Merge branch 'mr-origin-66'

This commit is contained in:
Banjo Kazooie 2024-09-08 21:40:47 -05:00
commit d876e71eba
10 changed files with 237 additions and 200 deletions

View File

@ -56,25 +56,31 @@ ActorInfo chcongaInfo = { MARKER_7_CONGA, ACTOR_8_CONGA, ASSET_35C_MODEL_CONGA,
/* code */
int func_80386ED0(Actor * this){
f32 plyrPos[3];
f32 tmpz;
bool __chConga_isPlayerNearCongaTree(Actor * this){
f32 plyr_pos[3];
f32 unused_tmpz;
if(map_get() != MAP_2_MM_MUMBOS_MOUNTAIN)
return 0;
if (map_get() != MAP_2_MM_MUMBOS_MOUNTAIN) {
return FALSE;
}
if(!this->unk10_12)
return 0;
if (!this->unk10_12) {
return FALSE;
}
player_getPosition(plyrPos);
if(plyrPos[1] < 300.0f || 600.0f < plyrPos[1])
return 0;
player_getPosition(plyr_pos);
tmpz = plyrPos[2]- 5029.0f;
if(52900.0f < (plyrPos[0]- -5011.0f)*(plyrPos[0]- -5011.0f) + (plyrPos[2]- 5029.0f)*(plyrPos[2]- 5029.0f))
return 0;
if (plyr_pos[1] < 300.0f || 600.0f < plyr_pos[1]) {
return FALSE;
}
unused_tmpz = plyr_pos[2] - 5029.0f;
if (52900.0f < (plyr_pos[0] - - 5011.0f)*(plyr_pos[0] - - 5011.0f) + (plyr_pos[2]- 5029.0f)*(plyr_pos[2] - 5029.0f)) {
return FALSE;
}
return 1;
return TRUE;
}
void func_80386FB0(Actor *this){
@ -82,7 +88,7 @@ void func_80386FB0(Actor *this){
func_80328FB0(this, 3.0f);
}
void func_80386FE8(void){
void __chConga_playRandomNoise(void){
if( (globalTimer_getTime() & 0xF) == 0xB
&& 0.85 < randf ()
&& !func_803114B0()
@ -103,15 +109,14 @@ void func_803870D0(Actor *this, ActorMarker *arg1){
void func_80387100(ActorMarker *this){
ActorMarker *m = *(ActorMarker **)&this;
Actor* actorPtr;
f32 sp1C[3];
f32 position[3];
actorPtr = marker_getActor(m);
sp1C[0] = actorPtr->position_x;
sp1C[1] = actorPtr->position_y + 60.0f;
sp1C[2] = actorPtr->position_z;
position[0] = actorPtr->position_x;
position[1] = actorPtr->position_y + 60.0f;
position[2] = actorPtr->position_z;
func_802C8F70(0.0f);
func_80333270(JIGGY_A_MM_CONGA, sp1C, func_803870D0, m);
func_80333270(JIGGY_A_MM_CONGA, position, func_803870D0, m);
}
void func_80387168(ActorMarker *marker, ActorMarker *other_marker){
@ -144,7 +149,6 @@ void func_80387168(ActorMarker *marker, ActorMarker *other_marker){
}
}
}
}
int func_803872EC(void){
@ -165,19 +169,19 @@ void func_80387370(ActorMarker *this, enum asset_e text_id, s32 arg2){
func_80324E38(3.2f, 0);
}
void func_803873C8(ActorMarker *congaMarker){
void __chConga_sendOrangeProjectile(ActorMarker *congaMarker){
ActorMarker *m = *(ActorMarker **)&congaMarker; //sp84
Actor * congaPtr = marker_getActor(m); //sp80
ActorLocal_Conga *conga_localPtr = (ActorLocal_Conga *)&congaPtr->local; //sp7C
s32 conga_state = congaPtr->state;
Actor * orangePtr;
f32 pad0;
f32 unused;
TUPLE(f32, pos) plyr;
f32 temp_f22;
f32 temp_f20;
f32 temp_f18;
f32 iHeight;
f32 iVelY;
f32 simulation_count;
f32 simulated_position_y;
f32 simulated_velocity_y;
congaPtr->unk10_12 -= (congaPtr->unk10_12 && ( conga_state == 7));
MM_func_80387F44();
@ -189,6 +193,7 @@ void func_803873C8(ActorMarker *congaMarker){
orangePtr->velocity_x = plyr.pos_x - orangePtr->position_x;
orangePtr->velocity_y = (60.0)*((conga_state == 7) ? 0.5: 1.0);
orangePtr->velocity_z = plyr.pos_z - orangePtr->position_z;
if(SQUARE(plyr.pos_z - m->propPtr->z) + SQUARE(plyr.pos_x - m->propPtr->x) < 40000.0f ){
temp_f20 = randf2(2.4f, 4.4f); temp_f22 = randf2(2.4f, 4.4f); //f22
orangePtr->velocity[0] *= (randf() < 0.5)? temp_f20 : -temp_f20;
@ -196,19 +201,21 @@ void func_803873C8(ActorMarker *congaMarker){
orangePtr->velocity[2] *= (randf() < 0.5)? temp_f22 : -temp_f22;
