banjo-kazooie/src/core2/bs/bSwim.c

590 lines
15 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "core2/ba/model.h"
#include "core2/ba/physics.h"
extern f32 func_8029494C(void);
extern f32 func_8029B2D0(void);
extern bool func_8029E284(s32, f32);
extern bool func_8029E314(s32, f32);
/* .bss */
f32 D_8037D390;
u8 D_8037D394;
u8 D_8037D395;
u8 D_8037D396;
f32 D_8037D398;
void func_802A7140() {
func_8029C7F4(1, 3, 3, BA_PHYSICS_NO_GRAVITY);
}
f32 func_802A716C() {
f32 sp24[3];
baphysics_get_velocity(sp24);
ml_map_f(gu_sqrtf((sp24[0] * sp24[0]) + (sp24[1] * sp24[1]) + (sp24[2] * sp24[2])), 50.0f, 200.0f, 0.0f, 1.0f);
}
void func_802A71D8(void) {
f32 yaw_range;
f32 sp38;
f32 roll_range;
f32 sp30;
sp30 = func_8029B2D0();
sp38 = func_802A716C();
if (button_held(BUTTON_R)) {
roll_range = 45.0f;
yaw_range = 4.3f;
yaw_setVelocityBounded(250.0f, 20.0f);
} else {
roll_range = 35.0f;
yaw_range = ml_interpolate_f(sp38, 3.1f, 2.4f);
yaw_setVelocityBounded(90.0f, ml_interpolate_f(sp38, 3.8f, 2.2f));
}
roll_setIdeal(ml_map_f(sp30, -1.0f, 1.0f, -roll_range, roll_range));
yaw_setIdeal(mlNormalizeAngle(yaw_getIdeal() + ml_map_f(sp30, -1.0f, 1.0f, yaw_range, -yaw_range)));
}
void func_802A7304() {
f32 temp_f0;
pitch_setAngVel(ml_interpolate_f(func_802A716C(), 70.0f, 30.0f), 0.9f);
temp_f0 = func_8029B2DC();
if (temp_f0 < 0.0f) {
pitch_setIdeal(ml_map_f(temp_f0, -1.0f, 0.0f, 275.0f, 360.0f));
return;
}
pitch_setIdeal(ml_map_f(temp_f0, 0.0f, 1.0f, 0.0f, 85.0f));
}
bool func_802A73BC(void) {
f32 sp1C;
sp1C = (map_get() == MAP_46_CCW_WINTER) ? 90.0f : 130.0f;
return func_80294574() && player_getYPosition() > (func_80294500() - sp1C);
}
void func_802A744C(void) {
if (player_isInRBB() && bs_getState() != BS_4C_LANDING_IN_WATER) {
func_8035644C(FILEPROG_AC_DIVE_OILY_WATER);
}
roll_setAngularVelocity(30.0f, 0.9f);
baphysics_set_gravity(0.0f);
baphysics_set_terminal_velocity(-399.99f);
func_8029B324(0, 0.03f);
func_8029B324(1, 1.0f);
func_8029E070(1);
func_80294378(3);
baModel_setYDisplacement(60.0f);
baphysics_set_acceleration(2.0f);
}
bool bsbswim_inSet(enum bs_e move_id){
return move_id == BS_2B_DIVE_IDLE
|| move_id == BS_2C_DIVE_B
|| move_id == BS_39_DIVE_A
|| move_id == BS_30_DIVE_ENTER
|| move_id == BS_78_DIVE_LOCKED
|| move_id == BS_7F_DIVE_OW
|| move_id == BS_54_SWIM_DIE
|| move_id == BS_97_DIVE_LOCKED
;
}
bool func_802A7588(void){
return bsbswim_inSet(bs_getState());
}
void func_802A75B0(void) {
if (!bsbswim_inSet(bs_getNextState())) {
pitch_setIdeal(0.0f);
roll_setIdeal(0.0f);
