banjo-kazooie/src/core2/code_D6180.c

154 lines
4.3 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
void func_8035D3D8(Actor *this);
extern void func_802DABA0(ParticleEmitter *, f32 position[3], f32 scale, enum asset_e model_id);
typedef struct {
f32 unk0;
f32 unk4;
u8 unk8;
u8 unk9;
u8 unkA;
u8 unkB;
u32 unkC_31:3;
u32 unkC_28:1;
u32 padC_27:28;
s16 unk10;
s16 unk12;
f32 unk14;
f32 unk18;
s16 unk1C;
s16 unk1E;
f32 unk20;
f32 unk24;
s16 unk28;
s16 unk2A;
f32 unk2C;
void (*unk30)(ActorMarker *, s32);
void (*unk34)(ActorMarker *, s32);
}ActorLocal_core2_D6180;
/* .data */
ActorAnimationInfo D_80372E20[] = {
{0x000, 0},
{0x1E9, 4.0f},
{0x1E9, 1.4f},
{0x1E9, 0.8f},
{0x1E9, 0.9f},
{0x1EA, 0.7f},
{0x1E9, 1.5f},
{0x1E9, 0.8f},
{0x1E9, 1.5f},
{0x1EA, 0.4f},
{0x1EB, 0.3f}
};
ActorInfo D_80372E78 = {
MARKER_219_MUMMUM, ACTOR_34F_MUMMUM, ASSET_4C7_MODEL_MUMMUM,
0x1, D_80372E20,
func_8035D3D8, func_80326224, func_80325888,
2500, 0, 1.0f, 0
};
/* .code */
void func_8035D110(ParticleEmitter *p_emitter, Actor *this, enum asset_e model_id) {
func_802DABA0(p_emitter, this->position, this->scale, model_id);
particleEmitter_setParticleAccelerationRange(p_emitter, 0.0f, -1800.0f, 0.0f, 0.0f, -1800.0f, 0.0f);
func_802EFE24(p_emitter, -600.0f, -600.0f, -600.0f, 600.0f, 600.0f, 600.0f);
particleEmitter_setParticleVelocityRange(p_emitter, -50.0f, 750.0f, -50.0f, 120.0f, 900.0f, 120.0f);
particleEmitter_emitN(p_emitter, 1);
}
void func_8035D1F0(ActorMarker *arg0, s32 arg1) {
Actor *this;
this = marker_getActor(arg0);
func_802DAC84(partEmitList_pushNew(2), this, ASSET_4C9_MODEL_MUMMUM_LEG);
func_802DAD08(partEmitList_pushNew(1), this, ASSET_4CA_MODEL_MUMMUM_HEAD);
func_802DAD8C(partEmitList_pushNew(2), this, ASSET_4C8_MODEL_MUMMUM_ARM);
func_8035D110(partEmitList_pushNew(1), this, ASSET_4CB_MODEL_MUMMUM_BODY);
FUNC_8030E8B4(SFX_119_FISH_DEATH, 0.8f, 32000, this->position, 1250, 2500);
func_802C3F04((GenMethod_4) func_802C4140, ACTOR_4C_STEAM, reinterpret_cast(s32, this->position[0]), reinterpret_cast(s32, this->position[1]), reinterpret_cast(s32, this->position[2]));
marker_despawn(arg0);
}
void func_8035D2C0(ActorMarker *marker, s32 arg1){
Actor *actor = marker_getActor(marker);
func_802DB4E0(marker, arg1);
actor_collisionOn(actor);
}
void func_8035D2FC(Actor *this) {
ActorLocal_core2_D6180 *local;
u8 temp_t6;
local = (ActorLocal_core2_D6180 *)&this->local;
local->unk0 = 2.0f;
local->unk4 = 4.0f;
local->unk8 = 3;
local->unk9 = 6;
local->unkA = 8;
local->unkB = 4;
local->unkC_31 = 0;
local->unk10 = 0x10C; //SFX_10C_MUMMY_TALKING
local->unk12 = 20000;
local->unk14 = 1.5f;
local->unk18 = 0.2f;
local->unk1C = 0x10D; //SFX_10D_ANCIENT_ONE_TALKING
local->unk1E = 20000;
local->unk20 = 1.9f;
local->unk24 = 0.35f;
local->unk28 = 0xC5; //SFX_C5_TWINKLY_POP
local->unk2A = 20000;
local->unk2C = 1.0f;
local->unkC_28 = TRUE;
local->unk30 = func_8035D2C0;
local->unk34 = func_8035D1F0;
this->unk154 |= 0x08000000;
}
void func_8035D3D8(Actor *this) {
if (!this->unk16C_4) {
func_8035D2FC(this);
}
func_802DB5A0(this);
if (this->state == 9) {
if (this->marker->unk14_20 != MARKER_298_MUMMUM_BALL) {
this->marker->unk14_20 = MARKER_298_MUMMUM_BALL;
}
} else {
if (this->marker->unk14_20 != MARKER_219_MUMMUM) {
this->marker->unk14_20 = MARKER_219_MUMMUM;
}
}
}
/* BREAK??? */
void func_8035D490(ActorMarker *marker){
Actor *sp1C;
if (map_get() == MAP_13_GV_MEMORY_GAME) {
sp1C = marker_getActor(marker);
if (func_80329530(sp1C, 250) != 0) {
func_802C9334(0x1C, sp1C);
func_8035D2C0(marker, 0);
}
}
}
void func_8035D4F0(ActorMarker *marker, s32 arg1){
s32 pad;
Actor *actor;
if(map_get() == MAP_13_GV_MEMORY_GAME){
actor = marker_getActor(marker);
if(actor->state != 9){
if(func_8033F3E8(levelModel_getModel(0), actor->position, 0x190, 0x1A0) == arg1){
func_802C9334(0x1C, actor);
func_8035D2C0(marker, 0);
}
}
}
}