banjo-kazooie/src/core1/code_15770.c

71 lines
1.9 KiB
C

#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
struct {
void *data;
int unk4;
} sDepthBuffer;
void func_80253190(Gfx **gfx) {
func_80253208(gfx, 0, 0, gFramebufferWidth, gFramebufferHeight, gFramebuffers[getActiveFramebuffer()]);
}
void func_80253208(Gfx **gfx, s32 x, s32 y, s32 w, s32 h, void *color_buffer){
if( sDepthBuffer.data != NULL && (getGameMode() != GAME_MODE_4_PAUSED || func_80335134())){
//draw z_buffer
gDPPipeSync((*gfx)++);
gDPSetColorImage((*gfx)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gFramebufferWidth, OS_K0_TO_PHYSICAL(sDepthBuffer.data));
gDPSetCycleType((*gfx)++, G_CYC_FILL);
gDPSetRenderMode((*gfx)++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor((*gfx)++, 0xFFFCFFFC);
gDPScisFillRectangle((*gfx)++, x, y, x + w - 1, y + h - 1);
//draw color_buffer
gDPPipeSync((*gfx)++);
gDPSetColorImage((*gfx)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gFramebufferWidth, OS_K0_TO_PHYSICAL(color_buffer));
}
}
int func_80253400(void){
return sDepthBuffer.unk4;
}
bool depthBuffer_isPointerSet(void) {
return sDepthBuffer.data != NULL;
}
void depthBuffer_stub(void) {}
void func_80253428(int arg0) {
u16 *var_v0;
int new_var;
if (arg0) {
var_v0 = (sDepthBuffer.data = &D_8000E800);
while (((s32) sDepthBuffer.data) % 0x40) {
var_v0 = (sDepthBuffer.data = var_v0 + 1);
}
do { } while ((&D_8000E800 && 1) * 0); //remove this
}else{
sDepthBuffer.data = NULL;
}
sDepthBuffer.unk4 = FALSE;
}
void func_802534A8(int arg0) {
sDepthBuffer.unk4 = (sDepthBuffer.data != NULL && arg0);
}
void zBuffer_set(Gfx **gfx) {
if (sDepthBuffer.data && getGameMode() != GAME_MODE_4_PAUSED) {
gDPPipeSync((*gfx)++);
gDPSetDepthImage((*gfx)++, sDepthBuffer.data);
}
}
void *zBuffer_get(void) {
return sDepthBuffer.data;
}