core2/ch/jinjo.c done

This commit is contained in:
Banjo Kazooie 2022-11-09 19:38:27 -06:00
parent d9ef3648ca
commit c0873407e6
5 changed files with 37 additions and 37 deletions

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@ -1,4 +1,4 @@
# banjo (94.0107%)
# banjo (94.1800%)
<img src="./progress/progress_total.svg">

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@ -9,7 +9,7 @@
</mask>
<g mask="url(#anybadge_1)">
<path fill="#555" d="M0 0h44v20H0z"/>
<path fill="#21e000" d="M44 0h67v20H44z"/>
<path fill="#20e000" d="M44 0h67v20H44z"/>
<path fill="url(#b)" d="M0 0h111v20H0z"/>
</g>
<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
@ -17,7 +17,7 @@
<text x="22.0" y="14">core2</text>
</g>
<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
<text x="78.5" y="15" fill="#010101" fill-opacity=".3">92.6430%</text>
<text x="77.5" y="14">92.6430%</text>
<text x="78.5" y="15" fill="#010101" fill-opacity=".3">92.9382%</text>
<text x="77.5" y="14">92.9382%</text>
</g>
</svg>

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@ -9,7 +9,7 @@
</mask>
<g mask="url(#anybadge_1)">
<path fill="#555" d="M0 0h150v20H0z"/>
<path fill="#1be000" d="M150 0h67v20H150z"/>
<path fill="#1ae000" d="M150 0h67v20H150z"/>
<path fill="url(#b)" d="M0 0h217v20H0z"/>
</g>
<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
@ -17,7 +17,7 @@
<text x="75.0" y="14">Banjo-Kazooie (us.v10)</text>
</g>
<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
<text x="184.5" y="15" fill="#010101" fill-opacity=".3">94.0107%</text>
<text x="183.5" y="14">94.0107%</text>
<text x="184.5" y="15" fill="#010101" fill-opacity=".3">94.1800%</text>
<text x="183.5" y="14">94.1800%</text>
</g>
</svg>

