38 lines
1.3 KiB
C
38 lines
1.3 KiB
C
#ifndef _MODEL_RENDER_H_
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#define _MODEL_RENDER_H_
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#include <ultra64.h>
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#include "model.h"
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#include "generic.h"
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enum model_render_depth_mode_e{
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MODEL_RENDER_DEPTH_NONE = 0,
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MODEL_RENDER_DEPTH_FULL = 1,
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MODEL_RENDER_DEPTH_COMPARE = 2
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};
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BKAnimationList *model_getAnimationList(BKModelBin *arg0);
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BKTextureList *model_getTextureList(BKModelBin *arg0);
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void modelRender_reset(void);
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BKModelBin *modelRender_draw(Gfx **gfx, Mtx **mtx, f32 position[3], f32 rotation[3], f32 scale, f32*arg5, BKModelBin* model_bin);
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void modelRender_preDraw(GenMethod_1 func, s32 arg);
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void modelRender_postDraw(GenMethod_1 func, s32 arg);
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void modelRender_setDisplayList(BKGfxList *gfx_list);
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void func_8033A308(f32 arg0[3]);
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void modelRender_setPrimAndEnvColors(s32 env[4], s32 prim[4]);
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void modelRender_setEnvColor(s32 r, s32 g, s32 b, s32 a);
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void modelRender_setAlpha(s32 a);
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void func_8033A444(struct58s *arg0);
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void func_8033A450(s32 arg0);
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void func_8033A45C(s32 arg0, s32 arg1);
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void func_8033A470(s32 arg0, s32 arg1);
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void modelRender_setTextureList(BKTextureList *textureList);
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void func_8033A494(s32 arg0);
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void func_8033A4A0(enum asset_e modelId, f32 arg1, f32 arg2);
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void modelRender_setVertexList(BKVertexList *vertex_list);
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void modelRender_setDepthMode(enum model_render_depth_mode_e renderMode);
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void modelRender_defrag(void);
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#endif
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