completed documentation of vola flags
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@ -242,33 +242,31 @@ enum volatile_flags_e {
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VOLATILE_FLAG_9_HAS_SEEN_ZUBBAS_FF_MINIGAME,
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VOLATILE_FLAG_A_HAS_SEEN_TIPTUP_FF_MINIGAME,
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VOLATILE_FLAG_B_HAS_SEEN_SANDCASTLE_FF_MINIGAME,
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VOLATILE_FLAG_C,
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VOLATILE_FLAG_D,
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VOLATILE_FLAG_E,
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VOLATILE_FLAG_F,
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VOLATILE_FLAG_10,
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VOLATILE_FLAG_11,
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VOLATILE_FLAG_12,
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VOLATILE_FLAG_C_HAS_SEEN_SPRING_PAD,
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VOLATILE_FLAG_D_HAS_SEEN_FLIGHT_PAD,
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VOLATILE_FLAG_E, // related to chxmastree, GV waterctrl and RBB anchorswitch
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VOLATILE_FLAG_F_HAS_MEET_TURBO_SHOES,
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VOLATILE_FLAG_10_HAS_MEET_WADING_BOOTS,
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VOLATILE_FLAG_11, // unused
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VOLATILE_FLAG_12, // unused
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VOLATILE_FLAG_13_HAS_TRIGGERED_MUMBO_VACATION_TEXT,
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VOLATILE_FLAG_14,
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VOLATILE_FLAG_15,
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VOLATILE_FLAG_16,
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VOLATILE_FLAG_17,
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VOLATILE_FLAG_18,
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VOLATILE_FLAG_14, // unused
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VOLATILE_FLAG_15, // unused
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VOLATILE_FLAG_16, // related to beta function "return to lair"
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VOLATILE_FLAG_17, // 17 and 18: related to 50 note door and demo mode (?)
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VOLATILE_FLAG_18, // 17 and 18: related to 50 note door and demo mode (?)
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VOLATILE_FLAG_19_CURRENT_LEVEL_ID, // 4 bits for current level ID
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VOLATILE_FLAG_1D = 0x1D,
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VOLATILE_FLAG_1E,
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VOLATILE_FLAG_1F_IN_CHARACTER_PARADE = 0x1F,
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// VOLATILE_FLAG_1A to VOLATILE_FLAG_1C belong to VOLATILE_FLAG_19_CURRENT_LEVEL_ID
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VOLATILE_FLAG_1D = 0x1D, // unused
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VOLATILE_FLAG_1E, // related to warp cauldron or dingpot
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VOLATILE_FLAG_1F_IN_CHARACTER_PARADE,
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VOLATILE_FLAG_20_BEGIN_CHARACTER_PARADE,
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VOLATILE_FLAG_21,
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VOLATILE_FLAG_22,
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VOLATILE_FLAG_23_FINAL_BOSS_PHASE = 0x23, // 3 bits for current phase in final boss fight
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VOLATILE_FLAG_21, // related to FF
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VOLATILE_FLAG_22, // related to baddies escape text
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VOLATILE_FLAG_23_FINAL_BOSS_PHASE, // 3 bits for current phase in final boss fight
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// VOLATILE_FLAG_24 to VOLATILE_FLAG_25 belong to VOLATILE_FLAG_23_FINAL_BOSS_PHASE
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VOLATILE_FLAG_26_FF_GRUNTY_QUESTIONS = 0x26, // 60 bits FFQ Grunty Question related (two bits for every question)
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// VOLATILE_FLAG_27 to VOLATILE_FLAG_61 belong to VOLATILE_FLAG_26_FF_GRUNTY_QUESTIONS
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VOLATILE_FLAG_62_FF_GRUNTY_QUESTIONS_INITIALIZED = 0x62,
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VOLATILE_FLAG_63, // related to demo mode
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VOLATILE_FLAG_64, // related to demo mode
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@ -290,10 +288,13 @@ enum volatile_flags_e {
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VOLATILE_FLAG_74_SANDCASTLE_INFINITE_EGGS,
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VOLATILE_FLAG_75_SANDCASTLE_INFINITE_RED_FEATHERS,
