remove SM/code_2990.c
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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//external
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Actor *func_802D94B4(ActorMarker*, Gfx**, Mtx**, Vtx**);
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void func_8028E668(f32*, f32, f32, f32);
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void func_80328FB0(Actor *, f32);
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void func_8030DA44(u8);
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void timed_exitStaticCamera(f32);
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void subaddie_set_state_with_direction(Actor *, s32, f32, s32);
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//static types
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typedef struct {
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s16 learn_text;
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s16 refresher_text;
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s8 camera_node;
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s8 ability;
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} ChSmMoleDescription;
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//public
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void chsmmole_Update(Actor * this);
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void chsmmole_80389610(Actor * this);
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/* .data */
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ActorAnimationInfo smMoleAnimations[6] = {
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{0, 0.0f},
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{ASSET_13A_ANIM_BOTTLES_ENTER, 2000000000.0f},
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{ASSET_13A_ANIM_BOTTLES_ENTER, 4.5f},
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{ASSET_13B_ANIM_BOTTLES_IDLE, 7.0f},
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{ASSET_139_ANIM_BOTTLES_EXIT, 1.7f},
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{ASSET_13A_ANIM_BOTTLES_ENTER, 2000000000.0f}
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};
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ActorInfo gChSmMole = {
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MARKER_B7_TUTORIAL_BOTTLES, ACTOR_12B_TUTORIAL_BOTTLES, ASSET_387_MODEL_BOTTLES,
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1, smMoleAnimations,
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chsmmole_Update, actor_update_func_80326224, func_802D94B4,
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0, 0, 0.0f, 0
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};
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ChSmMoleDescription smMoleTable[8] = {
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{ASSET_DF3_DIALOG_BOTTLES_INTRODUCTION, ASSET_E08_DIALOG_BOTTLES_FIND_ANOTHER_MOLEHILL, 1, -1},
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{ASSET_DF4_DIALOG_BOTTLES_CAMERA_CONTROL_LEARN, ASSET_DF5_DIALOG_BOTTLES_CAMERA_CONTROL_REFRESHER, 3, ABILITY_3_CAMERA_CONTROL},
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{ASSET_DFB_DIALOG_BOTTLES_DIVE_LEARN, ASSET_DFE_DIALOG_BOTTLES_DIVE_REFRESHER, 5, ABILITY_F_DIVE},
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{ -1, ASSET_E00_DIALOG_BOTTLES_ATTACK_REFRESHER, 6, ABILITY_B_RATATAT_RAP},
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{ASSET_E04_DIALOG_BOTTLES_BEAK_BARGE_LEARN, ASSET_E06_DIALOG_BOTTLES_BEAK_BARGE_REFRESHER, 8, ABILITY_0_BARGE},
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{ -1, ASSET_DFA_DIALOG_BOTTLES_JUMP_REFRESHER, 4, ABILITY_8_FLAP_FLIP},
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{ASSET_E01_DIALOG_BOTTLES_CLIMB_LEARN, ASSET_E03_DIALOG_BOTTLES_CLIMB_REFRESHER, 7, ABILITY_5_CLIMB},
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{ASSET_E10_DIALOG_BOTTLES_BRIDGE_BROKEN, ASSET_E11_DIALOG_BOTTLES_BRIDGE_STILL_BROKEN, 0x11, -1},
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};
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s32 D_8038AFE4 = 0;
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/* .code */
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/**
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* @brief Checks if any Spiral Mountain abilities have been learned
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*/
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int chsmmole_learnedAnySpiralMountainAbilities(void){
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return ability_isUnlocked(ABILITY_F_DIVE)
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|| ability_isUnlocked(ABILITY_4_CLAW_SWIPE)
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|| ability_isUnlocked(ABILITY_C_ROLL)
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|| ability_isUnlocked(ABILITY_B_RATATAT_RAP)
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|| ability_isUnlocked(ABILITY_0_BARGE)
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|| ability_isUnlocked(ABILITY_A_HOLD_A_JUMP_HIGHER)
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|| ability_isUnlocked(ABILITY_7_FEATHERY_FLAP)
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|| ability_isUnlocked(ABILITY_8_FLAP_FLIP)
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|| ability_isUnlocked(ABILITY_5_CLIMB);
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}
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/**
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* @brief Sets all Spiral Mountain abilities to used & disables the noise
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* played when the player uses an ability for the first time.
