43 lines
918 B
C
43 lines
918 B
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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/* .data */
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f32 D_80365D90 = 30.0f;
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/* .code */
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void func_802BF270(void){
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func_802BE244(4.0f, 16.0f);
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func_802BE230(1.4f, 14.0f);
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}
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void func_802BF2B8(void){}
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void func_802BF2C0(f32 arg0){
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D_80365D90 = arg0;
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}
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void func_802BF2CC(void) {
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f32 sp54[3];
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f32 sp48[3];
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f32 sp3C[3];
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f32 sp30[3];
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f32 sp2C;
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player_getPosition(sp3C);
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sp3C[1] += 120.0f;
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func_802BD384(sp54);
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func_80257F18(sp3C, sp54, &sp2C);
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func_80256E24(sp30, 0.0f, sp2C, 0.0f, 0.0f, 200.0f);
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sp3C[0] += sp30[0];
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sp3C[1] += sp30[1];
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sp3C[2] += sp30[2];
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func_802BE190(sp3C);
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func_802BD384(sp54);
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player_getPosition(sp3C);
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sp3C[1] += D_80365D90;
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func_8025727C(sp3C[0], sp3C[1], sp3C[2], sp54[0], sp54[1], sp54[2], &sp48[0], &sp48[1]);
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sp48[0] = mlNormalizeAngle(-sp48[0]);
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func_802BD904(sp48);
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}
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