baphysics_reset_terminal_velocity();
baphysics_reset_gravity();
func_8029B0C0();
func_8029E070(0);
func_80294378(1);
baModel_setYDisplacement(0.0f);
}
}
void func_802A762C() {
baanim_playForDuration_loopSmooth(0x70, 2.0f);
func_802A7140();
baphysics_set_target_velocity(0);
func_802A744C();
baphysics_set_acceleration(0.4f);
}
void func_802A7674() {
s32 state_id = 0;
func_802A71D8();
func_802A7304();
if (func_80294F78()) {
state_id = badrone_look();
}
if (button_held(BUTTON_A)) {
state_id = BS_39_DIVE_A;
}
if (button_held(BUTTON_B)) {
state_id = BS_2C_DIVE_B;
}
if (func_802A73BC()) {
state_id = BS_2D_SWIM_IDLE;
}
if (!player_inWater()) {
state_id = BS_1_IDLE;
}
bs_setState(state_id);
}
void func_802A7718() {
func_802A75B0();
}
void func_802A7738(void) {
AnimCtrl* temp_s0;
AnimCtrl* temp_v0;
temp_v0 = baanim_getAnimCtrlPtr();
temp_s0 = temp_v0;
animctrl_reset(temp_v0);
animctrl_setIndex(temp_s0, ASSET_3F_ANIM_BSSWIM_DIVE_MOVE);
animctrl_setStart(temp_s0, 0.4626f);
animctrl_setDuration(temp_s0, 1.0f);
animctrl_start(temp_s0, "bsbswim.c", 0x186);
func_802A7140();
func_802A744C();
D_8037D390 = 0.0f;
baphysics_set_acceleration(1.0f);
func_802906A4(2);
}
void func_802A77D8(void) {
f32 sp34;
f32 sp30;
f32 sp24[3];
sp34 = pitch_get();
sp30 = yaw_get();
func_80256E24(sp24, sp34, sp30, 0.0f, 0.0f, D_8037D390);
baphysics_set_target_velocity(sp24);
baphysics_set_velocity(sp24);
}
void func_802A7838(void) {
s32 next_state;
AnimCtrl *anim_ctrl;
f64 temp_f2;
next_state = 0;
anim_ctrl = baanim_getAnimCtrlPtr();
func_802A71D8();
func_802A7304();
if (D_8037D390 > 0.0f) {
func_802A77D8();
D_8037D390 = ml_max_f(D_8037D390 - 10.0f, 0.0f);
}
if (animctrl_isAt(anim_ctrl, 0.1f)) {
func_8030EB88(SFX_0_BLOOP, 1.2f, 1.4f);
D_8037D390 = 600.0f;
}
if (animctrl_isAt(anim_ctrl, 0.4626f)) {
animctrl_setDuration(anim_ctrl, 1.0f);
}
if (animctrl_isAt(anim_ctrl, 0.2766f)) {
animctrl_setDuration(anim_ctrl, 3.0f);
}
if (!button_held(BUTTON_B)) {
if (button_held(BUTTON_A)) {
temp_f2 = (f64) animctrl_getAnimTimer(anim_ctrl);
if (temp_f2 <= 0.4625 && 0.1 < temp_f2) {
next_state = BS_39_DIVE_A;
}
} else if (animctrl_isAt(anim_ctrl, 0.4625f)) {
next_state = BS_2B_DIVE_IDLE;
}
}
if (animctrl_isAt(anim_ctrl, 0.4625f) && !button_held(BUTTON_B)) {
if (button_held(BUTTON_A)) {
next_state = BS_39_DIVE_A;
} else {
next_state = BS_2B_DIVE_IDLE;
}
}
if (func_802A73BC()) {
next_state = BS_2D_SWIM_IDLE;
}
if (player_inWater() == 0) {
next_state = BS_1_IDLE;
}
bs_setState(next_state);
}
void func_802A7A2C() {
