BGS overlay 100%

This commit is contained in:
Banjo Kazooie 2022-11-09 20:05:06 -06:00
parent c0873407e6
commit 9187a22da6
4 changed files with 135 additions and 110 deletions

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@ -1,4 +1,4 @@
# banjo (94.1800%)
# banjo (94.2550%)
<img src="./progress/progress_total.svg">

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@ -1,23 +1,23 @@
<?xml version="1.0" encoding="UTF-8"?>
<svg xmlns="http://www.w3.org/2000/svg" width="101" height="20">
<svg xmlns="http://www.w3.org/2000/svg" width="108" height="20">
<linearGradient id="b" x2="0" y2="100%">
<stop offset="0" stop-color="#bbb" stop-opacity=".1"/>
<stop offset="1" stop-opacity=".1"/>
</linearGradient>
<mask id="anybadge_1">
<rect width="101" height="20" rx="3" fill="#fff"/>
<rect width="108" height="20" rx="3" fill="#fff"/>
</mask>
<g mask="url(#anybadge_1)">
<path fill="#555" d="M0 0h34v20H0z"/>
<path fill="#0de000" d="M34 0h67v20H34z"/>
<path fill="url(#b)" d="M0 0h101v20H0z"/>
<path fill="#00e000" d="M34 0h74v20H34z"/>
<path fill="url(#b)" d="M0 0h108v20H0z"/>
</g>
<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
<text x="18.0" y="15" fill="#010101" fill-opacity=".3">BGS</text>
<text x="17.0" y="14">BGS</text>
</g>
<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
<text x="68.5" y="15" fill="#010101" fill-opacity=".3">97.1656%</text>
<text x="67.5" y="14">97.1656%</text>
<text x="72.0" y="15" fill="#010101" fill-opacity=".3">100.0000%</text>
<text x="71.0" y="14">100.0000%</text>
</g>
</svg>

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@ -17,7 +17,7 @@
<text x="75.0" y="14">Banjo-Kazooie (us.v10)</text>
</g>
<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
<text x="184.5" y="15" fill="#010101" fill-opacity=".3">94.1800%</text>
<text x="183.5" y="14">94.1800%</text>
<text x="184.5" y="15" fill="#010101" fill-opacity=".3">94.2550%</text>
<text x="183.5" y="14">94.2550%</text>
</g>
</svg>