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VOLATILE_FLAG_76_SANDCASTLE_INFINITE_GOLD_FEATHERS,
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VOLATILE_FLAG_78_SANDCASTLE_NO_BONUS = 0x78,
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VOLATILE_FLAG_7D_SANDCASTLE_RAISE_PIPES_TO_CC = 0x7D,
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VOLATILE_FLAG_77, // unused
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VOLATILE_FLAG_78_SANDCASTLE_NO_BONUS,
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VOLATILE_FLAG_79, // unused
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VOLATILE_FLAG_7A, // unused
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VOLATILE_FLAG_7B, // unused
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VOLATILE_FLAG_7C, // unused
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VOLATILE_FLAG_7D_SANDCASTLE_RAISE_PIPES_TO_CC,
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VOLATILE_FLAG_7E_SANDCASTLE_RAISE_PIPE_TO_BRENTILDA,
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VOLATILE_FLAG_7F_SANDCASTLE_OPEN_CC,
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VOLATILE_FLAG_80_SANDCASTLE_REMOVE_GRILL_NEAR_BGS_JIGGY,
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@ -345,23 +346,29 @@ enum volatile_flags_e {
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VOLATILE_FLAG_AE_BGS_WALKWAY_JIGGY_MISSED,
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VOLATILE_FLAG_AF_BGS_MAZE_JIGGY_MISSED,
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VOLATILE_FLAG_B0_NOT_ENOUGH_NOTES,
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VOLATILE_FLAG_B2 = 0xB2,
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VOLATILE_FLAG_B3,
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VOLATILE_FLAG_B4,
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VOLATILE_FLAG_B5,
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VOLATILE_FLAG_BB = 0xBB,
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VOLATILE_FLAG_BC,
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VOLATILE_FLAG_BD,
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VOLATILE_FLAG_BE,
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VOLATILE_FLAG_BF,
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VOLATILE_FLAG_C0_BEGIN_FINAL_CHARACTER_PARADE = 0xC0,
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VOLATILE_FLAG_B1, // unused
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VOLATILE_FLAG_B2, // ccw related
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VOLATILE_FLAG_B3, // boggy2 related
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VOLATILE_FLAG_B4, // fp related
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VOLATILE_FLAG_B5, // ccw related
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VOLATILE_FLAG_B6_WITCH_SWITCH_PRESSED_MM,
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VOLATILE_FLAG_B7_WITCH_SWITCH_PRESSED_MMM,
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VOLATILE_FLAG_B8_WITCH_SWITCH_PRESSED_TTC,
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VOLATILE_FLAG_B9_WITCH_SWITCH_PRESSED_RBB,
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VOLATILE_FLAG_BA_WITCH_SWITCH_PRESSED_CCW,
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VOLATILE_FLAG_BB_WITCH_SWITCH_PRESSED_FP,
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VOLATILE_FLAG_BC_WITCH_SWITCH_PRESSED_CC,
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VOLATILE_FLAG_BD_WITCH_SWITCH_PRESSED_BGS,
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VOLATILE_FLAG_BE_WITCH_SWITCH_PRESSED_GV,
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VOLATILE_FLAG_BF, // witch switch related
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VOLATILE_FLAG_C0_BEGIN_FINAL_CHARACTER_PARADE,
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VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE,
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VOLATILE_FLAG_C2_NOBONUS_TEXT,
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VOLATILE_FLAG_C3, // SNS picture related
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VOLATILE_FLAG_C4_WOZZA_HIDE_IN_SNS_PARADE,
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VOLATILE_FLAG_C5_WISHYWASHYBANJO_TEXT
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VOLATILE_FLAG_C5_WISHYWASHYBANJO_TEXT,
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VOLATILE_FLAG_NUM_FLAGS
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};
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enum level_flags_e
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@ -195,6 +195,7 @@ void __baMarker_8028BAB0(enum jiggy_e jiggy_id, s32 arg1, s32 arg2, s32 arg3){
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func_8030E6D4(SFX_90_SWITCH_PRESS);
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}
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// arg1 - if bit 0x400000 is set, it's a volatile flag, else it's a file progress flag (for witch switches)
