correct CCW warnings
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parent
136ccd41d0
commit
c63b25153f
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@ -132,7 +132,7 @@ void func_8038687C(Actor *this) {
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if(!this->volatile_initialized) {
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this->volatile_initialized = TRUE;
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this->marker->propPtr->unk8_3 = TRUE;
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local->unk0 = 1;
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reinterpret_cast(s32, local->unk0) = 1;
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local->unk4 = 0;
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local->unk8 = 0;
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local->unkC = 0.0f;
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@ -68,13 +68,13 @@ void func_80387F64(Actor *this, s32 next_state){
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if (local->unk0->unkA != 0) {
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timed_setStaticCameraToNode(6.0f, 1);
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timedFunc_set_0(6.1f, func_80387F10);
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timedFunc_set_2(8.0f, func_80387F38, (s32) this->marker, 3);
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timedFunc_set_2(8.0f, (GenFunction_2)func_80387F38, (s32) this->marker, 3);
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} else {
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if (map_get() == MAP_43_CCW_SPRING) {
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timed_exitStaticCamera(7.0f);
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func_80324E38(7.0f, 0);
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}
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timedFunc_set_2(7.0f, func_80387F38, (s32) this->marker, 3);
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timedFunc_set_2(7.0f, (GenFunction_2)func_80387F38, (s32) this->marker, 3);
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}
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}
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@ -151,8 +151,8 @@ void func_80389268(Actor *this) {
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switch (this->state) { /* irregular */
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case 1:
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if (levelSpecificFlags_get(this->unk10_12 + 7)) {
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timedFunc_set_1(0.05f, func_803891B0, (s32) this->marker);
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timedFunc_set_1(4.0f, func_8038921C, (s32) this->marker);
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timedFunc_set_1(0.05f, (GenFunction_1)func_803891B0, (s32) this->marker);
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timedFunc_set_1(4.0f, (GenFunction_1)func_8038921C, (s32) this->marker);
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subaddie_set_state(this, 2);
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}
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break;
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@ -168,12 +168,12 @@ void func_803897B8(Actor *this, s32 next_state) {
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func_8028F784(0);
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skeletalAnim_set(this->unk148, local->unk0->unk1C, 0.2f, 6.0f);
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skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_1_LOOP);
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skeletalAnim_setCallback_1(this->unk148, 0.2f, func_80389740, this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.3f, func_80389740, this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.4f, func_80389740, this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.72f, func_80389740, this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.82f, func_80389740, this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.92f, func_80389740, this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.2f, (GenFunction_1)func_80389740, (s32)this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.3f, (GenFunction_1)func_80389740, (s32)this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.4f, (GenFunction_1)func_80389740, (s32)this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.72f, (GenFunction_1)func_80389740, (s32)this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.82f, (GenFunction_1)func_80389740, (s32)this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.92f, (GenFunction_1)func_80389740, (s32)this->marker);
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local->unk8 = local->unk0->unk20;
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}
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this->state = next_state;
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@ -66,14 +66,14 @@ void func_8038B6DC(ActorMarker *marker) {
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skeletalAnim_clearCallbacks(this->unk148);
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phi_f20 = randf2(0.1f, 0.3f);
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for(i = 0; i < 3; i++){
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skeletalAnim_setCallback_1(this->unk148, phi_f20, func_8038B610, this->marker);
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skeletalAnim_setCallback_1(this->unk148, phi_f20, (GenFunction_1)func_8038B610, (s32)this->marker);
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phi_f20 += randf2(0.15f, 0.3f);
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if(0.85 < phi_f20)
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break;
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}
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skeletalAnim_setCallback_1(this->unk148, 0.35f, func_8038B4C0, this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.63f, func_8038B58C, this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.9f, func_8038B6DC, this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.35f, (GenFunction_1)func_8038B4C0, (s32)this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.63f, (GenFunction_1)func_8038B58C, (s32)this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.9f, (GenFunction_1)func_8038B6DC, (s32)this->marker);