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*/
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void chsmmole_setSpiralMountainAbilitiesAsUsed(void){
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ability_unlock(ABILITY_3_CAMERA_CONTROL);
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ability_setHasUsed(ABILITY_0_BARGE);
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ability_setHasUsed(ABILITY_1_BEAK_BOMB);
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ability_setHasUsed(ABILITY_2_BEAK_BUSTER);
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ability_setHasUsed(ABILITY_3_CAMERA_CONTROL);
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ability_setHasUsed(ABILITY_4_CLAW_SWIPE);
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ability_setHasUsed(ABILITY_5_CLIMB);
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ability_setHasUsed(ABILITY_B_RATATAT_RAP);
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ability_setHasUsed(ABILITY_C_ROLL);
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ability_setHasUsed(ABILITY_A_HOLD_A_JUMP_HIGHER);
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}
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/**
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* @brief Unlocks all of the Spiral Mountain moves.
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*/
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void chsmmole_skipIntroTutorial(void){
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ability_unlock(ABILITY_F_DIVE);
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ability_unlock(ABILITY_4_CLAW_SWIPE);
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ability_unlock(ABILITY_C_ROLL);
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ability_unlock(ABILITY_B_RATATAT_RAP);
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ability_unlock(ABILITY_0_BARGE);
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ability_unlock(ABILITY_A_HOLD_A_JUMP_HIGHER);
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ability_unlock(ABILITY_7_FEATHERY_FLAP);
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ability_unlock(ABILITY_8_FLAP_FLIP);
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ability_unlock(ABILITY_5_CLIMB);
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chsmmole_setSpiralMountainAbilitiesAsUsed();
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mapSpecificFlags_set(3,1);
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}
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/**
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* @brief If the player is talking to Intro Bottles for the first time, use the
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* camera that points to the lair. Otherwise, use the camera for the ability.
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*/
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void chsmmole_setSpiralMountainStaticCamera(Actor *this){
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if(this->unkF4_8 == 1 && !mapSpecificFlags_get(1)){
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timed_setStaticCameraToNode(0.0f, 0x12);
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}
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else{ //L80388F68
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timed_setStaticCameraToNode(0.0f, smMoleTable[this->unkF4_8 -1].camera_node);
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}
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}
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void func_80388FA0(Actor *this, s32 arg1){
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Actor *other;
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ActorMarker *myOther;
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switch(this->state){
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case 1://L80388FE8
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this->unk138_23 = 1;
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break;
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case 4://L80388FF8
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this->unk138_23 = 0;
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case 2://L80389004
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func_8030DA44(this->unk44_31);
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this->unk44_31 = 0;
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break;
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case 5://L80389018
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this->unk138_23 = 0;
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func_8028F918(0);
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break;
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}//L8038902C
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switch(arg1){
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case 4:
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other = subaddie_getLinkedActor(this);
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myOther = this->unk100;
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if(myOther && other && myOther->id == 0xB8)
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subaddie_set_state_with_direction(other, 3, 0.0001f, 1);
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actor_playAnimationOnce(this);
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this->unk44_31 = sfxsource_createSfxsourceAndReturnIndex();
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sfxsource_setSfxId(this->unk44_31, 0x3f9);
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func_8030DD14(this->unk44_31, 2);
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sfxsource_playSfxAtVolume(this->unk44_31, 1.4f);
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sfxsource_setSampleRate(this->unk44_31, 0x6590);
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func_8028F918(0);
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break;
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case 1:
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animctrl_setSmoothTransition(this->animctrl, 0);
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break;
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case 5:
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chsmmole_setSpiralMountainStaticCamera(this);
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func_8028F94C(2,this->position);
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chsmmole_80389610(this);
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break;
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case 3:
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actor_loopAnimation(this);
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break;
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case 2:
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other = subaddie_getLinkedActor(this);
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myOther = this->unk100;