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@ -77,7 +77,6 @@ void func_802CDC9C(Actor *this, s16 arg1){
this->yaw = tmpf;
}
void func_802CDD3C(Actor * this){
ActorLocal_Jinjo *localPtr = &this->jinjo;
if(localPtr->unkC != 0){
@ -86,7 +85,6 @@ void func_802CDD3C(Actor * this){
}
}
#ifdef NONMATCHING
void func_802CDD78(Actor * this){
f32 sp7C[3];
f32 sp70[3];
@ -98,14 +96,17 @@ void func_802CDD78(Actor * this){
// f32 sp5C;
ActorLocal_Jinjo *local; //= &this->jinjo; //sp34
f32 sp58 = time_getDelta();
s32 i;
int sp50;
f32 *sp30;
//f32 sp4C; //unused
f32 sp40[3];
//s32 sp3C;
//s32 sp38;
f32 *sp30;
f32 tmp_f0;
s32 i;
local = &this->jinjo;
if(!this->initialized){
@ -123,7 +124,9 @@ void func_802CDD78(Actor * this){
func_8028E964(sp7C);
func_80257F18(sp30, sp7C, &sp6C);
sp64 = (this->yaw * 182.04444);
sp66 = sp64 - (s32)(sp6C*182.04444);
// sp66 = sp64 - (s32)(sp6C*182.04444);
sp66 = (s32) (sp6C * 182.04444);
sp66 = sp64 - sp66;
sp60 = func_8028AED4(sp30, 55.0f);
switch(this->state){
@ -189,26 +192,26 @@ void func_802CDD78(Actor * this){
case 7:
case 8:
sp50 = this->state == 7;
if(!sp50 || 0.8 < animctrl_getAnimTimer(this->animctrl)){//L802CE158
if(!sp50 || 0.1 < animctrl_getAnimTimer(this->animctrl)){//L802CE158
player_getVelocity(sp70);
sp70[0] *= sp58*6.0f;
sp70[1] *= sp58*6.0f;
sp70[0] *= sp58*6.0f;\
sp70[1] *= sp58*6.0f;\
sp70[2] *= sp58*6.0f;
sp70[0] += sp7C[0];
sp70[1] += sp7C[1];
sp70[2] += sp7C[2];
sp70[0] -= this->position_x;
sp70[1] -= this->position_y;
sp70[0] = sp70[0] + sp7C[0];\
sp70[1] = sp70[1] + sp7C[1];\
sp70[2] = sp70[2] + sp7C[2];
sp70[0] -= this->position_x;\
sp70[1] -= this->position_y;\
sp70[2] -= this->position_z;
sp70[0] *= sp58*3.0f;
sp70[1] *= sp58*3.0f;
sp70[2] *= sp58*3.0f;
this->position_x += sp70[0];
this->position_y += sp70[1];
this->position_z += sp70[2];
if(sp50 || animctrl_getAnimTimer(this->animctrl) < 0.3){
this->position_x = this->position_x + sp70[0];
this->position_y = this->position_y + sp70[1];
this->position_z = this->position_z + sp70[2];
if(sp50 || animctrl_getAnimTimer(this->animctrl) < 0.8){
for(i = 0; i < 4; i++){
if(randf() < 0.2){
if(randf() < 0.3){
func_8033E73C(this->marker, i + 5, func_80329904);
func_8033E3F0(8, this->marker->unk14_21);
} //L802CE2C4
@ -217,13 +220,13 @@ void func_802CDD78(Actor * this){
}
if(sp50){
if(animctrl_getAnimTimer(this->animctrl) < 0.9)
if(animctrl_getAnimTimer(this->animctrl) < 0.2)
func_802CDC9C(this, sp66);
if(actor_animationIsAt(this, 0.1f)){
local->unkC = func_802F9AA8(SFX_18_BIGBUTT_SLIDE);
func_802F9EC4(local->unkC, sp30, 500, 2000);
func_802F9F80(local->unkC, 0.0f, 0x50061c46, 0.0f);
func_802F9F80(local->unkC, 0.0f, 9e+09, 0.0f);
func_802FA0B0(local->unkC, 0);
func_8025A6EC(COMUSIC_43_ENTER_LEVEL_GLITTER, 0x7FFF);
func_8025AABC(COMUSIC_43_ENTER_LEVEL_GLITTER);
@ -256,9 +259,9 @@ void func_802CDD78(Actor * this){
}//L802CE518
if(actor_animationIsAt(this,0.85f)){
if(local->unk4){
func_802F9D38();
local->unk4 = 0;
if(local->unkC){
func_802F9D38(local->unkC);
local->unkC = 0;
}
func_8030E4E4(SFX_19_BANJO_LANDING_08);
func_8025A7DC(COMUSIC_43_ENTER_LEVEL_GLITTER);
@ -278,7 +281,7 @@ void func_802CDD78(Actor * this){
}
break;
}//L802CE5F0
if(this->state < 4 && !(((sp66 >= 0)? sp66: -sp66) <= 0x100)){
if(this->state < 4 && !(((sp66 >= 0)? sp66: -sp66) <= 0x1000)){
func_80328B8C(this, 4, 0.0f, -1);
actor_playAnimationOnce(this);
}//L802CE630
@ -298,7 +301,7 @@ void func_802CDD78(Actor * this){
if(local->unk8){
func_8030E988(SFX_17_JINJO_WHISTLE, 1.0f, 22000, sp30, 120.0f, 1200.0f);
}else{
FUNC_8030E8B4(SFX_27_JINJO_HI, 1.0f, 22000, sp30, 120, 1200);
FUNC_8030E8B4(SFX_17_JINJO_WHISTLE, 1.0f, 22000, sp30, 120, 1200);
}
}
break;
@ -307,7 +310,7 @@ void func_802CDD78(Actor * this){
if(local->unk8){
func_8030E988(SFX_27_JINJO_HI, 1.0f, 22000, sp30, 120.0f, 1200.0f);
}else{
FUNC_8030E8B4(SFX_17_JINJO_WHISTLE, 1.0f, 22000, sp30, 120, 1200);
FUNC_8030E8B4(SFX_27_JINJO_HI, 1.0f, 22000, sp30, 120, 1200);
}
}
break;
@ -316,6 +319,3 @@ void func_802CDD78(Actor * this){
}
}//L802CE7CC
}
#else
#pragma GLOBAL_ASM("asm/nonmatchings/core2/ch/jinjo/func_802CDD78.s")
#endif

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@ -189,7 +189,7 @@ segments:
- [0x440B0, c, code_440B0] #DONE
- [0x45310, c, code_45310] #DONE
- [0x468E0, c, ch/code_468E0] #DONE
- [0x46BC0, c, ch/jinjo]
- [0x46BC0, c, ch/jinjo] #DONE
- [0x47850, c, ch/beehive] #DONE
- [0x47BD0, c, code_47BD0] #DONE
- [0x49570, c, ch/soundsource] #DONE