func_802906A4(1);
func_802A75B0();
}
void func_802A7A54() {
baanim_playForDuration_loopSmooth(0x71, 0.75f);
func_802A7140();
func_802A744C();
D_8037D390 = 120.0f;
baphysics_set_acceleration(2.0f);
func_802906A4(2);
}
void func_802A7AB0(void) {
s32 next_state;
AnimCtrl *anim_ctl;
next_state = 0;
anim_ctl = baanim_getAnimCtrlPtr();
func_802A71D8();
func_802A7304();
func_802A77D8();
if (animctrl_isAt(anim_ctl, 0.17f)) {
func_8030E760(SFX_0_BLOOP, 1.9f, 10000);
}
if (animctrl_isAt(anim_ctl, 0.67f)) {
func_8030E760(SFX_0_BLOOP, 1.7f, 10000);
}
if (animctrl_isAt(anim_ctl, 0.99f)) {
if (!button_held(BUTTON_A)) {
next_state = BS_2B_DIVE_IDLE;
}
if (button_held(BUTTON_B)) {
next_state = BS_2C_DIVE_B;
}
}
if (func_802A73BC()) {
next_state = BS_2D_SWIM_IDLE;
}
if (!player_inWater()) {
next_state = BS_1_IDLE;
}
bs_setState(next_state);
}
void func_802A7BA8(void) {
func_802906A4(1);
func_802A75B0();
}
void func_802A7BD0(void) {
f32 sp3C;
f32 sp30[3];
f32 sp24[3];
func_80298760(func_80296560());
baanim_playForDuration_onceSmooth(0x1A0, 1.4f);
func_80299BFC(1.0f);
_player_getPosition(sp30);
func_80294980(sp24);
func_80257F18(sp24, sp30, &sp3C);
yaw_setIdeal(mlNormalizeAngle(sp3C));
yaw_applyIdeal();
baphysics_set_target_horizontal_velocity(func_802987D4());
baphysics_set_target_yaw(sp3C);
baphysics_set_horizontal_velocity(sp3C, baphysics_get_target_horizontal_velocity());
func_8029C7F4(1, 1, 2, BA_PHYSICS_LOCKED_ROTATION);
baMarker_collisionOff();
func_80292E48();
func_802A744C();
}
void func_802A7CA8(void) {
s32 next_state;
f32 plyr_pos[3];
ParticleEmitter *p_ctrl;
next_state = 0;
_player_getPosition(plyr_pos);
plyr_pos[1] += 60.0f;
p_ctrl = func_8029B950(plyr_pos, 25.0f);
particleEmitter_setParticleVelocityRange(p_ctrl, -60.0f, -50.0f, -60.0f, 60.0f, 100.0f, 60.0f);
particleEmitter_emitN(p_ctrl, 1);
if (baanim_isAt(0.3f)) {
func_80292EA4();
}
if (animctrl_isStopped(baanim_getAnimCtrlPtr())) {
next_state = BS_2B_DIVE_IDLE;
}
bs_setState(next_state);
}
void func_802A7D74(void) {
func_80297CA8();
baMarker_collisionOn();
func_80292EA4();
func_802A75B0();
}
void bsSwim_dive_init(void) {
ability_use(ABILITY_3_CAMERA_CONTROL);
baanim_playForDuration_once(ASSET_3C_ANIM_BSSWIM_DIVE_ENTER, 1.0f);
func_802A7140();
yaw_setVelocityBounded(500.0f, 5.0f);
baphysics_set_target_velocity(0);
func_802A744C();
pitch_setAngVel(200.0f, 2.5f);
func_80299BD4();
D_8037D396 = 0;
}
void func_802A7E2C(void) {
s32 next_state;
AnimCtrl *sp38;
f32 sp34;
f32 sp30;
f32 sp24[3];
next_state = 0;