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if(myOther && other && myOther->id == 0xB8)
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subaddie_set_state_with_direction(other, 2, 0.0001f, 1);
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animctrl_setSmoothTransition(this->animctrl, 1);
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actor_playAnimationOnce(this);
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this->unk44_31 = sfxsource_createSfxsourceAndReturnIndex();
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sfxsource_setSfxId(this->unk44_31, 0x3f9);
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func_8030DD14(this->unk44_31, 2);
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sfxsource_playSfxAtVolume(this->unk44_31, 1.4f);
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sfxsource_setSampleRate(this->unk44_31, 0x6590);
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chsmmole_setSpiralMountainStaticCamera(this);
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func_8028F94C(2, this->position);
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break;
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}
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subaddie_set_state_with_direction(this, arg1, 0.0001f, 1);
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}
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/**
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* @brief Performs actions depending on what move is being learned
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*
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*/
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static void __chsmmole_additionalAbilityLearnActions(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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Actor *actor = marker_getActor(marker);
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switch(arg2){
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case 3:
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timed_setStaticCameraToNode(0.0f, 2);
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break;
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case 4:
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mapSpecificFlags_set(4,1);
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break;
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case 5:
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timed_setStaticCameraToNode(0.0f, 0x12);
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break;
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case 6:
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comusic_playTrack(COMUSIC_2B_DING_B);
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break;
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case 0xff:
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chsmmole_setSpiralMountainStaticCamera(actor);
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break;
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}
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}
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void func_803892C8(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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Actor *actor;
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actor = marker_getActor(marker);
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if(!mapSpecificFlags_get(3) && chmole_learnedAllSpiralMountainAbilities()){
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mapSpecificFlags_set(3, 1);
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gcdialog_showText(ASSET_E12_DIALOG_BOTTLES_LEARNED_TUTORIAL_MOVES, 0xe, actor->position, actor->marker, func_803892C8, NULL);
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}//L8038933C
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else{
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if(!(text_id == ASSET_DF3_DIALOG_BOTTLES_INTRODUCTION
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|| text_id == ASSET_E1F_DIALOG_BOTTLES_TUTORIAL_OFFER
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|| text_id == ASSET_E1D_DIALOG_BOTTLES_TUTORIAL_OFFER_WAIT)){
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timed_exitStaticCamera(0.0f);
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}
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switch(text_id){
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case ASSET_D38_DIALOG_BOTTLES_ALL_MOVES_LEARNED:
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break;
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case ASSET_DF3_DIALOG_BOTTLES_INTRODUCTION: /* 2FB8 803893A8 3C188039 */
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gcdialog_showText(ASSET_E1F_DIALOG_BOTTLES_TUTORIAL_OFFER, 0x8e, actor->position, actor->marker, func_803892C8, __chsmmole_additionalAbilityLearnActions);
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break;
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case ASSET_E1F_DIALOG_BOTTLES_TUTORIAL_OFFER: /* 2FEC 803893DC 9209003B */
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actor->unk38_0 = 1;
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break;
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case ASSET_E1D_DIALOG_BOTTLES_TUTORIAL_OFFER_WAIT: /* 2FFC 803893EC 920B0138 */
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actor->has_met_before = FALSE;
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actor->lifetime_value = 0.0f;
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break;
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case ASSET_DF6_DIALOG_BOTTLES_HIGH_JUMP_LEARN: /* 3014 80389404 0C0A3E46 */
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case ASSET_DFF_DIALOG_BOTTLES_CLAW_SWIPE_LEARN: /* 3014 80389404 0C0A3E46 */
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func_8028F918(0);
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break;
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case ASSET_E09_DIALOG_BOTTLES_SKIPPED_TUTORIAL:
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case ASSET_E12_DIALOG_BOTTLES_LEARNED_TUTORIAL_MOVES:
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func_80388FA0(actor,4);
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break;
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default:
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if(actor->state != 5)
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gcdialog_showText(ASSET_D38_DIALOG_BOTTLES_ALL_MOVES_LEARNED, 4, NULL, NULL, NULL, NULL);
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func_80388FA0(actor, actor->state == 5 ? 1:4);
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break;
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}
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}
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}
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void chsmmole_learnAbility(Actor * this, s32* arg1, s32 *arg2){
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// Selects the learn and refresh dialogs.