}
iHeight = orangePtr->position_y;
iVelY = orangePtr->velocity_y;
for(temp_f18 = 0.0f; !(iHeight < plyr.pos_y && iVelY < 0.0f); temp_f18++){
iHeight += (iVelY -= 5.0);
simulated_position_y = orangePtr->position_y;
simulated_velocity_y = orangePtr->velocity_y;
for(simulation_count = 0.0f; !(simulated_position_y < plyr.pos_y && simulated_velocity_y < 0.0f); simulation_count++){
simulated_position_y += (simulated_velocity_y -= 5.0);
}
orangePtr->velocity_x /= temp_f18;
orangePtr->velocity_z /= temp_f18;
orangePtr->velocity_x /= simulation_count;
orangePtr->velocity_z /= simulation_count;
}
}
void func_803876D0(Actor *this){
f32 tmp_f4;
NodeProp *sp40;
f32 unused;
NodeProp *node_prop;
s32 sp3C;
this->marker->propPtr->unk8_3 = (timedFuncQueue_is_empty(this))?1:0;
@ -218,9 +225,9 @@ void func_803876D0(Actor *this){
this->initialized = 1;
this->velocity_x = 0.0f;
this->unk28 = 0.0f;
sp40 = func_80304C38(0x150, this);
((ActorLocal_Conga *)&this->local)->unk1C = nodeprop_getRadius(sp40);
func_80304D4C(sp40, &((ActorLocal_Conga *)&this->local)->unk10);
node_prop = func_80304C38(0x150, this);
((ActorLocal_Conga *)&this->local)->unk1C = nodeprop_getRadius(node_prop);
func_80304D4C(node_prop, &((ActorLocal_Conga *)&this->local)->unk10);
}
if(0.0f == this->unk28){
this->unk28 = (actorArray_findActorFromMarkerId(MARKER_36_ORANGE_COLLECTIBLE) != NULL)? 2.0f: 1.0f;
@ -262,7 +269,7 @@ void func_803876D0(Actor *this){
case 1://80387990
actor_loopAnimation(this);
func_80386FB0(this);
func_80386FE8();
__chConga_playRandomNoise();
if(actor_animationIsAt(this, 0.0f) || actor_animationIsAt(this, 0.45f)){
if(randf() < 0.2){
animctrl_setDirection(this->animctrl, animctrl_isPlayedForwards(this->animctrl)?0:1);
@ -273,7 +280,7 @@ void func_803876D0(Actor *this){
}
if( sp3C
&& func_8028ECAC() != 1
&& !func_80386ED0(this)
&& !__chConga_isPlayerNearCongaTree(this)
&& timedFuncQueue_is_empty()
&& !func_8032A9E4(((ActorLocal_Conga *)&this->local)->unk10, ((ActorLocal_Conga *)&this->local)->unk18, ((ActorLocal_Conga *)&this->local)->unk1C)
&& !func_803872EC()
@ -281,7 +288,7 @@ void func_803876D0(Actor *this){
subaddie_set_state_with_direction(this, 4, 0.0f, 1);
}//L80387AC0
if( func_8028ECAC() != 1
&& func_80386ED0(this)
&& __chConga_isPlayerNearCongaTree(this)
&& this->unk38_31 != 0
&& !func_803872EC()
){
@ -292,7 +299,7 @@ void func_803876D0(Actor *this){
case 6: //L80387B24
((ActorLocal_Conga *)&this->local)->unkC = 1;
actor_playAnimationOnce(this);
func_80386FE8();
__chConga_playRandomNoise();
if( animctrl_isPlayedForwards(this->animctrl) == TRUE
&& actor_animationIsAt(this, 0.0f)
){
@ -308,7 +315,7 @@ void func_803876D0(Actor *this){
case 5: //L80387BC0
((ActorLocal_Conga *)&this->local)->unkC = 1;
actor_loopAnimation(this);
func_80386FE8();
__chConga_playRandomNoise();
if( actor_animationIsAt(this, 0.99f)){
subaddie_maybe_set_state_position_direction(this, 6, 0.999f, 0, sp3C ? 1.0 : 0.4);
}//L80387C30
@ -326,7 +333,7 @@ void func_803876D0(Actor *this){
func_80386FB0(this);
if( !sp3C
|| player_is_in_jiggy_jig()
|| func_80386ED0(this)
|| __chConga_isPlayerNearCongaTree(this)
|| !timedFuncQueue_is_empty()
|| func_803872EC()
){
@ -369,6 +376,6 @@ void func_803876D0(Actor *this){
|| (this->state == 7 && actor_animationIsAt(this, 0.468f))
){
func_8034A1B4(this->marker->unk44, 5, &this->local);
__spawnQueue_add_1((GenFunction_1)func_803873C8, (s32)this->marker); //spawn orange
__spawnQueue_add_1((GenFunction_1)__chConga_sendOrangeProjectile, (s32)this->marker); //spawn orange
}
}

