154 lines
4.3 KiB
C
154 lines
4.3 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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void func_8035D3D8(Actor *this);
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extern void func_802DABA0(ParticleEmitter *, f32 position[3], f32 scale, enum asset_e model_id);
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typedef struct {
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f32 unk0;
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f32 unk4;
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u8 unk8;
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u8 unk9;
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u8 unkA;
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u8 unkB;
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u32 unkC_31:3;
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u32 unkC_28:1;
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u32 padC_27:28;
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s16 unk10;
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s16 unk12;
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f32 unk14;
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f32 unk18;
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s16 unk1C;
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s16 unk1E;
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f32 unk20;
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f32 unk24;
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s16 unk28;
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s16 unk2A;
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f32 unk2C;
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void (*unk30)(ActorMarker *, s32);
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void (*unk34)(ActorMarker *, s32);
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}ActorLocal_core2_D6180;
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/* .data */
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ActorAnimationInfo D_80372E20[] = {
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{0x000, 0},
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{0x1E9, 4.0f},
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{0x1E9, 1.4f},
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{0x1E9, 0.8f},
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{0x1E9, 0.9f},
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{0x1EA, 0.7f},
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{0x1E9, 1.5f},
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{0x1E9, 0.8f},
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{0x1E9, 1.5f},
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{0x1EA, 0.4f},
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{0x1EB, 0.3f}
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};
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ActorInfo D_80372E78 = {
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MARKER_219_MUMMUM, ACTOR_34F_MUMMUM, ASSET_4C7_MODEL_MUMMUM,
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0x1, D_80372E20,
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func_8035D3D8, func_80326224, func_80325888,
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2500, 0, 1.0f, 0
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};
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/* .code */
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void func_8035D110(ParticleEmitter *p_emitter, Actor *this, enum asset_e model_id) {
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func_802DABA0(p_emitter, this->position, this->scale, model_id);
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particleEmitter_setParticleAccelerationRange(p_emitter, 0.0f, -1800.0f, 0.0f, 0.0f, -1800.0f, 0.0f);
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func_802EFE24(p_emitter, -600.0f, -600.0f, -600.0f, 600.0f, 600.0f, 600.0f);
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particleEmitter_setParticleVelocityRange(p_emitter, -50.0f, 750.0f, -50.0f, 120.0f, 900.0f, 120.0f);
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particleEmitter_emitN(p_emitter, 1);
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}
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void func_8035D1F0(ActorMarker *arg0, s32 arg1) {
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Actor *this;
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this = marker_getActor(arg0);
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func_802DAC84(partEmitList_pushNew(2), this, ASSET_4C9_MODEL_MUMMUM_LEG);
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func_802DAD08(partEmitList_pushNew(1), this, ASSET_4CA_MODEL_MUMMUM_HEAD);
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func_802DAD8C(partEmitList_pushNew(2), this, ASSET_4C8_MODEL_MUMMUM_ARM);
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func_8035D110(partEmitList_pushNew(1), this, ASSET_4CB_MODEL_MUMMUM_BODY);
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FUNC_8030E8B4(SFX_119_FISH_DEATH, 0.8f, 32000, this->position, 1250, 2500);
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func_802C3F04((GenMethod_4) func_802C4140, ACTOR_4C_STEAM, reinterpret_cast(s32, this->position[0]), reinterpret_cast(s32, this->position[1]), reinterpret_cast(s32, this->position[2]));
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marker_despawn(arg0);
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}
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void func_8035D2C0(ActorMarker *marker, s32 arg1){
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Actor *actor = marker_getActor(marker);
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func_802DB4E0(marker, arg1);
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actor_collisionOn(actor);
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}
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void func_8035D2FC(Actor *this) {
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ActorLocal_core2_D6180 *local;
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u8 temp_t6;
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local = (ActorLocal_core2_D6180 *)&this->local;
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local->unk0 = 2.0f;
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local->unk4 = 4.0f;
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local->unk8 = 3;
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local->unk9 = 6;
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local->unkA = 8;
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local->unkB = 4;
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local->unkC_31 = 0;
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local->unk10 = 0x10C; //SFX_10C_MUMMY_TALKING
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local->unk12 = 20000;
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local->unk14 = 1.5f;
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local->unk18 = 0.2f;
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local->unk1C = 0x10D; //SFX_10D_ANCIENT_ONE_TALKING
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local->unk1E = 20000;
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local->unk20 = 1.9f;
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local->unk24 = 0.35f;
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local->unk28 = 0xC5; //SFX_C5_TWINKLY_POP
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local->unk2A = 20000;
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local->unk2C = 1.0f;
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local->unkC_28 = TRUE;
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local->unk30 = func_8035D2C0;
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local->unk34 = func_8035D1F0;
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this->unk154 |= 0x08000000;
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}
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void func_8035D3D8(Actor *this) {
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if (!this->unk16C_4) {
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func_8035D2FC(this);
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}
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func_802DB5A0(this);
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if (this->state == 9) {
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if (this->marker->unk14_20 != MARKER_298_MUMMUM_BALL) {
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this->marker->unk14_20 = MARKER_298_MUMMUM_BALL;
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}
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} else {
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if (this->marker->unk14_20 != MARKER_219_MUMMUM) {
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this->marker->unk14_20 = MARKER_219_MUMMUM;
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}
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}
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}
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/* BREAK??? */
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void func_8035D490(ActorMarker *marker){
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Actor *sp1C;
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if (map_get() == MAP_13_GV_MEMORY_GAME) {
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sp1C = marker_getActor(marker);
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if (func_80329530(sp1C, 250) != 0) {
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func_802C9334(0x1C, sp1C);
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func_8035D2C0(marker, 0);
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}
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}
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}
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void func_8035D4F0(ActorMarker *marker, s32 arg1){
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s32 pad;
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Actor *actor;
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if(map_get() == MAP_13_GV_MEMORY_GAME){
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actor = marker_getActor(marker);
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if(actor->state != 9){
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if(func_8033F3E8(levelModel_getModel(0), actor->position, 0x190, 0x1A0) == arg1){
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func_802C9334(0x1C, actor);
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func_8035D2C0(marker, 0);
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}
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}
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}
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} |