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void __baMarker_8028BB1C(s32 arg0, u32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6){
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u32 sp24;
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if(arg0 != 1)
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@ -203,8 +204,9 @@ void __baMarker_8028BB1C(s32 arg0, u32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 a
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if(func_8028ECAC() == 1)
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return;
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// if bit 0x400000 of arg1 is set, it's a volatile flag, else it's a file progress flag (for witch switches)
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if(arg1 & 0x400000){
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sp24 = arg1 + 0xFFC00000;
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sp24 = arg1 + 0xFFC00000; // weird truncing
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if(!volatileFlag_get(sp24)){
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volatileFlag_set(sp24, 1);
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func_8030E6D4(SFX_90_SWITCH_PRESS);
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@ -379,8 +381,8 @@ void __baMarker_resolveCollision(Prop *other_prop){
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}
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break;
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case 0x231: //L8028C104
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case 0x244: //L8028C104
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case MARKER_231_WARP_CAULDRON: //L8028C104
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case MARKER_244_DINGPOT: //L8028C104
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{
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if(func_8028ECAC() == 1)
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@ -463,38 +465,38 @@ void __baMarker_resolveCollision(Prop *other_prop){
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break;
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case MARKER_161_GV_WITCH_SWITCH: //L8028C384
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__baMarker_8028BB1C(plyr_hitbox_type, 0x4000BE, 0x6E, 0x7D, 0x19, 0x14, 0xA0);
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__baMarker_8028BB1C(plyr_hitbox_type, 0x400000 | VOLATILE_FLAG_BE_WITCH_SWITCH_PRESSED_GV, 0x6E, 0x7D, 0x19, 0x14, 0xA0);
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break;
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case MARKER_162_BGS_WITCH_SWITCH: //L8028C3BC
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__baMarker_8028BB1C(plyr_hitbox_type, 0x4000BD, 0x71, 0x7C, 0x18, 0x14, 0x9F);
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__baMarker_8028BB1C(plyr_hitbox_type, 0x400000 | VOLATILE_FLAG_BD_WITCH_SWITCH_PRESSED_BGS, 0x71, 0x7C, 0x18, 0x14, 0x9F);
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break;
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case MARKER_166_CC_WITCH_SWITCH: //L8028C3F4
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__baMarker_8028BB1C(plyr_hitbox_type, 0x4000BC, 0x6A, 0x7A, 0x17, 0x14, 0x9A);
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__baMarker_8028BB1C(plyr_hitbox_type, 0x400000 | VOLATILE_FLAG_BC_WITCH_SWITCH_PRESSED_CC, 0x6A, 0x7A, 0x17, 0x14, 0x9A);
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break;
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case MARKER_22B_FP_WITCH_SWITCH: //L8028C42C
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__baMarker_8028BB1C(plyr_hitbox_type, 0x4000BB, 0x6F, 0x3A, 0x13, 0x15, 0x47);
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__baMarker_8028BB1C(plyr_hitbox_type, 0x400000 | VOLATILE_FLAG_BB_WITCH_SWITCH_PRESSED_FP, 0x6F, 0x3A, 0x13, 0x15, 0x47);
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break;
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case MARKER_22A_CCW_WITCH_SWITCH: //L8028C464
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__baMarker_8028BB1C(plyr_hitbox_type, 0x4000BA, 0x79, 0x39, 0x12, 0x15, 0x46);
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__baMarker_8028BB1C(plyr_hitbox_type, 0x400000 | VOLATILE_FLAG_BA_WITCH_SWITCH_PRESSED_CCW, 0x79, 0x39, 0x12, 0x15, 0x46);
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break;
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case MARKER_103_MM_WITCH_SWITCH: //L8028C49C
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__baMarker_8028BB1C(plyr_hitbox_type, 0x4000B6, 0x69, 0x26, 1, 4, 0x18);
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__baMarker_8028BB1C(plyr_hitbox_type, 0x400000 | VOLATILE_FLAG_B6_WITCH_SWITCH_PRESSED_MM, 0x69, 0x26, 1, 4, 0x18);
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break;
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case MARKER_104_MMM_WITCH_SWITCH: //L8028C4D4
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__baMarker_8028BB1C(plyr_hitbox_type, 0x4000B7, 0x6F, 0x27, 2, 0x14, 0x19);
