core2/code_C0E60.c done
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@ -1,4 +1,4 @@
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# banjo (95.3650%)
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# banjo (95.7970%)
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<img src="./progress/progress_total.svg">
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@ -828,7 +828,7 @@ segments:
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- [0x1014880, c, code_BEF20]
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- [0x10164E0, c, code_C0B80] #DONE
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- [0x1016650, c, code_C0CF0] #DONE
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- [0x10167C0, c, code_C0E60]
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- [0x10167C0, c, code_C0E60] #DONE
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- [0x1018580, c, code_C2C20] #DONE
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- [0x1018890, c, code_C2F30] #DONE
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- [0x1018B00, c, code_C31A0] #DONE
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@ -9,7 +9,7 @@
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</mask>
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<g mask="url(#anybadge_1)">
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<path fill="#555" d="M0 0h44v20H0z"/>
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<path fill="#1ce000" d="M44 0h67v20H44z"/>
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<path fill="#18e000" d="M44 0h67v20H44z"/>
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<path fill="url(#b)" d="M0 0h111v20H0z"/>
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</g>
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<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
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@ -17,7 +17,7 @@
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<text x="22.0" y="14">core2</text>
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</g>
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<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
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<text x="78.5" y="15" fill="#010101" fill-opacity=".3">93.7877%</text>
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<text x="77.5" y="14">93.7877%</text>
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<text x="78.5" y="15" fill="#010101" fill-opacity=".3">94.5406%</text>
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<text x="77.5" y="14">94.5406%</text>
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</g>
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</svg>
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Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
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@ -9,7 +9,7 @@
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</mask>
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<g mask="url(#anybadge_1)">
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<path fill="#555" d="M0 0h150v20H0z"/>
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<path fill="#15e000" d="M150 0h67v20H150z"/>
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<path fill="#13e000" d="M150 0h67v20H150z"/>
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<path fill="url(#b)" d="M0 0h217v20H0z"/>
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</g>
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<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
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@ -17,7 +17,7 @@
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<text x="75.0" y="14">Banjo-Kazooie (us.v10)</text>
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</g>
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<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
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<text x="184.5" y="15" fill="#010101" fill-opacity=".3">95.3650%</text>
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<text x="183.5" y="14">95.3650%</text>
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<text x="184.5" y="15" fill="#010101" fill-opacity=".3">95.7970%</text>
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<text x="183.5" y="14">95.7970%</text>
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</g>
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</svg>
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
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@ -22,8 +22,8 @@ void func_80348044(Gfx **gfx, BKSprite* sprite, s32 frame, s32 tmem, s32 rtile,
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tmem, rtile, pal, cmt, \
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maskt, shiftt, cms, masks, shifts); \
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gDPSetTileSize(pkt, rtile, \
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(uls)<<G_TEXTURE_IMAGE_FRAC, \
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(ult)<<G_TEXTURE_IMAGE_FRAC, \
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(uls), \
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(ult), \
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((width)-1) << G_TEXTURE_IMAGE_FRAC, \
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((height)-1) << G_TEXTURE_IMAGE_FRAC) \
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}
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@ -44,8 +44,8 @@ void func_80348044(Gfx **gfx, BKSprite* sprite, s32 frame, s32 tmem, s32 rtile,
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rtile, pal, cmt, maskt, shiftt, cms, masks, \
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shifts); \
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gDPSetTileSize(pkt, rtile, \
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(uls)<<G_TEXTURE_IMAGE_FRAC, \
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(ult)<<G_TEXTURE_IMAGE_FRAC, \
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(uls), \
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(ult), \
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((width)-1) << G_TEXTURE_IMAGE_FRAC, \
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((height)-1) << G_TEXTURE_IMAGE_FRAC) \
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}
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@ -67,7 +67,7 @@ s32 D_803860A0;
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s32 D_803860A4;
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s32 D_803860A8;
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s32 D_803860AC;
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s32 D_803860B0;
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s32 spriteRenderHasPalette;
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s32 D_803860B4;
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/* .code */
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@ -123,44 +123,40 @@ void func_80347FC0(Gfx **gfx, BKSprite *sprite, s32 frame, s32 tmem, s32 rtile,
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);
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}
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#ifndef NONMATCHING
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#pragma GLOBAL_ASM("asm/nonmatchings/core2/code_C0E60/func_80348044.s")
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#else
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void func_80348044(Gfx **gfx, BKSprite* sprite, s32 frame, s32 tmem, s32 rtile, s32 arg5, s32 arg6, s32 cms, s32 cmt, s32 *width, s32 *height, s32 *argB, s32 *argC, s32 *argD, s32 *argE, s32 *argF) {
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s32 sp144;
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s32 temp_a2;
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BKSpriteFrame *temp_v0;
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BKSpriteFrame *sprite_frame;
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s32 palette_addr;
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BKSpriteTextureBlock *var_v1;
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s32 timg;
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s32 sp144;
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s32 var_a0;
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s32 chunk_count;
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s32 masks;
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s32 var_v0;
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s32 maskt;
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temp_v0 = spriteGetFramePtr(sprite, frame);
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*argB = (s32) temp_v0->w;
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*argC = (s32) temp_v0->h;
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sprite_frame = spriteGetFramePtr(sprite, frame);