View File

@ -5,7 +5,17 @@
#include "prop.h"
#ifndef HUT_STATE_INTACT
#define HUT_STATE_INTACT 0
#endif
#ifndef HUT_STATE_DAMAGED
#define HUT_STATE_DAMAGED 1
#endif
#ifndef HUT_STATE_DESTROYED
#define HUT_STATE_DESTROYED 2
#endif
/* extern function declarations */
@ -28,19 +38,19 @@ ActorAnimationInfo chhutAnimations[3] = {
};
/* .code */
Actor *chhut_draw(ActorMarker *this, Gfx **arg1, Mtx **arg2, Vtx **arg3){
Actor *chhut_draw(ActorMarker *this, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *actorPtr;
s32 temp_a1;
s32 temp_a2;
s32 is_not_destroyed;
s32 is_intact_or_destroyed;
actorPtr = marker_getActor(this);
temp_a1 = actorPtr->state != 2;
temp_a2 = actorPtr->state == 0 || actorPtr->state == 2;
this->propPtr->unk8_3 = temp_a2;
func_8033A45C(1, temp_a1);
is_not_destroyed = actorPtr->state != HUT_STATE_DESTROYED;
is_intact_or_destroyed = actorPtr->state == HUT_STATE_INTACT || actorPtr->state == HUT_STATE_DESTROYED;
this->propPtr->unk8_3 = is_intact_or_destroyed;
func_8033A45C(1, is_not_destroyed);
return actor_draw(this, arg1, arg2, arg3);
return actor_draw(this, gfx, mtx, vtx);
}
void func_803869EC(ActorMarker *this){
@ -56,8 +66,8 @@ void func_803869EC(ActorMarker *this){
void chhut_update(Actor *this){
static s32 D_803898D8[6] = { 0, 1, 2, 3, 6, 4};
f32 sp3C[3];
f32 sp30[3];
f32 diff_pos[3];
f32 plyr_pos[3];
if(func_80334904() != 2)
return;
@ -67,42 +77,42 @@ void chhut_update(Actor *this){
this->initialized = 1;
}
switch(this->state){
case 0: //L80386AA4
player_getPosition(sp30);
sp3C[0] = sp30[0] - this->position_x;
sp3C[1] = sp30[1] - this->position_y;
sp3C[2] = sp30[2] - this->position_z;
if(150.0f < sp3C[1]
case HUT_STATE_INTACT:
player_getPosition(plyr_pos);
diff_pos[0] = plyr_pos[0] - this->position_x;
diff_pos[1] = plyr_pos[1] - this->position_y;
diff_pos[2] = plyr_pos[2] - this->position_z;
if(150.0f < diff_pos[1]
&& player_getActiveHitbox(this->marker) == HITBOX_1_BEAK_BUSTER
&& func_8028F20C()
&& gu_sqrtf(sp3C[0]*sp3C[0] + sp3C[1]*sp3C[1] + sp3C[2]*sp3C[2]) < 350.0f
&& gu_sqrtf(diff_pos[0]*diff_pos[0] + diff_pos[1]*diff_pos[1] + diff_pos[2]*diff_pos[2]) < 350.0f
){
sp3C[0] = this->position_x;
sp3C[1] = this->position_y;
sp3C[2] = this->position_z;
sp3C[1] += 125.0;
diff_pos[0] = this->position_x;
diff_pos[1] = this->position_y;
diff_pos[2] = this->position_z;
diff_pos[1] += 125.0;
func_8030E484(SFX_5B_HEAVY_STUFF_FALLING);
subaddie_set_state(this, 1);
subaddie_set_state(this, HUT_STATE_DAMAGED);
actor_playAnimationOnce(this);
__spawnQueue_add_1((GenFunction_1)func_803869EC, (s32)this->marker);
func_802C8F70(this->yaw);
if(D_8037DCB0 < 5){
__spawnQueue_add_4((GenFunction_4)func_802C4218, D_803898D8[D_8037DCB0], *(s32*)(&sp3C[0]),*(s32*)(&sp3C[1]),*(s32*)(&sp3C[2]));
__spawnQueue_add_4((GenFunction_4)func_802C4218, D_803898D8[D_8037DCB0], *(s32*)(&diff_pos[0]),*(s32*)(&diff_pos[1]),*(s32*)(&diff_pos[2]));
}
else{
jiggy_spawn(JIGGY_5_MM_HUTS, sp3C);
jiggy_spawn(JIGGY_5_MM_HUTS, diff_pos);
}
D_8037DCB0 = ( D_8037DCB0 + 1 ) % 6;
}
break;
case 1: //L80386C2C
case HUT_STATE_DAMAGED:
if(animctrl_getAnimTimer(this->animctrl) > 0.99){
animctrl_setTransitionDuration(this->animctrl, 0.0f);
subaddie_set_state(this, 2);
subaddie_set_state(this, HUT_STATE_DESTROYED);
this->position_y -= 160.0f;
}
break;
case 2: //L80386C80
case HUT_STATE_DESTROYED:
break;
}