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__baMarker_8028BB1C(plyr_hitbox_type, 0x400000 | VOLATILE_FLAG_B7_WITCH_SWITCH_PRESSED_MMM, 0x6F, 0x27, 2, 0x14, 0x19);
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break;
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case MARKER_105_TTC_WITCH_SWITCH: //L8028C50C
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__baMarker_8028BB1C(plyr_hitbox_type, 0x4000B8, 0x6D, 0x28, 3, 0x14, 0x1A);
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__baMarker_8028BB1C(plyr_hitbox_type, 0x400000 | VOLATILE_FLAG_B8_WITCH_SWITCH_PRESSED_TTC, 0x6D, 0x28, 3, 0x14, 0x1A);
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break;
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case MARKER_106_RBB_WITCH_SWITCH: //L8028C544
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__baMarker_8028BB1C(plyr_hitbox_type, 0x4000B9, 0x76, 0x29, 4, 0xe, 0x1C);
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__baMarker_8028BB1C(plyr_hitbox_type, 0x400000 | VOLATILE_FLAG_B9_WITCH_SWITCH_PRESSED_RBB, 0x76, 0x29, 4, 0xe, 0x1C);
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break;
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case MARKER_11B_WATER_LEVEL_SWITCH_1: //L8028C57C
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@ -715,7 +717,7 @@ void __baMarker_resolveCollision(Prop *other_prop){
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if(ability_isUnlocked(ABILITY_D_SHOCK_JUMP)){
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miscflag_set(MISC_FLAG_2_ON_SPRING_PAD);
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}else{
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if(!volatileFlag_getAndSet(VOLATILE_FLAG_C, 1)){
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if(!volatileFlag_getAndSet(VOLATILE_FLAG_C_HAS_SEEN_SPRING_PAD, 1)){
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func_80311480(0xA24, 4, 0, 0, 0, 0);
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}
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}
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@ -727,7 +729,7 @@ void __baMarker_resolveCollision(Prop *other_prop){
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if(ability_isUnlocked(ABILITY_9_FLIGHT)){
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miscflag_set(MISC_FLAG_1_ON_FLIGHT_PAD);
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}
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else if(! volatileFlag_getAndSet(VOLATILE_FLAG_D, 1)){
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else if(! volatileFlag_getAndSet(VOLATILE_FLAG_D_HAS_SEEN_FLIGHT_PAD, 1)){
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func_80311480(0xA25, 4, 0, 0, 0, 0);
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}
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break;
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@ -70,19 +70,19 @@ void chtrainers_update(Actor *this){
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subaddie_set_state(this, 0);
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}
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if(!volatileFlag_get(VOLATILE_FLAG_F) && ability_isUnlocked(ABILITY_11_TURBO_TALON)){
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volatileFlag_set(VOLATILE_FLAG_F, TRUE);
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if(!volatileFlag_get(VOLATILE_FLAG_F_HAS_MEET_TURBO_SHOES) && ability_isUnlocked(ABILITY_11_TURBO_TALON)){
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volatileFlag_set(VOLATILE_FLAG_F_HAS_MEET_TURBO_SHOES, TRUE);
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}
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switch(this->state){
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case 0://L802CA5A8
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if(func_803296D8(this, 2000) || sp2C){
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if( func_80329530(this, 0xfa)
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&& !volatileFlag_get(VOLATILE_FLAG_F)
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&& !volatileFlag_get(VOLATILE_FLAG_F_HAS_MEET_TURBO_SHOES)
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&& player_getTransformation() == TRANSFORM_1_BANJO
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){
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if(func_80311480(0xda4, 0, NULL, NULL, NULL, NULL)){
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volatileFlag_set(VOLATILE_FLAG_F, TRUE);
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volatileFlag_set(VOLATILE_FLAG_F_HAS_MEET_TURBO_SHOES, TRUE);
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}
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}//L802CA620
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_chtrainers_802CA378(this, sp2C);
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@ -45,8 +45,8 @@ void chwadingboots_update(Actor *this){
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subaddie_set_state(this, 0);
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}