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// Gives the player the ability if not learned.
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if(ability_isUnlocked(smMoleTable[this->unkF4_8 -1].ability)){
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if(fileProgressFlag_get(FILEPROG_DB_SKIPPED_TUTORIAL)){
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*arg1 = D_8038AFE4 + ASSET_E0A_DIALOG_BOTTLES_REFUSE_HELP_1;
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D_8038AFE4++;
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D_8038AFE4 = MIN(D_8038AFE4, 5);
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if(*arg1 != ASSET_E0E_DIALOG_BOTTLES_REFUSE_HELP_5){
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*arg2 |= 1;
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}
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}else{//L8038956C
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*arg2 |= 1;
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*arg1 = smMoleTable[this->unkF4_8 -1].refresher_text;
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if(*arg1 == ASSET_DFE_DIALOG_BOTTLES_DIVE_REFRESHER && !ability_hasUsed(ABILITY_3_CAMERA_CONTROL)){
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*arg1 = ASSET_DFD_DIALOG_BOTTLES_SWIM_LEARN;
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}
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}
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}else{//L803895C0
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*arg1 = smMoleTable[this->unkF4_8 -1].learn_text;
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ability_unlock(smMoleTable[this->unkF4_8 -1].ability);
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}
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}
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void chsmmole_80389610(Actor * this){
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s32 sp2C;
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s32 sp28;
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sp28 = 0xe;
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sp2C = 0;
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switch(this->unkF4_8){
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case 1://L8038965C
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if(mapSpecificFlags_get(1)){
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sp28 |= 1;
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if(fileProgressFlag_get(FILEPROG_DB_SKIPPED_TUTORIAL)){
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sp2C = D_8038AFE4 + 0xE0A; //dialog index
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D_8038AFE4++;
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D_8038AFE4 = MIN(D_8038AFE4, 5);
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}else{//L803896C0
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sp2C = smMoleTable[this->unkF4_8 -1].refresher_text;
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}
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}
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else{//L803896E8
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sp2C = smMoleTable[this->unkF4_8 -1].learn_text;
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mapSpecificFlags_set(1,1);
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}
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break;
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case 8://L80389720
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if(mapSpecificFlags_get(3)){
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if(fileProgressFlag_get(FILEPROG_A6_FURNACE_FUN_COMPLETE)){
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sp2C = ASSET_E37_DIALOG_BOTTLES_STOP_WASTING_TIME_AFTER_FURNACE_FUN;
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sp28 |= 1;
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}else{//L80389758
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if(mapSpecificFlags_get(0xf)){
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sp2C = ASSET_E0F_DIALOG_BOTTLES_STOP_WASTING_TIME_BEFORE_FURNACE_FUN;
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sp28 |= 1;
