFRESHER, 0x17, ABILITY_2_BEAK_BUSTER},
@ -44,7 +45,9 @@ struct_core2_52290 D_80367DC4[] = {
};
/* .code */
int func_802D9220(enum level_e level){
// func_802D9220
int mole_learnedAllLevelAbilities(enum level_e level){
// Checks if all of the level's abilities are learned.
switch (level){
case LEVEL_1_MUMBOS_MOUNTAIN:
return ability_isUnlocked(ABILITY_6_EGGS)
@ -66,30 +69,34 @@ int func_802D9220(enum level_e level){
}
}
enum asset_e func_802D9304(void){
// func_802D9304
enum asset_e mole_learnedAllLevelAbilitiesDialog(void){
// If the player has learned all game abilities, use "learned all abilities" dialog
// If the player learned all level abilities, use "learned world abilities" dialog
s32 level_id = level_get();
int learned_all_moves = func_802D9220(level_id);
int learned_all_moves = mole_learnedAllLevelAbilities(level_id);
switch(level_id){
case LEVEL_1_MUMBOS_MOUNTAIN:
return learned_all_moves ? 0xb4e : 0xd38;
return learned_all_moves ? ASSET_B4E_TEXT_BOTTLES_ALL_MM_MOVES_LEARNED : ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED;
case LEVEL_2_TREASURE_TROVE_COVE:
return learned_all_moves ? 0xa27 : 0xd38;
return learned_all_moves ? ASSET_A27_TEXT_BOTTLES_ALL_TTC_MOVES_LEARNED : ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED;
case LEVEL_3_CLANKERS_CAVERN:
return learned_all_moves ? 0xd37 : 0xd38;
return learned_all_moves ? ASSET_D37_TEXT_BOTTLES_ALL_CC_MOVES_LEARNED : ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED;
case LEVEL_4_BUBBLEGLOOP_SWAMP:
return learned_all_moves ? 0xc8a : 0xd38;
return learned_all_moves ? ASSET_C8A_TEXT_BOTTLES_ALL_BGS_MOVES_LEARNED : ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED;
case LEVEL_5_FREEZEEZY_PEAK:
return learned_all_moves ? 0xc2a : 0xd38;
return learned_all_moves ? ASSET_C2A_TEXT_BOTTLES_ALL_FP_GV_MOVES_LEARNED : ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED;
case LEVEL_7_GOBIS_VALLEY:
return learned_all_moves ? 0xc2a : 0xd38;
return learned_all_moves ? ASSET_C2A_TEXT_BOTTLES_ALL_FP_GV_MOVES_LEARNED : ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED;
default:
return 0xd38;
return ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED;
}
}
int func_802D93EC(void){
// func_802D93EC
int mole_learnedAllGameAbilities(void){
// Checks if the player has learned all non-Spiral Mountain abilities.
return ability_isUnlocked(ABILITY_6_EGGS)
&& ability_isUnlocked(ABILITY_2_BEAK_BUSTER)
&& ability_isUnlocked(ABILITY_10_TALON_TROT)
@ -135,20 +142,25 @@ void func_802D9600(Actor * this){
this->marker->propPtr->unk8_3 = 0;
}
void func_802D9658(Actor *this){
timed_setStaticCameraToNode(0.0f, D_80367DC4[this->unkF4_8-9].camera_node);
// func_802D9658
void mole_setStaticCamera(Actor *this){
// Sets the camera to a static camera
timed_setStaticCameraToNode(0.0f, moleTable[this->unkF4_8-9].camera_node);
}
void func_802D9698(ActorMarker *marker, enum asset_e arg1, s32 arg2){
// func_802D9698
void mole_healthRefill(ActorMarker *marker, enum asset_e arg1, s32 arg2){
// Refills the player's health upon learning a new ability, if needed
// Also releases the camera
Actor *actor = marker_getActor(marker);
if( arg1 == D_80367DC4[actor->unkF4_8-9].learn_text
if( arg1 == moleTable[actor->unkF4_8-9].learn_text
&& item_getCount(ITEM_14_HEALTH) < item_getCount(ITEM_15_HEALTH_TOTAL)
){
func_80311480(ASSET_D39_TEXT_BOTTLES_REFILL_HEALTH, 7, 0, actor->marker, func_802D9698, func_802D9830);
