# ignore all rom files baseroms/* *.z64 *.n64 *.v64 #compiled or ripped asm asm/nonmatchings asm/*.s asm/*/*.s asm/core1/os !asm/ultra !asm/core1/ultra build/* build/ #binaries ripped from the ROMs assets/ assets/* bin/ bin/* tools/bk_crc/bk_crc # This folder will hold modified asset binaries # these assets will override the original game # assets in the bin/ at compile time. mod/ mod/* #compiled object files *.slo *.lo *.o *.obj #Precompiled Headers *.gch *.pch #compiled dynamic libraries *.so *.dylib *.dll #static libraries *.lai *.la *.a *.lib #misc __pycache__/ *__pycache__/ expected/ .*/ !.gitlab/ *.ld *.map *auto.txt .splat_cache .splat_cache* diff_settings.py ctx.c nonmatchings/ undefined_syms_auto* undefined_funcs_auto* #progress reports *.csv #secret folder tmp/ tmp/*