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}else{//L80389780
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chsmmole_setSpiralMountainAbilitiesAsUsed();
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sp2C = fileProgressFlag_get(FILEPROG_DB_SKIPPED_TUTORIAL) ? 0xe1e : 0xe13;
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mapSpecificFlags_set(0xf, 1);
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}
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} //L803897B4
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mapSpecificFlags_set(2, 1);
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}
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else{//L803897C8
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if(mapSpecificFlags_get(2)){
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sp2C = smMoleTable[this->unkF4_8 -1].refresher_text;
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sp28 |= 1;
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}
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else{
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sp2C = smMoleTable[this->unkF4_8 -1].learn_text;
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mapSpecificFlags_set(2, 1);
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}
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}
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break;
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case 4://L80389848
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if( !ability_isUnlocked(ABILITY_4_CLAW_SWIPE)
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|| !ability_isUnlocked(ABILITY_C_ROLL)
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|| !ability_isUnlocked(ABILITY_B_RATATAT_RAP)
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){//L803898D4
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mapSpecificFlags_set(4, 1);
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}
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else{//L803898E4
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chsmmole_learnAbility(this, &sp2C, &sp28);
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}
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break;
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case 6://L803898A0
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if( !ability_isUnlocked(ABILITY_A_HOLD_A_JUMP_HIGHER)
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|| !ability_isUnlocked(ABILITY_7_FEATHERY_FLAP)
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|| !ability_isUnlocked(ABILITY_8_FLAP_FLIP)
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){//L803898D4
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mapSpecificFlags_set(0xE, 1);
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}
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else{//L803898E4
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chsmmole_learnAbility(this, &sp2C, &sp28);
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}
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break;
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default://L803898F8
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chsmmole_learnAbility(this, &sp2C, &sp28);
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break;
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}//L80389904
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if(sp2C){
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gcdialog_showText(sp2C, sp28, this->position, this->marker, func_803892C8, __chsmmole_additionalAbilityLearnActions);
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}
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}
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/**
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* @brief Spawns a molehill for the actor
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*/
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void chsmmole_spawnMolehill(ActorMarker * marker){
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Actor *actor;
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Actor *other;
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s32 pad;