View File

@ -46,38 +46,40 @@ void func_80388FD0(Actor *this, f32 *arg1, f32 *arg2, s32 arg3){
}
Actor* func_80389014(ActorMarker *this, Gfx **dl, Mtx **mPtr, Vtx **arg2){
f32 sp34[3];
f32 rotation[3];
Actor * actorPtr;
ActorLocal_Juju_2 *jujuPtr;
actorPtr = marker_getActorAndRotation(this, sp34);
actorPtr = marker_getActorAndRotation(this, rotation);
jujuPtr = (ActorLocal_Juju_2 *)&actorPtr->local;
if(jujuPtr->unk0 != 2){
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
modelRender_draw(dl, mPtr, actorPtr->position, sp34, jujuPtr->unk14, NULL, marker_loadModelBin(this));
modelRender_draw(dl, mPtr, actorPtr->position, rotation, jujuPtr->unk14, NULL, marker_loadModelBin(this));
}
return actorPtr;
}
void func_803890A0(ActorMarker *arg0, s32 arg1){
void func_803890A0(ActorMarker *marker, s32 arg1){
int s1;
Actor* actorPtr = marker_getActor(arg0);
f32 sp5C[3];
Actor* actorPtr = marker_getActor(marker);
f32 position[3];
s32 i;
Actor* jujuPtr;
sp5C[0] = actorPtr->position_x;
sp5C[1] = actorPtr->position_y;
sp5C[2] = actorPtr->position_z;
position[0] = actorPtr->position_x;
position[1] = actorPtr->position_y;
position[2] = actorPtr->position_z;
for(i = 0; i < 4; i++){
jujuPtr = func_8032813C(ACTOR_59_JUJU, actorPtr->position, actorPtr->yaw);
jujuPtr->marker->collidable = 0;
actorPtr = marker_getActor(arg0);
actorPtr = marker_getActor(marker);
func_80388DE8(actorPtr, i, jujuPtr);
s1 = (i >= arg1);
func_80388FD0(jujuPtr, sp5C, actorPtr->position, (s1)? 1 : 2);
func_80388FD0(jujuPtr, position, actorPtr->position, (s1)? 1 : 2);
if(s1){
sp5C[1] += 250.0f;
position[1] += 250.0f;
}
if(i == arg1){
((ActorLocal_Juju_2 *)&jujuPtr->local)->unk18 = 1;

