banjo-kazooie/src/CCW/code_4960.c

105 lines
2.8 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
typedef struct {
f32 unk0;
f32 unk4;
s16 unk8;
s16 unkA;
}Struct_CCW_4960_0;
Actor *func_8038AE64(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
void func_8038AEBC(Actor *this);
/* .data */
ActorInfo D_8038F230 = {
0x1C4, 0x30E, 0x487,
0x0, NULL,
func_8038AEBC, func_8038AEBC, func_8038AE64,
0, 0, 0.0f, 0
};
Struct_CCW_4960_0 D_8038F254[] = {
{0.5f, 0.8f, SFX_2_CLAW_SWIPE, 20000},
0
};
/* .code */
void func_8038AD50(Actor *this, s32 next_state) {
if (next_state == 2) {
func_80311480(0xCDD, 0, NULL, NULL, NULL, NULL);
if (this->state == 1) {
mapSpecificFlags_set(6, 0);
timed_setStaticCameraToNode(0.0f, 1);
}
skeletalAnim_set(this->unk148, 0x21D, 0.2f, 0.5f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_1_LOOP);
}
if (next_state == 3) {
skeletalAnim_set(this->unk148, 0x21E, 0.2f, 2.0f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
}
if (next_state == 4) {
timed_exitStaticCamera(0.0f);
func_80324E38(0.0f, 0);
marker_despawn(this->marker);
}
this->state = next_state;
}
Actor *func_8038AE64(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *this;
this = marker_getActor(marker);
if(this->state < 2)
return this;
return actor_draw(marker, gfx, mtx, vtx);
}
void func_8038AEBC(Actor *this) {
Struct_CCW_4960_0 *iPtr;
f32 sp38;
f32 sp34;
f32 sp30;
f32 sp2C;
if (!this->unk16C_4) {
this->unk16C_4 = TRUE;
func_8038AD50(this, 1);
return;
}
if (this->state == 1){
if(mapSpecificFlags_get(5)) {
mapSpecificFlags_set(5, FALSE);
func_8038AD50(this, 2);
}
}
if (this->state == 2) {
func_80326224(this);
skeletalAnim_getProgressRange(this->unk148, &sp38, &sp34);
for(iPtr = &D_8038F254[0]; iPtr->unk0 > 0.0f; iPtr++){
if ((sp38 < iPtr->unk0) && (iPtr->unk0 <= sp34)) {
func_8030E878((s32) iPtr->unk8, iPtr->unk4, iPtr->unkA, this->position, 1500.0f, 4500.0f);
}
}
if (mapSpecificFlags_get(6)) {
mapSpecificFlags_set(6, FALSE);
func_8038AD50(this, 3);
}
if (0.99 < this->unk48) {
func_8038AD50(this, 4);
}
}
if (this->state == 3) {
func_80326224(this);
skeletalAnim_getProgressRange(this->unk148, &sp30, &sp2C);
if ((sp30 <= 0.5) && (sp2C >= 0.5)) {
jiggy_spawn(JIGGY_49_CCW_EYRIE, this->position);
}
if (skeletalAnim_getLoopCount(this->unk148) > 0) {
func_8038AD50(this, 2);
}
}
}