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if(!volatileFlag_get(VOLATILE_FLAG_10) && ability_isUnlocked(ABILITY_E_WADING_BOOTS)){
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volatileFlag_set(VOLATILE_FLAG_10, TRUE);
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if(!volatileFlag_get(VOLATILE_FLAG_10_HAS_MEET_WADING_BOOTS) && ability_isUnlocked(ABILITY_E_WADING_BOOTS)){
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volatileFlag_set(VOLATILE_FLAG_10_HAS_MEET_WADING_BOOTS, TRUE);
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}
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switch(this->state){
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@ -65,12 +65,12 @@ void chwadingboots_update(Actor *this){
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}
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}
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if(volatileFlag_get(VOLATILE_FLAG_10)) break;
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if(volatileFlag_get(VOLATILE_FLAG_10_HAS_MEET_WADING_BOOTS)) break;
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if(!func_80329530(this, 250)) break;
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if(player_getTransformation() != TRANSFORM_1_BANJO) break;
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if(func_80311480(ASSET_DA5_DIALOG_WADINGBOOTS_MEET, 0, NULL, NULL, NULL, NULL)){
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volatileFlag_set(VOLATILE_FLAG_10, TRUE);
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volatileFlag_set(VOLATILE_FLAG_10_HAS_MEET_WADING_BOOTS, TRUE);
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}
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break;
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@ -872,7 +872,7 @@ void func_803880BC(Actor *this)
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__spawnQueue_add_1((GenFunction_1)func_80387E94, reinterpret_cast(s32, this->marker));
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if (volatileFlag_get(VOLATILE_FLAG_BC) && !fileProgressFlag_get(FILEPROG_9A_CC_WITCH_SWITCH_PRESSED))
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if (volatileFlag_get(VOLATILE_FLAG_BC_WITCH_SWITCH_PRESSED_CC) && !fileProgressFlag_get(FILEPROG_9A_CC_WITCH_SWITCH_PRESSED))
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FUNC_8030E624(SFX_3F6_UNKNOWN, 0.75f, 30000);
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}
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@ -892,7 +892,7 @@ void func_803880BC(Actor *this)
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}
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}
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if (volatileFlag_get(VOLATILE_FLAG_BC) && !fileProgressFlag_get(FILEPROG_9B_LAIR_CC_WITCH_SWITCH_EYES_ACTIVE))
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if (volatileFlag_get(VOLATILE_FLAG_BC_WITCH_SWITCH_PRESSED_CC) && !fileProgressFlag_get(FILEPROG_9B_LAIR_CC_WITCH_SWITCH_EYES_ACTIVE))
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{
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this->position_y += 1.7;
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@ -944,7 +944,7 @@ void func_803882B0(Actor *this)
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this->unk60 = 0;
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}
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if (this->pitch == 90.f || !volatileFlag_get(VOLATILE_FLAG_BB))
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if (this->pitch == 90.f || !volatileFlag_get(VOLATILE_FLAG_BB_WITCH_SWITCH_PRESSED_FP))
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return;
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if (this->pitch == 0)
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@ -1481,7 +1481,7 @@ void lair_func_803894B0(Actor *this)
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return;
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}
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this->unk1C[0] = volatileFlag_get(VOLATILE_FLAG_BD) ? 22 : 0;
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this->unk1C[0] = volatileFlag_get(VOLATILE_FLAG_BD_WITCH_SWITCH_PRESSED_BGS) ? 22 : 0;
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}
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if (!this->unk1C[0])
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@ -1612,7 +1612,7 @@ void func_80389934(Actor *this)
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{
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case 21:
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{
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if (volatileFlag_get(VOLATILE_FLAG_BE))
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if (volatileFlag_get(VOLATILE_FLAG_BE_WITCH_SWITCH_PRESSED_GV))
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{
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this->unk1C[0] = 25;
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