#ifndef ENUMS_H #define ENUMS_H #define SPRITE_TYPE_CI4 (1 << 0) //0x001 #define SPRITE_TYPE_CI8 (1 << 2) //0x004 #define SPRITE_TYPE_I4 (1 << 5) //0x020 #define SPRITE_TYPE_I8 (1 << 6) //0x040 #define SPRITE_TYPE_IA4 (1 << 7) //0x080 #define SPRITE_TYPE_IA8 (1 << 8) //0x100 #define SPRITE_TYPE_UNKNOWN_200 (1 << 9) //0x200 #define SPRITE_TYPE_RGBA16 (1 << 10) ////0x400 #define SPRITE_TYPE_RGBA32 (1 << 11) enum bkprog_e{ BKPROG_3_MUSIC_NOTE_TEXT = 0x3, BKPROG_4_MUMBO_TOKEN_TEXT, BKPROG_5_BLUE_EGG_TEXT, BKPROG_6_RED_FEATHER_TEXT, BKPROG_7_GOLD_FEATHER_TEXT, BKPROG_8_GOLD_BULLION_TEXT, BKPROG_9_ORANGE_TEXT, BKPROG_A_HONEYCOMB_TEXT, BKPROG_B_EMPTY_HONEYCOMB_TEXT, BKPROG_C_EXTRA_LIFE_TEXT, // BKPROG_0C_ "1st Extra Life Text"}, // BKPROG_0D_ "1st Beehive Text"}, BKPROG_D_BEEHIVE_TEXT = 0xD, BKPROG_E_JINJO_TEXT, BKPROG_F_HAS_TOUCHED_PIRAHANA_WATER, BKPROG_10_HAS_TOUCHED_SAND_EEL_SAND, BKPROG_11_HAS_MET_MUMBO, BKPROG_12_HAS_TRANSFORMED_BEFORE, BKPROG_13, //something with xmas tree jiggy progress BKPROG_14_HAS_TOUCHED_FP_ICY_WATER, BKPROG_15_ENTER_MMM_TEXT, // {index=0x16, type="Prog", level=6, name="1st Time in Jigsaw Text"}, // {index=0x17, type="Prog", level=6, name="1st Time Enough Pieces Jigsaw Text"}, BKPROG_18_MM_WITCH_SWITCH_JIGGY_SPAWNED = 0x18, BKPROG_19_MMM_WITCH_SWITCH_JIGGY_SPAWNED, BKPROG_1A_TTC_WITCH_SWITCH_JIGGY_SPAWNED, BKPROG_1B_CC_WITCH_SWITCH_JIGGY_SPAWNED, BKPROG_1C_RBB_WITCH_SWITCH_JIGGY_SPAWNED, BKPROG_1D_MMM_DINNING_ROOM_CUTSCENE, // {index=0x1E, type="Prog", level=6, name="Grate to BGS Puzzle Open"}, BKPROG_1F_CC_LOBBY_PIPE_1_RAISED = 0x1F, BKPROG_20_CC_LOBBY_PIPE_2_RAISED, BKPROG_21_CC_LOBBY_PIPE_3_RAISED, BKPROG_22_WATER_SWITCH_1_PRESSED, BKPROG_23_LAIR_WATER_LEVEL_1, BKPROG_24_WATER_SWITCH_2_PRESSED, BKPROG_25_LAIR_WATER_LEVEL_2 = 0x25, BKPROG_26_WATER_SWITCH_3_PRESSED, BKPROG_27_LAIR_WATER_LEVEL_3 = 0x27, BKPROG_31_MM_OPEN = 0x31, BKPROG_32_TTC_OPEN, BKPROG_33_CC_OPEN, BKPROG_34_BGS_OPEN, BKPROG_35_FP_OPEN, BKPROG_36_GV_OPEN, BKPROG_37_MMM_OPEN, BKPROG_38_RBB_OPEN, BKPROG_39_CCW_OPEN, BKPROG_3A_NOTE_DOOR_50_OPEN, BKPROG_3B_NOTE_DOOR_180_OPEN, BKPROG_3C_NOTE_DOOR_260_OPEN, BKPROG_3D_NOTE_DOOR_350_OPEN, BKPROG_3E_NOTE_DOOR_450_OPEN, BKPROG_3F_NOTE_DOOR_640_OPEN, BKPROG_40_NOTE_DOOR_765_OPEN, BKPROG_41_NOTE_DOOR_810_OPEN, BKPROG_42_NOTE_DOOR_828_OPEN, BKPROG_43_NOTE_DOOR_846_OPEN, BKPROG_44_NOTE_DOOR_864_OPEN, BKPROG_45_NOTE_DOOR_882_OPEN, BKPROG_46_CCW_WITCH_SWITCH_JIGGY_SPAWNED, // {index=0x48, type="Prog", level=6, name="FP WS Advent Door Open"}, // {index=0x49, type="Prog", level=6, name="Pink Cauldron 1 Active"}, // {index=0x4A, type="Prog", level=6, name="Pink Cauldron 2 Active"}, // {index=0x4B, type="Prog", level=6, name="Green Cauldron 1 Active"}, // {index=0x4C, type="Prog", level=6, name="Green Cauldron 2 Active"}, // {index=0x4D, type="Prog", level=6, name="Red Cauldron 1 Active"}, // {index=0x4E, type="Prog", level=6, name="Red Cauldron 2 Active"}, // -- 0x4F - Unused Cauldron Pair? // -- 0x50 - Unused Cauldron Pair? // {index=0x51, type="Prog", level=6, name="Yellow Cauldron 1 Active"}, // {index=0x52, type="Prog", level=6, name="Yellow Cauldron 2 Active"}, // {index=0x53, type="Prog", level=6, name="CCW Puzzle Podium Switch Pressed"}, // {index=0x54, type="Prog", level=6, name="CCW Puzzle Podium Active"}, // {index=0x55, type="Prog", level=6, name="1st FF BK Square Text"}, // {index=0x56, type="Prog", level=6, name="1st FF Pic Square Text"}, // {index=0x57, type="Prog", level=6, name="1st FF Music Square Text"}, // {index=0x58, type="Prog", level=6, name="1st FF Mini-Game Square Text"}, // {index=0x59, type="Prog", level=6, name="1st FF Grunty Square Text"}, // {index=0x5A, type="Prog", level=6, name="1st FF Death Square Text"}, // {index=0x5B, type="Prog", level=6, name="1st FF Joker Square Text"}, // {index=0x5C, type="Prog", level=6, name="??FF Pattern Set"}, // -- Pieces places in puzzles info // -- TODO: Read/write these as ints? // {index=0x5D, type="Prog", level=6, name="Puzzle: # Pieces in MM Puzzle (2^0)"}, // {index=0x5E, type="Prog", level=6, name="Puzzle: # Pieces in TTC Puzzle (2^0)"}, // {index=0x5F, type="Prog", level=6, name="Puzzle: # Pieces in TTC Puzzle (2^1)"}, // {index=0x60, type="Prog", level=6, name="Puzzle: # Pieces in CC Puzzle (2^0)"}, // {index=0x61, type="Prog", level=6, name="Puzzle: # Pieces in CC Puzzle (2^1)"}, // {index=0x62, type="Prog", level=6, name="Puzzle: # Pieces in CC Puzzle (2^2)"}, // {index=0x63, type="Prog", level=6, name="Puzzle: # Pieces in BGS Puzzle (2^0)"}, // {index=0x64, type="Prog", level=6, name="Puzzle: # Pieces in BGS Puzzle (2^1)"}, // {index=0x65, type="Prog", level=6, name="Puzzle: # Pieces in BGS Puzzle (2^2)"}, // {index=0x66, type="Prog", level=6, name="Puzzle: # Pieces in FP Puzzle (2^0)"}, // {index=0x67, type="Prog", level=6, name="Puzzle: # Pieces in FP Puzzle (2^1)"}, // {index=0x68, type="Prog", level=6, name="Puzzle: # Pieces in FP Puzzle (2^2)"}, // {index=0x69, type="Prog", level=6, name="Puzzle: # Pieces in FP Puzzle (2^3)"}, // {index=0x6A, type="Prog", level=6, name="Puzzle: # Pieces in GV Puzzle (2^0)"}, // {index=0x6B, type="Prog", level=6, name="Puzzle: # Pieces in GV Puzzle (2^1)"}, // {index=0x6C, type="Prog", level=6, name="Puzzle: # Pieces in GV Puzzle (2^2)"}, // {index=0x6D, type="Prog", level=6, name="Puzzle: # Pieces in GV Puzzle (2^3)"}, // {index=0x6E, type="Prog", level=6, name="Puzzle: # Pieces in MMM Puzzle (2^0)"}, // {index=0x6F, type="Prog", level=6, name="Puzzle: # Pieces in MMM Puzzle (2^1)"}, // {index=0x70, type="Prog", level=6, name="Puzzle: # Pieces in MMM Puzzle (2^2)"}, // {index=0x71, type="Prog", level=6, name="Puzzle: # Pieces in MMM Puzzle (2^3)"}, // {index=0x72, type="Prog", level=6, name="Puzzle: # Pieces in RBB Puzzle (2^0)"}, // {index=0x73, type="Prog", level=6, name="Puzzle: # Pieces in RBB Puzzle (2^1)"}, // {index=0x74, type="Prog", level=6, name="Puzzle: # Pieces in RBB Puzzle (2^2)"}, // {index=0x75, type="Prog", level=6, name="Puzzle: # Pieces in RBB Puzzle (2^3)"}, // {index=0x76, type="Prog", level=6, name="Puzzle: # Pieces in CCW Puzzle (2^0)"}, // {index=0x77, type="Prog", level=6, name="Puzzle: # Pieces in CCW Puzzle (2^1)"}, // {index=0x78, type="Prog", level=6, name="Puzzle: # Pieces in CCW Puzzle (2^2)"}, // {index=0x79, type="Prog", level=6, name="Puzzle: # Pieces in CCW Puzzle (2^3)"}, // {index=0x7A, type="Prog", level=6, name="Puzzle: # Pieces in DoG Puzzle (2^0)"}, // {index=0x7B, type="Prog", level=6, name="Puzzle: # Pieces in DoG Puzzle (2^1)"}, // {index=0x7C, type="Prog", level=6, name="Puzzle: # Pieces in DoG Puzzle (2^2)"}, // {index=0x7D, type="Prog", level=6, name="Puzzle: # Pieces in DoG Puzzle (2^3)"}, // {index=0x7E, type="Prog", level=6, name="Puzzle: # Pieces in DoG Puzzle (2^4)"}, // {index=0x7F, type="Prog", level=6, name="Puzzle: # Pieces in Double Health Puzzle (2^0)"}, // {index=0x80, type="Prog", level=6, name="Puzzle: # Pieces in Double Health Puzzle (2^1)"}, // {index=0x81, type="Prog", level=6, name="Puzzle: # Pieces in Double Health Puzzle (2^2)"}, BKPROG_83_MAGIC_GET_WEAK_TEXT = 0x83, BKPROG_84_MAGIC_ALL_GONE_TEXT, // {index=0x85, type="Prog", level=6, name="Lair Crypt Gate Open"}, BKPROG_86_HAS_TOUCHED_MMM_THORN_HEDGE = 0x86, BKPROG_88_TRIED_LOGGO_AS_BEAR = 0x88, BKPROG_89_ENTERED_LOGGO_AS_PUMPKIN, BKPROG_8A_EXITED_LOGGO, // {index=0x8B, type="Prog", level=8, name="CCW Spring Open"}, // {index=0x8C, type="Prog", level=8, name="CCW Summer Open"}, // {index=0x8D, type="Prog", level=8, name="CCW Autumn Open"}, // {index=0x8E, type="Prog", level=8, name="CCW Winter Open"}, // {index=0x8F, type="Prog", level=8, name="Mumbo's Magic Getting Weak Text"}, BKPROG_90_PAID_TERMITE_COST = 0x90, BKPROG_91_PAID_PUMPKIN_COST, BKPROG_92_PAID_WALRUS_COST, BKPROG_93_PAID_CROC_COST, BKPROG_94_PAID_BEE_COST, // {index=0x96, type="Prog", level=6, name="1st Time Brentilda Text"}, BKPROG_97_ENTERED_LAIR_TEXT = 0x97, BKPROG_98_EXITED_LEVEL_TEXT, BKPROG_99_PAST_50_NOTE_DOOR_TEXT, // {index=0x99, type="Prog", level=6, name="1st Time Past 50 ND Text"}, // {index=0x9B, type="Prog", level=6, name="CC WS Eyes Active"}, BKPROG_9C_LAIR_CC_WITCH_SWITCH_LEFT_EYE_PRESSED = 0x9C, BKPROG_9D_LAIR_CC_WITCH_SWITCH_RIGHT_EYE_PRESSED = 0x9D, BKPROG_9E_CRYPT_COFFIN_LID_OPEN = 0x9E, BKPROG_A1_STATUE_HAT_OPEN = 0xA1, BKPROG_A2_GV_LOBBY_COFFIN_OPEN, BKPROG_A3_UNKOWN, //tied to actor_244/marker_23B BKPROG_A4_UNKOWN, //tied to actor_244/marker_23B BKPROG_A6_FURNACE_FUN_COMPLETE = 0xA6, BKPROG_A7_NEAR_PUZZLE_PODIUM_TEXT, BKPROG_A8_HAS_DIED, BKPROG_A9_HAS_TOUCHED_RBB_OVEN, BKPROG_AA_HAS_TOUCHED_CCW_BRAMBLE_FIELD, BKPROG_AB_SWIM_OILY_WATER, BKPROG_AC_DIVE_OILY_WATER, // {index=0xAD, type="Prog", level=6, name="Cheato: BLUEEGGS Unlocked"}, // {index=0xAE, type="Prog", level=6, name="Cheato: REDFEATHERS Unlocked"}, // {index=0xAF, type="Prog", level=6, name="Cheato: GOLDFEATHERS Unlocked"}, BKPROG_B0_HAS_ENTERED_MM = 0xb0, BKPROG_B1_HAS_ENTERED_BGS, BKPROG_B2_HAS_ENTERED_TTC, BKPROG_B3_HAS_ENTERED_GV, BKPROG_B4_HAS_ENTERED_RBB, BKPROG_B5_HAS_ENTERED_CCW, BKPROG_B6_HAS_ENTERED_FP, BKPROG_B7_HAS_ENTERED_MMM, BKPROG_B8_HAS_ENTERED_CC, BKPROG_B9_DOUBLE_HEALTH, // {index=0xBA, type="Prog", level=6, name="1st Time T. Rex"}, BK_PROG_BB_MUMBO_MISTAKE_INDEX = 0xBB, //2 bits // BK_PROG_BC_MUMBO_MISTAKE_INDEX = 0xBC, //2 bits BKPROG_BD_ENTER_LAIR_CUTSCENE = 0xBD, BKPROG_BE_CHEATO_BLUEEGGS, BKPROG_BF_CHEATO_REDFEATHERS, BKPROG_C0_CHEATO_GOLDFEATHERS, BKPROG_C2_GRATE_TO_RBB_PUZZLE_OPEN = 0xc2, BKPROG_C3_ICE_BALL_TO_CHEATO_BROKEN, BKPROG_C4_STATUE_EYE_BROKEN, BKPROG_C5_RAREWARE_BOX_BROKEN, // {index=0xC6, type="Prog", level=6, name="Jump Pad Switch Pressed"}, // {index=0xC7, type="Prog", level=6, name="Jump Pad Active"}, // {index=0xC8, type="Prog", level=6, name="Wall to Wading Boots Broken"}, // {index=0xC9, type="Prog", level=6, name="Wall to Jump Pad Switch Broken"}, // {index=0xCA, type="Prog", level=6, name="Cobweb to Purple Cauldron Broken"}, // {index=0xCB, type="Prog", level=6, name="Cobweb to Flight Pad Broken"}, // {index=0xCC, type="Prog", level=6, name="Cobweb to Green Cauldron Broken"}, BKPROG_CD_GRATE_TO_WATER_SWITCH_3_OPEN = 0xcd, BKPROG_CE_GRATE_TO_MMM_PUZZLE_OPEN, BKPROG_CF_HAS_ENTERED_FINAL_FIGHT, BKPROG_D1_HAS_ACTIVATED_A_JINJO_STATUE_IN_FINAL_FIGHT = 0xD1, BKPROG_D2_HAS_SPAWNED_A_JINJO_STATUE_IN_FINAL_FIGHT, // {index=0xD3, type="Prog", level=6, name="??FF PATTERN 2^0"}, // {index=0xD4, type="Prog", level=6, name="??FF PATTERN 2^1"}, // {index=0xD5, type="Prog", level=6, name="??FF PATTERN 2^2"}, // {index=0xD6, type="Prog", level=6, name="??FF PATTERN 2^3"}, // {index=0xD7, type="Prog", level=6, name="??FF PATTERN 2^4"}, // {index=0xD8, type="Prog", level=6, name="??FF PATTERN 2^5"}, // {index=0xD9, type="Prog", level=6, name="??FF PATTERN 2^6"}, // {index=0xDA, type="Prog", level=6, name="??FF PATTERN 2^7"}, BKPROG_DC_HAS_HAD_ENOUGH_TOKENS_BEFORE = 0xDC, BKPROG_DD_HAS_TOUCHED_ICY_WATER, // {index=0xDF, type="Prog", level=6, name="Remove Puzzle Piece Text"}, // {index=0xE0, type="Prog", level=6, name="Place All Puzzle Pieces Text"}, // {index=0xE2, type="Prog", level=6, name="DoG Open"}, // {index=0xE3, type="Prog", level=8, name="CCW Flower Spring"}, // {index=0xE4, type="Prog", level=8, name="CCW Flower Summer"}, // {index=0xE5, type="Prog", level=8, name="CCW Flower Autumn"}, BKPROG_E6_SPRING_EYRIE_HATCHED = 0xE6, BKPROG_E7_SUMMER_EYRIE_FED, // {index=0xE7, type="Prog", level=8, name="Summer Eyrie Fed"}, // {index=0xE8, type="Prog", level=8, name="Autumn Eyrie Fed"}, // {index=0xF3, type="Prog", level=6, name="Talked to Dingpot"}, BKPROG_F4_ENTER_FF_CUTSCENE = 0xF4, // {index=0xF4, type="Prog", level=6, name="1st Time FF Cutscene"}, // {index=0xF6, type="Prog", level=6, name="1st Time Near DoG Puzzle Podium"}, // {index=0xF7, type="Prog", level=10, name="Pumpkin Making Mumbo Hungry Text"}, BKPROG_F7_HAS_TRANSFORMED_IN_CRYPT = 0xF7, BKPROG_F8_KING_SANDYBUTT_PYRAMID_STATE = 0xF8, //2bit // BKPROG_F8_KING_SANDYBUTT_PYRAMID_STATE = 0xF9, //2bit BKPROG_FC_DEFEAT_GRUNTY = 0xFC }; enum unkflags_1{ UNKFLAGS1_1F_IN_CHARACTER_PARADE = 0x1F, UNKFLAGS1_20_BEGIN_CHARACTER_PARADE, UNKFLAGS1_73_SANDCASTLE_INFINITE_LIVES = 