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actor = marker_getActor(marker);
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other = spawn_child_actor(ACTOR_12C_MOLEHILL, &actor);
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actor->unk100 = other->marker;
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if(marker);
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}
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void func_80389984(Actor * this){
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u8 tmp;
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tmp = this->unk44_31;
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if(tmp)
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func_8030DA44(tmp);
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}
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void chsmmole_Update(Actor * this){
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// Sets up the initial functions and state for the actor
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s32 sp50[6]; // face buttons
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f32 sp44[3]; // player position
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void *sp40;
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int sp34;
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int user_input;
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// Checks the actor's selector value is lower than 0x9
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// Anything higher is a non-Spiral Mountain ability, and should use a different actor id
|
||||
if(this->unkF4_8 >= 9)
|
||||
return;
|
||||
|
||||
if(!this->initialized){
|
||||
this->marker->propPtr->unk8_3 = 0;
|
||||
actor_collisionOff(this);
|
||||
this->initialized = TRUE;
|
||||
marker_setFreeMethod(this->marker, func_80389984);
|
||||
if(this->unkF4_8 == 1 || this->unkF4_8 == 8){//L80389A30
|
||||
sp40 = nodeprop_findByActorIdAndActorPosition(0x349, this);
|
||||
if(!sp40){
|
||||
this->unk1C_x = this->position_x;
|
||||
this->unk1C_y = this->position_y;
|
||||
this->unk1C_z = this->position_z;
|
||||
this->actor_specific_1_f = 300.0f;
|
||||
} else{ //L80389A68
|
||||
nodeprop_getPosition(sp40, this->unk1C);
|
||||
this->actor_specific_1_f = nodeprop_getRadius(sp40);
|
||||
}//L80389A8C
|
||||
if(this->unkF4_8 == 1){
|
||||
if(volatileFlag_get(VOLATILE_FLAG_1) || volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE)){
|
||||
func_80388FA0(this, 3);
|
||||
}
|
||||
}
|
||||
}//L80389AC8
|
||||
if(chsmmole_learnedAnySpiralMountainAbilities()){
|
||||
mapSpecificFlags_set(1,1);
|
||||
|
||||
if(chmole_learnedAllSpiralMountainAbilities()){
|
||||
mapSpecificFlags_set(3, 1);
|
||||
mapSpecificFlags_set(2, 1);
|
||||
mapSpecificFlags_set(0xC, 1);
|
||||
mapSpecificFlags_set(0xF, 1);
|
||||
}
|
||||
}
|
||||
}//L80389B20
|
||||
|
||||
if(!this->volatile_initialized){
|
||||
__spawnQueue_add_1((GenFunction_1)chsmmole_spawnMolehill, reinterpret_cast(s32, this->marker));
|
||||
this->volatile_initialized = TRUE;
|
||||
}//L80389B4C
|
||||
|
||||
if(this->unk138_23){
|
||||
func_8028E668(this->position, 180.0f, -40.0f, 120.0f);
|
||||
}//L80389B64
|
||||
|
||||
func_8024E55C(0,sp50); //get face buttons press counters
|
||||
player_getPosition(sp44);
|
||||
switch (this->state)
|
||||
{
|
||||
case 1://L80389BAC
|
||||
this->yaw_ideal = (f32)func_80329784(this);
|
||||
func_80328FB0(this, 4.0f);
|
||||
if( (this->unkF4_8 == 1 && !mapSpecificFlags_get(1))
|
||||
|| (this->unkF4_8 == 8 && !mapSpecificFlags_get(2))
|
||||
|| (this->unkF4_8 == 8 && mapSpecificFlags_get(3) && !mapSpecificFlags_get(0xF))
|
||||
){//L80389C50
|
||||
|
||||
if( ((ml_distance_vec3f(sp44, this->unk1C) < this->actor_specific_1_f) && func_8028F20C())
|
||||
|| mapSpecificFlags_get(0x10)
|
||||
){//L80389C8C
|
||||
if(func_80329530(this, 0x96))
|
||||
func_8028F45C(9, this->position);
|
||||
//L80389CA4
|
||||
func_80388FA0(this, 2);
|
||||
}
|
||||
}
|
||||
else{//L80389CBC
|
||||
if( !func_80329530(this, 0xfa)
|
||||
|| func_8028ECAC()
|
||||
|| !func_8028F20C()
|
||||
|| func_8028EC04()
|
||||
) break;
|
||||
|
||||
sp34 = !((!(smMoleTable[this->unkF4_8-1].ability + 1)) || (!ability_isUnlocked( smMoleTable[this->unkF4_8-1].ability)));