func_80311480(ASSET_D39_TEXT_BOTTLES_REFILL_HEALTH, 7, 0, actor->marker, mole_healthRefill, mole_additionalAbilityLearnActions);
}//L802D9738
else if(arg1 == D_80367DC4[actor->unkF4_8-9].learn_text || arg1 == ASSET_D39_TEXT_BOTTLES_REFILL_HEALTH){
func_80311480(func_802D93EC()? 0xa87 : func_802D9304(), 7, 0, actor->marker, func_802D9698, NULL);
else if(arg1 == moleTable[actor->unkF4_8-9].learn_text || arg1 == ASSET_D39_TEXT_BOTTLES_REFILL_HEALTH){
func_80311480(mole_learnedAllGameAbilities()? 0xa87 : mole_learnedAllLevelAbilitiesDialog(), 7, 0, actor->marker, mole_healthRefill, NULL);
}
else{//L802D97BC
if(actor->unk138_24){
@ -166,56 +178,61 @@ void func_802D9698(ActorMarker *marker, enum asset_e arg1, s32 arg2){
}//L802D9820
}
void func_802D9830(ActorMarker *marker, enum asset_e arg1, s32 arg2){
// func_802D9830
void mole_additionalAbilityLearnActions(ActorMarker *marker, enum asset_e arg1, s32 arg2){
// Performs actions depending on what move is being learned
Actor *actor = marker_getActor(marker);
switch(arg2){
case 1:
case 1: // Stilt Stride
timed_setStaticCameraToNode(0.0f, 0x11);
levelSpecificFlags_set(0x1A, 1);
break;
case 2:
levelSpecificFlags_set(0x1A, 0);
func_802D9658(actor);
mole_setStaticCamera(actor);
break;
case 3:
case 3: // Turbo Talon Trainer
timed_setStaticCameraToNode(0.0f, 0x29);
levelSpecificFlags_set(0x1A, 1);
break;
case 4:
levelSpecificFlags_set(0x1A, 0);
func_802D9658(actor);
mole_setStaticCamera(actor);
break;
case 5:
case 5: // Egg Firing
func_803463D4(ITEM_D_EGGS, 50);
break;
case 6:
case 6: // Flight
func_803463D4(ITEM_F_RED_FEATHER, 25);
break;
case 7:
case 7: // Wonderwing
func_803463D4(ITEM_10_GOLD_FEATHER, 5);
break;
case 8:
case 8: // Refill Health
item_set(ITEM_14_HEALTH, item_getCount(ITEM_15_HEALTH_TOTAL));
break;
case 0xff:
func_802D9658(actor);
mole_setStaticCamera(actor);
break;
}
}
int func_802D997C(Actor *this){
// func_802D997C
int mole_learnAbility(Actor *this){
s32 sp2C;
s32 sp28 = 0xe;
if(ability_isUnlocked(D_80367DC4[this->unkF4_8-9].ability)){
// Known Ability: Refresher Dialog
if(ability_isUnlocked(moleTable[this->unkF4_8-9].ability)){
sp28 = 0xf;
sp2C = D_80367DC4[this->unkF4_8-9].refresher_text;
sp2C = moleTable[this->unkF4_8-9].refresher_text;
}//L802D99EC
// New Ability: Learn Dialog & Misc Actions
else{
func_80347A14(0);
this->unk138_24 = 1;
sp2C = D_80367DC4[this->unkF4_8-9].learn_text;
ability_unlock(D_80367DC4[this->unkF4_8-9].ability);
switch(D_80367DC4[this->unkF4_8-9].ability){
sp2C = moleTable[this->unkF4_8-9].learn_text;
ability_unlock(moleTable[this->unkF4_8-9].ability);
switch(moleTable[this->unkF4_8-9].ability){
case ABILITY_9_FLY:
case ABILITY_D_SHOCK_JUMP:
func_8030E6A4(SFX_113_PAD_APPEARS, 0.9f, 32000);
@ -225,7 +242,7 @@ int func_802D997C(Actor *this){
break;
}
}//L802D9A9C
func_80311480(sp2C, sp28, this->position, this->marker, func_802D9698, func_802D9830);
func_80311480(sp2C, sp28, this->position, this->marker, mole_healthRefill, mole_additionalAbilityLearnActions);
return TRUE;
}
@ -243,23 +260,29 @@ void func_802D9ADC(Actor *this){
func_8030DD14(this->unk44_31, 2);
func_8030DBB4(this->unk44_31, 1.4f);
sfxsource_setSampleRate(this->unk44_31, 26000);
func_802D9658(this);
mole_setStaticCamera(this);
func_8028F94C(2, this->position);
}
void func_802D9BD8(Actor *this){
// func_802D9BD8
void mole_Refresher(Actor *this){
// Plays the scene where Bottles gives the player a refresher on the ability.