0x73, UNKFLAGS1_74_SANDCASTLE_INFINITE_EGGS, UNKFLAGS1_75_SANDCASTLE_INFINITE_RED_FEATHERS, UNKFLAGS1_76_SANDCASTLE_INFINITE_GOLD_FEATHERS, UNKFLAGS1_78_SANDCASTLE_NO_BONUS = 0x78, UNKFLAGS1_7F_SANDCASTLE_OPEN_CC = 0x7F, UNKFLAGS1_84_SANDCASTLE_OPEN_BGS = 0x84, UNKFLAGS1_86_SANDCASTLE_SHOCKSPRING_JUMP_UNLOCKED = 0x86, UNKFLAGS1_87_SANDCASTLE_OPEN_GV,// 0X87 UNKFLAGS1_8A_SANDCASTLE_FLIGHT_UNLOCKED = 0x8A,// 0X8A UNKFLAGS1_8B_SANDCASTLE_OPEN_FP,// 0X8B UNKFLAGS1_8C_SANDCASTLE_OPEN_MMM,// 0X8C UNKFLAGS1_8D_SANDCASTLE_REMOVE_CRYPT_GATE,// 0X8D UNKFLAGS1_8E_SANDCASTLE_REMOVE_CRYPT_COFFIN_LID,// 0X8E UNKFLAGS1_8F_SANDCASTLE_REMOVE_GRATE_NEAR_WATER_SWITCH,// 0X8F UNKFLAGS1_90_SANDCASTLE_OPEN_RBB, UNKFLAGS1_93_SANDCASTLE_OPEN_CCW = 0x93, UNKFLAGS1_94_SANDCASTLE_INFINITE_HEALTH,// 0X94 UNKFLAGS1_95_SANDCASTLE_INFINTE_MUMBO_TOKENS,// 0X95 UNKFLAGS1_96_SANDCASTLE_INFINITE_AIR,// 0X96 UNKFLAGS1_97_SANDCASTLE_BOTTLES_BONUS_1,// 0X97 UNKFLAGS1_98_SANDCASTLE_BOTTLES_BONUS_2,// 0X98 UNKFLAGS1_99_SANDCASTLE_BOTTLES_BONUS_3,// 0X99 UNKFLAGS1_9A_SANDCASTLE_BOTTLES_BONUS_4,// 0X9A UNKFLAGS1_9B_SANDCASTLE_BOTTLES_BONUS_5,// 0X9B UNKFLAGS1_9C_SANDCASTLE_BOTTLES_BONUS_6,// 0X9C UNKFLAGS1_9D_SANDCASTLE_WISHY_WASHY,// 0X9D UNKFLAGS1_C0_BEGIN_FINAL_CHARACTER_PARADE = 0xC0, UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE }; enum level_flags_e { LEVEL_FLAG_0_CC_TOKEN_TOOTH_OPEN = 0, LEVEL_FLAG_1_CC_JIGGY_TOOTH_OPEN = 1 }; enum transformation_e { unknown, TRANSFORM_1_BANJO, TRANSFORM_2_TERMITE, TRANSFORM_3_PUMPKIN, TRANSFORM_4_WALRUS, TRANSFORM_5_CROC, TRANSFORM_6_BEE, TRANSFORM_7_WISHWASHY }; enum ability_e { ABILITY_0_BARGE = 0x0, ABILITY_1_BEAK_BOMB = 0x1, ABILITY_2_BEAK_BUSTER = 0x2, ABILITY_3_CAMERA_CONTROL = 0x3, ABILITY_4_BEAR_PUNCH = 0x4, ABILITY_5_CLIMB = 0x5, ABILITY_6_EGGS = 0x6, ABILITY_7_FLAP = 0x7, ABILITY_8_FLIP = 0x8, ABILITY_9_FLY = 0x9, ABILITY_A_HOLD_A_JUMP_HIGHER = 0xA, ABILITY_B_RATATAT_RAP = 0xB, ABILITY_C_ROLL = 0xC, ABILITY_D_SHOCK_JUMP = 0xD, ABILITY_E_WADING_BOOTS = 0xE, ABILITY_F_DIVE = 0xF, ABILITY_10_TALON_TROT = 0x10, ABILITY_11_TURBO_TALON = 0x11, ABILITY_12_WONDERWING = 0x12, ABILITY_13_1ST_NOTEDOOR = 0x13 }; enum button_e{ BUTTON_START = 0x0, BUTTON_Z = 0x1, BUTTON_L = 0x2, BUTTON_R = 0x3, BUTTON_D_UP = 0x4, BUTTON_D_DOWN = 0x5, BUTTON_D_LEFT = 0x6, BUTTON_D_RIGHT = 0x7, BUTTON_A = 0x8, BUTTON_B = 0x9, BUTTON_C_LEFT = 0xA, BUTTON_C_DOWN = 0xB, BUTTON_C_UP = 0xC, BUTTON_C_RIGHT = 0xD }; #define FACE_BUTTON(button) (button - BUTTON_A) #define SIDE_BUTTON(button) (button - BUTTON_Z) enum joystick_e{ JOYSTICK_X = 0x0, JOYSTICK_Y = 0x1 }; enum map_e { MAP_1_SM_SPIRAL_MOUNTAIN = 0x01, MAP_2_MM_MUMBOS_MOUNTAIN, MAP_3_UNUSED, MAP_4_UNUSED, MAP_5_TTC_BLUBBERS_SHIP, MAP_6_TTC_NIPPERS_SHELL, MAP_7_TTC_TREASURE_TROVE_COVE, // Unused // Unused MAP_A_TTC_SANDCASTLE = 0x0A, MAP_B_CC_CLANKERS_CAVERN, MAP_C_MM_TICKERS_TOWER = 0x0C, MAP_D_BGS_BUBBLEGLOOP_SWAMP, MAP_E_MM_MUMBOS_SKULL, // Unused MAP_10_BGS_MR_VILE = 0x10, MAP_11_BGS_TIPTUP, MAP_12_GV_GOBIS_VALLEY, MAP_13_GV_MEMORY_GAME, MAP_14_GV_SANDYBUTTS_MAZE, MAP_15_GV_WATER_PYRAMID, MAP_16_GV_RUBEES_CHAMBER, // Unused // Unused // Unused MAP_1A_GV_INSIDE_JINXY = 0x1A, MAP_1B_MMM_MAD_MONSTER_MANSION = 0x1B, MAP_1C_MMM_CHURCH = 0x1C, MAP_1D_MMM_CELLAR = 0x1D, MAP_1E_CS_START_NINTENDO = 0x1E, MAP_1F_CS_START_RAREWARE = 0x1F, MAP_20_CS_END_NOT_100, MAP_21_CC_WITCH_SWITCH_ROOM, MAP_22_CC_INSIDE_CLANKER, MAP_23_CC_GOLDFEATHER_ROOM, MAP_24_MMM_TUMBLARS_SHED, MAP_25_MMM_WELL, MAP_26_MMM_NAPPERS_ROOM, MAP_27_FP_FREEZEEZY_PEAK, MAP_28_MMM_EGG_ROOM = 0x28, MAP_29_MMM_NOTE_ROOM = 0x29, MAP_2A_MMM_FEATHER_ROOM = 0x2A, MAP_2B_MMM_SECRET_CHURCH_ROOM = 0x2B, MAP_2C_MMM_BATHROOM = 0x2C, MAP_2D_MMM_BEDROOM = 0x2D, MAP_2E_MMM_HONEYCOMB_ROOM = 0x2E, MAP_2F_MMM_WATERDRAIN_BARREL = 0x2F, MAP_30_MMM_MUMBOS_SKULL = 0x30, MAP_31_RBB_RUSTY_BUCKET_BAY = 0x31, MAP_32_UNUSED, MAP_33_UNUSED, MAP_34_RBB_ENGINE_ROOM, MAP_35_RBB_WAREHOUSE, MAP_36_RBB_BOATHOUSE, MAP_37_RBB_CONTAINER_1, MAP_38_RBB_CONTAINER_3, MAP_39_RBB_CREW_CABIN, MAP_3A_RBB_BOSS_BOOM_BOX, MAP_3B_RBB_STORAGE_ROOM, MAP_3C_RBB_KITCHEN, MAP_3D_RBB_NAVIGATION_ROOM, MAP_3E_RBB_CONTAINER_2, MAP_3F_RBB_CAPTAINS_CABIN, MAP_40_CCW_HUB, MAP_41_FP_BOGGYS_IGLOO, // Unused MAP_43_CCW_SPRING = 0x43, MAP_44_CCW_SUMMER = 0x44, MAP_45_CCW_AUTUMN = 0x45, MAP_46_CCW_WINTER = 0x46, MAP_47_BGS_MUMBOS_SKULL = 0x47, MAP_48_FP_MUMBOS_SKULL = 0x48, // Unused MAP_4A_CCW_SPRING_MUMBOS_SKULL = 0x4A, MAP_4B_CCW_SUMMER_MUMBOS_SKULL = 0x4B, MAP_4C_CCW_AUTUMN_MUMBOS_SKULL = 0x4C, MAP_4D_CCW_WINTER_MUMBOS_SKULL = 0x4D, // Unused // Unused // Unused // Unused // Unused MAP_53_FP_CHRISTMAS_TREE = 0x53, MAP_54_UNUSED, MAP_55_UNUSED, MAP_56_UNUSED, MAP_57_UNUSED, MAP_58_UNUSED, MAP_59_UNUSED, MAP_5A_CCW_SUMMER_ZUBBA_HIVE = 0x5A, // Summer & Spring are swapped here MAP_5B_CCW_SPRING_ZUBBA_HIVE, MAP_5C_CCW_AUTUMN_ZUBBA_HIVE, // Unused MAP_5E_CCW_SPRING_NABNUTS_HOUSE = 0x5E, MAP_5F_CCW_SUMMER_NABNUTS_HOUSE = 0x5F, MAP_60_CCW_AUTUMN_NABNUTS_HOUSE = 0x60, MAP_61_CCW_WINTER_NABNUTS_HOUSE = 0x61, MAP_62_CCW_WINTER_HONEYCOMB_ROOM = 0x62, MAP_63_CCW_AUTUMN_NABNUTS_WATER_SUPPLY = 0x63, MAP_64_CCW_WINTER_NABNUTS_WATER_SUPPLY = 0x64, MAP_65_CCW_SPRING_WHIPCRACK_ROOM = 0x65, MAP_66_CCW_SUMMER_WHIPCRACK_ROOM = 0x66, MAP_67_CCW_AUTUMN_WHIPCRACK_ROOM = 0x67, MAP_68_CCW_WINTER_WHIPCRACK_ROOM = 0x68, MAP_69_GL_MM_LOBBY = 0x69, MAP_6A_GL_TTC_AND_CC_PUZZLE = 0x6A, MAP_6B_GL_180_NOTE_DOOR = 0x6B, MAP_6C_GL_RED_CAULDRON_ROOM = 0x6C, MAP_6D_GL_TTC_LOBBY = 0x6D, MAP_6E_GL_GV_LOBBY = 0x6E, MAP_6F_GL_FP_LOBBY = 0x6F, MAP_70_GL_CC_LOBBY = 0x70, MAP_71_GL_STATUE_ROOM, MAP_72_GL_BGS_LOBBY, // Unused MAP_74_GL_GV_PUZZLE = 0x74, MAP_75_GL_MMM_LOBBY, MAP_76_GL_640_NOTE_DOOR, MAP_77_GL_RBB_LOBBY, MAP_78_GL_RBB_AND_MMM_PUZZLE, MAP_79_GL_CCW_LOBBY, MAP_7A_GL_CRYPT, MAP_7B_CS_INTRO_GL_DINGPOT_1, MAP_7C_CS_INTRO_BANJOS_HOUSE_1, MAP_7D_CS_SPIRAL_MOUNTAIN_1, MAP_7E_CS_SPIRAL_MOUNTAIN_2, MAP_7F_FP_WOZZAS_CAVE, MAP_80_GL_FF_ENTRANCE, MAP_81_CS_INTRO_GL_DINGPOT_2, MAP_82_CS_ENTERING_GL_MACHINE_ROOM, MAP_83_CS_GAME_OVER_MACHINE_ROOM, MAP_84_CS_UNUSED_MACHINE_ROOM, // Klungo walks to the Controltable MAP_85_CS_SPIRAL_MOUNTAIN_3, MAP_86_CS_SPIRAL_MOUNTAIN_4, MAP_87_CS_SPIRAL_MOUNTAIN_5, MAP_88_CS_SPIRAL_MOUNTAIN_6, MAP_89_CS_INTRO_BANJOS_HOUSE_2, MAP_8A_CS_INTRO_BANJOS_HOUSE_3, MAP_8B_RBB_ANCHOR_ROOM, MAP_8C_SM_BANJOS_HOUSE, MAP_8D_MMM_INSIDE_LOGGO, MAP_8E_GL_FURNACE_FUN, MAP_8F_TTC_SHARKFOOD_ISLAND, MAP_90_GL_BATTLEMENTS, MAP_91_FILE_SELECT, MAP_92_GV_SNS_CHAMBER, MAP_93_GL_DINGPOT, MAP_94_CS_INTRO_SPIRAL_7, MAP_95_CS_END_ALL_100, MAP_96_CS_END_BEACH_1, MAP_97_CS_END_BEACH_2, MAP_98_CS_END_SPIRAL_MOUNTAIN_1, MAP_99_CS_END_SPIRAL_MOUNTAIN_2 }; enum comusic_e { COMUSIC_0_DING_A = 0x00, COMUSIC_1_FINAL_BATTLE, COMUSIC_2_MM, COMUSIC_3_FP_TWINKLIES_TALKING, COMUSIC_4_MMM_CLOCK_VERSION, COMUSIC_5_TTC_VACATION_VERSION, COMUSIC_6_BGS, COMUSIC_7_CC_MUTANT_CRABS, COMUSIC_8_STARTUP_MUSICAL, COMUSIC_9_NOTE_COLLECTED, COMUSIC_A_JINJO_COLLECTED, COMUSIC_B_RED_FEATHER_COLLECTED, COMUSIC_C_EGG_COLLECTED, COMUSIC_D_JINGLE_JIGGY_COLLECTED, COMUSIC_E_MMM_BACKGROUND_WIND, COMUSIC_F_MMM_ALTERNATIVE, COMUSIC_10_SM, COMUSIC_11_SEAGULLS, COMUSIC_12_TTC_NIPPER, COMUSIC_13_INSIDE_SANDCASTLE, COMUSIC_14_GOLD_FEATHER_COLLECTED, COMUSIC_15_EXTRA_LIFE_COLLECTED, COMUSIC_16_HONEYCOMB_COLLECTED, COMUSIC_17_EMPTY_HONEYCOMB_COLLECTED, COMUSIC_18_HEALTH_UPGRADE, COMUSIC_19_LOW_PITCH_FLUTES, COMUSIC_1A_DEATH, COMUSIC_1B_MYSTERIOUS_INDOORS, COMUSIC_1C_CC_ALTERNATIVE, COMUSIC_1D_MUMBO_TRANSFORMATION, COMUSIC_1E_GL_MM_VERSION, COMUSIC_1F_CC_INSIDE_CLANKER, COMUSIC_20_GV_ALTERNATIVE, COMUSIC_21_MMM_INSIDE_MMM_MANSION, COMUSIC_22_MMM, COMUSIC_23_MMM_INSIDE_CHURCH, COMUSIC_24_GV_INSIDE_PYRAMID, COMUSIC_25_USING_GOLD_FEATHERS, COMUSIC_26_GV_SANDYBUTT_DANGER, COMUSIC_27_GV_RUBEES_SONG, COMUSIC_28_SOMETHING_AQUATIC, COMUSIC_29_CCW_SUMMER, COMUSIC_2A_CCW_WINTER, COMUSIC_2B_DING_B, COMUSIC_2C_BUZZER, COMUSIC_2D_PUZZLE_SOLVED_FANFARE, COMUSIC_2E_CCW_FALL_AQUATIC, COMUSIC_2F_CCW_HUBROOM, COMUSIC_30_5TH_JINJO_COLLECTED, COMUSIC_31_GAME_OVER, COMUSIC_32_STARTUP_LOGO_SCENE, COMUSIC_33_RBB_ALTERNATIVE, COMUSIC_34_SNACKER_DANGER, COMUSIC_35_RBB_MASCHINE_ROOM_AQUATIC, COMUSIC_36_100TH_NOTE_COLLECTED, COMUSIC_37_DOUBLE_HEALTH_UPGRADE, COMUSIC_38_MOTZAND_BEATEN, COMUSIC_39_DK64_FUNGI_FOREST, COMUSIC_3A_FP_BOGGY_RACE, COMUSIC_3B_MINIGAME_VICTORY, COMUSIC_3C_MINIGAME_LOSS, COMUSIC_3D_JIGGY_SPAWN, COMUSIC_3E_SANDYBUTT_FAILURE, COMUSIC_3F_MAGIC_CARPET_RISING, COMUSIC_40_MAGIC_CARPET_SINKING, COMUSIC_41_MUMBOS_HUT, COMUSIC_42_NOTEDOOR_OPENING_FANFARE, COMUSIC_43_ENTER_LEVEL_GLITTER, // Looping COMUSIC_44_CCW_NABNUT, COMUSIC_45_CCW_NABNUT_ATTIC_A, COMUSIC_46_CCW_SPRING, COMUSIC_47_BGS_INSIDE_TANKTUP, COMUSIC_48_CCW_ALTERNATIVE_A, COMUSIC_49_CCW_ALTERNATIVE_QUICK, COMUSIC_4A_RBB_INSIDE_CONTAINER, COMUSIC_4B_CCW_ZUBBA_FIGHT, COMUSIC_4C_RBB_CREWMATE_CABIN, COMUSIC_4D_MUMBO_DANCE, COMUSIC_4E_IN_TRANSITION, COMUSIC_4F_OUT_TRANSITION, COMUSIC_50_GL_TTC_VERSION, COMUSIC_51_GL_CCW_VERSION, COMUSIC_52_GL_BGS_RBB_VERSION, COMUSIC_53_GL_FP_VERSION_A, COMUSIC_54_GL_GV_VERSION, COMUSIC_55_BGS_MR_VILE, COMUSIC_56_SM_HANGBRIDGE, COMUSIC_57_TURBO_TRAINERS, COMUSIC_58_WADING_BOOTS, COMUSIC_59_GL_FP_VERSION_B, COMUSIC_5A_FP_IGLOO_SAD, COMUSIC_5B_FP_IGLOO_HAPPY, COMUSIC_5C_BETA_GAME_OVER, // at least I guess so COMUSIC_5D_GL_MMM_VERSION, COMUSIC_5E_GL_MMM_RBB_VERSION, COMUSIC_5F_CCW_ALTERNATIVE_B, COMUSIC_60_NABNUT_ATTIC_B = 0x60, COMUSIC_61_XMAS_TREE_LIGHTS_UP, COMUSIC_62_RBB_BOOMBOX, COMUSIC_63_GL_FF_VERSION, COMUSIC_64_WORLD_OPENING_A, COMUSIC_65_WORLD_OPENING_B, COMUSIC_66_FP_INSIDE_WOZZAS_CAVE, COMUSIC_67_INSERTING_JIGGY, COMUSIC_68_TWINKLY_MINIGAME, COMUSIC_69_FF_WARP, COMUSIC_6A_MMM_TUMBLARS_SHED, COMUSIC_6B_FP_ALTERNATIVE, COMUSIC_6C_INTRO_TOWER_SCENE, COMUSIC_6D_CCW_GNAWTYS_HOUSE, COMUSIC_6E_GAME_SELECT, COMUSIC_6F_PAUSE_SCREEN, COMUSIC_70_MMM_INSIDE_LOGGO, COMUSIC_71_FF, MUSIC_BGS_FLIBBIT_FIGHT, COMUSIC_73_GAMEBOY, COMUSIC_74_GL_FINAL_SECTION, SFX_RED_FEATHER_REFILL, SFX_GOLD_FEATHER_REFILL, SFX_EGG_REFILL, JINGLE_DOOR_OF_GRUNTY_OPENED, COMUSIC_79_CHEATO, COMUSIC_7A_BRENTILDA, COMUSIC_7B_STEP_ON_SKULL_TILE, // Not 100% sure on these COMUSIC_7C_STEP_ON_GRUNTY_TILE, COMUSIC_7D_STEP_ON_BK_TILE, COMUSIC_7E_STEP_ON_MINIGAME_TILE, COMUSIC_7F_STEP_ON_JOKER_TILE, COMUSIC_80_GAME_OVER_CUTSCENE = 0x80, COMUSIC_81_ACTIVATING_BRENTILDA, SFX_REMOVE_JIGGY, COMUSIC_83_GV_SNS, // Not 100% sure on these COMUSIC_84_TTC_SNS, COMUSIC_85_FP_SNS, COMUSIC_86_MMM_SNS, COMUSIC_87_MMM_SNS_HAPPIER, COMUSIC_88_BIG_SNS_FANFARE, SFX_JINJO_STATUE_POWERUP, COMUSIC_8A_GETTING_TURBO_TRAINERS, COMUSIC_8B_DEACTIVATE_BRENTILDA, COMUSIC_8C_JINJONATOR_POWERUP, JINGLE_MENACING_GRUNTILDA_A, COMUSIC_8E_CREDITS, JINGLE_MENACING_GRUNTILDA_B, JINGLE_END_OF_INTRO = 0x90, COMUSIC_91_GRUNTY_FALLING, SFX_GRUNTY_SPELL_POWERUP, SFX_AIR_METER_DROPPING, COMUSIC_94_BBONUS, COMUSIC_95_BBONUS_A, COMUSIC_96_BBONUS_PICKUP_PIECE, COMUISC_97_BBONUS_DROP_PIECE, COMUSIC_98_BBONUS_PIECES_SHUFFLE, // Looping MUSIC_MUMBO_BBQ, COMUSIC_9A_JINJONATOR_HITS_GRUNTY_A, COMUSIC_9B_JINJONATOR_HITS_GRUNTY_B, COMUSIC_9C_JINJONATOR_HITS_GRUNTY_C, COMUSIC_9D_JINJONATOR_HITS_GRUNTY_D, COMUSIC_9E_JINJONATOR_HITS_GRUNTY_E, COMUSIC_9F_JINJONATOR_HITS_GRUNTY_F, COMUSIC_A0_JINJONATOR_HITS_GRUNTY_G = 0xA0, COMUSIC_A1_JINJONATOR_HITS_GRUNTY_H, COMUSIC_A2_JINJONATOR_HITS_GRUNTY_I, COMUSIC_A3_JINJONATOR_HITS_GRUNTY_J, JINGLE_JINJONATOR_DRUMMING_A, JINGLE_JINJONATOR_DRUMMING_B, JINGLE_JINJONATOR_DRUMMING_C, JINGLE_JINJONATOR_DRUMMING_D, COMUSIC_A8_KLUNGO_BY_FALLEN_GRUNTY, COMUSIC_A9_TOOTY, COMUSIC_AA_BEACH, JINGLE_JINJOATOR_FINAL_HIT, COMUSIC_AC_GOOD_ENDING = 0xAC }; // SFXR_ = Repeating SFX enum sfx_e { SFX_0_BLOOP = 0x0000, SFX_1_MUMBO_UMENAKA, SFX_2_CLAW_SWIPE, SFX_3_DULL_CANNON_SHOT, // Long Beakbarge 2nd Part SFX_4_KAZOOIE_RUUUUUH, SFX_5_BANJO_LANDING_01, SFX_6_BANJO_LANDING_02, SFX_7_BANJO_LANDING_03, SFX_8_BANJO_LANDING_04, SFX_9_SQUEAKY_TOY, SFX_A_BANJO_LANDING_05, SFX_B_BANJO_LANDING_06, SFX_C_TAKING_FLIGHT_LIFTOFF, SFX_D_EGGSHELL_BREAKING, SFX_E_SHOCKSPRING_BOING, SFX_F_SMALL_WATER_SPLASH, // shallow water SFX_10_BANJO_LANDING_07, // Blubber's Ship's Trapdoor eg. SFX_11_WOOD_BREAKING_1, SFX_12_WATER_PADDLING_1, SFX_13_BEAKBUSTER_GROUND, // sounds like a muffled frying pan SFX_14_METALLIC_HIT_1, // less frying pan-ish SFX_15_METALLIC_HIT_2, // In the Opening