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}
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void func_8038B814(Actor *this, s32 next_state) {
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@ -47,15 +47,15 @@ void CCW_func_8038C16C(Actor *this, s32 next_state) {
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if (next_state == 2) {
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if (this->marker->id == 0x1CA) {
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skeletalAnim_set(this->unk148, 0x22E, 0.2f, 3.53f);
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skeletalAnim_setCallback_1(this->unk148, 0.1f, func_8038C0E8, this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.1f, (GenFunction_1)func_8038C0E8, (s32)this->marker);
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}
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if (this->marker->id == 0x1C7) {
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skeletalAnim_set(this->unk148, 0x230, 0.2f, 4.0f);
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}
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if (this->marker->id == 0x1CB) {
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skeletalAnim_set(this->unk148, 0x1A2, 0.2f, 4.0f);
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skeletalAnim_setCallback_1(this->unk148, 0.3f, func_8038BFE0, this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.65f, func_8038C064, this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.3f, (GenFunction_1)func_8038BFE0, (s32)this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.65f, (GenFunction_1)func_8038C064, (s32)this->marker);
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}
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if (this->marker->id == 0x1C8) {
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skeletalAnim_set(this->unk148, 0x231, 0.2f, 4.0f);
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@ -32,8 +32,8 @@ void CCW_func_8038C6A0(Actor *this, s32 next_state) {
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local = (ActorLocal_CCW_61E0 *)&this->local;
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if (next_state == 1) {
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skeletalAnim_set(this->unk148, 0x25B, 0.0f, 1.0f);
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skeletalAnim_setCallback_1(this->unk148, 0.5f, CCW_func_8038C5D0, this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.7f, CCW_func_8038C638, this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.5f, (GenFunction_1)CCW_func_8038C5D0, (s32)this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.7f, (GenFunction_1)CCW_func_8038C638, (s32)this->marker);
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}
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if (next_state == 3) {
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local->unk0[0] = this->position[0];
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@ -60,7 +60,7 @@ void func_8038CB40(Actor *this, s32 next_state) {
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if (next_state == 1) {
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skeletalAnim_set(this->unk148, 0x289, 0.2f, 1.1f);
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for(i = 0; i < 10; i++){
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skeletalAnim_setCallback_1(this->unk148, randf(), func_8038CA10, (s32)this->marker);
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skeletalAnim_setCallback_1(this->unk148, randf(), (GenFunction_1)func_8038CA10, (s32)this->marker);
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}
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}
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this->state = next_state;
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@ -29,7 +29,7 @@ void CCW_func_8038E034(Actor* actor) {
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subaddie_set_state_with_direction(actor, 2, 0.001f, 1);
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}
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void func_8038E060(s32 arg0, ActorMarker *marker){
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void func_8038E060(BoneTransformList *arg0, ActorMarker *marker){
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Actor *this;
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f32 sp28[3];
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s32 pad24;
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@ -61,7 +61,7 @@ void func_8038E0C8(Actor *this) {
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if (!this->volatile_initialized) {
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this->volatile_initialized = TRUE;
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func_8028746C(this->anctrl, func_8038E060);
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func_8028746C(this->anctrl, (GenFunction_2)func_8038E060);
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func_8028748C(this->anctrl, (s32) this->marker);
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this->marker->propPtr->unk8_3 = TRUE;
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this->unk1C[0] = 0.0f;
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@ -29,7 +29,7 @@ void __chAnchorSwitch_setState(Actor *this, s32 arg1){
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this->state = arg1;
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}
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void __chAnchorSwitch_press(ActorMarker *marker, s32 arg1){
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void __chAnchorSwitch_press(ActorMarker *marker, ActorMarker *arg1){
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Actor *actor = marker_getActor(marker);
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__chAnchorSwitch_setState(actor, 2);
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}
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