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@ -92,113 +92,138 @@ void func_8038F610(Actor *this) {
void func_8028F94C(s32, f32[3]);
void func_8028F918(s32);
#ifndef NONMATCHING
#pragma GLOBAL_ASM("asm/nonmatchings/BGS/ch/tanktup/func_8038F6A4.s")
#else
void func_8038F6A4(Actor *this) {
ActorLocal_TanktupBody * local = (ActorLocal_TanktupBody *)&this->local;
f32 sp48[3];
s32 sp44;
NodeProp *temp_v0;
f32 sp34[3];
void func_8038F6A4(Actor *this)
{
ActorLocal_TanktupBody *local = (ActorLocal_TanktupBody *) (&this->local);
f32 sp48[3];
s32 sp44;
Prop *temp_v0;
if (!this->initialized)
{
temp_v0 = func_80304C38(ACTOR_32B_UNKNOWN, this);
if (temp_v0 == 0)
{
local->unk18[0] = 3672.0f;
local->unk18[1] = 100.0f;
local->unk18[2] = 987.0f;
}
else
{
nodeprop_getPosition(temp_v0, local->unk18);
}
this->unk138_24 = 0;
this->initialized = 1;
}
if (!this->unk16C_4)
{
this->unk16C_4 = 1;
this->marker->propPtr->unk8_3 = 1;
actor_collisionOff(this);
this->scale = 1.0f;
for (sp44 = 0; sp44 < 4; sp44++)
{
if (local->unk0[sp44] == 0)
{
func_802C3E10(func_8038F470, *((s32 *) (&this->marker)), local->unk0[sp44], sp44);
}
}
if(!this->initialized){
temp_v0 = func_80304C38(ACTOR_32B_UNKNOWN, this);
if (temp_v0 == NULL) {
local->unk18[0] = 3672.0f;
local->unk18[1] = 100.0f;
local->unk18[2] = 987.0f;
} else {
nodeprop_getPosition(temp_v0, local->unk18);
if (local)
{
;
}
}
switch (this->state)
{
case 1:
func_8038F610(this);
player_getPosition(sp48);
if (!this->unk138_24)
{
if ((((ml_vec3f_distance(local->unk18, sp48) < 250.0f) && (ml_vec3f_distance(local->unk18, sp48) > 80.0f)) && (!func_8028ECAC())) && (player_getTransformation() == TRANSFORM_1_BANJO))
{
func_80311480(0xC7E, 0, 0, 0, 0, 0);
this->unk138_24 = 1;
}
}
if (local->unk10)
{
func_80328B8C(this, 2, 0.0f, -1);
local->unk10 = 0;
sp44 = 0;
if(&sp44);
local->unk14 = 1;
for (; sp44 < 4; sp44++)
{
if (local->unk0[sp44] == 0)
{
local->unk14 = 0;
}
this->unk138_24 = FALSE;
this->initialized = TRUE;
}
}
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
this->marker->propPtr->unk8_3 = TRUE;
actor_collisionOff(this);
this->scale = 1.0f;
for(sp44 = 0; sp44 < 4; sp44++){
if (local->unk0[sp44] == 0) {
func_802C3E10(func_8038F470, this->marker, local->unk0[sp44], sp44);
}
if ((!this->unk138_23) && (!local->unk14))
{
if (func_80311480(0xC80, 0, 0, 0, 0, 0))
{
this->unk138_23 = 1;
}
}
}
switch(this->state){
case 1:
func_8038F610(this);
player_getPosition(&sp48);
if (!this->unk138_24) {
if( ml_vec3f_distance(local->unk18, &sp48) < 250.0f
&& ml_vec3f_distance(local->unk18, &sp48) > 80.0f
&& !func_8028ECAC()
&& player_getTransformation() == TRANSFORM_1_BANJO
) {
func_80311480(0xC7E, 0, NULL, NULL, NULL, NULL);
this->unk138_24 = TRUE;
}
}
if (local->unk10) {
func_80328B8C(this, 2, 0.0f, -1);
local->unk10 = 0;
local->unk14 = TRUE;\
for(sp44 = 0; sp44 < 4; sp44++){
if(local->unk0[sp44] == 0){
local->unk14 = FALSE;
}
}
if(!this->unk138_23 && !local->unk14){
if(func_80311480(0xC80, 0, NULL, NULL, NULL, NULL))
this->unk138_23 = TRUE;
}
}
break;
break;
case 2:
func_8038F610(this);
if (actor_animationIsAt(this, 0.6f) && local->unk14) {
func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 28000);
func_8028F94C(2, local->unk18);
}
if (actor_animationIsAt(this, 0.99f)) {
if (!local->unk14) {
func_80328B8C(this, 1, 0.0f, -1);
}
else{
func_80328B8C(this, 3, 0.0f, -1);
actor_playAnimationOnce(this);
}
}
break;
case 3:
// (local);
if (actor_animationIsAt(this, 0.1f) != 0) {
timed_setCameraToNode(0.0f, 0xD);
}
if (actor_animationIsAt(this, 0.55f) != 0) {
func_8030E624(0x797FF885U);
}
if (actor_animationIsAt(this, 0.4f) != 0) {
func_8034A174(this->marker->unk44, 6, sp34);
func_802C8F70(this->yaw);
sp34[1] -= 125.0f;
jiggySpawn(JIGGY_26_BGS_TANKTUP, sp34);
}
if (actor_animationIsAt(this, 0.9f) != 0) {
func_8028F918(0);
if (jiggyscore_isCollected(JIGGY_26_BGS_TANKTUP) == 0) {
func_80311480(0xC7F, 0xF, this->position, this->marker, func_8038F5E4, NULL);
}
else{
func_8038F5E4(this->marker, 0xC7F, -1);
}
}
break;
case 2:
func_8038F610(this);
if (actor_animationIsAt(this, 0.6f) && local->unk14)
{
func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 28000);
func_8028F94C(2, local->unk18);
}
if (actor_animationIsAt(this, 0.99f))
{
if (!local->unk14)
{
func_80328B8C(this, 1, 0.0f, -1);
}
else
{
func_80328B8C(this, 3, 0.0f, -1);
actor_playAnimationOnce(this);
}
}
break;
case 3:
if (actor_animationIsAt(this, 0.1f) != 0)
{
timed_setCameraToNode(0.0f, 0xD);
}
if (actor_animationIsAt(this, 0.55f) != 0)
{
func_8030E624(0x797FF885U);
}
if (actor_animationIsAt(this, 0.4f) != 0)
{
f32 sp34[3];
func_8034A174(this->marker->unk44, 6, sp34);
func_802C8F70(this->yaw);
sp34[1] -= 125.0f;
jiggySpawn(JIGGY_26_BGS_TANKTUP, sp34);
}
if (actor_animationIsAt(this, 0.9f) != 0)
{
func_8028F918(0);
if (jiggyscore_isCollected(JIGGY_26_BGS_TANKTUP) == 0)
{
func_80311480(0xC7F, 0xF, this->position, this->marker, func_8038F5E4, 0);
}
else
{
func_8038F5E4(this->marker, 0xC7F, -1);
}
}
break;
}
}
#endif