Musical, when Mumbo's Xylophone drops SFX_16_HEAVY_FALL_VIBRATO, SFX_17_JINJO_WHISTLE, SFX_18_BIGBUTT_SLIDE, SFX_19_BANJO_LANDING_08, SFX_1A_BIG_THINGS_FALL_OVER, // from the sea-mines SFX_1B_EXPLOSION_1, SFX_1C_ALARMCLOCK, // hitting the Bull eg. SFX_1D_HITTING_AN_ENEMY_1, // might also be used for breaking boulders SFX_1E_HITTING_AN_ENEMY_2, // hitting a Gruntling eg. SFX_1F_HITTING_AN_ENEMY_3, // Cauldrons make this sound when landing SFX_20_METAL_CLANK_1, SFX_21_EGG_BOUNCE_1, SFX_22_KONGA_NOISE_1, SFX_23_KONGA_NOISE_2, SFX_24_KONGA_NOISE_3, // might be part of Clankers Bolt SFX_25_METAL_SLIDING_OVER_SMTH, SFX_26_BANJO_LANDING_09, SFX_27_JINJO_HI, SFX_28_RUSTLING_NOISE, SFX_29_GRUBLIN_NYAHAHA, SFX_2A_CLOCK_TIC_1, // passive version SFX_2B_BULL_MOO_1, // when Trunker or the CCW plant grow eg. SFX_2C_PULLING_NOISE, // incomplete cauldron spitout AND Banjo pulling on Kazooies Throat in Idle Anim SFX_2D_KABOING, SFX_2E_BIGBUTT_RUNNING, SFX_2F_ORANGE_SPLAT, SFX_30_MAGIC_POOF, // starting to ride the FP sled to rescue Boggy SFX_31_BANJO_OHHWAAOOO, // when rolling AND when taking damage SFX_32_BANJO_EGHEE, // inital Shockspring Jump SFX_33_BANJO_AHOO, SFX_34_BANJO_AGHOAA, SFX_35_BANJO_WOAH, // death inducing damage SFX_36_BANJO_DOH, SFX_37_BANJO_OHWW, // less intense version SFX_38_BANJO_AYE_1, // more intense version SFX_39_BANJO_AYE_2, SFX_3A_BANJO_HOUW, SFX_3B_BANJO_GAAH, SFX_3C_BULL_GROWN, SFX_3D_TICKER_WALKING, // egg pooping ? SFX_3E_POOP_NOISE, // higher pitch SFX_3F_CAULDRON_SQEAK_1, // lower pitch SFX_40_CAULDRON_SQEAK_2, // waking up SFX_41_MUMBO_ERGHHH, // short and dull SFX_42_KAZOOIE_RAH, // Short Beakbarge 2nd Part SFX_43_KAZOOIE_RUH, // peeking out of the backpack SFX_44_KAZOOIE_AUW, // Beakbbuster going down ? SFX_45_KAZOOIE_HUGHH, // egg shot 1st Part SFX_46_KAZOOIE_CHOKING_UP, // FeatherFlap exhausting SFX_47_KAZOOIE_HEUGH, // TalonTrot Jump SFX_48_KAZOOIE_RUUH, // TalonTrot Walking SFX_49_KAZOOIE_RA, // the CCW Birds when comming out SFX_4A_CLUCKER_AHH, SFX_4B_GULPING, // eating yumblies SFX_4C_LIP_SMACK, // like when a fish flops around in shallow water SFX_4D_WET_WIGGLING, // sounds like split-up from Tooie SFX_4E_KAZOOIE_BRUIII, // selecting a SaveFile SFX_4F_BANJO_WAHOO, // during Beakbomb SFX_50_KAZOOIE_RRRUH, SFX_51_CLOCK_TIC_2, // starting a Beakbomb SFX_52_BANJO_YAH_OH, // shockspring jump liftoff SFX_53_BANJO_HUIII, // jumping SFX_54_BANJO_HOO_1, // jumping SFX_55_BANJO_HOO_2, // jumping SFX_56_BANJO_HUI, // egg shot 2nd part SFX_57_KAZOOIE_HEGH, SFX_58_CHIMPY_NOISE_1, SFX_59_CHIMPY_NOISE_2, SFX_5A_CHIMPY_NOISE_3, SFX_5B_HEAVY_STUFF_FALLING, SFX_5C_HEAVY_STUFF_FALLING_DELAYED, // sleeping while snoring, inhale SFX_5D_BANJO_RAAOWW, // sleeping while snoring, exhale SFX_5E_BANJO_PHEWWW, // while channeling a spell SFX_5F_MUMBO_BUGABUGOW_MUFFLED, // in the GameOver CS when Mumbo appears SFX_60_MUMBO_SKIDDING, // in the Musical when the buzzbomb falls (slowed down) SFX_61_CARTOONY_FALL, // annoyed at Kazooie, Idle Animation SFX_62_BANJO_ERGHH, // huge fall starts SFX_63_BANJO_UWAAAAOOH, // in the Musical, when the Bulls run across SFX_64_STAMPEDE, SFX_65_METALLIC_SCRATCH, SFX_66_BIRD_AUUGHH, SFX_67_BEEHIVE_CLONK, SFX_68_CLUCKER_AAEEGHH, SFX_69_WHIPCRACK_CREAKING, // flagpoles during the boggy races SFX_6A_FLAGPOLE_WOBBLE, SFX_6B_LOCKUP_OPENING, SFX_6C_LOCKUP_CLOSING, SFX_6D_CROC_BITE, SFX_6E_VILE_EGH, // bottles uses this too I think SFX_6F_BANJO_HEADSCRATCH, SFX_70_WALKING_NOISE_1, SFX_71_WALKING_NOISE_2, SFX_72_WALKING_NOISE_3, SFX_73_WALKING_NOISE_4, SFX_74_WALKING_NOISE_5, SFX_75_WALKING_NOISE_6, SFX_76_WALKING_NOISE_7, SFX_77_WALKING_NOISE_8, SFX_78_EAGLECRY, SFX_79_TICKER_DEATH, // SFX_TICKER_DEATH but higher pitch SFX_7A_TERMITE_DEATH, SFX_7B_ICE_BREAKING_1, // entering a cauldron SFX_7C_CHEBOOF, // RBB, might be cranes aswell SFX_7D_ANCHOR_LIFTING, SFX_7E_CREAKY_DOOR_OPENING, SFX_7F_HEAVYDOOR_SLAM, SFX_80_YUMYUM_CLACK, // like polishing glass SFX_81_UUU, // when gates are broken, and probably when clankers bolt lands SFX_82_METAL_BREAK, SFX_83_BLUBBER_CRYING, SFX_84_GOBI_CRYING, SFX_85_ROUGH_COUGH, SFX_86_TIPTUP_CHORUS_AH, // when beakbustering his feet SFX_87_TANKTUP_OOOHW, SFX_88_WOZZA_NOISE, // unsure SFX_89_PARTYTOOL, // unsure, sounds like tooie's SFX_8A_ALTERNATIVE_EGG_SHOT, // when Banjo pulls on her throat in the idle anim SFX_8B_KAZOOIE_RAWW, SFX_8C_BOGGY_WAHEY, SFX_8D_BOGGY_OHWW, // tooie mingy sounds super similar SFX_8E_GRUNTLING_DAMAGE, SFX_8F_SNOWBALL_FLYING, SFX_90_SWITCH_PRESS, // might be clankers bolt landing SFX_91_METALLIC_SOUND, SFX_92_TOILET_FLUSH, // or some elevator SFX_93_MICROWAVE, SFX_94_COGS_ROTATING, SFX_95_BANJO_TALKING, SFX_96_HOTSAND_EEL_HISS, // twinklies box maybe SFX_97_BLUBBER_BURPS, SFX_98_DEAF_THUD, SFX_99_METALLIC_THUD, // grunty fight SFX_9A_MECHANICAL_CLOSING, SFX_9B_BOULDER_BREAKING_1, SFX_9C_BOULDER_BREAKING_2, SFX_9D_BOULDER_BREAKING_3, // might be enemys hitting the ground SFX_9E_BOULDER_BREAKING_4, SFX_9F_GENERATOR_RUNNING, // Tanktup maybe SFX_A0_COUGHING = 0x00A0, SFX_A1_BANJO_COUGHING, SFX_A2_BANJO_AHOOA, // from the idle anim SFX_A3_BANJO_DOUBLE_COUGH, // from the idle anim, but only once SFX_A4_BANJO_SINGLE_COUGH, SFX_A5_EYRIE_CRY, // final part of entering a cauldron warp SFX_A6_MAGICAL_FINISH, SFX_A7_WOODEN_SWOSH, SFX_A8_BLUBBER_DOUBLE_CRY, SFX_A9_BLUBBER_SINGLE_CRY, // this sounds like the used version SFX_AA_BGS_EGG_BREAKING_1, SFX_AB_BGS_EGG_BREAKING_2, SFX_AC_GOLDFEATHER_TALKING, SFX_AD_CATERPILLAR_SQUEAK, SFX_AE_YUMYUM_TALKING, SFX_AF_BANJO_CATCHING_BREATH, // might be from the grunty machine's doors SFX_B0_SIZZLING_NOISE, SFX_B1_BOGGY_KID_CRYING, SFX_B2_BOGGY_KID_HAPPY, SFX_B3_ORANGE_TALKING, SFX_B4_BOTTLES_TALKING_1, SFX_B5_THUNDERBOLT, // 1-6 are getting increasingly higher in pitch SFX_B6_GLASS_BREAKING_1, // 1-6 are getting increasingly higher in pitch SFX_B7_GLASS_BREAKING_2, // 1-6 are getting increasingly higher in pitch SFX_B8_GLASS_BREAKING_3, // 1-6 are getting increasingly higher in pitch SFX_B9_GLASS_BREAKING_4, // 1-6 are getting increasingly higher in pitch SFX_BA_GLASS_BREAKING_5, // 1-6 are getting increasingly higher in pitch SFX_BB_GLASS_BREAKING_6, SFX_BC_BOTTLES_TALKING_2, SFX_BD_BOTTLES_TALKING_3, SFX_BE_WATERFALL, SFX_BF_EYRIE_SLEEPING_1, SFX_C0_EYRIE_SLEEPING_2, // from the opening CS SFX_C1_BUZZBOMB_ATTACK, // death SFX_C2_GRUBLIN_EGH, // some talking ? SFX_C3_HEGH, SFX_C4_TWINKLY_MUNCHER_GRR, SFX_C5_TWINKLY_POP, SFX_C6_SHAKING_MOUTH, //bottles leaving/entering molehill // from the jinjo's flying SFX_C7_SHWOOP, // eating twinklies SFX_C8_CRUNCH, SFX_C9_PAUSEMENU_ENTER, SFX_CA_BANJO_DROWNING_1, SFX_CB_BANJO_DROWNING_2, // also the scrolling sound SFX_CC_PAUSEMENU_ENTER_SUBMENU, SFX_CD_PAUSEMENU_LEAVE_SUBMENU, // when the page is changed SFX_CE_PAUSEMENU_HOIP, SFX_CF_PAUSEMENU_SHWOOP, SFX_D0_GRIMLET_SQUEAK, SFX_D1_SNORKEL_WAH, // barely noticable SFX_D2_QUIET_METALLIC, SFX_D3_JINXIE_SNIFFLING_1, SFX_D4_JINXIE_SNIFFLING_2, SFX_D5_JINXIE_SNEEZING, SFX_D6_UGH, SFX_D7_GRABBA_DEATH, SFX_D8_CRANE, SFX_D9_WOODEN_CRATE_BREAKING_1, SFX_DA_WOODEN_CRATE_BREAKING_2, SFX_DB_WOODEN_CRATE_BREAKING_3, SFX_DC_IDLE_PADDLING, SFX_DD_JINJO_TALKING, SFX_DE_WOOD_SQUEAK, SFX_DF_KAZOOIE_TALKING_1, SFX_E0_KAZOOIE_TALKING_2, SFX_E1_KAZOOIE_TALKING_3, SFX_E2_KAZOOIE_TALKING_4, SFX_E3_KONGA_TALKING_1, SFX_E4_KONGA_TALKING_2, SFX_E5_KONGA_TALKING_3, // extra life talking ? SFX_E6_MEEP_1, // extra life talking ? SFX_E7_MEEP_2, SFX_E8_TOOTY_TALKING_1, SFX_E9_TOOTY_TALKING_2, // from enter_Lair CS SFX_EA_GRUNTY_LAUGH_1, // from Gameover CS SFX_EB_GRUNTY_LAUGH_2, SFX_EC_GRUNTY_TALKING_1, SFX_ED_GRUNTY_TALKING_2, SFX_EE_GRUNTY_TALKING_3, SFX_EF_TIPTUP_TALKING, // pages flipping SFX_F0_CHEATO_IDLE_1 = 0x00F0, // book closing thud SFX_F1_CHEATO_IDLE_2, SFX_F2_CUCKOO_CLOCK, SFX_F3_TRUNKER_TALKING, SFX_F4_TAP, SFX_F5_BLUBBER_TALKING_1, SFX_F6_BLUBBER_TALKING_2, SFX_F7_BLUBBER_TALKING_3, SFX_F8_BLUBBER_TALKING_4, SFX_F9_GRUNTLING_NOISE_1, SFX_FA_GRUNTLING_NOISE_2, SFX_FB_GRUNTLING_NOISE_3, SFX_FC_RUBEE_TALKING_1, SFX_FD_RUBEE_TALKING_2, SFX_FE_TANKTUP_TALKING_1, SFX_FF_TANKTUP_TALKING_2, SFX_100_TANKTUP_TALKING_3, SFX_101_LOGGO_TALKING, SFX_102_ZUBBA_TALKING, SFX_103_FLOTSAM_DEATH, // might also be zubba wings or similar SFX_104_PROPELLER_NOISE, SFX_105_EYRIE_YAWN, SFX_106_EYRIE_LIPSMACK, // full version SFX_107_CAULDRON_ACTIVATION_1, // abbreviated version SFX_108_CAULDRON_ACTIVATION_2, SFX_109_LOGGO_LID_CLAP, SFX_10A_TUMBLAR_TALKING, SFX_10B_GNAWTY_TALKING, SFX_10C_MUMMY_TALKING, SFX_10D_ANCIENT_ONE_TALKING, SFX_10E_TWINKLY_TALKING, SFX_10F_BOGGY_TALKING, SFX_110_TWINKLY_DEATH = 0x0110, SFX_111_WHIPCRACK_DEATH, SFX_112_TINKER_ATTENTION, SFX_113_PAD_APPEARS, SFX_114_BRICKWALL_BREAKING, SFX_115_BUZZBOMB_DEATH, SFX_116_DEAF_RUSTLING, SFX_117_LIMBO_COLLAPSING, SFX_118_LIMBO_REASSEMBLING, SFX_119_FISH_DEATH, SFX_11A_MATROSE_GRUBLIN_AYE, // 1-6 are getting increasingly shorter SFX_11B_TUMBLAR_DISAPPEARING_1, // 1-6 are getting increasingly shorter SFX_11C_TUMBLAR_DISAPPEARING_2, // 1-6 are getting increasingly shorter SFX_11D_TUMBLAR_DISAPPEARING_3, // 1-6 are getting increasingly shorter SFX_11E_TUMBLAR_DISAPPEARING_4, // 1-6 are getting increasingly shorter SFX_11F_TUMBLAR_DISAPPEARING_5, // 1-6 are getting increasingly shorter SFX_120_TUMBLAR_DISAPPEARING_6, // sounds like an OOT sound SFX_121_AWAWAU, SFX_122_TOOTY_TALKING_3, // on rooftiles SFX_123_BANJO_LANDING_10, // shorter version SFX_124_AUDIENCE_CHEERING_1, // longer version SFX_125_AUDIENCE_CHEERING_2, SFX_126_AUDIENCE_BOOING, SFX_127_AUDIENCE_MIXED, SFX_128_FIRE_CRACKING, // might be skeleton grimlets riiping the painting SFX_129_SWOOSH, SFX_12A_GRUNTY_AH, SFX_12B_BOILING_AND_BUBBLING, SFX_12C_FF_QUESTION_START, SFX_12D_CAMERA_ZOOM_CLOSEST, SFX_12E_CAMERA_ZOOM_MEDIUM, SFX_12F_FUUUCK_YOUUU, // from her final fall SFX_130_GRUNTY_ECHOING_CRY = 0x0130, SFX_131_GRUNTY_WEEEGH, SFX_132_GRUNTY_YOW, SFX_133_GRUNTY_OHW, SFX_134_FREEZING_SHIVER, // FileSelect, when Banjo's Bed ejects him SFX_135_CARTOONY_SPRING, SFX_136_GAMEBOY_STARTUP, SFX_137_GAMEBOY_BOIN, SFX_138_GAMEBOY_BOIOIN, SFX_139_GAMEBOY_GLITCH, SFX_13A_GLASS_BREAKING_7, // 1-6 are getting increasingly distant SFX_GRUNTY_FINAL_SCREAM_1, // 1-6 are getting increasingly distant SFX_GRUNTY_FINAL_SCREAM_2, // 1-6 are getting increasingly distant SFX_GRUNTY_FINAL_SCREAM_3, // 1-6 are getting increasingly distant SFX_GRUNTY_FINAL_SCREAM_4, // 1-6 are getting increasingly distant SFX_GRUNTY_FINAL_SCREAM_5, // 1-6 are getting increasingly distant SFX_GRUNTY_FINAL_SCREAM_6 = 0x0140, SFX_141_MECHANICAL_WINCH, // pretty short SFX_142_GRUNTY_LAUGH_3, SFX_143_BULL_DAMAGE, SFX_144_DOUBLE_CAMERA_CLICK, SFX_145_SINGLE_CAMERA_CLICK, // the normal attack SFX_146_GRUNTY_SPELL_ATTACK_1, // the homing attack SFX_147_GRUNTY_SPELL_ATTACK_2, SFX_148_GRUNTY_SPELL_LANDING, SFX_149_CHEATO_TALKING_1, SFX_14A_CHEATO_TALKING_2, // when attacking with the broom SFX_14B_GRUNTY_LAUGH_4, SFX_14C_BRENTILDA_TALKING, SFX_14D_BANJO_FREEZING, SFX_14E_SOFT_EXPLOSION, // grunty's spell attacks flying SFX_14F_FIREWORK_WHISTLING, SFX_150_PORCELAIN_CRASH, // FileSelect, when Banjo's Bed ejects him SFX_151_CAT_MEOW, // Grunty's Broom; 01-16 getting shorter, more delay SFX_152_MOTOR_BREAKDOWN_01, // Grunty's Broom; 01-16 getting shorter, more delay SFX_MOTOR_BREAKDOWN_02, // Grunty's Broom; 01-16 getting shorter, more delay SFX_MOTOR_BREAKDOWN_03, // Grunty's Broom; 01-16 getting shorter, more delay SFX_MOTOR_BREAKDOWN_04, // Grunty's Broom; 01-16 getting shorter, more delay SFX_MOTOR_BREAKDOWN_05, // Grunty's Broom; 01-16 getting shorter, more delay SFX_MOTOR_BREAKDOWN_06, // Grunty's Broom; 01-16 getting shorter, more delay SFX_MOTOR_BREAKDOWN_07, // Grunty's Broom; 01-16 getting shorter, more delay SFX_MOTOR_BREAKDOWN_08, // Grunty's Broom; 01-16 getting shorter, more delay SFX_MOTOR_BREAKDOWN_09, // Grunty's Broom; 01-16 getting shorter, more delay SFX_MOTOR_BREAKDOWN_10, // Grunty's Broom; 01-16 getting shorter, more delay SFX_MOTOR_BREAKDOWN_11, // Grunty's Broom; 01-16 getting shorter, more delay SFX_MOTOR_BREAKDOWN_12, // Grunty's Broom; 01-16 getting shorter, more delay SFX_MOTOR_BREAKDOWN_13, // Grunty's Broom; 01-16 getting shorter, more delay SFX_MOTOR_BREAKDOWN_14, // Grunty's Broom; 01-16 