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*argB = (s32) sprite_frame->w;
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*argC = (s32) sprite_frame->h;
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if (*argF == -1) {
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*argF = (s32) temp_v0->chunkCnt;
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*argF = (s32) sprite_frame->chunkCnt;
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}
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(*argF)--;
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chunk_count = *argF;
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chunk_count = (*argF);
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if (sprite->type & SPRITE_TYPE_CI4) {
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for(palette_addr = (s32)(temp_v0 + 1); palette_addr % 8; palette_addr++);
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for(palette_addr = (s32)(sprite_frame + 1); palette_addr % 8; palette_addr++);
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gDPSetTextureLUT((*gfx)++, G_TT_RGBA16);
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gDPLoadTLUT_pal16((*gfx)++, 0, palette_addr);
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D_803860B0 = TRUE;
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spriteRenderHasPalette = TRUE;
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D_803860B4 = 0;
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D_80386074 = NULL;
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D_8038607C = 0;
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D_80386098 = 0;
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D_80386074 = 0;
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var_v1 = palette_addr + 0x20;
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D_80386098 = D_8038607C = 0;
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} else if (sprite->type & SPRITE_TYPE_CI8) {
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gDPPipelineMode((*gfx)++, G_PM_1PRIMITIVE);
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for(palette_addr = (s32)(temp_v0 + 1); palette_addr % 8; palette_addr++);
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D_803860B0 = TRUE;
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D_803860B4 = 1;
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for(palette_addr = (s32)(sprite_frame + 1); palette_addr % 8; palette_addr++);
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D_803860B4 = spriteRenderHasPalette = TRUE;
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// D_803860B4 = 1;
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D_80386074 = NULL;
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D_8038607C = 0;
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var_v1 = palette_addr + 0x200;
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gDPSetTextureLUT((*gfx)++, G_TT_RGBA16);
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gDPLoadTLUT_pal256((*gfx)++, palette_addr);
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} else {
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D_803860B0 = FALSE;
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var_v1 = temp_v0 + 0x14;
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var_v1 = (BKSpriteTextureBlock *)(sprite_frame + 1);
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spriteRenderHasPalette = FALSE;
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}
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if ((D_8038607C == 0) || (tmem == D_80386078)) {
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D_80386078 = tmem;
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D_80386070 = temp_v0;
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D_80386070 = sprite_frame;
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D_80386080 = arg5;
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D_80386084 = arg6;
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sp144 = 0;
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D_80386088 = rtile;
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sp144 = 0;
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} else {
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D_80386094 = tmem;
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D_80386074 = temp_v0;
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D_80386074 = sprite_frame;
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D_8038609C = arg5;
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D_803860A0 = arg6;
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sp144 = 1;
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D_803860A4 = rtile;
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sp144 = 1;
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}
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*width = (s32) var_v1->w;
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} else {
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masks = 0;
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}
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var_v0 = *height - 1;
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maskt = *height - 1;
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var_v0 = maskt;
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if ((*height & 7) == 0) {
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maskt = 0;
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while (var_v0 != 0) {
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D_80386098 = (s32) D_80386098 >> 1;
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}
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} else if (sprite->type & SPRITE_TYPE_CI4) {
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rare_gDPLoadMultiBlock((*gfx)++, timg, tmem, rtile, G_IM_FMT_CI, G_IM_SIZ_4b, *width, *height, arg5, arg6, 0, cms, cmt, masks, maskt, G_TX_NOLOD, G_TX_NOLOD);
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rare_gDPLoadMultiBlock_4b((*gfx)++, timg, tmem, rtile, G_IM_FMT_RGBA, *width, *height, arg5, arg6, 0, cms, cmt, masks, maskt, G_TX_NOLOD, G_TX_NOLOD);
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D_8038607C = D_8038607C >> 4;
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} else if (sprite->type & SPRITE_TYPE_CI8) {
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rare_gDPLoadMultiBlock((*gfx)++, timg, tmem, rtile, G_IM_FMT_CI, G_IM_SIZ_8b, *width, *height, arg5, arg6, 0, cms, cmt, masks, maskt, G_TX_NOLOD, G_TX_NOLOD);
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D_8038607C = (s32) D_8038607C >> 3;
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}
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if ((D_8038607C != 0) && (D_80386098 != 0) && (D_80386094 < (D_80386078 + D_8038607C))) {
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if( D_8038607C != 0
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&& D_80386098 != 0
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&& (D_80386094 < (D_80386078 + D_8038607C))
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) {
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D_80386074 = NULL;
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D_80386098 = 0;
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}
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}
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#endif
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void func_80349AD0(void){
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D_80386074 = D_80386070 = 0;
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D_80386098 = D_8038607C = 0;
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D_80386094 = D_80386078 = -1;
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D_803860B0 = 0;
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spriteRenderHasPalette = FALSE;
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}
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void func_80349B1C(Gfx **gfx) {
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void *temp_v1_2;
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void *temp_v1_3;
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if (D_803860B0) {
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if (spriteRenderHasPalette) {
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gDPPipeSync((*gfx)++);
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gDPSetTextureLUT((*gfx)++, G_TT_NONE);
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D_803860B0 = FALSE;
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spriteRenderHasPalette = FALSE;
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if (D_803860B4) {
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gDPPipelineMode((*gfx)++, G_PM_NPRIMITIVE);
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D_803860B4 = FALSE;
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