subaddie_set_state(this, 5);
func_802D9658(this);
mole_setStaticCamera(this);
func_8028F94C(2, this->position);
func_802D997C(this);
mole_learnAbility(this);
}
void func_802D9C1C(Actor *this){
// func_802D9C1C
void mole_setFacingDirection(Actor *this){
// Sets the actor to always be facing the player
subaddie_set_state_with_direction(this, 3, 0.0001f, 1);
actor_loopAnimation(this);
}
void func_802D9C54(ActorMarker *marker){
// func_802D9C54
void mole_spawnMolehill(ActorMarker *marker){
// Spawns a molehill for the actor
Actor *actor = marker_getActor(marker);
Actor *other = spawn_child_actor(ACTOR_12C_MOLEHILL, &actor);
f32 pad[1];
@ -275,9 +298,12 @@ void func_802D9C90(Actor *this){
}
}
void func_802D9CBC(Actor *this){
if(ability_isUnlocked(D_80367DC4[this->unkF4_8 - 9].ability)){
func_802D9BD8(this);
// func_802D9CBC
void mole_startingDialog(Actor *this){
// If the player knows the ability, use refresher function
// Otherwise, set player's position and spawn mole
if(ability_isUnlocked(moleTable[this->unkF4_8 - 9].ability)){
mole_Refresher(this);
}
else{
if(func_80329530(this, 150)){
@ -290,7 +316,9 @@ void func_802D9CBC(Actor *this){
}
}
void func_802D9D60(Actor *this){
// func_802D9D60
void mole_update(Actor *this){
// Sets up the initial functions and state for the actor
s32 sp50[6];
f32 sp4C;
f32 pad44[1];
@ -298,6 +326,8 @@ void func_802D9D60(Actor *this){
NodeProp *node_prop;
f32 sp34[3];
// Checks the actor's selector value is between 0x8 and 0x13
// Anything lower is a Spiral Mountain ability, and should use a different actor id
if(this->unkF4_8 < 8 || this->unkF4_8 >= 0x13)
return;
@ -317,6 +347,8 @@ void func_802D9D60(Actor *this){
}//L802D9E34
if(!this->initialized){
// Checks if player is within radius of a specific actor exists within the same cube
// If actor exists and player is within radius, force trigger conversation
node_prop = func_80304C38(0x372, this);
if(node_prop == NULL){
this->unk38_0 = FALSE;
@ -325,7 +357,8 @@ void func_802D9D60(Actor *this){
this->unk38_0 = TRUE;
nodeprop_getPosition(node_prop, this->unk1C);
}
__spawnQueue_add_1((GenFunction_1)func_802D9C54, reinterpret_cast(s32, this->marker));
// Spawns molehill
__spawnQueue_add_1((GenFunction_1)mole_spawnMolehill, reinterpret_cast(s32, this->marker));
this->marker->propPtr->unk8_3 = FALSE;
this->marker->collidable = FALSE;
this->initialized = TRUE;
@ -343,19 +376,19 @@ void func_802D9D60(Actor *this){
}
}
}//L802D9F34
func_8024E55C(0, sp50);//get face buttons press counters
func_8024E55C(0, sp50); // get face buttons press counters
switch(this->state){
case 1://L802D9F70
this->yaw_ideal = func_80329784(this);
func_80328FB0(this, 4.0f);
if(func_8028F20C() && func_8028F0D4() && !func_8028EC04()){
if( this->unkF4_8 == 0x12
&& !ability_isUnlocked(D_80367DC4[this->unkF4_8-9].ability)
&& !ability_isUnlocked(moleTable[this->unkF4_8-9].ability)
&& (func_8028ECAC() == 0 || func_8028ECAC() == BSGROUP_8_TROT)
){
player_getPosition(sp34);
if(ml_distance_vec3f(sp34, this->velocity) < this->unk28){
func_802D9CBC(this);
mole_startingDialog(this);
}
}
else{//L802DA054
@ -364,7 +397,7 @@ void func_802D9D60(Actor *this){
&& func_8028EFC8()
&& sp50[FACE_BUTTON(BUTTON_B)] == 1
){
func_802D9CBC(this);
mole_startingDialog(this);
}
}
}
@ -379,7 +412,7 @@ void func_802D9D60(Actor *this){
func_8030E2C4(this->unk44_31);
}//L802DA128
if(actor_animationIsAt(this, 0.9999f)){
func_802D9C1C(this);
mole_setFacingDirection(this);
func_8030DA44(this->unk44_31);
this->unk44_31 = 0;
}
@ -393,7 +426,7 @@ void func_802D9D60(Actor *this){
FUNC_8030E8B4(SFX_C5_TWINKLY_POP, 1.0f, 32000, this->position, 1250, 2500);
}
else if(actor_animationIsAt(this, 0.35f)){//L802DA1EC
func_802D997C(this);
mole_learnAbility(this);
}
break;
case 3://L802DA210
@ -440,7 +473,9 @@ void func_802D9D60(Actor *this){
}//L802DA488
}
int func_802DA498(void){
// func_802DA498
int mole_learnedAllSpiralMountainAbilities(void){
// Checks if the player has learned all of the Spiral Mountain abilities.