getting shorter, more delay SFX_MOTOR_BREAKDOWN_15 = 0x0160, // Grunty's Broom; 01-16 getting shorter, more delay SFX_MOTOR_BREAKDOWN_16, // Grunty's Broom SFX_162_MOTOR_RUCKUS, SFX_163_GRUNTY_WILD_SCREAM, SFX_164_EH, // 00-15 getting increasingly delayed and shorter SFX_HEAVY_THUNDERSTORM_01, // 00-15 getting increasingly delayed and shorter SFX_HEAVY_THUNDERSTORM_02, // 00-15 getting increasingly delayed and shorter SFX_HEAVY_THUNDERSTORM_03, // 00-15 getting increasingly delayed and shorter SFX_HEAVY_THUNDERSTORM_04, // 00-15 getting increasingly delayed and shorter SFX_HEAVY_THUNDERSTORM_05, // 00-15 getting increasingly delayed and shorter SFX_HEAVY_THUNDERSTORM_06, // 00-15 getting increasingly delayed and shorter SFX_HEAVY_THUNDERSTORM_07, // 00-15 getting increasingly delayed and shorter SFX_HEAVY_THUNDERSTORM_08, // 00-15 getting increasingly delayed and shorter SFX_HEAVY_THUNDERSTORM_09, // 00-15 getting increasingly delayed and shorter SFX_170_HEAVY_THUNDERSTORM_10 = 0x170, // 00-15 getting increasingly delayed and shorter SFX_171_HEAVY_THUNDERSTORM_11, // 00-15 getting increasingly delayed and shorter SFX_172_HEAVY_THUNDERSTORM_12, // 00-15 getting increasingly delayed and shorter SFX_173_HEAVY_THUNDERSTORM_13, // 00-15 getting increasingly delayed and shorter SFX_174_HEAVY_THUNDERSTORM_14, // 00-15 getting increasingly delayed and shorter SFX_175_HEAVY_THUNDERSTORM_15, // 1-3 are having less and less echo SFX_176_JINJONATOR_JINJOOO_1, // 1-3 are having less and less echo SFX_177_JINJONATOR_JINJOOO_2, // 1-3 are having less and less echo SFX_178_JINJONATOR_JINJOOO_3, SFX_179_GRUNTY_DAMAGE, SFX_17A_SHIPHORN, SFX_17B_AIRPLANE_FALLING, SFX_17C_GRUNTY_FALLING_OFF_1, SFX_17D_GRUNTY_FALLING_OFF_2, // 01-14 are getting slower and lower pitch SFX_17E_MUMBO_TRANSFORMATION_01, // 01-14 are getting slower and lower pitch SFX_17F_MUMBO_TRANSFORMATION_02, // 01-14 are getting slower and lower pitch SFX_180_MUMBO_TRANSFORMATION_03, // 01-14 are getting slower and lower pitch SFX_181_MUMBO_TRANSFORMATION_04, // 01-14 are getting slower and lower pitch SFX_182_MUMBO_TRANSFORMATION_05, // 01-14 are getting slower and lower pitch SFX_183_MUMBO_TRANSFORMATION_06, // 01-14 are getting slower and lower pitch SFX_184_MUMBO_TRANSFORMATION_07, // 01-14 are getting slower and lower pitch SFX_185_MUMBO_TRANSFORMATION_08, // 01-14 are getting slower and lower pitch SFX_186_MUMBO_TRANSFORMATION_09, // 01-14 are getting slower and lower pitch SFX_187_MUMBO_TRANSFORMATION_10, // 01-14 are getting slower and lower pitch SFX_188_MUMBO_TRANSFORMATION_11, // 01-14 are getting slower and lower pitch SFX_189_MUMBO_TRANSFORMATION_12, // 01-14 are getting slower and lower pitch SFX_18A_MUMBO_TRANSFORMATION_13, // 01-14 are getting slower and lower pitch SFX_18B_MUMBO_TRANSFORMATION_14, SFX_18C_EYRIE_MAMA, SFX_18D_SEXY_GRUNTY_TALKING_1, SFX_18E_SEXY_GRUNTY_TALKING_2, SFX_18F_FREEZE_FRAME, SFX_190_GULP = 0x0190, SFX_191_STATIC, SFX_3E9_UNKNOWN = 0x3e9, //bsbwhirl SFX_3EA_UNKNOWN, //chjig SFX_3EB_UNKNOWN, //bstimeout SFX_3EC_CCW_DOOR_OPENING, //ccw and GV opening SFX_3ED, SFX_3EE, SFX_3EF, SFX_3F0_FLIBBIT_TALKING, SFX_3F1_UNKNOWN, //bsstand SFX_3F2_UNKNOWN, //gold_chest_ttc SFX_3F5_UNKNOWN = 0x3F5, //RBB/code_5F80 SFX_3F6_UNKNOWN, //lair/code_0 func_803880BC SFX_3F7_UNKNOWN, //gv/histup SFX_3F8_UNKNOWN, //gv/histup SFX_3F9_UNKNOWN, //chmole SFX_3FA_HONEYCOMB_TALKING, SFX_3FB_UNKNOWN, //conga SFX_405_UNKNOWN = 0x405, SFX_406_GOLD_BULLION_TALKING, SFX_407_MUMBO_TALKING_1, SFX_408_MUMBO_TALKING_2, SFX_409_MUMBO_TALKING_3, SFX_40A_MUMBO_TALKING_4, SFX_40B_MUMBO_TALKING_5, SFX_40C_MUSIC_NOTE_TALKING, SFX_40E_UNKNOWN = 0x40e, SFX_40F_TICKER_TALKING, SFX_412_FREEZING_WATER_TALKING = 0x412, SFX_413_WATER_RIPPLE, SFX_414_XMAS_GIFT_TALKING, SFX_415_UNKNOWN, //xmas tree SFX_416, SFX_417_UNKNOWN, //lair/func_8038EB94, double health SFX_419_UNKNOWN = 0x419, SFX_41A_UNKNOWN = 0x41a }; enum level_e { LEVEL_1_MUMBOS_MOUNTAIN = 0x1, LEVEL_2_TREASURE_TROVE_COVE, LEVEL_3_CLANKERS_CAVERN, LEVEL_4_BUBBLEGLOOP_SWAMP, LEVEL_5_FREEZEEZY_PEAK, LEVEL_6_LAIR, LEVEL_7_GOBIS_VALLEY, LEVEL_8_CLICK_CLOCK_WOOD, LEVEL_9_RUSTY_BUCKET_BAY, LEVEL_A_MAD_MONSTER_MANSION, LEVEL_B_SPIRAL_MOUNTAIN, LEVEL_C_BOSS, LEVEL_D_CUTSCENE }; enum jiggy_e { JIGGY_01_MM_JINJO = 0x1, JIGGY_02_MM_TICKERS_TOWER, JIGGY_03_MM_MUMBOS_SKULL, JIGGY_4_MM_JUJU, JIGGY_5_MM_HUTS, JIGGY_06_MM_RUINS, JIGGY_07_MM_HILL, JIGGY_8_MM_ORANGE_PADS, JIGGY_9_MM_CHIMPY, JIGGY_A_MM_CONGA, JIGGY_0B_TTC_JINJO, JIGGY_0C_TTC_LIGHTHOUSE, JIGGY_0D_TTC_ALCOVE_1, JIGGY_0E_TTC_ALCOVE_2, JIGGY_0F_TTC_POOL, JIGGY_10_TTC_SANDCASTLE, JIGGY_11_TTC_RED_X, JIGGY_12_TTC_NIPPER, JIGGY_13_TTC_LOCKUP, JIGGY_14_TTC_BLUBBER, JIGGY_15_CC_JINJO, JIGGY_16_CC_SNIPPETS, JIGGY_17_CC_CLANKER_RAISED, JIGGY_18_CC_BOLT, JIGGY_19_CC_TAIL, JIGGY_1A_CC_LONG_PIPE, JIGGY_1B_CC_TOOTH, JIGGY_1C_CC_RINGS, JIGGY_1D_CC_SLOW_SAWBLADES, JIGGY_1E_CC_FAST_SAWBLADES, JIGGY_1F_BGS_JINGO, JIGGY_20_BGS_ELEVATED_WALKWAY, JIGGY_21_BGS_PINKEGG, JIGGY_22_CROCTUS, JIGGY_23_BGS_HUTS, JIGGY_24_BGS_FLIBBITS, JIGGY_25_BGS_MAZE, JIGGY_26_BGS_TANKTUP, JIGGY_27_BGS_TIPTUP, JIGGY_28_BGS_MR_VILE, JIGGY_29_FP_JINJO, JIGGY_2A_FP_BOGGY_1, JIGGY_2B_FP_PIPE, JIGGY_2C_FP_BOGGY_3, JIGGY_2D_FP_SNOWMAN_BUTTONS, JIGGY_2E_FP_PRESENTS, JIGGY_2F_FP_XMAS_TREE, JIGGY_30_FP_BOGGY_2, JIGGY_31_FP_SIR_SLUSH, JIGGY_32_FP_WOZZA, JIGGY_33_LAIR_1ST_JIGGY, JIGGY_34_LAIR_MM_WITCH_SWITCH, JIGGY_35_LAIR_CC_WITCH_SWITCH, JIGGY_36_LAIR_TTC_WITCH_SWITCH, JIGGY_37_LAIR_BGS_WITCH_SWITCH, JIGGY_38_LAIR_FP_WITCH_SWITCH, JIGGY_39_LAIR_MMM_WITCH_SWITCH, JIGGY_3A_LAIR_GV_WITCH_SWITCH, JIGGY_3B_LAIR_RBB_WITCH_SWITCH, JIGGY_3C_LAIR_CCW_WITCH_SWITCH, JIGGY_3D_GV_JINJO, JIGGY_3E_GV_GRABBA, JIGGY_3F_GV_SHYINX, JIGGY_40_GV_MATCHING_GAME, JIGGY_41_GV_MAZE, JIGGY_42_GV_WATER_PYRAMID, JIGGY_43_GV_HISTUP, JIGGY_44_GV_GOBI_1, JIGGY_45_GV_GOBI_2, JIGGY_46_GV_ANCIENT_ONES, JIGGY_47_CCW_JINJO, JIGGY_48_CCW_HOUSE, JIGGY_49_CCW_EYRIE, JIGGY_4A_CCW_NABNUT, JIGGY_4B_CCW_GNAWTY, JIGGY_4C_CCW_ZUBBAS, JIGGY_4D_CCW_FLOWER, JIGGY_4E_CCW_SUMMER_LEAF_JUMPS, JIGGY_4F_CCW_TREE_TOP, JIGGY_50_CCW_TOP_ROOM, JIGGY_51_RBB_JINJO, JIGGY_52_RBB_WAREHOUSE, JIGGY_53_RBB_SNORKEL, JIGGY_54_RBB_WHISTLE, JIGGY_55_RBB_FUNNEL, JIGGY_56_RBB_BOSS_BOOM_BOX, JIGGY_57_RBB_PROPELLOR, JIGGY_58_RBB_CAPTAINS_CABIN, JIGGY_59_RBB_CRANE_CAGE, JIGGY_5A_RBB_ENGINE_ROOM, JIGGY_5B_MMM_JINJO, JIGGY_5C_MMM_WELL, JIGGY_5D_MMM_NAPPER, JIGGY_5E_MMM_CELLAR, JIGGY_5F_MMM_CHURCH_ROOF, JIGGY_60_MMM_MOTZHAND, JIGGY_61_MMM_RAIN_BARREL, JIGGY_62_MMM_TUMBLAR, JIGGY_63_MMM_FLOWER_POTS, JIGGY_64_MMM_LOGGO }; enum honeycomb_e { HONEYCOMB_1_MM_HILL = 1, HONEYCOMB_2_MM_JUJU, HONEYCOMB_3_TTC_UNDERWATER, HONEYCOMB_4_TTC_FLOATING_BOX, HONEYCOMB_5_CC_UNDERWATER, HONEYCOMB_6_CC_ABOVE_WATER, HONEYCOMB_7_BGS_MUMBOS, HONEYCOMB_8_BGS_TANKTUP, HONEYCOMB_9_FP_WOZZAS_CAVE, HONEYCOMB_A_FP_SIR_SLUSH, HONEYCOMB_B_GV_CACTUS, HONEYCOMB_C_GV_GOBI_3, HONEYCOMB_D_CCW_GNAWTYS, HONEYCOMB_E_CCW_NABNUTS, HONEYCOMB_F_RBB_BOAT_HOUSE, HONEYCOMB_10_RBB_ENGINE_ROOM, HONEYCOMB_11_MMM_CHURCH_RAFTERS, HONEYCOMB_12_MMM_FLOORBOARD, HONEYCOMB_13_SM_STUMP, HONEYCOMB_14_SM_WATERFALL, HONEYCOMB_15_SM_UNDERWATER, HONEYCOMB_16_SM_TREE, HONEYCOMB_17_SM_COLIWOBBLE, HONEYCOMB_18_SM_QUARRIES }; enum actor_e { ACTOR_1_UNKNOWN = 0x1, ACTOR_2_UNKNOWN, ACTOR_4_BIGBUTT = 0x4, ACTOR_6_GRUBLIN = 0x6, ACTOR_8_CONGA = 0x8, ACTOR_9_MM_HUT, ACTOR_A_CHUMP_FISH, ACTOR_B_SHOCKSPRING_PAD, ACTOR_C_MUD_HUT, ACTOR_D_WOOD_DEMOLISHED, ACTOR_E_BULL_INTRO, ACTOR_F_CHIMPY = 0xF, ACTOR_11_JUJU_CTRL = 0x11, ACTOR_12_BEEHIVE, //ACTOR_13_SINKING_BOBBER ACTOR_14_ORANGE_PROJECTILE = 0x14, ACTOR_15_UNKNOWN, ACTOR_17_PLAYER_SHADOW = 0x17, ACTOR_1E_LEAKY = 0x1E, ACTOR_25_CEMETARY_POT = 0x25, ACTOR_29_ORANGE_COLLECTABLE = 0x29, ACTOR_2A_GOLD_BULLION, ACTOR_2B_GOLD_BULLION_THROW_TARGET, ACTOR_2C_TURBO_TALON_TRAINERS, ACTOR_2D_MUMBO_TOKEN, //ACTOR_2F_WATERFALL_START //ACTOR_30_WATERFALL_END //ACTOR_37_WATER_BOBBER //ACTOR_38_TUNBLAR_MOVEMENT ACTOR_39_NAPPER = 0x39, ACTOR_3A_MOTZHAND, ACTOR_3C_CC_KEY = 0x3C, ACTOR_3D_CLANKER_SAWBLADE_PROPELLOR_1, ACTOR_3E_CLANKER_SAWBLADE_PROPELLOR_2, ACTOR_3F_CLANKER_SAWBLADE_PROPELLOR_3, ACTOR_40_CLANKER_SAWBLADE_PROPELLOR_4, ACTOR_41_CLANKER_SAWBLADE_PROPELLOR_5, ACTOR_42_CLANKER_SAWBLADE_PROPELLOR_6, ACTOR_43_CLACKER_SCREW, ACTOR_44_CLANKER_TOKEN_TOOTH_EXTERIOR, ACTOR_45_CLANKER_JIGGY_TOOTH_EXTERIOR, ACTOR_46_JIGGY, ACTOR_47_EMPTY_HONEYCOMB, ACTOR_49_EXTRA_LIFE = 0x49, ACTOR_4A_WOOD_EXPLOSION = 0x4A, ACTOR_4C_STEAM = 0x4C, ACTOR_4D_STEAM_2, ACTOR_50_HONEYCOMB = 0x50, ACTOR_51_MUSIC_NOTE, ACTOR_52_BLUE_EGG, ACTOR_53_RED_ARROW, ACTOR_54_RED_QUESTION_MARK, ACTOR_55_RED_X, ACTOR_56_SHRAPNEL, ACTOR_57_ORANGE_PAD, ACTOR_59_JUJU = 0x59, ACTOR_5A_JIGGY_IN_HAND, ACTOR_5B_PINK_EGG_LARGEST, ACTOR_62_JINJO_GREEN = 0x62, ACTOR_65_WADING_BOOTS = 0x65, ACTOR_67_SNIPPET = 0x67, ACTOR_69_CLAM = 0x69, ACTOR_6D_GV_BANJO_DOOR = 0x6D, ACTOR_72_UNKNOWN = 0x72, ACTOR_73_UNKNOWN, ACTOR_74_UNKNOWN, ACTOR_75_UNKNOWN, ACTOR_76_UNKNOWN, ACTOR_77_UNKNOWN, ACTOR_78_UNKNOWN, ACTOR_79_UNKNOWN, ACTOR_7A_UNKNOWN, ACTOR_7B_UNKNOWN, ACTOR_7C_UNKNOWN, ACTOR_7D_UNKNOWN, ACTOR_7E_UNKNOWN, ACTOR_7F_UNKNOWN, ACTOR_C5_CHIMPY_STUMP = 0xC5, ACTOR_C7_RIPPER = 0xC7, ACTOR_C8_BOGGY_2 = 0xC8, ACTOR_CA_TEEHEE = 0xCA, ACTOR_E4_FLIGHT_PAD = 0xE4, ACTOR_E6_GLOOP = 0xE6, ACTOR_E7_GLOOP_BUBBLE, ACTOR_E8_TANKTUP, ACTOR_E9_TANKTUP_LEG_FL, ACTOR_EA_TANKTUP_LEG_BL, ACTOR_EB_TANKTUP_LEG_FR, ACTOR_EC_TANKTUP_LEG_BR, ACTOR_ED_PINK_EGG_LARGE = 0xED, ACTOR_EE_PINK_EGG_MEDIUM, ACTOR_EF_PINK_EGG_SMALL, ACTOR_F0_PINK_EGG_SMALLEST, ACTOR_F1_LEAFBOAT, ACTOR_F2_BLACK_SNIPPET, ACTOR_F4_BURIED_TREASURE = 0xF4, ACTOR_F5_MUTIE_SNIPPET, ACTOR_F6_BIG_ALLIGATOR, ACTOR_101_CLANKER_TOKEN_TOOTH = 0x101, ACTOR_102_CLANKER_JIGGY_TOOTH, ACTOR_103_UNKNOWN, ACTOR_104_UNKNOWN, ACTOR_105_UNKNOWN, ACTOR_106_UNKNOWN, ACTOR_107_UNKNOWN, ACTOR_114_CHURCH_DOOR = 0x114, ACTOR_115_BLUBBER, ACTOR_116_FP_SNOWMAN_BUTTON, ACTOR_117_NIPPER, ACTOR_118_GRABBA, ACTOR_119_MAGIC_CARPET_1, ACTOR_11D_RUBEES_EGG_POT = 0x11D, ACTOR_11B_RUBEE = 0x11B, ACTOR_120_SLAPPA = 0x120, ACTOR_122_MAGIC_CARPET_SHADOW = 0x122, ACTOR_123_MAGIC_CARPET_2, ACTOR_124_SIR_SLUSH, ACTOR_125_SNOWBALL, ACTOR_126_SIR_SLUSH_HAT, ACTOR_129_RED_FEATHER = 0x129, ACTOR_12B_TUTORIAL_BOTTLES = 0x12B, ACTOR_12C_MOLEHILL, ACTOR_12E_GOBI_1 = 0x12E, ACTOR_12F_GOBI_ROPE, ACTOR_131_GOBI_2 = 0x131, ACTOR_132_TRUNKER, ACTOR_133_FLIBBIT_RED, ACTOR_134_BUZZBOMB, ACTOR_135_GOBI_3, ACTOR_136_YELLOW_FLIBBIT_CONTROLLER, ACTOR_137_FLIBBIT_YELLOW, ACTOR_138_VILE_GAME_CTRL, ACTOR_139_YUMBLIE, ACTOR_13A_MR_VILE, ACTOR_13B_FLOTSAM, ACTOR_13E_LIGHTHOUSE_DOOR = 0x13E, ACTOR_13F_GV_SUN_SWITCH, ACTOR_140_GV_SUN_DOOR, ACTOR_142_GV_STAR_HATCH = 0x142, ACTOR_143_GV_KAZOOIE_DOOR, ACTOR_144_GV_STAR_SWITCH, ACTOR_145_HONEYCOMB_SWITCH, ACTOR_146_GV_KAZOOIE_TARGET, ACTOR_147_ANCIENT_ONE, ACTOR_14E_BGS_ELEVATED_WALKWAY_SWITCH = 0x14E, ACTOR_14F_DESTROYED_JIGGY, ACTOR_151_LOCKUP_SLOW = 0x151, ACTOR_152_LOCKUP_MEDIUM, ACTOR_153_LOCKUP_FAST, ACTOR_158_UNKNOWN = 0x158, ACTOR_15A_UNKNOWN = 0x15A, ACTOR_15C_UNKNOWN = 0x15C, ACTOR_15F_XMAS_TREE = 0x15F, ACTOR_160_BOGGY_1, ACTOR_163_BAT = 0x163, ACTOR_164_COLLYWOBBLE_A, ACTOR_165_BAWL_A, ACTOR_166_TOPPER_A, ACTOR_167_ATTACK_TUTORIAL, ACTOR_16F_QUARRIE = 0x16F, ACTOR_172_RBB_EGG_TOLL = 0x172, ACTOR_175_MODEL_RUSTY_BUCKET_REAR_PROPELLER = 0x175, ACTOR_181_SCARF_SLED = 0x181, ACTOR_182_RACE_SLED = 0x182, ACTOR_1BB_ENGINE_ROOM_PROPELLOR_1 = 0x1bb, ACTOR_1BC_ENGINE_ROOM_PROPELLOR_2, ACTOR_1BD_ENGINE_ROOM_PROPELLOR_3, ACTOR_1C6_GRIMLET = 0x1C6, ACTOR_1CC_GRILL_CHOMPA = 0x1CC, ACTOR_1CD_UNKNOWN, ACTOR_1CE_UNKNOWN, ACTOR_1CF_UNKNOWN, ACTOR_1D0_UNKNOWN, ACTOR_1D1_UNKNOWN, ACTOR_1D2_UNKNOWN, ACTOR_1D3_UNKNOWN, ACTOR_1D4_UNKNOWN, ACTOR_1DB_GAME_OVER = 0x1DB, ACTOR_1DD_COPYRIGHT_OVERLAY = 0x1DD, ACTOR_1DE_PRESS_START_OVERLAY, ACTOR_1DF_NO_CONTROLLER_OVERLAY, ACTOR_1E4_TOOTS = 0x1E4, ACTOR_1E9_SNARE_BEAR = 0x1E9, ACTOR_1EA_POLAR_BEAR_CUB_BLUE, ACTOR_1EB_POLAR_BEAR_CUB_GREEN, ACTOR_1EC_POLAR_BEAR_CUB_RED, ACTOR_1ED_BLUE_PRESENT_COLLECTABLE, ACTOR_1EF_GREEN_PRESENT_COLLECTABLE = 0x1EF, ACTOR_1F1_RED_PRESENT_COLLECTABLE = 0x1F1, ACTOR_1F3_WOZZA = 0x1F3, ACTOR_1F4_WOZZAS_JIGGY, ACTOR_1F5_GV_KAZOOIE_DOOR, ACTOR_1F7_JINXY = 0x1F7, ACTOR_1FA_CROCTUS = 0x1FA, ACTOR_1FB_BGS_MAZE_SWITCH = 