Documented map Mad Monster Mansion
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@ -2305,6 +2305,17 @@ enum mm_specific_flags {
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MM_SPECIFIC_FLAG_A_UNKNOWN
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};
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enum mmm_specific_flags {
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MMM_SPECIFIC_FLAG_0_UNKNOWN,
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MMM_SPECIFIC_FLAG_1_UNKNOWN,
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MMM_SPECIFIC_FLAG_2_UNKNOWN,
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MMM_SPECIFIC_FLAG_3_UNKNOWN,
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MMM_SPECIFIC_FLAG_4_UNKNOWN,
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MMM_SPECIFIC_FLAG_5_UNKNOWN,
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MMM_SPECIFIC_FLAG_6_UNKNOWN,
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MMM_SPECIFIC_FLAG_7_UNKNOWN
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};
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enum item_e
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{
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ITEM_0_HOURGLASS_TIMER = 0x0,
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@ -287,7 +287,7 @@ void func_80388BDC(Actor *this) {
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f64 phi_f0;
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func_802D3D74(this);
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mapSpecificFlags_set(1, BOOL((this->yaw > 260.0f) && (this->yaw < 330.0f)));
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mapSpecificFlags_set(MMM_SPECIFIC_FLAG_1_UNKNOWN, BOOL((this->yaw > 260.0f) && (this->yaw < 330.0f)));
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if (!this->volatile_initialized) {
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if (this->yaw != 0.0f) {
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this->lifetime_value = 0.5f;
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@ -304,11 +304,11 @@ void func_80388BDC(Actor *this) {
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switch (this->state) {
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case 1:
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this->yaw = 0.0f;
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if(mapSpecificFlags_get(0)) {
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if(mapSpecificFlags_get(MMM_SPECIFIC_FLAG_0_UNKNOWN)) {
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func_802BAFE4(0x21);
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subaddie_set_state(this, 6);
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func_80244BB0(0, 0x6A, 0x7FF8, 0.3f);
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mapSpecificFlags_set(2, 0);
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mapSpecificFlags_set(MMM_SPECIFIC_FLAG_2_UNKNOWN, FALSE);
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func_8025A6EC(COMUSIC_4_MMM_CLOCK_VERSION, -1);
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func_8025AE0C(2000, 3.0f);
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}
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@ -350,7 +350,7 @@ void func_80388BDC(Actor *this) {
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subaddie_set_state(this, 1U);
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this->yaw = 0.0f;
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func_8030E540(SFX_7F_HEAVYDOOR_SLAM);
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mapSpecificFlags_set(0, 0);
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mapSpecificFlags_set(MMM_SPECIFIC_FLAG_0_UNKNOWN, FALSE);
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func_80244C78(0);
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if (!this->unk38_31) {
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func_8025A6EC(COMUSIC_3C_MINIGAME_LOSS, 0x7FF8);
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@ -72,21 +72,21 @@ void func_8038A140(UNK_TYPE(s32) arg0) {
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if (arg0 == 2) {
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func_80324E38(0.3f, 3);
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timed_setStaticCameraToNode(0.3f, 1);
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timedFunc_set_2(0.3f, mapSpecificFlags_set, 3, 1);
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timedFunc_set_2(0.3f, mapSpecificFlags_set, MMM_SPECIFIC_FLAG_3_UNKNOWN, TRUE);
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func_80324E38(3.0f, 0);
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timed_exitStaticCamera(3.0f);
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timedFunc_set_1(3.0f, func_8038A140, 3);
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}
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if (arg0 == 3) {
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if (MMM_D_8038C510.unk8 == 1) {
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mapSpecificFlags_set(3, 1);
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mapSpecificFlags_set(MMM_SPECIFIC_FLAG_3_UNKNOWN, 1);
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}
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item_set(ITEM_0_HOURGLASS_TIMER, 75*60 - 1);
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item_set(6, 1);
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}
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if (MMM_D_8038C510.unk8 == 3) {
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item_set(6, 0);
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mapSpecificFlags_set(4, 1);
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mapSpecificFlags_set(MMM_SPECIFIC_FLAG_4_UNKNOWN, 1);
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}
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if (arg0 == 4) {
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func_8028F66C(BS_INTR_F);
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@ -100,7 +100,7 @@ void MMM_func_8038ADF0(Struct_MMM_47D0_0 *arg0, Struct68s *arg1) {
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}
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void func_8038AF0C(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
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mapSpecificFlags_set(1, 1);
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mapSpecificFlags_set(MMM_SPECIFIC_FLAG_1_UNKNOWN, TRUE);
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}
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void func_8038AF3C(Struct_MMM_47D0_0 *arg0, s32 arg1) {
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@ -177,15 +177,15 @@ void func_8038AF90(Struct_MMM_47D0_0 *arg0, Struct68s *arg1, f32 arg2) {
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}
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player_getPosition(sp48);
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func_8035179C(arg1, sp54);
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if (!mapSpecificFlags_get(0) && (arg0->unk4 == 0) && (func_80258640(sp54, sp48) < 250.0f)){
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if (!mapSpecificFlags_get(MMM_SPECIFIC_FLAG_0_UNKNOWN) && (arg0->unk4 == 0) && (func_80258640(sp54, sp48) < 250.0f)){
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if(gcdialog_showText(0xADA, 0, NULL, NULL, NULL, NULL)) {
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mapSpecificFlags_set(0, TRUE);
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}
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}
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if ((arg0->unk4 == 1) && mapSpecificFlags_get(1)) {
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if ((arg0->unk4 == 1) && mapSpecificFlags_get(MMM_SPECIFIC_FLAG_1_UNKNOWN)) {
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arg0->unk4 = 2U;
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arg0->unk8 = 0.0f;
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mapSpecificFlags_set(1, 0);
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mapSpecificFlags_set(MMM_SPECIFIC_FLAG_1_UNKNOWN, FALSE);
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FUNC_8030E8B4(SFX_11B_TUMBLAR_DISAPPEARING_1, 1.0f, 30000, sp54, 500, 2500);
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}
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