return ability_isUnlocked(ABILITY_F_DIVE)
&& ability_isUnlocked(ABILITY_4_BEAR_PUNCH)
&& ability_isUnlocked(ABILITY_C_ROLL)

View File

@ -16,17 +16,17 @@ ActorInfo D_803731B0 = {
int func_803616F0(Actor *this){
switch(this->unkF4_8){
case 1:// L80361728
return fileProgressFlag_get(FILEPROG_31_MM_OPEN) && !func_802D9220(LEVEL_1_MUMBOS_MOUNTAIN);
return fileProgressFlag_get(FILEPROG_31_MM_OPEN) && !mole_learnedAllLevelAbilities(LEVEL_1_MUMBOS_MOUNTAIN);
case 2:// L80361750
return fileProgressFlag_get(FILEPROG_32_TTC_OPEN) && !func_802D9220(LEVEL_2_TREASURE_TROVE_COVE);
return fileProgressFlag_get(FILEPROG_32_TTC_OPEN) && !mole_learnedAllLevelAbilities(LEVEL_2_TREASURE_TROVE_COVE);
case 3:// L80361778
return fileProgressFlag_get(FILEPROG_33_CC_OPEN) && !func_802D9220(LEVEL_3_CLANKERS_CAVERN);
return fileProgressFlag_get(FILEPROG_33_CC_OPEN) && !mole_learnedAllLevelAbilities(LEVEL_3_CLANKERS_CAVERN);
case 4:// L803617A0
return fileProgressFlag_get(FILEPROG_34_BGS_OPEN) && !func_802D9220(LEVEL_4_BUBBLEGLOOP_SWAMP);
return fileProgressFlag_get(FILEPROG_34_BGS_OPEN) && !mole_learnedAllLevelAbilities(LEVEL_4_BUBBLEGLOOP_SWAMP);
case 5:// L803617C8
return fileProgressFlag_get(FILEPROG_35_FP_OPEN) && !func_802D9220(LEVEL_5_FREEZEEZY_PEAK);
return fileProgressFlag_get(FILEPROG_35_FP_OPEN) && !mole_learnedAllLevelAbilities(LEVEL_5_FREEZEEZY_PEAK);
case 6:// L803617F0
return fileProgressFlag_get(FILEPROG_36_GV_OPEN) && !func_802D9220(LEVEL_7_GOBIS_VALLEY);
return fileProgressFlag_get(FILEPROG_36_GV_OPEN) && !mole_learnedAllLevelAbilities(LEVEL_7_GOBIS_VALLEY);
default:
return FALSE;
}

View File

@ -30,7 +30,7 @@ void func_803634BC(void){
void func_80363500(Actor *this){
if(!this->unk16C_4){
if(!func_802DA498()){
if(!mole_learnedAllSpiralMountainAbilities()){
func_803634BC();
}
else{
@ -40,7 +40,7 @@ void func_80363500(Actor *this){
this->unk16C_4 = 1;
}//L8036355C
if(func_802DA498()){
if(mole_learnedAllSpiralMountainAbilities()){
func_80363470();
marker_despawn(this->marker);
}