View File

@ -49,29 +49,32 @@ int func_80388B30(Actor *this, float arg1){
return 0;
}
void func_80388BEC(NodeProp *arg0, ActorMarker *arg1){
f32 sp34;
Actor *sp30;
void func_80388BEC(NodeProp *node, ActorMarker *marker){
f32 distance_to_closest_actor;
Actor *closest_actor;
Actor *temp_v0;
f32 sp20[3];
f32 position[3];
sp20[0] = (f32)arg0->x;
sp20[1] = (f32)arg0->y;
sp20[2] = (f32)arg0->z;
sp30 = actorArray_findClosestActorFromActorId(sp20, 0x11, -1, &sp34);
if( sp30 != NULL
&& !( sp34 > 500.0f )
&& (sp30->state ==3)
position[0] = (f32)node->x;
position[1] = (f32)node->y;
position[2] = (f32)node->z;
closest_actor = actorArray_findClosestActorFromActorId(position, 0x11, -1, &distance_to_closest_actor);
if( closest_actor != NULL
&& !( distance_to_closest_actor > 500.0f )
&& (closest_actor->state ==3)
){
temp_v0 = marker_getActor(((ActorLocal_JujuHitbox *)&sp30->local)->unk8[((ActorLocal_JujuHitbox *)&sp30->local)->unk4]);
temp_v0 = marker_getActor(((ActorLocal_JujuHitbox *)&closest_actor->local)->unk8[((ActorLocal_JujuHitbox *)&closest_actor->local)->unk4]);
if(temp_v0 != NULL){
if(func_80388B30(temp_v0, 90.0f)){
sp30->state = 1;
((ActorLocal_JujuHitbox *)&sp30->local)->unk4++;
func_803892A8(((ActorLocal_JujuHitbox *)&sp30->local)->unk8);
func_80353580(arg1);
__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x58, *(s32 *)&sp20[0], *(s32 *)&sp20[1], *(s32 *)&sp20[2]);
closest_actor->state = 1;
((ActorLocal_JujuHitbox *)&closest_actor->local)->unk4++;
func_803892A8(((ActorLocal_JujuHitbox *)&closest_actor->local)->unk8);
func_80353580(marker);
__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x58, *(s32 *)&position[0], *(s32 *)&position[1], *(s32 *)&position[2]);
}
}
}

View File

@ -44,19 +44,19 @@ void func_80388300(Actor **arg0){
if(arg0);
}
void MM_func_803883AC(Actor *this){
f32 sp2C;
f32 sp28;
static D_80389A5C = 0;
void __chLMonkey_playRandomNoise(Actor *this){
f32 scaled_noise_volume;
f32 random_noise;
static sNoiseCooldown = 0;
sp2C = ml_map_f(func_8032970C(this), 1000000.0f, 343000000.0f, 18000.0f, 0.0f);
sp28 = randf();
D_80389A5C--;
if(D_80389A5C < 0){
scaled_noise_volume = ml_map_f(func_8032970C(this), 1000000.0f, 343000000.0f, 18000.0f, 0.0f);
random_noise = randf();
sNoiseCooldown--;
if(sNoiseCooldown < 0){
if(randf() < 0.2){
D_80389A5C = 6;
func_8030E6A4(((sp28 < 0.5) ? SFX_58_CHIMPY_NOISE_1 : SFX_59_CHIMPY_NOISE_2 ), randf()*0.25 + 0.85, sp2C);
sNoiseCooldown = 6;
func_8030E6A4(((random_noise < 0.5) ? SFX_58_CHIMPY_NOISE_1 : SFX_59_CHIMPY_NOISE_2 ), randf()*0.25 + 0.85, scaled_noise_volume);
}
}
}
@ -85,7 +85,7 @@ void chLMonkey_update(Actor *this){
func_80343DEC(this);
}else{//L80388630
if(func_80329530(this, 700) && !func_803114B0()){
MM_func_803883AC(this);
__chLMonkey_playRandomNoise(this);
}//L8038865C
switch(this->state){
case 1://L80388690

