core2/code_5DBC0.c done
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@ -1,4 +1,4 @@
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# banjo (94.6127%)
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# banjo (94.6191%)
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<img src="./progress/progress_total.svg">
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@ -686,7 +686,7 @@ segments:
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- [0xFB1810, c, code_5BEB0]
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- [0xFB1BA0, c, code_5C240] #DONE
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- [0xFB21D0, c, code_5C870] #DONE
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- [0xFB3520, c, code_5DBC0]
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- [0xFB3520, c, code_5DBC0] #DONE
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- [0xFB5460, c, code_5FB00] #DONE
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- [0xFB56E0, c, code_5FD80] #DONE
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- [0xFB56F0, c, code_5FD90]
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@ -17,7 +17,7 @@
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<text x="22.0" y="14">core2</text>
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</g>
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<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
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<text x="78.5" y="15" fill="#010101" fill-opacity=".3">93.1420%</text>
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<text x="77.5" y="14">93.1420%</text>
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<text x="78.5" y="15" fill="#010101" fill-opacity=".3">93.1531%</text>
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<text x="77.5" y="14">93.1531%</text>
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</g>
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</svg>
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Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
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@ -17,7 +17,7 @@
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<text x="75.0" y="14">Banjo-Kazooie (us.v10)</text>
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</g>
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<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
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<text x="184.5" y="15" fill="#010101" fill-opacity=".3">94.6127%</text>
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<text x="183.5" y="14">94.6127%</text>
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<text x="184.5" y="15" fill="#010101" fill-opacity=".3">94.6191%</text>
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<text x="183.5" y="14">94.6191%</text>
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</g>
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</svg>
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
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@ -97,22 +97,16 @@ void func_802E4C78(void){
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D_8037E900 = NULL;
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}
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#ifndef NONMATCHING
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s32 func_802E4CF8(u8);
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#pragma GLOBAL_ASM("asm/nonmatchings/core2/code_5DBC0/func_802E4CF8.s")
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#else
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s32 func_802E4CF8(u8 arg0) {
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u32 var_v1;
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for(var_v1 = D_8037E900->unk10; var_v1 > 0; var_v1--){
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if (arg0 == D_8037E900->unk4[var_v1 - 1].font_id) {
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return var_v1 - 1;
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var_v1 = D_8037E900->unk10;
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while(var_v1--){
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if (arg0 == D_8037E900->unk4[var_v1].font_id) {
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return var_v1;
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}
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}
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return -1;
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}
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#endif
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BKSpriteTextureBlock *func_802E4D5C(s32 arg0, char arg1){
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return D_8037E900->unk4[arg0].letter_texture[arg1 - 0x21];
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