|
||||
if( (!sp34 && this->unkF4_8 != 1)
|
||||
|| fileProgressFlag_get(FILEPROG_DB_SKIPPED_TUTORIAL) == 0
|
||||
|| D_8038AFE4 < 6
|
||||
){
|
||||
if(this->unkF4_8 != 8 || !fileProgressFlag_get(FILEPROG_FC_DEFEAT_GRUNTY)){
|
||||
if( func_8028EFC8()
|
||||
&& sp50[FACE_BUTTON(BUTTON_B)] == 1
|
||||
){
|
||||
if(sp34 || this->unkF4_8 == 1 || this->unkF4_8 == 8){
|
||||
func_80388FA0(this, 5);
|
||||
}
|
||||
else{
|
||||
if(func_80329530(this, 0x96) && !sp34){
|
||||
func_8028F45C(9, this->position);
|
||||
}
|
||||
func_80388FA0(this, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2://L80389E2C
|
||||
this->yaw_ideal = func_80329784(this);
|
||||
func_80328FB0(this, 4.0f);
|
||||
if( (f64) 0.0 < animctrl_getAnimTimer(this->animctrl)
|
||||
&& animctrl_getAnimTimer(this->animctrl) < 0.16
|
||||
){
|
||||
func_8030E2C4(this->unk44_31);
|
||||
}//L80389EA0
|
||||
if(actor_animationIsAt(this, 0.9999f)){
|
||||
if(!mapSpecificFlags_get(1)){
|
||||
chsmmole_80389610(this);
|
||||
}
|
||||
func_80388FA0(this, 3);
|
||||
}//L80389EE0
|
||||
else if(actor_animationIsAt(this, 0.14f)){
|
||||
FUNC_8030E8B4(SFX_C6_SHAKING_MOUTH, 1.2f, 24000, this->position, 1250, 2500);
|
||||
}else if(actor_animationIsAt(this, 0.4f)){ //L80389F14
|
||||
FUNC_8030E8B4(SFX_2C_PULLING_NOISE, 1.2f, 24000, this->position, 1250, 2500);
|
||||
}else if(actor_animationIsAt(this, 0.75f)){//L80389F48
|
||||
FUNC_8030E8B4(SFX_C5_TWINKLY_POP, 1.0f, 32000, this->position, 1250, 2500);
|
||||
|
||||
}else if(actor_animationIsAt(this, 0.35f)){//L80389F78
|
||||
if(mapSpecificFlags_get(1)){
|
||||
chsmmole_80389610(this);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3://L80389FAC
|
||||
this->yaw_ideal = func_80329784(this);
|
||||
func_80328FB0(this, 4.0f);
|
||||
if( ( actor_animationIsAt(this, 0.37f)
|
||||
|| actor_animationIsAt(this, 0.66f)
|
||||
|| actor_animationIsAt(this, 0.85f)
|
||||
)
|
||||
&& randf() < 0.2
|
||||
){
|
||||
animctrl_setDirection(this->animctrl, animctrl_isPlayedForwards(this->animctrl)^1);
|
||||
}//L8038A088
|
||||
else if( actor_animationIsAt(this, 0.25f)
|
||||
|| actor_animationIsAt(this, 0.28f)
|
||||
|| actor_animationIsAt(this, 0.31f)
|
||||
){
|
||||
func_8030E878(SFX_6F_BANJO_HEADSCRATCH, randf2(1.4f, 1.55f), 16000, this->position, 1250.0f, 2500.0f);
|
||||
} //L8038A0D8
|
||||
else if( actor_animationIsAt(this, 0.45f)
|
||||
|| actor_animationIsAt(this, 0.48f)
|
||||
|| actor_animationIsAt(this, 0.51f)
|
||||
|| actor_animationIsAt(this, 0.7f)
|
||||
|| actor_animationIsAt(this, 0.73f)
|
||||
|| actor_animationIsAt(this, 0.76f)
|
||||
){
|
||||
func_8030E878(SFX_6F_BANJO_HEADSCRATCH, randf2(1.35f, 1.5f), 6000, this->position, 1250.0f, 2500.0f);
|
||||
}//L8038A194
|
||||
|
||||
if(mapSpecificFlags_get(5)){
|
||||
mapSpecificFlags_set(5,0);
|
||||
func_80388FA0(this, 4);
|
||||
}//L8038A1B8
|
||||
user_input = -1;
|
||||
if(this->unk38_0){
|
||||
this->lifetime_value += time_getDelta();
|
||||
if(func_803114C4() != 0xe1d){
|
||||
if(sp50[FACE_BUTTON(BUTTON_A)] == 1)
|
||||
user_input = 1; //A button pressed
|
||||
else if(sp50[FACE_BUTTON(BUTTON_B)] == 1)
|
||||
user_input = 0; //B button pressed
|
||||
}//L8038A218
|
||||
|
||||
if( user_input != -1){ //button was pressed
|
||||
fileProgressFlag_set(FILEPROG_DB_SKIPPED_TUTORIAL, (user_input)?0:1);
|
||||
gcdialog_showText((user_input)? 0xe07 : 0xe09, 0xe, this->position, this->marker, func_803892C8, __chsmmole_additionalAbilityLearnActions);
|
||||
if(!user_input){
|
||||
chsmmole_skipIntroTutorial(); //give all SM moves
|
||||
}
|
||||
this->unk38_0 = 0;
|
||||
}else if(!this->has_met_before && 5.0 < this->lifetime_value){
|
||||
gcdialog_showText(0xe1d, 0x86, this->position, this->marker, func_803892C8, NULL);
|
||||
this->has_met_before = TRUE;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 4://L8038A31C
|
||||
if( 0.35 < animctrl_getAnimTimer(this->animctrl)
|
||||
&& animctrl_getAnimTimer(this->animctrl) < 0.9
|
||||
){
|
||||
func_8030E2C4(this->unk44_31);
|
||||
}else{//L8038A378
|
||||
if(actor_animationIsAt(this, 0.9999f)){
|
||||
func_80388FA0(this, 1);
|
||||
func_80386540();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}//L8038A3A0
|
||||
}
|
Loading…
Reference in New Issue