0x1FB, ACTOR_204_MM_WITCH_SWITCH = 0x204, ACTOR_206_MMM_WITCH_SWITCH = 0x206, ACTOR_208_TTC_WITCH_SWITCH = 0x208, ACTOR_20B_RBB_WITCH_SWITCH = 0x20B, ACTOR_20E_MM_ENTRANCE_DOOR = 0x20E, ACTOR_20F_RBB_ENTRANCE_DOOR, ACTOR_210_BGS_ENTRANCE_DOOR, ACTOR_211_CHEST_LID, //CC ENTRANCE ACTOR_212_IRON_BARS, //TTC_ENTRANCE ACTOR_226_GV_ENTRANCE = 0x226, ACTOR_227_GLASS_EYE, ACTOR_228_INVISIBLE_WALL, //MMM ENTRANCE DOOR??? ACTOR_234_CCW_ENTRANCE_DOOR = 0x234, ACTOR_235_FP_ENTANCE_DOOR, ACTOR_237_CCW_WITCH_SWITCH = 0x237, ACTOR_239_FP_WITCH_SWITCH = 0x239, ACTOR_243_GV_SNS_CHAMBER_DOOR = 0x243, ACTOR_245_GV_SNS_SWITCH = 0x245, ACTOR_256_GV_WITCH_SWITCH = 0x256, ACTOR_257_BGS_WITCH_SWITCH = 0x257, ACTOR_25B_CC_WITCH_SWITCH = 0x25B, ACTOR_25C_SHARKFOOD_ISLAND, ACTOR_25D_ICE_KEY, ACTOR_25E_SNS_EGG, ACTOR_27A_TIPTUP = 0x27A, ACTOR_27B_CHOIR_TURTLE_YELLOW, ACTOR_27C_CHOIR_TURTLE_CYAN, ACTOR_27D_CHOIR_TURTLE_BLUE, ACTOR_27E_CHOIR_TURTLE_RED, ACTOR_27F_CHOIR_TURTLE_PINK, ACTOR_280_CHOIR_TURTLE_PURPLE, ACTOR_281_BOSS_BOOM_BOX_LARGEST, ACTOR_282_BOSS_BOOM_BOX_LARGE, ACTOR_283_BOSS_BOOM_BOX_MEDIUM, ACTOR_284_BOSS_BOOM_BOX_SMALL, ACTOR_28A_CLANKER_WHIPCRACK = 0x28A, ACTOR_28B_SOUND_SOURCE, ACTOR_290_CLANKER_SAWBLADE_PROPELLOR_7 = 0x290, ACTOR_291_CLANKER_SAWBLADE_PROPELLOR_8, ACTOR_292_CLANKER_SAWBLADE_PROPELLOR_9, ACTOR_293_CLANKER_SAWBLADE_PROPELLOR_10, ACTOR_294_CLANKER_SAWBLADE_PROPELLOR_11, ACTOR_295_CLANKER_SAWBLADE_PROPELLOR_12, ACTOR_29B_ZUBBA = 0x29B, ACTOR_29F_CLUCKER = 0x29F, ACTOR_2A1_EEYRIE_BABY = 0x2A1, ACTOR_2A2_CATERPILLAR, ACTOR_2A4_BOOM_BOX_SLOW = 0x2A4, ACTOR_2A8_NABNUT = 0x2A8, ACTOR_2A9_ACORN, ACTOR_2E5_WOODEN_DOOR = 0x2e5, ACTOR_30D_BOOM_BOX_FAST = 0x30D, ACTOR_30F_WHIPCRACK = 0x30f, ACTOR_319_GV_MAZE_CTRL = 0x319, ACTOR_31D_SANDYBUTT_PYRAMID = 0x31D, ACTOR_31E_PALM_TREE, ACTOR_32B_UNKNOWN = 0x32B, //something with Tanktup ACTOR_332_TWINKLY_BLUE = 0x332, ACTOR_333_TWINKLY_GREEN, ACTOR_334_TWINKLY_ORANGE, ACTOR_335_TWINKLY_RED, ACTOR_337_TWINKLY_MUNCHER = 0x337, ACTOR_338_XMAS_TREE_SWITCH, ACTOR_33A_BLUE_PRESENT = 0x33A, ACTOR_33B_GREEN_PRESENT, ACTOR_33C_RED_PRESENT, ACTOR_33F_WOZZA_IN_CAVE = 0x33F, ACTOR_34D_BEE_SWARM = 0x34D, ACTOR_34E_LIMBO, ACTOR_34F_MUMMUM, ACTOR_350_SEAMAN_GRUBLIN, ACTOR_353_XMAS_TREE_EGG_TOLL = 0x353, ACTOR_354_DRIPS, ACTOR_367_GRUNTLING_RED = 0x367, ACTOR_368_5_MUMBO_TOKEN_SIGN, ACTOR_369_20_MUMBO_TOKEN_SIGN, ACTOR_36A_15_MUMBO_TOKEN_SIGN, ACTOR_36B_10_MUMBO_TOKEN_SIGN, ACTOR_36C_25_MUMBO_TOKEN_SIGN, ACTOR_COLLYWOBBLE_B = 0x36D, ACTOR_BAWL_B = 0x36E, ACTOR_TOPPER_B = 0x36F, ACTOR_370_GOLD_FEATHER = 0x370, ACTOR_375_GRUBLIN_HOOD = 0x375, ACTOR_379_UNKNOWN = 0x379, ACTOR_37A_BOTTLES, ACTOR_37D_ICECUBE_A = 0x37d, ACTOR_37F_LOGGO = 0x37F, ACTOR_380_SCARAB_BEETLE, ACTOR_381_PORTRAIT_CHOMPA, ACTOR_382_PORTRAIT_OF_GRUNTY, ACTOR_383_FIRE_FX, ACTOR_384_PORTRAIT_OF_BLACKEYE, ACTOR_385_PORTRAIT_OF_TOWER, ACTOR_386_PORTRAIT_OF_TREE_AND_MOON, ACTOR_387_PORTRAIT_OF_TEEHEE, ACTOR_388_PORTRAIT_OF_MINION, ACTOR_389_GRUNTY_SPELL_FIREBALL, ACTOR_38B_GRUNTILDA_FINAL_BOSS = 0x38B, ACTOR_39F_FIGHT_FLIGHT_PAD = 0x39F, ACTOR_3A0_ICECUBE_B, ACTOR_3A1_STONE_JINJO = 0x3A1, ACTOR_3A2_JINJO_STATUE_BASE = 0x3A2, ACTOR_3A5_BOSS_JINJO_ORANGE = 0x3A5, ACTOR_3A6_BOSS_JINJO_GREEN, ACTOR_3A7_BOSS_JINJO_PINK, ACTOR_3A8_BOSS_JINJO_YELLOW, ACTOR_3A9_JINJONATOR_STATUE_BASE = 0x3A9, ACTOR_3AA_GRUNTY_SPELL_GREEN_ATTACK = 0x3AA, ACTOR_3AB_GRUNTY_SPELL_BARRIER, ACTOR_3AC_JINJONATOR, ACTOR_3AF_GRUNTY_SHADOW = 0x3AF, ACTOR_3BA_UNKOWN = 0x3ba, ACTOR_3BF_GRUNTLING_BLUE = 0x3bf, ACTOR_3C0_GRUNTLING_BLACK, ACTOR_3C1_PURPLE_TEEHEE, ACTOR_3C2_GIANT_RIPPER, ACTOR_3C4_FF_PRIZE_WASHING_CAULDRON = 0x3C4, ACTOR_3C7_FF_PRIZE_GRUNTY_DOLL = 0x3C7, ACTOR_3C8_FF_PRIZE_TOOTY = 0x3C8, ACTOR_3CA_ROCK_TRAPPING_GRUNTY = 0x3CA }; enum bs_e { BS_1_IDLE = 0x1, BS_2_WALK_SLOW, BS_WALK = 0x3, BS_WALK_FAST = 0x4, BS_5_JUMP, BS_CLAW = 0x6, BS_CROUCH = 0x7, BS_8_BTROT_JUMP, BS_9_EGG_HEAD, BS_A_EGG_ASS, BS_B_UNKOWN, BS_SKID = 0xC, BS_D_TIMEOUT, BS_E_OW, BS_F_BBUSTER, BS_BFLAP = 0x10, BS_11_BPECK, BS_12_BFLIP, BS_BBARGE = 0x13, BS_14_BTROT_ENTER, BS_15_BTROT_IDLE, BS_16_BTROT_WALK, BS_17_BTROT_EXIT , BS_18_FLY_KNOCKBACK, BS_1A_WONDERWING_ENTER = 0x1A, BS_1B_WONDERWING_IDLE, BS_1C_WONDERWING_WALK, BS_1D_WONDERWING_JUMP, BS_1E_WONDERWING_EXIT, BS_WALK_CREEP = 0x1F, BS_20_LANDING = 0x20, BS_BSHOCK_CHARGE = 0x21, BS_BSHOCK_JUMP = 0x22, BS_23_FLY_ENTER, BS_24_FLY, BS_25_LONGLEG_ENTER, BS_26_LONGLEG_IDLE = 0x26, BS_LONGLEG_WALK = 0x27, BS_LONGLEG_JUMP = 0x28, BS_LONGLEG_EXIT = 0x29, BS_BOMB = 0x2A, BS_2B_DIVE_IDLE = 0x2B, BS_2C_DIVE_B = 0x2C, BS_2D_SWIM_IDLE = 0x2D, BS_2E_SWIM = 0x2E, BS_2F_FALL = 0x2F, BS_30_DIVE_ENTER = 0x30, BS_ROLL = 0x31, BS_SLIDE = 0x32, //unk33, BS_34_JIG_NOTEDOOR = 0x34, BS_35_ANT_IDLE, BS_ANT_WALK = 0x36, BS_ANT_JUMP = 0x37, BS_38_ANT_FALL, BS_39_DIVE_A, BS_3A_CARRY_IDLE, BS_CARRY_WALK = 0x3B, BS_3C, BS_3D_FALL_TUMBLING, BS_3E_ANT_OW, BS_3F, BS_40_PUMPKIN_FLUSH, BS_41_DIE, BS_42_DINGPOT, BS_43_ANT_DIE, BS_44_JIG_JIGGY, BS_45_BTROT_SLIDE, //unk46 //unk47 BS_48_PUMPKIN_IDLE = 0x48, BS_49_PUMPKIN_WALK = 0x49, BS_4A_PUMPKIN_JUMP = 0x4A, BS_4B_PUMPKIN_FALL = 0x4B, BS_4C_LANDING_IN_WATER = 0x4c, BS_4D_PUMPKIN_OW = 0x4D, BS_4E_PUMPKIN_DIE = 0x4E, BS_4F_CLIMB_IDLE, BS_50_CLIMB_MOVE, BS_51_CLIMB_EXIT, //unk52 //tumblar??? a.k.a bssurf BS_53_TIMEOUT = 0x53, BS_54_SWIM_DIE = 0x54, BS_LONGLEG_SLIDE = 0x55, BS_56_RECOIL = 0x56, BS_57_BOMB_END = 0x57, BS_58, BS_59_BFLY_UNK59 = 0x59, BS_5A_LOADZONE = 0x5A, BS_CARRY_THROW = 0x5B, BS_5E_CROC_IDLE = 0x5E, BS_CROC_WALK = 0x5F, BS_CROC_JUMP = 0x60, BS_61_CROC_FALL = 0x61, BS_62_LONGLEG_LOCKED = 0x62, BS_CROC_OW = 0x63, BS_CROC_DIE = 0x64, BS_67_WALRUS_IDLE = 0x67, BS_WALRUS_WALK = 0x68, BS_WALRUS_JUMP = 0x69, BS_6A_WALRUS_FALL = 0x6A, BS_6B_BEE_LOCKED, //unk0x6B //[107] = "Locked", -- Bee, Mumbo Transform Cutscene BS_WALRUS_OW = 0x6C, BS_WALRUS_DIE = 0x6D, BS_6E_CROC_BITE = 0x6E, BS_CROC_EAT_BAD = 0x6F, BS_70_CROC_EAT_GOOD = 0x70, BS_71_BTROT_FALL = 0x71, BS_SPLAT = 0x72, //get up after fall damage BS_73_UNKNOWN = 0x73, BS_74_UNKNOWN = 0x74, BS_75_UNKNOWN = 0x75, //0x73 locked_cutscene //0x74 locked jiggypad, xform, bottles //0x75 locked bottles BS_76_BFLY_LOCKED = 0x76, BS_77_SWIM_LOCKED = 0x77, //0x77 locked swim BS_78_DIVE_LOCKED = 0x78,//0x78 locked dive BS_79_BTROT_LOCKED, BS_WALK_MUD, BS_BTROT_OW, BS_7C_SLED, BS_7D_WALRUS_SLED, BS_7E_WALRUS_SLED, BS_7F_DIVE_OW = 0x7F, BS_80_WALRUS_SLED_LOSE, BS_81_WALRUS_SLED_LOCKED = 0x81, BS_82_WALRUS_SLED_LOSE_IN_AIR, BS_85_BEE_IDLE = 0x85, BS_BEE_WALK = 0x86, BS_BEE_JUMP = 0x87, BS_88_BEE_FALL = 0x88, BS_BEE_OW = 0x89, BS_BEE_DIE = 0x8A, BS_BEE_FLY = 0x8c, BS_8D_CROC_LOCKED = 0x8D, BS_8E_ANT_LOCKED = 0x8E, //"Locked", -- Jiggy podium, Bottles' text outside Mumbo's BS_8F_PUMPKIN_LOCKED = 0x8F, BS_FLY_OW = 0x91, BS_92_ANT_DRONE, BS_93_PUMPKIN_DRONE, BS_94_CROC_DRONE, BS_95_WALRUS_DRONE, BS_96_SWIM_LOCKED, BS_97_DIVE_LOCKED, BS_98_WALK_DRONE, BS_99_BFLY_DRONE, BS_9A_BTROT_DRONE, BS_9B_LONGLEG_DRONE = 0x9B, BS_9C_WALRUS_SLED_DRONE = 0x9C, BS_9D_BEE_DRONE = 0x9D, BS_9E_CLIMB_LOCKED, BS_ANT_BOUNCE = 0x9F, BS_PUMPKIN_BOUNCE = 0xA0, BS_CROC_BOUNCE = 0xA1, BS_WALRUS_BOUNCE = 0xA2, BS_BEE_BOUNCE = 0xA3, BS_A4_WONDERWING_DRONE = 0xA4, BS_A5_WONDERWING_UNKA5 }; enum map_flags_e { mapflag_mm_main_hit_with_orange = 8 }; enum item_e { ITEM_0_HOURGLASS_TIMER = 0x0, ITEM_1_SKULL_HOURGLASS_TIMER, ITEM_3_PROPELLOR_TIMER = 0x3, ITEM_5_XMAS_TREE_TIMER = 0x5, ITEM_6_HOURGLASS, ITEM_7_SKULL_HOURGLASS, ITEM_9_PROPELLOR = 0x9, ITEM_B_XMAS_TREE = 0xb, ITEM_C_NOTE = 0xC, ITEM_D_EGGS, ITEM_E_JIGGY, ITEM_F_RED_FEATHER, ITEM_10_GOLD_FEATHER, ITEM_12_JINJOS = 0x12, ITEM_13_EMPTY_HONEYCOMB, ITEM_14_HEALTH, ITEM_15_HEALTH_TOTAL, ITEM_16_LIFE, ITEM_17_AIR, ITEM_18_GOLD_BULLIONS, ITEM_19_ORANGE, ITEM_1A_PLAYER_VILE_SCORE, ITEM_1B_VILE_VILE_SCORE, ITEM_1C_MUMBO_TOKEN, ITEM_1D_GRUMBLIE, ITEM_1E_YUMBLIE, ITEM_1F_GREEN_PRESENT, ITEM_20_BLUE_PRESENT, ITEM_21_RED_PRESENT, ITEM_22_CATERPILLAR, ITEM_23_ACORNS, ITEM_24_TWINKLY_SCORE, ITEM_25_MUMBO_TOKEN_TOTAL, ITEM_26_JIGGY_TOTAL, ITEM_27_JOKER_CARD, ITEM_2B_UNKNOWN = 0x2B //uses jiggy model }; enum animctrl_direction_e { mvmt_dir_forwards = 1 }; enum game_mode_e { GAME_MODE_1_UNKNOWN = 1, GAME_MODE_2_UNKNOWN, GAME_MODE_3_NORMAL, GAME_MODE_4_PAUSED, GAME_MODE_5_UNKNOWN, GAME_MODE_6_FILE_PLAYBACK, GAME_MODE_7_ATTRACT_DEMO, GAME_MODE_8_BOTTLES_BONUS, GAME_MODE_9_BANJO_AND_KAZOOIE, GAME_MODE_A_SNS_PICTURE }; enum asset_e { ANIM_BANJO_CROUCH_ENTER = 0x1, ANIM_BANJO_WALK_CREEP = 0x2, ASSET_3_ANIM_BANJO_WALK = 0x3, ANIM_BANJO_BTROT_EXIT = 0x7, ANIM_BANJO_JUMP = 0x8, ASSET_9_ANIM_BANJO_DIE = 0x9, ASSET_A_ANIM_BANJO_CLIMB_MOVE, ANIM_BANJO_WALK_MUD, ANIM_BANJO_RUN, ANIM_BANJO_TURN = 0xe, ASSET_10_ANIM_BIGBUTT_RUN = 0x10, ASSET_11_ANIM_BSWONDERWING_WALK, ANIM_15_ANIM_BTROT_WALK = 0x15, ANIM_BANJO_LONGLEG_ENTER_AS_BEAR, ANIM_BANJO_BFLAP = 0x17, ANIM_BANJO_BPECK_ENTER = 0x19, ANIM_BANJO_BPECK = 0x1A, ANIM_BANJO_WONDERWING_JUMP = 0x1B, ANIM_BANJO_BBARGE = 0x1C, ANIM_BANJO_BBUSTER = 0x1D, ASSET_21_ANIM_BIGBUTT_SLIDE = 0x21, ANIM_BANJO_WONDERWING_EXIT = 0x22, ASSET_23_ANIM_BSWONDERWING_IDLE, ASSET_26_ANIM_BTROT_IDLE = 0x26, ANIM_BANJO_BTROT_JUMP = 0x27, ANIM_TERMITE_OW = 0x28, ANIM_TERMITE_DIE = 0x29, ANIM_BANJO_BJIG_JIGGY = 0x2e, ASSET_32_ANIM_BIGBUTT_ATTACK = 0x32, ASSET_33_ANIM_BIGBUTT_EAT, ASSET_34_ANIM_BIGBUTT_DIE, ASSET_35_ANIM_BIGBUTT_ALERT, ASSET_36_ANIM_BIGBUTT_WALK, ASSET_38_BANJO_FLY = 0x38, ASSET_39_ANIM_BSSWIM_SWIM, ANIM_BANJO_LONGLEG_JUMP = 0x3D, ANIM_BANJO_LONGLEG_ENTER_AS_BIRD = 0x40, ASSET_41_ANIM_BSLONGLEG_IDLE, ASSET_42_ANIM_BSLONGLEG_WALK, ASSET_43_ANIM_BANJO_BEAKBOMB_START, ANIM_BANJO_FLY_ENTER = 0x45, ANIM_BANJO_BSHOCK_CHARGE = 0x48, ANIM_BANJO_BSHOCK_JUMP = 0x49, ANIM_BANJO_BFLIP = 0x4B, ANIM_BANJO_OW = 0x4D, anim_mudhut_smashing = 0x4E, ANIM_BANJO_ROLL = 0x4F, ASSET_51_ANIM_CONGA_IDLE = 0x51, ASSET_52_ANIM_CONGA_OW, ASSET_53_ANIM_CONGA_DEFEAT, ASSET_54_ANIM_CONGA_THROW, ASSET_55_ANIM_CONGA_BEAT_CHEST, ASSET_56_ANIM_CONGA_RAISE_ARMS, ASSET_57_ANIM_BSSWIM_IDLE, ANIM_BANJO_SLIDE_BACK = 0x59, ANIM_BANJO_SLIDE_FRONT = 0x5A, ASSET_5E_ANIM_BSANT_IDLE = 0x5E, ASSET_5F_ANIM_BSANT_WALK = 0x5F, ANIM_TERMITE_JUMP = 0x60, ASSET_65_ANIM_BEEHIVE_DIE = 0x65, ASSET_6F_ANIM_BSSTAND_IDLE = 0x6F, ASSET_70_ANIM_BANJO_DIVE_IDLE, ASSET_71_ANIM_BANJO_BSDIVE_SWIM_SLOW, ASSET_94_ANIM_GRUBLIN_DIE = 0x94, ASSET_9E_ANIM_TEEHEE_IDLE = 0x9E, ASSET_9F_ANIM_TEEHEE_ALERTED, ASSET_A0_ANIM_BSPUMPKIN_WALK, ASSET_A3_ANIM_NAPPER_SLEEPING = 0xA3, ASSET_A4_ANIM_NAPPER_AWAKE, ASSET_A9_ANIM_FLOWER_POT = 0xA9, ASSET_AC_ANIM_TEEHEE_CHASE = 0xAC, ASSET_B1_ANIM_BSCLIMB_IDLE_1 = 0xb1, ASSET_B2_ANIM_BSCLIMB_IDLE_2, ASSET_C3_ANIM_CLANKER_IDLE = 0xC3, ASSET_C4_ANIM_CLANKER_BITE, ASSET_C5_ANIM_GRABBA_APPEAR, ASSET_C6_ANIM_GRABBA_HIDE, ASSET_C7_ANIM_GRABBA_IDLE, ASSET_C8_ANIM_GRABBA_DEFEATED, ASSET_CA_ANIM_GLOOP_SWIMMING = 0xCA, ASSET_CB_ANIM_GLOOP_BLOWING_BUBBLE, ASSET_CC_ANIM_BANJO_BEAKBOMB_END, ASSET_D2_ANIM_BANJO_GETTING_UP = 0xD2, ASSET_D4_ANIM_SWITCH_DOWN = 0xD4, ASSET_D5_ANIM_SWITCH_UP, ASSET_D6_ANIM_TURBO_TALON_TRAINERS, ASSET_DB_ANIM_FLIBBIT_HOP = 0xDB, ASSET_DC_ANIM_GOBI_ROPE_PULLING, ASSET_DD_ANIM_GOBI_ROPE, ASSET_E0_ANIM_BSCROC_WALK = 0xE0, ASSET_E1_ANIM_BSCROC_IDLE = 0xE1, // ASSET_E5_ANIM_SLAPPA_APPEAR = 0xE5, // ASSET_E6_ANIM_SLAPPA_IDLE, // ASSET_E7_ANIM_SLAPPA_HIDE, // ASSET_E8_ANIM_SLAPPA_DIE, ASSET_ED_ANIM_ANCIENT_ONE = 0xED, ASSET_F0_ANIM_MINI_SHPYNX_EATING = 0xF0, ASSET_F1_ANIM_MAGIC_CARPET, ASSET_F4_ANIM_GOBI_IDLE = 0xF4, ASSET_F8_ANIM_GOBI_RUNNING = 0xF8, ASSET_FA_ANIM_FLIBBIT_IDLE = 0xFA, ASSET_FB_ANIM_FLIBBIT_TURN, ASSET_FC_ANIM_GOBI_SPITTING, ASSET_FD_ANIM_GOBI2_GETTING_UP, ASSET_FE_ANIM_TRUCKER_SHORT, ASSET_FF_ANIM_TRUCKER_GROW, ASSET_100_ANIM_GOBI_SPIT = 0x100, ASSET_108_ANIM_SIR_SLUSH_IDLE = 0x108, ASSET_109_ANIM_SIR_SLUSH_ATTACK, ANIM_BANJO_CROUCH = 0x10C, ASSET_112_ANIM_FLIBBIT_DIE = 0x112, ASSET_113_ANIM_FLIBBIT_DEAD, ANIM_BANJO_CROUCH_NOINPUT = 0x116, ASSET_11F_ANIM_BSWALRUS_IDLE = 0x11F, ASSET_120_ANIM_BSWALRUS_WALK = 0x120, ASSET_125_ANIM_YUMBLIE_APPEAR = 0x125, ASSET_126_ANIM_YUMBLIE_HIDE, ASSET_127_ANIM_YUMBLIE_IDLE, ASSET_128_ANIM_GRUMBLIE_APPEAR, ASSET_129_ANIM_GRUMBLIE_HIDE, ASSET_12A_ANIM_GRUMBLIE_IDLE, ASSET_12B_ANIM_TIPTUP_IDLE, ASSET_12C_ANIM_TIPTUP_TAPPING, ASSET_12D_ANIM_CHOIR_TURTLE_IDLE, ASSET_12E_ANIM_CHOIR_TURTLE_SING, ASSET_12F_ANIM_CHOIR_TURTLE_HURT, ASSET_132_ANIM_FLOTSAM_MOVE = 0x132, ASSET_138_ANIM_ZOOMBOX = 0x138, ASSET_139_ANIM_BOTTLES_EXIT, ASSET_13A_ANIM_BOTTLES_ENTER, ASSET_13B_ANIM_BOTTLES_IDLE, ASSET_13E_ANIM_SNORKEL_SWIM = 0x13E, ASSET_13F_ANIM_SNORKEL_STUCK, ASSET_141_ANIM_ANCHOR_LOWERED = 0x141, ASSET_142_ANIM_ANCHOR_RISING, ASSET_143_ANIM_SNOWMAN_BUTTON, ASSET_146_ANIM_BOSS_BOOMBOX_APPEAR = 0x146, ASSET_147_ANIM_BOOMBOX_MOVE, ASSET_148_ANIM_BOOMBOX_DIE, ASSET_14A_ANIM_BANJO_LISTENING = 0x14A, ASSET_153_ANIM_BURIED_TREASURE_APPEAR = 0x153, ASSET_15A_ANIM_GRILL_CHOMPA_ATTACK = 0x15A, ASSET_15B_ANIM_GRILL_CHOMPA_DIE, ASSET_15C_ANIM_CLANKER_WHIPCRACK_IDLE, ASSET_15D_ANIM_CLANKER_WHIPCRACK_ATTACK, ASSET_162_ANIM_TOOTS_IDLE = 0x162, ASSET_164_ANIM_TOOTS_SING = 0x164, ASSET_165_ANIM_BEEHIVE_IDLE, ASSET_166_ANIM_BURIED_TREASURE_BOUNCE, ASSET_16F_ANIM_ZUBBA_FLY_MOVE = 0x16F, ASSET_170_ANIM_ZUBBA_FLY_IDLE, ASSET_171_ANIM_ZUBBA_DIE, ASSET_172_ANIM_ZUBBA_LAND, ASSET_176_ANIM_GOBI_YAWN = 0x176, ASSET_177_ANIM_GOBI_SLEEP, ASSET_17C_ANIM_TWINKLY_IDLE = 0x17C, ASSET_17D_ANIM_POLAR_BEAR_CUB_HAPPY = 0x17D, ASSET_17E_ANIM_POLAR_BEAR_CUB_SAD, ASSET_184_ANIM_CLUCKER_ATTACK_SHORT = 0x184, ASSET_185_ANIM_CLUCKER_ATTACK_LONG, ASSET_186_ANIM_CLUCKER_DIE, ASSET_189_ANIM_FLOTSAM_DIE = 0x189, ASSET_18A_XMAS_GIFT, ASSET_18E_ANIM_CATERPILLAR_IDLE = 0x18E, ASSET_19B_ANIM_UNKNOWN = 0x19B, ASSET_19E_ANIM_BSWALRUS_SLED = 0x19E, ASSET_1A1_ANIM_SLED = 0x1A1, ASSET_1A2_ANIM_NABNUT_SLEEP, ASSET_1AF_ANIM_TWINKLY_MUNCHER_APPEAR = 0x1AF, ASSET_1B0_ANIM_TWINKLY_MUNCHER_DIE, ASSET_1B1_ANIM_TWINKLY_MUNCHER_IDLE, ASSET_1B2_ANIM_TWINKLY_MUNCHER_ATTACK, ASSET_1DC_ANIM_BEE_FLY = 0x1dc, ASSET_1DD_ANIM_BEE_WALK, ASSET_1DE_ANIM_BEE_IDLE, ASSET_1E0_ANIM_BEE_OW = 0x1e0, ASSET_1E1_ANIM_BEE_DIE, ASSET_1E2_ANIM_BEE_JUMP, ASSET_1F5_ANIM_TRANSITION_FALLING_JIGGIES = 0x1F5, ASSET_220_ANIM_SIR_SLUSH_DIE = 0x220, ASSET_221_ANIM_WOZZA_IN_CAVE, ASSET_228_ANIM_BANJO_SLED = 0x228, ASSET_229_ANIM_WHIPCRACK_ATTACK, ASSET_22A_ANIM_WHIPCRACK_IDLE, ASSET_22B_ANIM_NABNUT_FAT, ASSET_22C_ANIM_NABNUT_CRY, ASSET_22D_ANIM_NABNUT_BACKFLIP, ASSET_22E_ANIM_NABNUT_STAND, ASSET_22F_ANIM_NABNUT_RUN, ASSET_233_ANIM_ICECUBE = 0x233, ASSET_238_ANIM_LOGGO_IDLE = 0x238, ASSET_240_ANIM_LOGGO_FLUSH = 0x240, ASSET_242_ANIM_GOBI_RELAXING = 0x242, ASSET_253_ANIM_BIGBUTT_OW = 0x253, ASSET_254_ANIM_BIGBUTT_FALL, ASSET_255_ANIM_BIGBUTT_GET_UP, ASSET_25B_ANIM_ACORN_IDLE = 0x25B, ASSET_281_ANIM_WISHYWASHY_DOOOH = 0x281, ASSET_288_ANIM_FLIBBIT_OW = 0x288, ASSET_2AB_ANIM_TEEHEE_DIE = 0x2AB, // 2d1 Grey House Brick (Upon Smashing MM Huts) ASSET_2D2_MODEL_ORANGE = 0x2d2, //projectile // 2d3 MM Conga Tree // 2d4 (Shadow?) // 2d5 FP Blue Present // 2d6 FP Tartan Present // 2d7 FP Green/White Present // Unused // Unused // 2da TTC Palm Tree // 2db RBB Grey Toxic Barrel // 2dc RBB Yellow Toxic Barrel // 2dd Shock Jump Pad // Unused // 2df TTC Light Crate // 2e0 TTC Dark Crate // 2e1 TTC Light & Dark Crate // Unused // 2e3 RBB Light Pipe Opening // 2e4 RBB Dark Pipe Opening // 2e5 (Grey Pipe?) ASSET_2E6_MODEL_JUJU = 0x2e6, // 2e7 (Grey Plank?) // 2e8 Flight Pad // 2e9 MM Orange Splat // Unused ASSET_2EB_MODEL_ORANGE_PAD = 0x2eb, // Unused // 2ed Banjo's House Dustbin // 2ee Mumbo's On Vacation Sign // Unused // Unused // 2f1 MMM Tumblar // Unused // Unused // 2f4 CCW Autumn Leaf // 2f5 Green BK Flag Pole (Beta?) // 2f6 Blue BK Flag Pole (Beta?) // 2f7 CCW Spring Leaf // 2f8 RIP Tombstone // 2f9 Red BK Flag Pole (Beta?) // Unused // 2fb CCW Summer Leaf // 2fc MMM Grave Plot // Unused // Unused // 2ff MM Tree // 300 Jinxy Head ASSET_301_MODEL_5_MUMBO_TOKEN_SIGN = 0x301, ASSET_302_MODEL_10_MUMBO_TOKEN_SIGN, ASSET_303_MODEL_15_MUMBO_TOKEN_SIGN, ASSET_304_MODEL_20_MUMBO_TOKEN_SIGN, ASSET_305_MODEL_25_MUMBO_TOKEN_SIGN, // 306 (Grey Platform Red Top?) // Unused // 308 Clanker's Blue Ring ASSET_309_MODEL_CLANKER_TOKEN_TOOTH_EXTERIOR = 0x309, ASSET_30A_MODEL_CLANKER_JIGGY_TOOTH_EXTERIOR, // Unused // Unused ASSET_30D_MODEL_LEAFBOAT = 0x30D, // 30e (Wood Pipe?) // Unused // Unused // 311 Corn On The Cob // 312 Hamper // Unused // Unused // Unused // Unused // Unused // 318 Melon // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // 322 FP Present Stand Large // 323 FP Present Stand Small // 324 FP Present Ramp // 325 FP Icicle Large // 326 FP Icicle Small // Unused // Unused // 329 FP Stack Of Presents 1 // Unused // Unused // Unused // 32d (Shadow) // 32e (Banjo's Pillow?) // 32f Corner Cobweb // 330 Banjo's Arm Chair // 331 Banjo's Towel Holder // 332 BGS Floating Log // 333 Banjo's Flower Pot // 334 Palm Tree // 335 BGS Cattail // 336 Banjo's Drawers // 337 Banjo's Kitchen // 338 Table And Radio // 339 Winter Tree // 33a Wall Torch // 33b Parasol // 33c GV Maze Pot // 33d GV Sarcophagus // 33e GV Rock 1 (Behind Entrance?) // 33f GV Rock 2 (Behind Entrance?) // 340 GL Beauty Stealing Machine // 341 GL Beauty Stealing Machine Console // 342 GV Short Platform // 343 Tooty Picture Frame // 344 (Wooden Block?) // 345 (Golden Block?) // 346 (Transparent Ice Floor?) // 347 GL Machine Room Door // 348 (Leaf Floor?) // 349 (Unknown?) // 34a Floor Cobweb // 34b Banjo's Bed // 34c Furnace Fun Booth // 34d Banjo Kazooie Low Poly Model // 34e Banjo Kazooie High Poly Model ASSET_34F_MODEL_BANJO_TERMITE = 0x34F, ASSET_350_MODEL_TERMITE, ASSET_351_MODEL_CLAM, ASSET_352_MODEL_SLED, ASSET_353_MODEL_BIGBUTT, ASSET_354_MODEL_BULL_INTRO, // 355 Concert Banjo Kazooie ASSET_356_MODEL_BANJO_WISHYWASHY = 0x356, // Unused // 358 TTC Snippet ASSET_358_SNIPPET = 0x358, ASSET_359_MODEL_BANJO_WALRUS, // 35a Concert Tooty ASSET_35B_FF_PRIZE_TOOTY = 0x35b, ASSET_35C_MODEL_CONGA, ASSET_35D_MODEL_CHIMPY, // 35e (Jiggy Podium?) ASSET_35F_MODEL_JIGGY = 0x35F, // 360 Blue Egg Fragment ASSET_361_MODEL_EMPTY_HONEYCOMB = 0x361, ASSET_362_MODEL_BANJO_BEE, ASSET_363_MODEL_HONEYCOMB, ASSET_364_MODEL_BEEHIVE, // Unused ASSET_366_MODEL_WADING_BOOTS = 0x366, ASSET_367_MODEL_TURBO_TALON_TRAINERS, // Unused // 369 Concert Frog // Unused ASSET_36B_CHUMP_FISH = 0x36B, // 36c Unused ASSET_36D_SPRITE_BLUE_EGG = 0x36D, ASSET_36E_MODEL_EXTRA_LIFE, ASSET_36F_MODEL_BANJO_PUMPKIN, ASSET_370_MODEL_BLUBBER, ASSET_371_MODEL_GRABBA, ASSET_372_MODEL_GLOOP, ASSET_373_MODEL_MR_VILE, ASSET_374_MODEL_BANJO_CROC = 0x374, ASSET_375_MODEL_FLIBBIT_RED, ASSET_376_MODEL_SLAPPA, ASSET_377_MODEL_SIR_SLUSH, ASSET_378_MODEL_SNOWBALL, // 379 Sir Slush Hat // 37a (Sir Slush Snowball?) // 37b Snowball Fragment // 37c Yum-Yum Large Shell Fragment // 37d Yum-Yum Eye // 37e Yum-Yum Small Shell Fragment // 37f (White Dot?) ASSET_380_MODEL_PINK_EGG_LARGEST = 0x380, ASSET_381_MODEL_PINK_EGG_LARGE, ASSET_382_MODEL_PINK_EGG_MEDIUM, ASSET_383_MODEL_PINK_EGG_SMALL, ASSET_384_MODEL_PINK_EGG_SMALLEST, // 385 Yellow Flibbit ASSET_385_MODEL_FLIBBIT_YELLOW = 0x385, // Unused ASSET_387_MODEL_BOTTLES = 0x387, ASSET_388_MODEL_MOLEHILL, // Unused ASSET_38A_MODEL_BOGGY_1 = 0x38A, // 38b Boggy Race Red Flag // 38c Snippet Claw // 38d Snippet Leg // 38e Snippet Head // 38f Mutie Snippet With Glow ASSET_38F_MODEL_MUTIE_SNIPPET = 0x38F, // 390 Mutie Snippet Head // 391 Mutie Snippet Leg // 392 Mutie Snippet Claw // 393 Ticker Leg // 394 Ticker Head No Eyes // 395 Ticker Body // 396 Ticker Eye // 397 BGS Large Alligator Head ASSET_397_MODEL_BIG_ALLIGATOR = 0x397, // 398 Concert Ant // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // 3a6 Nintendo Cube // 3a7 Rareware Logo // 3a8 (Brown Triangle?) ASSET_3A9_MODEL_PALM_TREE = 0x3A9, // Unused // Unused // Unused // 3ad Fire Sparkle ASSET_3AE_MODEL_GRAVE_FLOWER_POT = 0x3AE, // 3af (Green Plank?) // 3b0 Snacker // 3b1 Concert Mumbo // 3b2 (Two Poles?) // 3b3 Mumbo's Hut // Unused // Unused // 3b6 TTC Stairs 1 // 3b7 TTC Stairs 2 // Unused // Unused // Unused ASSET_3BB_MODEL_JINJO_YELLOW = 0x3BB, ASSET_3BC_MODEL_JINJO_ORANGE, // 3bd TTC Lighthouse A // 3be TTC Lighthouse B ASSET_3BF_MODEL_PLAYER_SHADOW = 0x3BF, ASSET_3C0_MODEL_JINJO_BLUE, ASSET_3C1_MODEL_JINJO_PINK, ASSET_3C2_MODEL_JINJO_GREEN, // Unused // Unused ASSET_3C5_MODEL_GRUBLIN = 0x3c5, // 3c6 Mumbo ASSET_3C7_MODEL_GOLD_BULLION = 0x3c7, ASSET_3C8_MODEL_CHIMPY_STUMP, ASSET_3C9_MODEL_RIPPER, ASSET_3CA_MODEL_BAT, ASSET_3CB_MODEL_TEEHEE = 0x3cb, // 3cc MMM Barrel Lid // 3cd MMM Tumblar Door // 3ce MMM Mansion Door // 3cf MMM Cellar Hatch // 3d0 MMM Locked Gate (Lock On Left) // 3d1 MMM Locked Gate (Lock On Right) 1 // 3d2 TTC Blubber's Ship Top Hatch // 3d3 MMM Church Door // 3d4 Lockup ASSET_3D4_MODEL_LOCKUP = 0x3d4, ASSET_3D5_MODEL_NIPPER, ASSET_3D6_MODEL_LIGHTHOUSE_DOOR, ASSET_3D7_MODEL_STAR_SWITCH, ASSET_3D8_MODEL_GV_BANJO_DOOR, ASSET_3D9_MODEL_GV_KAZOOIE_DOOR, // 3da GV Sun Door ASSET_3DB_MODEL_GV_STAR_HATCH = 0x3db, ASSET_3DC_MODEL_MAGIC_CARPET, ASSET_3DD_MODEL_RUBEE, ASSET_3DE_MODEL_HISTUP, ASSET_3DF_MODEL_TRUNKER, ASSET_3E0_MODEL_GOBI, ASSET_3E1_MODEL_RUBEES_EGG_POT = 0x3E1, ASSET_3E2_MODEL_GV_KAZOOIE_TARGET = 0x3E2, ASSET_3E3_MODEL_GOBI_ROPE, // 3e4 GV Gobi's Rock // 3e5 GV Hand Shadow // 3e6 GV Jinxy Head 2 ASSET_3E7_MODEL_MAGIC_CARPET_SHADOW = 0x3e7, ASSET_3E8_MODEL_ANCIENT_ONE, ASSET_3E9_MODEL_RED_ARROW, ASSET_3EA_MODEL_RED_X, ASSET_3EB_MODEL_RED_QUESTION_MARK, ASSET_3EC_MODEL_SHRAPNEL, ASSET_3ED_MODEL_BUZZBOMB, ASSET_3EE_TANKTUP, ASSET_3EF_MODEL_TANKTUP_LEG_FL, ASSET_3F0_MODEL_TANKTUP_LEG_BL, ASSET_3F1_MODEL_TANKTUP_LEG_FR, ASSET_3F2_MODEL_TANKTUP_LEG_BR, ASSET_3F3_MODEL_GOBI_SPIT, // Unused // 3f5 BGS Green Jiggy Switch ASSET_3F5_BGS_JIGGY_SWITCH = 0x3F5, ASSET_3F6_MODEL_YUMBLIE, ASSET_3F7_MODEL_GRUMBLIE, ASSET_3F8_MODEL_TIPTUP, ASSET_3F9_MODEL_CHOIR_TURTLE, // Unused // Unused // Unused // Unused // Unused ASSET_3FF_MODEL_GV_SUN_DOOR = 0x3FF, ASSET_400_MODEL_SUN_SWITCH, ASSET_401_MODEL_FLOTSAM, ASSET_402_MODEL_EGG_TOLL, ASSET_403_MODEL_RUSTY_BUCKET_REAR_PROPELLER, // 404 RBB Green Propeller Switch (Stop Propellers) // 405 RBB Grey Propeller Switch (Stop Propellers) // 406 RBB Thin Shaft // 407 RBB Double Shaft 1 // 408 RBB Double Shaft 2 // 409 RBB Small Cog // 40a RBB Medium Cog // 40b RBB Large Cog // 40c RBB Spinning Platform 1 // 40d RBB Spinning Platform 2 // 40e RBB Spinning Platform 3 ASSET_40F_MODEL_ENGINE_ROOM_PROPELLER_1 = 0x40f, ASSET_410_MODEL_ENGINE_ROOM_PROPELLER_2, ASSET_411_MODEL_ENGINE_ROOM_PROPELLER_3, // 412 RBB Grey Propeller Switch (Slow Fans) // 413 RBB 1 Switch // 414 RBB 2 Switch // 415 RBB 3 Switch // 416 RBB Whistle 1 (Yellow) // 417 RBB Whistle 2 (Gold) // 418 RBB Whistle 3 (Blue) ASSET_419_MODEL_GRIMLET = 0x419, ASSET_41A_SPRITE_MUMBO_TOKEN, // 41b RBB Anchor Button // 41c Snorkel // 41d RBB Anchor & Chain // 41e RBB Rareware Flag // 41f (Gruntilda's Final Battle Forcefield?) // 420 (Explosion 2D?) ASSET_421_MODEL_FP_SNOWMAN_BUTTON = 0x421, ASSET_422_MODEL_JINXY, // Unused // 424 GV Cactus ASSET_425_MODEL_CROCTUS = 0x425, // 426 FP Christmas Tree Star // 427 (Wooden Plank) ASSET_428_MODEL_BOSS_BOOM_BOX = 0x428, ASSET_429_MODEL_CC_KEY, // 42a (Smoke 2D?) // 42b (Orange Triangle?) ASSET_42C_MODEL_BURIED_TREASURE = 0x42C, ASSET_42D_MODEL_QUARRIE = 0x42D, // 42d SM Quarrie // 42e SM Quarrie Fragment // 42f RBB Empty Honeycomb Button ASSET_430_MODEL_GRILL_CHOMPA = 0x430, // 431 Beta Vent ASSET_432_MODEL_CLANKER_WHIPCRACK = 0x432, // Unused ASSET_434_MODEL_TOOTS = 0x434, // 435 CC Green Grate // 436 CC Teal Grate // 437 (Unknown?) ASSET_438_MODEL_HONEYCOMB_SWITCH = 0x438, // 439 (Unknown?) ASSET_43A_MODEL_CLANKER_SAWBLADE_PROPELLOR = 0x43A, // 43b RBB Bell Buoy // 43c RBB Row Boat // 43d MMM Church Clock Switch // 43e MMM Locked Gate (Lock On Right) 2 // 43f (White Star?) ASSET_440_MODEL_SNAREBEAR = 0x440, // 441 (Sir Slush Snowball?) // 442 FP Twinklies Box // 443 CCW Zubba Honey Lump // 444 (CCW Zubba Entrance Lid?) // 445 (CCW Zubba Entrance Lid?) ASSET_446_MODEL_ZUBBA = 0x446, // 447 CCW Beanstalk ASSET_448_MODEL_TWINKLY_BLUE = 0x448, ASSET_449_MODEL_TWINKLY_GREEN, ASSET_44A_MODEL_TWINKLY_ORANGE, ASSET_44B_MODEL_TWINKLY_RED, ASSET_44C_MODEL_POLAR_BEAR_CUB_BLUE, ASSET_44D_MODEL_POLAR_BEAR_CUB_GREEN, ASSET_44E_MODEL_POLAR_BEAR_CUB_RED, // 44f (Green Mist?) // 450 Dingpot // 451 Gruntilda // 452 Gruntilda's Arms // 453 Dingpot Top // 454 Tooty Image In Dingpot // 455 MMM Limbo // 456 Gruntilda's Broomstick // 457 Gruntilda Riding Broomstick // 458 Banjo Top Half // 459 Banjo's Bed ASSET_45A_SPRITE_GREEN_GLOW = 0x45A, // 45b Kazooie In Backpack Stand // 45c Banjo's House Curtains // 45d (Unknown) // 45e Banjo's House Door // 45f (Firey Rock?) // 460 (Kazooie Wing?) // 461 (Green Smog Ceiling?) // 462 Nabnut's Girlfriend // 463 Nabnut's Bed Sheet // 464 Nabnut's Bed // 465 Dead Snarebear // 466 (Sparkle 2D?) ASSET_467_MODEL_TRANSITION_FALLING_JIGGIES = 0x467, // 467 (Blank Picture Frame?) // 468 Sexy Grunty // 469 Ugly Tooty // 46a Klungo // 46b Beauty Machine Room Force Field // 46c Jiggy Picture // 46d Lightning // 46e Roysten In Bowl // 46f Coocoo Clock // 470 Banjo's Bookshelves // 471 Empty Blow Picture Frame // 472 Blank Picture // 473 Mumbo The BBQ King! He Bares Coconuts! // 474 Roysten The Grill Master! // 475 (Heart 2D?) ASSET_476_SPRITE_BLUE_GLOW = 0x476, ASSET_477_SPRITE_YELLOW_GLOW, // 478 (Yellow Glow?) // 479 Bikini Girl // 47a (Brown Ball?) ASSET_47B_MODEL_ROCK = 0x47b, // 47c (Snoring Z 2D?) // Unused // Unused ASSET_47F_MODEL_XMAS_GIFT_BLUE = 0x47F, ASSET_480_MODEL_XMAS_GIFT_GREEN, ASSET_481_MODEL_XMAS_GIFT_RED, ASSET_482_MODEL_CLUCKER, ASSET_483_MODEL_EAGLE_EGG, ASSET_484_MODEL_EAGLE_BABY, ASSET_485_MODEL_CATERPILLAR, ASSET_486_MODEL_XMAS_TREE_SWITCH, ASSET_487_MODEL_EAGLE_ADULT, ASSET_488_MODEL_XMAS_TREE, ASSET_489_MODEL_SHOCKSPRING_PAD, ASSET_48A_MODEL_FLIGHT_PAD, ASSET_48B_MODEL_JIGGY_PODIUM, ASSET_48C_MODEL_BOOM_BOX, // 48d Nabnut Eating Acorns ASSET_48E_MODEL_ACORN = 0x48E, // 48f Gnawty // 490 Gnawty's Boulder // 491 Note Door // 492 (Wooden Door?) // 493 RBB Engine Room Door ASSET_494_MODEL_WOZZA = 0x494, ASSET_495_MODEL_WOZZAS_JIGGY, ASSET_496_MODEL_TWINKLY_MUNCHER, ASSET_497_MODEL_TWINKLY_SHARD_BLUE, ASSET_498_MODEL_TWINKLY_SHARD_YELLOW, ASSET_499_MODEL_TWINKLY_SHARD_GREEN = 0x499, ASSET_49A_MODLE_TWINKLY_SHARD_ORANGE, ASSET_49B_MODEL_TWINKLY_SHARD_RED, // 49c (Green & Red Area?) ASSET_49D_MODEL_SEAMAN_GRUBLIN = 0x49D, ASSET_49E_SPRITE_BEE_SWARM, // 49f 2D Glowing Bee (Beta) ASSET_4A0_SPRITE_EXPLOSION = 0x4A0, // 4a1 Brick Wall Near GV Entrance // 4a2 Mumbo's Mountain Door Entrance // 4a3 TTC Entrance Chest Lid // 4a4 Clanker's Entrance Long Pipe (Green) // 4a5 Clanker's Entrance Long Pipe (Blue) // 4a6 Clanker's Entrance Short Pipe // 4a7 Clanker's Entrance Iron Bars // 4a8 Bubblegloop Swamp Puzzle Grate // 4a9 Raise Pipe Switch (Path To CC) // 4aa Raise Pipe Switch (Path To Brentilda) // 4ab Raise Grate To BGS Puzzle // 4ac Iron Bars Under Gruntilda Statue // 4ad Gruntilda Statue Hat Top // 4ae Bubblegloop Swamp Entrance Door // 4af (Ice Ball?) // 4b0 Level 3 Water Switch // 4b1 Grate To Level 3 Water Switch // 4b2 Level 2 Water Switch // 4b3 Rareware Box (To Hide Water Switch?) // 4b4 Rusty Bucket Bay Entrance Door // 4b5 Level 1 Water Switch // 4b6 Grate Between MMM and RBB Puzzles // 4b7 Grate To RBB Puzzle // 4b8 CCW Puzzle Switch // 4b9 (Jiggy Switch Beta?) // 4ba RBB Window 1 // 4bb RBB Window 2 // 4bc GV Entrance Door ASSET_4BD_MODEL_GLASS_EYE = 0x4BD, // 4bd Gruntilda Head Eyeball // 4be MMM Entrance Door // 4bf GL Yellow Floor Cobweb // 4c0 MMM Window // 4c1 MMM Short Window // 4c2 MMM Tall Window // 4c3 FP House // 4c4 FP Frozen Mumbo Hut // 4c5 FP Stack Of Presents 2 // 4c6 FP Snowy Bridge ASSET_4C7_MODEL_MUMMUM = 0x4C7, ASSET_4C8_MODEL_MUMMUM_ARM, ASSET_4C9_MODEL_MUMMUM_LEG, ASSET_4CA_MODEL_MUMMUM_HEAD, ASSET_4CB_MODEL_MUMMUM_BODY, ASSET_4CC_MODEL_LIMBO, ASSET_4CD_MODEL_LIMBO_ARM, ASSET_4CE_MODEL_LIMBO_LEG, ASSET_4CF_MODEL_LIMBO_HEAD, ASSET_4D0_MODEL_LIMBO_BONE, // Unused // 4d2 FP Christmas Tree Glass Container // 4d3 FP Christmas Tree Glass Container Fragment ASSET_4D4_MODEL_TWINKLY_BOX_PAPER_SHARD = 0x4D4, // 4d5 GL Yellow Wall Cobweb // 4d6 Click Clock Wood Entrance Door // 4d7 Freezeezy Peak Entrance Left Door // 4d8 Freezeezy Peak Entrance Right Door // 4d9 Freezeezy Peak Entrance Hatch Door // 4da (Wooden Door?) // 4db RBB Saftey Boat 1 ASSET_4DC_MODEL_WITCH_SWITCH = 0x4DC, // 4dd Mumbo Skull Switch // 4de RBB Safety Boat 2 // 4df Cauldron (Grey) // 4e0 CCW Season Door // 4e1 GL Wooden Coffin // 4e2 RBB Skylights (Shattered Window) // 4e3 CCW Dead Beanstalk // 4e4 Snore 'Z' // 4e5 FP Three Purple Ice Crystals // 4e6 FP Three Blue Ice Crystals // 4e7 FP Three Green Ice Crystals // 4e8 FP One Blue Ice Crystals (Large) // 4e9 FP One Blue Ice Crystals (Small) // 4ea FP Finish Banner // 4eb FP Start Banner // 4ec FP Race Rostrum MODEL_TOPPER = 0x4ed, MODEL_COLLYWOBBLE = 0x4ee, MODEL_BAWL = 0x4ef, // 4f0 Colliwobble Large Stem (Upon Death) // 4f1 Colliwobble Small Stem (Upon Death) // 4f2 Colliwobble Large Leaf (Upon Death) // 4f3 Colliwobble Small Leaf (Upon Death) // 4f4 Colliwobble Stem (Upon Death) // 4f5 CCW Spring Switch // 4f6 CCW Summer Switch // 4f7 CCW Autumn Switch // 4f8 CCW Winter Switch // 4f9 CCW Nabnut's Window (Season?) // 4fa CCW Nabnut's Window (Season?) // 4fb CCW Nabnut's Window (Winter) // 4fc CCW Nabnut's Window (Season?) ASSET_4FD_MODEL_WHIPCRACK = 0x4fd, ASSET_4FE_MODEL_WHIPCRACK_PART_1, ASSET_4FF_MODEL_WHIPCRACK_PART_2, ASSET_500_MODEL_WHIPCRACK_PART_3, // 501 CCW Mound Of Acorns ASSET_502_MODEL_NABNUT = 0x502, // 503 Nabnut (Belly Full) ASSET_504_MODEL_ICECUBE = 0x504, ASSET_505_MODEL_ICECUBE_CHUNK, // 506 CCW Dead Snarebear (Venus Flytrap) // 507 GL Grunty Floor Picture Eye 1 // 508 GL Grunty Floor Picture Eye 2 // 509 GL Jinxy Sarcophagus ASSET_50A_MODEL_SHARKFOOD_ISLAND = 0x50A, // 50B MMM Secret X-Barrel Lid ASSET_50C_MODEL_ICE_KEY = 0x50C, ASSET_50D_MODEL_SNS_EGG, // 511 GL Wooden Coffin Lid // 512 (Piece Of Glass Panel Blocking Ice Key 1?) // 513 (Piece Of Glass Panel Blocking Ice Key 2?) ASSET_514_MODEL_GV_SNS_CHAMBER_DOOR = 0x514, ASSET_515_MODEL_GV_SNS_SWITCH, // 516 (Wooden Plank?) // 517 Iron Gate (No Lock) // 518 CCW Wooden Door (To Whipcrack Room) ASSET_519_MODEL_LOGGO = 0x519, ASSET_51A_MODEL_LEAKY, ASSET_51B_MODEL_SCARAB_BEETLE, ASSET_51C_MODEL_SCARAB_BEETLE_PART_1, // 51d SCARAB BEETLE PART (Wing) ASSET_51E_MODEL_SCARAB_BEETLE_PART_2 = 0x51e, ASSET_51F_MODEL_SCARAB_BEETLE_PART_3, ASSET_520_MODEL_SCARAB_BEETLE_PART_4, ASSET_521_MODEL_PORTRAIT_CHOMPA, ASSET_522_MODEL_PORTRAIT_OF_GRUNTY, ASSET_523_MODEL_PORTRAIT_CHOMPA_TEETH, ASSET_524_MODEL_PORTRAIT_CHOMPA_HEAD, ASSET_525_MODEL_PORTRAIT_CHOMPA_PART, ASSET_526_SPRITE_FIRE, ASSET_527_MODEL_PORTRAIT_OF_BLACKEYE, ASSET_528_MODEL_PORTRAIT_OF_TOWER, ASSET_529_MODEL_PORTRAIT_OF_TREE_AND_MOON, ASSET_52A_MODEL_PORTRAIT_OF_TEEHEE, ASSET_52B_MODEL_PORTRAIT_OF_MINION, ASSET_52C_MODEL_GRUBLIN_HOOD, ASSET_52D_MODEL_GRUBLIN_HOOD_HAT, // 52e (CCW Season Door?) // 52f Banjo's Chair (Secret Spring) // 530 Banjo's Bed (Secret Spring?) // 531 Gnawty's Den // 532 Banjo & Kazooie (Gameboy/Beer/Sunglasses/Chair) // 533 CCW Nabnut's Door // 534 GL Flight Pad Switch // 535 Flight Pad Blue Fragment // 536 Flight Pad Red Fragment // 537 Flight Pad Yellow Fragment // 538 Jiggy Podium (Beta?) // 539 Brentilda ASSET_53A_MODEL_SHRAPNAL_PIECE_EYE = 0x53A, ASSET_53B_MODEL_SHRAPNAL_PIECE_SPIKE, ASSET_53C_MODEL_SHRAPNAL_PIECE_PLATE, ASSET_53D_MODEL_GRUNTILDA_FINAL_BOSS, // 53e Gnawty's Bed // 53f Gnawty's Shelves // 540 GL Shock Jump Pad Switch ASSET_541_SPRITE_FIREBALL_SPELL_ATTACK = 0x541, // 542 (Shadow?) ASSET_543_MODEL_JINJO_STATUE_BASE = 0x543, ASSET_544_MODEL_JINJONATOR_STATUE_BASE, ASSET_545_MODEL_STONE_JINJO, ASSET_546_MODEL_GRUNTY_SPELL_BARRIER, // 547 GL Blue Egg Refill Pillow // 548 GL Red Feather Refill Pillow // 549 GL Gold Feather Refill Pillow ASSET_54A_MODEL_GRUNTLING_RED = 0x54A, // 54b (Big Fireball?) ASSET_54C_MODEL_GAME_OVER = 0x54C, // 54d Banjo-Kazooie Sign ASSET_54E_MODEL_COPYRIGHT_OVERLAY = 0x54E, // 54f Cheato // 550 Large Door To Final Battle ASSET_551_MODEL_JINJONATOR = 0x551, ASSET_552_MODEL_BROOMSTICK_PIECE_HEAD, ASSET_553_MODEL_BROOMSTICK_PIECE_SHORT, ASSET_554_MODEL_BROOMSTICK_PIECE_LONG, ASSET_555_MODEL_BROOMSTICK_PIECE_EYE, // 556 Blast When Yellow Jinjo Hits Gruntilda // 557 Blast When Orange Jinjo Hits Gruntilda // 558 Blast When Green Jinjo Hits Gruntilda // 559 Blast When Pink Jinjo Hits Gruntilda // 55a BK World Entry/Exit Pad // 55b FP Boggy's Igloo ASSET_55C_MODEL_PRESS_START_OVERLAY = 0x55C, ASSET_55D_MODEL_NO_CONTROLLER_OVERLAY, ASSET_55E_MODEL_NAPPER, ASSET_55F_MODEL_FF_PRIZE_WASHING_CAULDRON, ASSET_560_MODEL_FF_PRIZE_GRUNTY_DOLL, ASSET_561_MODEL_GRUNTLING_BLUE = 0x561, ASSET_562_MODEL_GRUNTLING_BLACK, // 563 Level Entry Signs ASSET_564_MODEL_PURPLE_TEEHEE = 0x564, // 565 Bottles Game Banjo's Hand ASSET_566_MODEL_BLACK_SNIPPET = 0x566, // 567 Black Snippet Body (Upon Death) // 568 Black Snippet Leg (Upon Death) // 569 Black Snippet Pincer (Upon Death) // 56a FP Chimney ASSET_56B_MODEL_SANDYBUTT_PYRAMID = 0x56B, // 56c The End Sign // 56d (Human Hand?) // 56e Hammerhead Beach Scenery // Unused // Unused // Unused // 572 Palm Tree (2D) // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused ASSET_580_SPRITE_RED_FEATHER = 0x580, // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // 5a9 Flower // Unused // Unused // 5ac Red Mushroom // 5ad Green Mushroom // 5ae Blue Mushroom // Unused // Unused // 5b1 Pink Mushroom // 5b2 Purple Mushroom // Unused // Unused // Unused // Unused // Unused // 5b8 Flower // 5b9 Flower // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // 5c2 Flower // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // 5cf Weed // Unused // Unused // Unused // Unused // Unused // 5d5 Tree (Intro) // 5d6 Tree (Intro) // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // 5df Tree // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // 606 Red Mushroom // 607 Green Mushroom // 608 White Circle // 609 Mushroom (2D) // Unused // Unused // 60c Cattail (2D) // 60d Cattail (2D) // 60e Cattail (2D) // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // 648 Orange (2D) // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // 68c Grass (2D) // Unused // Unused // Unused // Unused // Unused // Unused // 693 Seashell (2D) // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused // 6b1 Weed (2D) // 6b2 Purple Weed (2D) // 6b3 White Weed (2D) // Unused // Unused // Unused // 6b7 Fire (2D) // 6b8 Green Glow (2D) // Unused // Unused // Unused // Unused // Unused // Unused // Unused // Unused ASSET_6C1_SPRITE_SMOKE = 0x6C1, ASSET_6C2_SPRITE_SMOKE_WHITE, ASSET_6C3_SPRITE_SMOKE_GREEN, ASSET_6C4_SPRITE_SMOKE_YELLOW, ASSET_6C5_SPRITE_SMOKE_ORANGE, ASSET_6C6_SPRITE_SMOKE_PINK, ASSET_6C7_SPRITE_SMOKE_GREEN_2, ASSET_6C8_SPRITE_SMOKE_BLUE, ASSET_6C9_SPRITE_GREEN_SPELL_ATTACK, ASSET_6D1_SPRITE_GOLDFEATHTER = 0x6d1, ASSET_6D6_MODEL_MUSIC_NOTE = 0x6d6, ASSET_6D9_SPRITE_PROPELLOR_TIMER = 0x6d9, ASSET_6DA_SPRITE_HOURGLASS, ASSET_6DB_SPRITE_SKULL_HOURGLASS, ASSET_6DC_SPRITE_XMAS_TREE_TIMER, SPRITE_DIALOG_FONT_ALPHAMASK = 0x6eb, SPRITE_BOLD_FONT_LETTERS_ALPHAMASK, SPRITE_BOLD_FONT_NUMBERS_ALPHAMASK, ASSET_700_SPRITE_DUST = 0x700, ASSET_701_SPRITE_LENS_SHUTTER_MASK, ASSET_702_SPRITE_UNKNOWN, ASSET_708_SPRITE_EGG_PROJECTILE = 0x708, ASSET_70A_SPRITE_BUBBLE_1 = 0x70a, ASSET_70B_SPRITE_BUBBLE_2, ASSET_70C_SPRITE_RIPPLE, ASSET_70D_SPRITE_SMOKE_1, ASSET_70E_SPRITE_SMOKE_2, ASSET_710_SPRITE_SPARKLE_PURPLE = 0x710, ASSET_711_SPRITE_SPARKLE_DARK_BLUE, ASSET_713_SPRITE_SPARKLE_YELLOW = 0x713, ASSET_715_SPRITE_SPARKLE_RED = 0x715, ASSET_716_SPRITE_SPARKLE_WHITE, ASSET_717_SPRITE_SPARKLE_YELLOW_2, ASSET_718_SPRITE_SPARKLE_WHITE_2, ASSET_719_SPRITE_SPARKLE_GREEN_2, ASSET_71A_SPRITE_SPARKLE_PINK_2, ASSET_71B_SPRITE_SPARKLE_ORANGE_2, ASSET_7BD_MODEL_SKYBOX_MM = 0x7BD, ASSET_7BE_MODEL_CLOUDS_MM, ASSET_7BF_MODEL_SKYBOX_TTC, ASSET_7C0_MODEL_CLOUDS_TTC, ASSET_7C1_MODEL_SKYBOX_GV, ASSET_7C2_MODEL_SKYBOX_MMM, ASSET_7C3_MODEL_SKYBOX_MMM, ASSET_7C4_MODEL_SKYBOX_SM, ASSET_7C5_MODEL_SKYBOX_RBB, ASSET_7C6_MODEL_SKYBOX_FP, ASSET_7C7_MODEL_CLOUDS_FP_A, ASSET_7C8_MODEL_CLOUDS_FP_B, ASSET_7C9_MODEL_SKYBOX_INTRO_N64, ASSET_7CA_MODEL_SKYBOX_LAIR_MMM, ASSET_7CB_MODEL_CLOUDS_LAIR_MMM, ASSET_7CC_MODEL_SKYBOX_GRUNTYS_FALL, ASSET_7CD_MODEL_SKYBOX_BEACH_ENDING, ASSET_7CF_MODEL_TRANSITION_UNKNOWN = 0x7CF, ASSET_7D0_MODEL_TRANSITION_JIGGY, ASSET_7D4_MODEL_TRANSITION_WITCH = 0x7D4, ASSET_7D7_MODEL_MM_HUT = 0x7d7, ASSET_7D8_MODEL_MM_HUT_TOP, ASSET_7D9_SPRITE_NOTE, ASSET_7DD_SPRITE_HEALTH = 0x7dd, ASSET_7E5_SPRITE_WATER_HONEYCOMB = 0x7e5, ASSET_7E6_SPRITE_VILE, ASSET_7E7_SPRITE_CROC_BANJO, ASSET_7EE_JOKER_CARD = 0x7ee, ASSET_7EF_SPRITE_BANJO, ASSET_7F0_SPRITE_BOTTLES, ASSET_7F1_SPRITE_BLUBBER, ASSET_7F2_SPRITE_CONGA, ASSET_7F3_SPRITE_TEEHEE, ASSET_7F4_SPRITE_KAZOOIE, ASSET_7F5_SPRITE_CHIMPY, ASSET_7F6_SPRITE_FLIBBIT, ASSET_7F7_SPRITE_GOBI, ASSET_7F8_SPRITE_TANKTUP, ASSET_7F9_SPRITE_TIPTUP, ASSET_7FA_SPRITE_WARP_CAULDRON, ASSET_7FB_SPRITE_RUBEE, ASSET_7FC_SPRITE_MUMBO, ASSET_7FD_SPRITE_NIPPER, ASSET_7FE_SPRITE_CLANKER, ASSET_7FF_SPRITE_GRABBA, ASSET_800_SPRITE_SNIPPET, ASSET_801_SPRITE_TRUNKER, ASSET_802_SPRITE_JINJO_YELLOW, ASSET_803_SPRITE_JINJO_GREEN, ASSET_804_SPRITE_JINJO_BLUE, ASSET_805_SPRITE_JINJO_PINK, ASSET_806_SPRITE_JINJO_ORANGE, ASSET_808_SPRITE_LIVE_MUMBO_TOKEN = 0x808, ASSET_809_SPRITE_CATERPILLAR, ASSET_80C_SPRITE_LIVE_WADING_BOOTS = 0x80c, ASSET_80D_SPRITE_LIVE_JIGGY, ASSET_80E_SPRITE_LIVE_EXTRA_LIFE, ASSET_80F_SPRITE_LIVE_GOLD_BULLION, ASSET_810_SPRITE_LIVE_HONEYCOMB, ASSET_812_SPRITE_LIVE_EMPTY_HONEYCOMB = 0x812, ASSET_813_SPRITE_PIRANHA, ASSET_814_SPRITE_SNACKER, ASSET_815_SPRITE_TOOTY, ASSET_816_SPRITE_GRUNTILDA, ASSET_817_SPRITE_ANCIENT_ONE, ASSET_818_SPRITE_TWINKLY_CHOMPER, ASSET_81B_SPRITE_LIVE_MUSIC_NOTE = 0x81B, ASSET_81D_SPRITE_LIVE_EXTRA_HEALTH_MAX = 0x81D, ASSET_81E_SPRITE_LIVE_BLUE_EGG, ASSET_81F_SPRITE_LIVE_GOLD_FEATHER, ASSET_820_SPRITE_LIVE_RED_FEATHER, ASSET_821_SPRITE_TWINKLY, ASSET_822_SPRITE_XMAS_GIFT_BLUE, ASSET_823_SPRITE_XMAS_GIFT_GREEN, ASSET_824_SPRITE_XMAS_GIFT_RED, ASSET_825_SPRITE_LIVE_ORANGE, ASSET_826_SPRITE_TUMBLAR, ASSET_827_SPRITE_LIVE_CLOCK, ASSET_828_SPRITE_JUJU, ASSET_82A_SPRITE_LEAKY = 0x82A, ASSET_82B_SPRITE_KLUNGO, ASSET_82C_SPRITE_MUMMUM, ASSET_82D_SPRITE_ZUBBA, ASSET_82E_SPRITE_BRENTILDA, ASSET_82F_SPRITE_TIPTUP_CHOIR_MEMBER, ASSET_830_SPRITE_JINXY, ASSET_831_SPRITE_NABNUT, ASSET_832_SPRITE_LITTLE_LOCKUP, ASSET_833_SPRITE_DINGPOT, ASSET_834_SPRITE_TERMITE, ASSET_835_SPRITE_WOZZA, ASSET_836_SPRITE_GLOOP, ASSET_837_SPRITE_GNAWTY, ASSET_838_SPRITE_SNORKEL, ASSET_839_SPRITE_YUMYUM, ASSET_83A_SPRITE_CROCTUS, ASSET_83B_SPRITE_MOTZHAND, ASSET_83C_SPRITE_BOGGY, ASSET_83D_SPRITE_LOGGO, ASSET_83E_SPRITE_EEYRIE_ADULT, ASSET_83F_SPRITE_EEYRIE_YOUNG, ASSET_840_SPRITE_WORM, ASSET_841_SPRITE_SEXY_GRUNTY, ASSET_842_SPRITE_CHEATO, ASSET_843_SPRITE_POLAR_BEAR_CUBS, ASSET_844_SPRITE_UGLY_TOOTY, ASSET_845_SPRITE_BLACK_SNIPPET, ASSET_846_SPRITE_SAND_EEL, ASSET_847_SPRITE_BOSS_BOOM_BOX, ASSET_848_SPRITE_FREEZING_WATER, ASSET_849_SPRITE_LOCKUP, ASSET_88C_MODEL_MOTZHAND = 0x88c, ASSET_88E_MODEL_CLANKER_CHAIN = 0x88e, ASSET_890_MODEL_SCREW = 0x890, ASSET_891_MODEL_CLANKER_TOKEN_TOOTH_OPEN, ASSET_892_MODEL_CLANKER_TOKEN_TOOTH_CLOSED, ASSET_893_MODEL_CLANKER_JIGGY_TOOTH_OPEN, ASSET_894_MODEL_CLANKER_JIGGY_TOOTH_CLOSED, ASSET_896_MODEL_GOLD_ROCK = 0x896, ASSET_89D_ZOOMBOX_SPRITE = 0x89d, ASSET_8A0_SPRITE_WATER_DROP = 0x8a0, ASSET_A17_TEXT_BURIED_TREASURE_SPAWNED = 0xa17, ASSET_A6F_TEXT_CHARMER_MEET = 0xA6F, ASSET_A70_TEXT_CHARMER_HELPED, ASSET_A71_TEXT_TRUNKER_MEET, ASSET_A72_TEXT_TRUNKER_HELPED, ASSET_A73_TEXT_GOBI_MEET, ASSET_A74_TEXT_GOBI_HELPED, ASSET_A75_TEXT_GOBI2_MEET, ASSET_A76_TEXT_GOBI2_DONE, ASSET_A77_TEXT_GOBI3_DONE, ASSET_A78_TEXT_GRABBA_MEET, ASSET_A79_TEXT_GRABBA_DEFEAT, ASSET_A7A_TEXT_GRABBA_TOO_FAST, ASSET_A7B_TEXT_JINXY_MEET, ASSET_A7C_TEXT_JINXY_ONE_EGG, ASSET_A7D_TEXT_JINXY_HELPED, ASSET_A7E_TEXT_SAND_EELS_MEET, ASSET_A7F_TEXT_ANICIENT_ONES_MEET, ASSET_A80_TEXT_ANICIENT_ONES_DONE, ASSET_A81_TEXT_SANDYBUTT_ENTER, ASSET_A82_TEXT_SANDYBUTT_START_MAZE, ASSET_A83_TEXT_SANDYBUTT_DONE, ASSET_ADE_TEXT_LOGGO_AS_BEAR = 0xade, ASSET_ADF_TEXT_ENTER_LOGGO, ASSET_AE0_TEXT_EXIT_LOGGO, ASSET_B37_TEXT_CONGA_SAFE_UP_HERE = 0xb37, ASSET_B38_TEXT_CONGA_DEFEAT, ASSET_B39_TEXT_CONGA_HIT_BY_EGG, ASSET_B3A_TEXT_CONGA_HITS_PLAYER, ASSET_B3B_TEXT_CONGA_ORANGE_PAD_JIGGY, ASSET_B3C_TEXT_CONGA_MEET, ASSET_B3E_TEXT_CONGA_MEET_AS_TERMITE = 0xb3e, ASSET_B44_TEXT_JUJU_MEET = 0xb44, ASSET_B45_TEXT_JIGGY_COLLECT_10, ASSET_B51_TEXT_BOTTLES_HOW_TO_EXIT_LEVEL = 0xb51, ASSET_C15_TEXT_TWINKLIE_MINIGAME_LOST = 0xc15, text_flibbits_meet = 0xc81, text_flibbits_defeat = 0xc82, text_flibbits_return = 0xc83, ASSET_D34_TEXT_GLOOP_MEET = 0xd34, ASSET_D39_TEXT_BOTTLES_REFILL_HEALTH = 0xd39, ASSET_D96_TEXT_BEEHIVE = 0xd96, ASSET_DA6_TEXT_BEEHIVE_WITH_BEES = 0xda6, ASSET_14CF_MODEL_SM_OPA = 0x14CF, ASSET_14D0_MODEL_SM_XLU }; enum overlay_e{ OVERLAY_1_COSHOW = 0x1, OVERLAY_2_WHALE = 0x2, OVERLAY_3_HAUNTED = 0x3, OVERLAY_4_DESERT = 0x4, OVERLAY_5_BEACH = 0x5, OVERLAY_6_JUNGLE = 0x6, OVERLAY_7_SWAMP = 0x7, OVERLAY_8_SHIP = 0x8, OVERLAY_9_SNOW = 0x9, OVERLAY_A_TREE = 0xA, OVERLAY_B_TRAINING = 0xB, OVERLAY_C_INTRO = 0xC, OVERLAY_D_WITCH = 0xD, OVERLAY_E_BATTLE = 0xE }; enum marker_e{ MARKER_5_GRUBLIN = 0x5, MARKER_7_CONGA = 0x7, MARKER_A_CHIMPY = 0xA, MARKER_C_ORANGE_PROJECTILE = 0xC, MARKER_11_WADING_BOOTS = 0x11, MARKER_13_SNIPPET = 0x13, MARKER_15_CLAM = 0x15, MARKER_28_CLANKER_SAWBLADE = 0x28, MARKER_2E_GRIMLET = 0x2E, MARKER_32_PLAYER_SHADOW = 0x32, MARKER_33_LEAKY, MARKER_34_CEMETARY_POT, MARKER_36_ORANGE_COLLECTABLE = 0x36, MARKER_37_GOLD_BULLION, MARKER_38_TURBO_TALON_TRAINERS, MARKER_39_MUMBO_TOKEN, MARKER_3B_SCARF_SLED = 0x3B, MARKER_3C_RACE_SLED, MARKER_48_NAPPER = 0x48, MARKER_49_MOTZHAND, MARKER_4A_CC_KEY, MARKER_4B_CC_SCREW, MARKER_4C_CLANKER_TOKEN_TOOTH_EXT, MARKER_4D_CLANKER_JIGGY_TOOTH_EXT, MARKER_51_MM_HUT = 0x51, MARKER_52_JIGGY, MARKER_53_EMPTY_HONEYCOMB, MARKER_55_HONEYCOMB = 0x55, MARKER_5F_MUSIC_NOTE = 0x5F, MARKER_60_BLUE_EGG_COLLECTABLE = 0x60, MARKER_61_EXTRA_LIFE = 0x61, MARKER_62_RED_ARROW, MARKER_63_RED_QUESTION_MARK, MARKER_64_RED_X, MARKER_65_SHRAPNEL, MARKER_66_ORANGE_PAD, MARKER_67_JUJU = 0x67, MARKER_69_CHUMP_FISH = 0x69, MARKER_6A_GLOOP = 0x6A, MARKER_6C_TANKTUP = 0x6C, MARKER_6D_TANKTUP_LEG, MARKER_6E_PINK_EGG_LARGEST, MARKER_95_CHIMPY_STUMP = 0x95, MARKER_96_RIPPER, MARKER_99_TEEHEE = 0x99, MARKER_A3_BLUBBER = 0xA3, MARKER_A4_LOCKUP_SLOW, MARKER_A5_NIPPER, MARKER_A6_GRABBA, MARKER_A7_MAGIC_CARPET_1, MARKER_A9_RUBEE = 0xA9, MARKER_AB_RUBEES_EGG_POT = 0xAB, MARKER_AD_SLAPPA = 0xAD, MARKER_AF_MAGIC_CARPET_SHADOW = 0xAF, MARKER_B0_MAGIC_CARPET_2, MARKER_B1_SIR_SLUSH, MARKER_B5_RED_FEATHER_COLLECTABLE = 0xB5, MARKER_B7_TUTORIAL_BOTTLES = 0xB7, MARKER_B9_FP_SNOWMAN_BUTTON = 0xB9, MARKER_BA_XMAS_TREE, MARKER_BC_GOBI_1 = 0xBC, MARKER_BD_GOBI_ROPE, MARKER_BF_GOBI_2 = 0xBF, MARKER_C0_TRUNKER, MARKER_C1_FLIBBIT_RED, MARKER_C2_BUZZBOMB, MARKER_C3_GOBI_3, MARKER_C4_YELLOW_FLIBBIT_CTRL, MARKER_C5_FLIBBIT_YELLOW, MARKER_C6_VILE_GAME_CTRL, MARKER_C7_YUMBLIE, MARKER_C8_MR_VILE, MARKER_C9_FLOTSAM, MARKER_D5_BGS_MUD_HUT = 0xD5, MARKER_D6_PINK_EGG_LARGE, MARKER_D7_PINK_EGG_MEDIUM, MARKER_D8_PINK_EGG_SMALL, MARKER_D9_PINK_EGG_SMALLEST, MARKER_DA_LEAFBOAT, MARKER_DB_BURIED_TREASURE, MARKER_DC_BIG_ALLIGATOR, MARKER_DD_BLACK_SNIPPET, MARKER_EA_LIGHTHOUSE_DOOR = 0xEA, MARKER_EB_GV_BANJO_DOOR, MARKER_EC_GV_SUN_SWITCH, MARKER_ED_GV_SUN_DOOR, MARKER_EF_GV_STAR_HATCH = 0xEF, MARKER_F0_GV_KAZOOIE_DOOR, MARKER_F1_GV_STAR_SWITCH, MARKER_F2_HONEYCOMB_SWITCH, MARKER_F3_GV_KAZOOIE_TARGET, MARKER_F4_ANCIENT_ONE, MARKER_F5_BGS_ELEVATED_WALKWAY_SWITCH, MARKER_F6_LOCKUP_MEDIUM, MARKER_F7_LOCKUP_FAST, MARKER_F8_GV_KAZOOIE_DOOR, MARKER_F9_JINXY, MARKER_FC_CROCTUS = 0xFC, MARKER_FD_BGS_MAZE_SWITCH, MARKER_FE_MMM_CLOCK_SWITCH, MARKER_103_MM_WITCH_SWITCH = 0x103, MARKER_104_MMM_WITCH_SWITCH, MARKER_105_TTC_WITCH_SWITCH, MARKER_106_RBB_WITCH_SWITCH, MARKER_11B_WATER_LEVEL_SWITCH_1 = 0x11B, MARKER_11C_WATER_LEVEL_SWITCH_2, MARKER_11D_WATER_LEVEL_SWITCH_3, MARKER_121_GLASS_EYE = 0x121, MARKER_124_BOGGY_1 = 0x124, MARKER_127_BAT = 0x127, MARKER_128_COLLYWOBBLE_A, MARKER_129_BAWL_A, MARKER_12A_TOPPER_A, MARKER_12B_ATTACK_TUTORIAL, MARKER_135_QUARRIE = 0x135, MARKER_161_GV_WITCH_SWITCH = 0x161, MARKER_162_BGS_WITCH_SWITCH, MARKER_166_CC_WITCH_SWITCH = 0x166, MARKER_167_SHARKFOOD_ISLAND, MARKER_168_ICE_KEY, MARKER_169_SNS_EGG, MARKER_173_CHUMP_FISH_2 = 0x173, MARKER_174_GAME_OVER = 0x174, MARKER_176_COPYRIGHT_OVERLAY = 0x176, MARKER_177_PRESS_START_OVERLAY, MARKER_178_NO_CONTROLLER_OVERLAY, MARKER_182_RBB_EGG_TOLL = 0x182, MARKER_185_MODEL_RUSTY_BUCKET_REAR_PROPELLER = 0x185, MARKER_191_ENGINE_ROOM_PROPELLOR_1 = 0x191, MARKER_192_ENGINE_ROOM_PROPELLOR_2, MARKER_193_ENGINE_ROOM_PROPELLOR_3, MARKER_19A_TIPTUP = 0x19A, MARKER_19B_CHOIR_TURTLE_YELLOW, MARKER_19C_CHOIR_TURTLE_CYAN, MARKER_19D_CHOIR_TURTLE_BLUE, MARKER_19E_CHOIR_TURTLE_RED, MARKER_19F_CHOIR_TURTLE_PINK, MARKER_1A0_CHOIR_TURTLE_PURPLE, MARKER_1A1_BOSS_BOOM_BOX_LARGEST, MARKER_1A2_BOSS_BOOM_BOX_LARGE, MARKER_1A3_BOSS_BOOM_BOX_MEDIUM , MARKER_1A4_BOSS_BOOM_BOX_SMALL, MARKER_1A7_CLANKER_WHIPCRACK = 0x1A7, MARKER_1AE_ZUBBA = 0x1AE, MARKER_1B2_CLUCKER_A = 0x1B2, MARKER_1B4_EEYRIE_BABY = 0x1B4, MARKER_1B5_CATERPILLAR, MARKER_1B7_BOOM_BOX = 0x1B7, MARKER_1BB_NABNUT = 0x1BB, MARKER_1C5_WHIPCRACK = 0x1C5, MARKER_1CD_GV_MAZE_CTRL = 0x1CD, MARKER_1D0_CLUCKER_B = 0x1D0, MARKER_1D1_PORTRAIT_CHOMPA_B, MARKER_1D4_SANDYBUTT_PYRAMID = 0x1D4, MARKER_1D5_PALM_TREE, MARKER_1E2_GRUBLIN_HOOD = 0x1E2, MARKER_1E5_GOLD_FEATHER = 0x1E5, MARKER_1E6_TOPPER_B, MARKER_1E7_BAWL_B, MARKER_1E8_COLLYWOBBLE_B, MARKER_1E9_MUMBO_COST_SIGN, MARKER_1EA_GRUNTLING_RED, MARKER_1F1_GRUNTLING_BLACK = 0x1F1, MARKER_1F4_TOOTS = 0x1F4, MARKER_1F9_SNARE_BEAR = 0x1F9, MARKER_1FA_POLAR_BEAR_CUB_BLUE, MARKER_1FB_POLAR_BEAR_CUB_GREEN, MARKER_1FC_POLAR_BEAR_CUB_RED, MARKER_1FD_BLUE_PRESENT_COLLECTABLE, MARKER_1FE_GREEN_PRESENT_COLLECTABLE, MARKER_1FF_RED_PRESENT_COLLECTABLE, MARKER_200_TWINKLY_BLUE, MARKER_201_TWINKLY_GREEN, MARKER_202_TWINKLY_ORANGE, MARKER_203_TWINKLY_RED, MARKER_205_TWINKLY_MUNCHER = 0x205, MARKER_208_BLUE_PRESENT = 0x208, MARKER_209_GREEN_PRESENT, MARKER_20A_RED_PRESENT, MARKER_20B_WOZZA, MARKER_20C_WOZZAS_JIGGY, MARKER_20F_WOZZA_IN_CAVE = 0x20F, MARKER_217_BEE_SWARM = 0x217, MARKER_218_LIMBO, MARKER_219_MUMMUM, MARKER_21A_SEAMAN_GRUBLIN, MARKER_22A_CCW_WITCH_SWITCH = 0x22A, MARKER_22B_FP_WITCH_SWITCH, MARKER_23A_GV_SNS_CHAMBER_DOOR = 0x23A, MARKER_23C_GV_SNS_SWITCH = 0x23C, MARKER_23F_LAIR_FLIGHT_PAD_SWITCH = 0x23F, MARKER_245_XMAS_TREE_EGG_TOLL = 0x245, MARKER_250_ICECUBE_A = 0x250, MARKER_252_LOGGO = 0x252, MARKER_253_SCARAB_BEETLE, MARKER_254_PORTRAIT_CHOMPA_A, MARKER_255_PORTRAIT_OF_GRUNTY, MARKER_256_FIRE_FX, MARKER_257_PORTRAIT_OF_BLACKEYE, MARKER_258_PORTRAIT_OF_TOWER, MARKER_259_PORTRAIT_OF_TREE_AND_MOON, MARKER_25A_PORTRAIT_OF_TEEHEE, MARKER_25B_PORTRAIT_OF_MINION, MARKER_25C_GRUNTY_SPELL_FIREBALL, MARKER_25E_GRUNTILDA_FINAL_BOSS = 0x25E, MARKER_25F_ICECUBE_B = 0x25F, MARKER_276_STONE_JINJO = 0x276, MARKER_27A_JINJO_STATUE_BASE = 0x27A, MARKER_27B_BOSS_JINJO_ORANGE, MARKER_27C_BOSS_JINJO_GREEN, MARKER_27D_BOSS_JINJO_PINK, MARKER_27E_BOSS_JINJO_YELLOW, MARKER_27F_JINJONATOR_STATUE_BASE, MARKER_280_GRUNTY_SPELL_GREEN_ATTACK = 0x280, MARKER_284_GRUNTY_SPELL_BARRIER = 0x284, MARKER_285_JINJONATOR, MARKER_288_GRUNTY_SHADOW = 0x288, MARKER_295_GRUNTLING_BLUE = 0x295, MARKER_296_TEEHEE_PURPLE, MARKER_297_GIANT_RIPPER, MARKER_298_MUMMUM_BALL, MARKER_29A_FF_PRIZE = 0x29A, MARKER_29D_ROCK_TRAPPING_GRUNTY = 0x29D }; enum hitbox_e{ HITBOX_0_NONE, HITBOX_1_BEAK_BUSTER, HITBOX_2_BEAK_BARGE, HITBOX_3_BEAK_BOMB, HITBOX_4_CLAW, HITBOX_5_PECK, HITBOX_6_WONDERWING, HITBOX_7_ROLL, HITBOX_8_CLAW_DOWN, HITBOX_9_CROC_BITE, HITBOX_A_FAST_FALLING }; enum collision_e{ COLLISION_0_TOUCH, COLLISION_1_OW, COLLISION_2_DIE }; enum ff_question_type_e{ FFQT_0_TEXT, FFQT_1_PICTURE, FFQT_2_SOUND, FFQT_3_GRUNTY, FFQT_4_MINIGAME }; enum common_particle_e{ COMMON_PARTICLE_1_EGG_HEAD = 1, COMMON_PARTICLE_4_EGG_ASS = 4 }; enum bsgroup_e { BSGROUP_3_WONDERWING = 0x3, BSGROUP_5_CLIMB = 0x5, BSGROUP_6_TURBO_TALON_TRAINERS, BSGROUP_7_CROC_ATTACK, BSGROUP_8_TROT, BSGROUP_9_LONG_LEG, BSGROUP_A_FLYING, BSGROUP_B_ATTACKING, BSGROUP_C_WALRUS_SLED, BSGROUP_D_TRANSFORMING }; enum bswatergroup_e{ BSWATERGROUP_0_NONE, BSWATERGROUP_1_SURFACE, BSWATERGROUP_2_UNDERWATER }; enum misc_flag_e{ MISC_FLAG_1_ON_FLIGHT_PAD = 0x1, MISC_FLAG_2_ON_SPRING_PAD, MISC_FLAG_5_HAS_PECKED = 0x5, MISC_FLAG_E_TOUCHING_WADING_BOOTS = 0xE, MISC_FLAG_10_TOUCHING_TURBO_TRAINERS = 0x10, //0x12 has used flap MISC_FLAG_12_HAS_FLAPPED = 0x12, //0x13 in difficult terrain (mud) MISC_FLAG_14_LOSE_BOGGY_RACE = 0x14, //0x15 touching loadzone? MISC_FLAG_1B_TRANSFORMING = 0x1B }; #endif