View File

@ -7,6 +7,14 @@
#define MIN(s,t) ((s < t)?(s):(t))
#endif
#ifndef ORANGE_FALLING_STATE
#define ORANGE_FALLING_STATE 1
#endif
#ifndef ORANGE_LANDED_STATE
#define ORANGE_LANDED_STATE 2
#endif
/* extern functions */
f32 func_80309724(f32*);
@ -15,7 +23,7 @@ void MM_func_80387FF4(Actor *this);
Actor* func_80388188(ActorMarker *, Gfx **, Mtx**, Vtx**);
/* .data */
ActorInfo chorangeInfo = { MARKER_C_ORANGE_PROJECTILE, ACTOR_14_ORANGE_PROJECTILE, ASSET_2D2_MODEL_ORANGE,
ActorInfo chorangeInfo = { MARKER_C_ORANGE_PROJECTILE, ACTOR_14_ORANGE_PROJECTILE, ASSET_2D2_MODEL_ORANGE,
1, NULL,
MM_func_80387FF4, func_80326224, func_80388188,
0, 0, 0.6f, 0
@ -25,7 +33,7 @@ f32 D_803899F4[3] = {0.0f,-8.0f, 0.0f};
f32 D_80389A00[3] = {0.0f, 0.0f, 0.0f};
void func_80387F90(ActorMarker *arg0, ActorMarker *other_marker){
if( !func_8028F22C(arg0)
if( !func_8028F22C(arg0)
&& !mapSpecificFlags_get(mapflag_mm_main_hit_with_orange)
&& func_80311480(ASSET_B3A_TEXT_CONGA_HITS_PLAYER, 0, 0, 0, NULL, NULL)
){
@ -36,34 +44,34 @@ void func_80387F90(ActorMarker *arg0, ActorMarker *other_marker){
}
void MM_func_80387FF4(Actor * this){
f32 temp_f2;
f32 temp_f0;
f32 ground_position_y;
f32 velocity_y;
if(!this->initialized){
this->marker->unk2C_1 = 1;
marker_setCollisionScripts(this->marker, NULL, func_80387F90, NULL);
}
switch(this->state){
case 1://L80388060
case ORANGE_FALLING_STATE:
this->position_x += this->velocity_x;
temp_f0 = this->velocity_y - 5.0;
this->velocity_y = temp_f0;
this->position_y += temp_f0;
velocity_y = this->velocity_y - 5.0;
this->velocity_y = velocity_y;
this->position_y += velocity_y;
this->position_z += this->velocity_z;
temp_f2 = func_80309724(this->position);
if(this->position_y < temp_f2){
this->position_y = temp_f2;
this->unk1C_y = temp_f2;
ground_position_y = func_80309724(this->position);
if(this->position_y < ground_position_y){
this->position_y = ground_position_y;
this->unk1C_y = ground_position_y;
func_8030E6D4(SFX_2F_ORANGE_SPLAT);
this->unk28 = 1.0f;
this->unk60 = 340.0f;
this->state = 2;
}
break;
case 2://L8038810C
case ORANGE_LANDED_STATE:
if(this->unk60 < 324.0){
this->marker->collidable = 0;
}
@ -78,16 +86,16 @@ void MM_func_80387FF4(Actor * this){
Actor *func_80388188(ActorMarker *this, Gfx **dl, Mtx **mptr, Vtx **vtx){
Actor* actorPtr = actor_drawFullDepth(this, dl, mptr, vtx);
f32 sp60[3] = D_803899F4;
f32 sp54[3] = D_80389A00;
f32 sp48[3];
f32 rotation[3] = D_80389A00;
f32 position[3];
if(actorPtr->state == 2){
sp48[0] = actorPtr->position_x;
sp48[1] = actorPtr->unk1C_y + 3.0f;
sp48[2] = actorPtr->position_z;
position[0] = actorPtr->position_x;
position[1] = actorPtr->unk1C_y + 3.0f;
position[2] = actorPtr->position_z;
modelRender_setAlpha( (s32) MIN(255.0f, actorPtr->unk60) );
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
modelRender_draw(dl, mptr, sp48, sp54, actorPtr->unk28, sp60, func_8030A428(0x18));
modelRender_draw(dl, mptr, position, rotation, actorPtr->unk28, sp60, func_8030A428(0x18));
actorPtr->position_y -= 1.9;
if(actorPtr->unk28 < 2.428){
actorPtr->unk28 += 0.1;