sp38 = baanim_getAnimCtrlPtr();
switch (D_8037D396) {
case 0:
pitch_setIdeal(50.0f);
if (animctrl_isAt(sp38, 0.7247f)) {
sp34 = pitch_get();
sp30 = yaw_get();
func_80256E24(sp24, sp34, sp30, 0.0f, 0.0f, 800.0f);
baphysics_set_velocity(sp24);
func_8029E3C0(1, 0.8f);
D_8037D396 = TRUE;
}
break;
case 1:
if (func_8029E1A8(1)) {
next_state = BS_2B_DIVE_IDLE;
}
break;
}
if (animctrl_isAt(sp38, 0.6f)) {
func_8030E4E4(SFX_0_BLOOP);
}
if (!player_inWater()) {
next_state = BS_1_IDLE;
}
bs_setState(next_state);
}
void func_802A7F4C(void){
func_802A75B0();
}
void func_802A7F6C(void) {
D_8037D394 = (bs_getPrevState() == BS_41_DIE) ? TRUE : FALSE;
if (D_8037D394 || level_get() == LEVEL_9_RUSTY_BUCKET_BAY || map_get() == MAP_46_CCW_WINTER) {
D_8037D395 = 0;
} else {
D_8037D395 = 1;
}
func_8029B930();
baanim_playForDuration_loopSmooth(ASSET_B9_ANIM_BSSWIM_DIE, 0.7f);
func_802A7140();
func_802A744C();
baphysics_set_acceleration(1.0f);
baphysics_set_target_velocity(0);
baphysics_set_velocity(0);
pitch_setIdeal(275.0f);
roll_setIdeal(0.0f);
D_8037D396 = 0;
baMarker_collisionOff();
func_8029E3C0(0, 0.0f);
func_8029E3C0(1, 0.0f);
func_802906A4(3);
func_80299CF4(SFX_CA_BANJO_DROWNING_1, 1.0f, 24000);
}
void func_802A8098(void) {
s32 next_state;
f32 sp40[3];
ParticleEmitter *p_ctrl;
f32 plyr_pos[3];
next_state = 0;
func_80256E24(sp40, -90.0f, 0.0f, 0.0f, 0.0f, 100.0f);
baphysics_set_target_velocity(sp40);
baphysics_set_velocity(sp40);
func_8029E22C(1);
if( func_8029E284(1, 0.2f)
|| func_8029E284(1, 0.8f)
|| func_8029E284(1, 1.4f)
) {
func_80299CF4(SFX_CB_BANJO_DROWNING_2, 1.0f, 24000);
}
switch (D_8037D396) {
case 0:
if (func_8023DB4C(1) == 0) {
_player_getPosition(plyr_pos);
plyr_pos[1] += 60.0f;
p_ctrl = func_8029B950(plyr_pos, 25.0f);
particleEmitter_setParticleVelocityRange(p_ctrl, -60.0f, -50.0f, -60.0f, 60.0f, 100.0f, 60.0f);
particleEmitter_emitN(p_ctrl, 1);
}
if (func_8029E270(1) < 1.8 && func_802A73BC() && D_8037D395) {
next_state = BS_2D_SWIM_IDLE;
}
if (func_8029E314(1, 1.55f)) {
baphysics_set_vertical_velocity(-50.0f);
}
if (func_8029E284(1, 1.9f)) {
func_802914CC(0xD);
ncDynamicCamD_func_802BF2C0(80.0f);
if (D_8037D394) {
func_8029E3C0(0, 0.5f);
} else {
func_8029C984();
func_8029E3C0(0, 2.75f);
}
}
break;
case 1:
break;
}
if (func_8029E1A8(0)) {
func_8029B890();
}
bs_setState(next_state);
}
void func_802A82D4(void) {
func_802906A4(1);
func_80291548();
func_8024BD08(0);
baMarker_collisionOn();
if (bs_getNextState() != BS_5A_LOADZONE) {
func_80346CE8();
}
func_802A75B0();
