banjo-kazooie/src/core2/code_3ECE0.c

62 lines
1.7 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
typedef struct {
s32 unk0;
}ActorLocal_Core2_3ECE0;
void func_802C5DDC(Actor *this);
extern void func_802F32C4(s32, f32[3], f32, ActorMarker *, void(*)(f32[3], f32, ActorMarker *));
/* .data */
ActorInfo D_80365FE0 = {
0x6B, 0xE7, 0x704,
0, NULL, func_802C5DDC, func_80326224, func_80325340,
0, 0, 0.0f, 0
};
/* .code */
int func_802C5C70(f32 arg0[3], f32 arg1, ActorMarker *marker){
s32 pad2C;
Actor *this = marker_getActor(marker);
ActorLocal_Core2_3ECE0 *local = (ActorLocal_Core2_3ECE0 *) &this->local;
s32 pad20;
s32 sp1C = local->unk0;
this->position_x = arg0[0];
this->position_y = arg0[1] - arg1/2;
this->position_z = arg0[2];
func_8032AA58(this, arg1/200.0);
this->unk60 -= time_getDelta();
if(this->unk60 < 0.0f){
sp1C = 1;
}
if(sp1C)
marker_despawn(marker);
return sp1C;
}
void func_802C5D54(Actor *this){
func_8030E988(SFX_C5_TWINKLY_POP, 1.0f, 32000, this->position, 100.0f, 3000.0f);
}
void func_802C5DA0(ActorMarker *this_marker, ActorMarker *other_marker){
Actor *this = marker_getActor(this_marker);
ActorLocal_Core2_3ECE0 *local = (ActorLocal_Core2_3ECE0 *) &this->local;
local->unk0 = 1;
this_marker->collidable = FALSE;
}
void func_802C5DDC(Actor *this){
if(!this->initialized){
this->initialized = TRUE;
marker_setCollisionScripts(this->marker, func_802C5DA0, NULL, NULL);
marker_setFreeMethod(this->marker, func_802C5D54);
func_802F32C4(func_8032994C(), this->position, 200.0f, this->marker, func_802C5C70);
this->unk60 = 10.0f;
}
}