View File

@ -27,64 +27,67 @@ void MM_func_803863F0(s32 x, s32 y, s32 z){
jiggy_spawn(JIGGY_8_MM_ORANGE_PADS, pos);
}
void func_80386444(ActorMarker *arg0){
f32 orange_pad_distance;
Actor *orange_pad;
f32 sp44[3];
ParticleEmitter *s0;
void func_80386444(ActorMarker *marker){
f32 distance_to_orange_pad;
Actor *closest_orange_pad;
f32 position[3];
ParticleEmitter *p_ctrl;
s32 temp_a0;
sp44[0] = arg0->propPtr->x;
sp44[1] = arg0->propPtr->y;
sp44[2] = arg0->propPtr->z;
orange_pad = actorArray_findClosestActorFromActorId(sp44, ACTOR_57_ORANGE_PAD, 1, &orange_pad_distance);
position[0] = marker->propPtr->x;
position[1] = marker->propPtr->y;
position[2] = marker->propPtr->z;
closest_orange_pad = actorArray_findClosestActorFromActorId(position, ACTOR_57_ORANGE_PAD, 1, &distance_to_orange_pad);
if(orange_pad && !(500.0f < orange_pad_distance)){
orange_pad->state = 1;
if(actorArray_findClosestActorFromActorId(sp44, ACTOR_57_ORANGE_PAD, 1, &orange_pad_distance)){
if(closest_orange_pad && !(500.0f < distance_to_orange_pad)){
closest_orange_pad->state = 1;
if(actorArray_findClosestActorFromActorId(position, ACTOR_57_ORANGE_PAD, 1, &distance_to_orange_pad)){
func_8025A6EC(COMUSIC_2B_DING_B, 22000);
}else{
temp_a0 = (orange_pad->unk78_13 == 0x106) ? 0x10
: (orange_pad->unk78_13 == 0x76) ? 0xf
temp_a0 = (closest_orange_pad->unk78_13 == 0x106) ? 0x10
: (closest_orange_pad->unk78_13 == 0x76) ? 0xf
: 0xe;
func_802BAFE4(temp_a0);
sp44[1] += 50.0f;
timedFunc_set_3(0.6f, (GenFunction_3) MM_func_803863F0, (s32)sp44[0], (s32)sp44[1], (s32)sp44[2]);
position[1] += 50.0f;
timedFunc_set_3(0.6f, (GenFunction_3) MM_func_803863F0, (s32)position[0], (s32)position[1], (s32)position[2]);
func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 0x7FFF);
if(!jiggyscore_isCollected(JIGGY_8_MM_ORANGE_PADS)){
func_80311480(0xB3B, 4, NULL, NULL, NULL, NULL);
}
}// L803865D8
//emmit sparkles
s0 = partEmitMgr_newEmitter(30);
particleEmitter_setPosition(s0, orange_pad->position);
particleEmitter_setModel(s0, 0x89f);
func_802EFB70(s0, 0.09f, 0.19f);
func_802EFB84(s0, 0.0f, 0.0f);
// Emmit sparkles
p_ctrl = partEmitMgr_newEmitter(30);
particleEmitter_setPosition(p_ctrl, closest_orange_pad->position);
particleEmitter_setModel(p_ctrl, 0x89f);
func_802EFB70(p_ctrl, 0.09f, 0.19f);
func_802EFB84(p_ctrl, 0.0f, 0.0f);
particleEmitter_setParticleVelocityRange(s0,
particleEmitter_setParticleVelocityRange(p_ctrl,
-200.0f, 500.0f, -200.0f,
200.0f, 700.0f, 200.0f
);
particleEmitter_setParticleAccelerationRange(s0,
particleEmitter_setParticleAccelerationRange(p_ctrl,
0.0f, -1200.0f, 0.0f,
0.0f, -1200.0f, 0.0f
);
particleEmitter_setAngularVelocityRange(s0,
particleEmitter_setAngularVelocityRange(p_ctrl,
-600.0f, -600.0f, -600.0f,
600.0f, 600.0f, 600.0f
);
particleEmitter_setSpawnIntervalRange(s0, 0.0f, 0.01f);
particleEmitter_setParticleLifeTimeRange(s0, 4.0f, 4.0f);
func_802EF9F8(s0, 0.01f);
func_802EFA18(s0, 3);
func_802EFA20(s0, 1.0f, 1.3f);
particleEmitter_emitN(s0, 30);
particleEmitter_setSpawnIntervalRange(p_ctrl, 0.0f, 0.01f);
particleEmitter_setParticleLifeTimeRange(p_ctrl, 4.0f, 4.0f);
func_802EF9F8(p_ctrl, 0.01f);
func_802EFA18(p_ctrl, 3);
func_802EFA20(p_ctrl, 1.0f, 1.3f);
particleEmitter_emitN(p_ctrl, 30);
}
}
@ -93,9 +96,9 @@ void func_80386744(s32 arg0, ActorMarker *arg1) {
}
void func_80386768(Actor * this){
Actor *sp3C;
f32 pad;
f32 sp34;
Actor *closest_actor;
f32 unused;
f32 min_distance;
if(!this->initialized){
@ -105,33 +108,34 @@ void func_80386768(Actor * this){
}//L803867B0
if(!this->unk16C_4){
this->unk100 = actorArray_findClosestActorFromActorId(this->position, 8,-1, &sp34)->marker;
this->unk100 = actorArray_findClosestActorFromActorId(this->position, 8,-1, &min_distance)->marker;
this->unk16C_4 = 1;
}//L803867E0
if(this->unk100){
sp3C = marker_getActor(this->unk100);
closest_actor = marker_getActor(this->unk100);
}
if( func_80329530(this, 0x28)
&& !func_8028ECAC()
&& !mapSpecificFlags_get(6)
&& sp3C->state != 3
&& closest_actor->state != 3
){
if(func_80311480(0xb3d, 0, NULL, NULL, NULL, NULL))
if(func_80311480(0xb3d, 0, NULL, NULL, NULL, NULL)) {
mapSpecificFlags_set(6,1);
}
}
if(this->state == 1){
if(this->unk60 < 72.0f){
func_8033E73C(this->marker, 5, func_80329904);
func_8033E3F0(9, this->marker->unk14_21);
}
this->unk60 = MIN(255.0, this->unk60 + 7.0);
if(this->unk60 < 72.0f){
func_8033E73C(this->marker, 5, func_80329904);
func_8033E3F0(9, this->marker->unk14_21);
}
this->unk60 = MIN(255.0, this->unk60 + 7.0);
if(255.0 == this->unk60){
marker_despawn(this->marker);
}
if(255.0 == this->unk60){
marker_despawn(this->marker);
}
}else{
}//L80386928