}
void func_802A8330(void) {
f32 sp44[3];
f32 sp38[3];
f32 sp2C[3];
if (func_80298850() && func_80298800(sp2C)) {
_player_getPosition(sp44);
func_8025727C(sp44[0], sp44[1], sp44[2], sp2C[0], sp2C[1], sp2C[2], &sp38[0], &sp38[1]);
pitch_setIdeal(sp38[0]);
yaw_setIdeal(sp38[1]);
roll_setIdeal(0.0f);
}
}
void func_802A83C0(void) {
baanim_playForDuration_loopSmooth(0x70, 2.0f);
func_802A7140();
baphysics_set_target_velocity(0);
baphysics_set_acceleration(0.4f);
func_802A744C();
func_802A8330();
}
void func_802A8410(void) {
s32 next_state;
next_state = 0;
if (func_80298850() == 0) {
next_state = BS_2B_DIVE_IDLE;
}
func_802A8330();
bs_setState(next_state);
}
void func_802A844C(void){
func_802A75B0();
}
void func_802A846C(void) {
AnimCtrl *temp_s0;
f32 sp28;
temp_s0 = baanim_getAnimCtrlPtr();
func_8029CCC4();
sp28 = func_8029494C();
if (bs_getPrevState() == 0xF) {
sp28 = ml_max_f(sp28, 600.0f);
}
if (sp28 > 80.0f) {
animctrl_reset(temp_s0);
animctrl_setIndex(temp_s0, ASSET_4F_ANIM_BSTWIRL);
animctrl_setPlaybackType(temp_s0, ANIMCTRL_STOPPED);
animctrl_setDuration(temp_s0, 1.2f);
animctrl_setStart(temp_s0, 0.8204f);
animctrl_start(temp_s0, "bsbswim.c", 0x417);
} else {
animctrl_reset(temp_s0);
animctrl_setIndex(temp_s0, ASSET_57_ANIM_BSSWIM_IDLE);
animctrl_setPlaybackType(temp_s0, ANIMCTRL_LOOP);
animctrl_setDuration(temp_s0, 1.2f);
animctrl_setStart(temp_s0, 0.6412f);
animctrl_start(temp_s0, "bsbswim.c", 0x41E);
}
D_8037D398 = ml_map_f(sp28, 40.0f, 1000.0f, -300.0f, -1200.0f);
baphysics_set_vertical_velocity(D_8037D398);
func_8029C7F4(1, 3, 3, BA_PHYSICS_NO_GRAVITY);
func_802A744C();
baphysics_set_type(BA_PHYSICS_AIRBORN);
}
void func_802A85EC(void) {
s32 next_state;
f32 sp38[3];
ParticleEmitter *sp34;
next_state = 0;
_player_getPosition(sp38);
sp38[1] += 60.0f;
sp34 = func_8029B950(sp38, 20.0f);
particleEmitter_setParticleVelocityRange(sp34, -30.0f, -30.0f, -30.0f, 30.0f, 30.0f, 30.0f);
particleEmitter_emitN(sp34, 1);
if (D_8037D398 < 0.0f) {
D_8037D398 += ml_max_f(mlAbsF(D_8037D398) * 0.1, 50.0f);
baphysics_set_vertical_velocity(D_8037D398);
}
if (func_8028B2E8()) {
next_state = BS_2D_SWIM_IDLE;
}
if (!player_inWater()) {
next_state = BS_1_IDLE;
}
if (baphysics_get_vertical_velocity() >= 0.0f) {
next_state = BS_2D_SWIM_IDLE;
}
bs_setState(next_state);
}
void func_802A872C(void){
func_802A75B0();
}
void func_802A874C(void){
func_802A744C();
bsdrone_init();
}
void func_802A8774(void){
bsdrone_update();
}
void func_802A8794(void){
bsdrone_end();
func_802A75B0();
}