#ifndef ANIMATION_H #define ANIMATION_H #include "prop.h" size_t anim_getSize(void); enum asset_e anim_getIndex(Animation *this); f32 anim_getTimer(Animation *this); f32 anim_getDuration(Animation *this); void anim_new(Animation *this, bool arg1); void anim_setTimer(Animation *this, f32 arg1); void anim_80289790(Animation* this, void (*arg1)(s32, s32)); void anim_80289798(Animation *this, s32 arg1); void anim_setDuration(Animation *this, f32 arg1); //represents the transformation on a given model bone typedef union { struct{ u16 unk0_15: 1; u16 unk0_14: 1; u16 unk0_13: 14; s16 unk2; }; }AnimationFileData; typedef struct animation_file_elem_s{ u16 unk0_15:12; u16 unk0_3:4; s16 data_cnt; AnimationFileData data[]; }AnimationFileElement; typedef struct animation_file_s{ s16 unk0; s16 unk2; s16 elem_cnt; u8 pad6[2]; } AnimationFile; #endif