View File

@ -315,16 +315,16 @@ f32 func_8028E904(void){
return func_802915D8();
}
f32 func_8028E924(f32 arg0[3], s32 arg1){
f32 func_8028E924(f32 pos[3], s32 arg1){
s32 *sp1C;
baModel_80292284(arg0, arg1);
baModel_80292284(pos, arg1);
baMarker_8028D6F0(&sp1C);
return (f32) sp1C[arg1];
}
void func_8028E964(f32 arg0[3]){
func_8028E924(arg0, 0);
void func_8028E964(f32 pos[3]){
func_8028E924(pos, 0);
}
f32 func_8028E984(void){

View File

@ -994,21 +994,24 @@ NodeProp *cubeList_findNodePropByActorId(enum actor_e actor_id, s32 position[3])
return NULL;
}
NodeProp *func_80304C38(enum actor_e actor_id, Actor *arg1){
s32 vec[3];
s32 *phi_a1;
NodeProp *func_80304C38(enum actor_e actor_id, Actor *actor){
s32 tmp_position[3];
s32 *position;
if (arg1 != NULL) {
vec[0] = arg1->position_x;
vec[1] = arg1->position_y;
vec[2] = arg1->position_z;
if (actor != NULL) {
tmp_position[0] = actor->position_x;
tmp_position[1] = actor->position_y;
tmp_position[2] = actor->position_z;
}
if (arg1 == NULL) {
phi_a1 = NULL;
} else {
phi_a1 = vec;
if (actor == NULL) {
position = NULL;
}
return cubeList_findNodePropByActorId(actor_id, phi_a1);
else {
position = tmp_position;
}
return cubeList_findNodePropByActorId(actor_id, position);
}
NodeProp *func_80304CAC(s32 arg0, f32 *arg1) {

View File

@ -1569,11 +1569,11 @@ bool func_803296D8(Actor *this, s32 dist){
s32 func_8032970C(Actor *this){
f32 sp24[3];
f32 sp18[3];
f32 plyr_pos[3];
func_8028E964(sp24);
_player_getPosition(sp18);
sp24[1] = sp18[1];
_player_getPosition(plyr_pos);
sp24[1] = plyr_pos[1];
return (s32) DIST_SQ_VEC3F(this->position, sp24);
}