banjo-kazooie/src/core2/code_59D40.c

387 lines
10 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
extern f32 ml_distanceSquared_vec3f(f32 [3], f32 [3]);
extern f32 func_80309B24(f32[3]);
extern void func_80328FF0(Actor *, f32);
extern void mapSpecificFlags_setN(s32, s32, s32);
typedef struct {
s32 unk0;
s32 unk4; //opacity
f32 unk8;
}ActorLocal_core2_59D40;
void chsnacker_update(Actor *this);
/* .data */
ActorAnimationInfo D_803685D0[] ={
{0x000, 0.0f},
{0x078, 2.0f},
{0x078, 1.0f},
{0x078, 0.4f},
{0x078, 0.4f},
{0x154, 1.1f},
{0x078, 0.4f},
{0x078, 1.0f},
{0x273, 0.53f},
{0x274, 1.09f}
};
ActorInfo D_80368620 = {
0x14, 0x68, 0x3B0,
0x1, D_803685D0,
chsnacker_update, func_80326224, actor_draw,
0, 0, 0.0f, 0
};
/* .bss */
ActorMarker *D_8037E620;
f32 D_8037E624;
f32 D_8037E628;
s32 D_8037E62C;
s32 D_8037E630;
/* .code */
void func_802E0CD0(Actor *this){
this->unk28 = 4.0f;
}
void func_802E0CE0(Actor *this) {
ActorLocal_core2_59D40 *local = (ActorLocal_core2_59D40 *)&this->local;
s32 temp_v0;
if (this->unk38_31 != 0) {
this->unk38_31--;
}
else{
this->unk28 = 0.0f;
if (level_get() == LEVEL_2_TREASURE_TROVE_COVE) {
temp_v0 = mapSpecificFlags_getN(8, 3);
if( !this->unk138_24 ) {
if(temp_v0 < 4) {
if(func_80311480(0xA1B + temp_v0, 0, NULL, NULL, NULL, NULL)){
temp_v0++;
mapSpecificFlags_setN(8, temp_v0, 3);
this->unk138_24 = TRUE;
}
}
}
}
subaddie_set_state_with_direction(this, 3, 0.0f, -1);
}
}
bool func_802E0DC0(f32 arg0[3]){
f32 sp2C[3];
f32 pad0;
player_getPosition(sp2C);
return (4000000.0f < ml_distanceSquared_vec3f(sp2C, arg0))
|| ( (arg0[1] - func_80309724(arg0) < 70.0f) && (func_80309B24(arg0) - arg0[1] < 70.0f));
}
void func_802E0E88(Actor *this){
this->unk28 = 2.0f;
subaddie_set_state_with_direction(this, 5, 0.0f, -1);
actor_playAnimationOnce(this);
}
void func_802E0EC8(void){
Actor *this;
ActorLocal_core2_59D40 *local;
this = marker_getActor(D_8037E620);
local = (ActorLocal_core2_59D40 *)&this->local;
actor_collisionOff(this);
D_8037E620->propPtr->unk8_3 = FALSE;
if(local->unk0 != 2){
func_8032BB88(this, -1, 750);
comusic_8025AB44(COMUSIC_34_SNACKER_DANGER, 0, 750);
func_8025AABC(COMUSIC_34_SNACKER_DANGER);
local->unk0 = 2;
}
}
void func_802E0F60(ActorMarker *marker, ActorMarker *other){
Actor *this;
this = marker_getActor(marker);
actor_collisionOff(this);
FUNC_8030E8B4(SFX_179_GRUNTY_DAMAGE, 0.6f, 32750, this->position, 300, 3000);
subaddie_set_state_with_direction(this, 9, 0.0f, 1);
actor_playAnimationOnce(this);
}
void func_802E0FC4(Actor *this){
D_8037E620 = NULL;
D_8037E630 = this->unk166;
if(func_8025AD7C(COMUSIC_34_SNACKER_DANGER)){
func_8025AABC(COMUSIC_34_SNACKER_DANGER);
func_8025A7DC(COMUSIC_34_SNACKER_DANGER);
}
}
void func_802E1010(ActorMarker *marker, ActorMarker *other){
Actor *this;
this = marker_getActor(marker);
subaddie_set_state_with_direction(this, 8, 0.0f, 1);
actor_playAnimationOnce(this);
}
void func_802E1050(ActorMarker *marker, ActorMarker *other){
Actor *this;
this = marker_getActor(marker);
if(level_get() == LEVEL_2_TREASURE_TROVE_COVE && !func_8028F22C()){
func_80311480(0xA29, 0, NULL, NULL, NULL, NULL);
}//L802E10A4
if(this->state == 4){
if(func_803294F0(this, 80, func_80329784(this))){
func_802E0E88(this);
}
}//L802E10E0
}
f32 func_802E10F0(f32 arg0) {
if ((arg0 >= 180.0f) && (arg0 < 330.0f)) {
return 330.0f;
}
if ((arg0 < 180.0f) && (arg0 > 30.0f)) {
return 30.0f;
}
return arg0;
}
void chsnacker_update(Actor *this) {
f32 sp5C;
ActorLocal_core2_59D40 *local;
s32 sp54;
f32 player_position[3];
f32 sp44;
f32 sp40;
s32 tmp;
sp5C = time_getDelta();
local = (ActorLocal_core2_59D40 *)&this->local;
if (!this->initialized) {
this->initialized = TRUE;
this->marker->propPtr->unk8_3 = TRUE;
this->unk138_25 = TRUE;
this->unk154 = 0x085E0000;
marker_setCollisionScripts(this->marker, func_802E1050, func_802E1010, func_802E0F60);
}
_player_getPosition(player_position);
sp54 = func_8028A94C();
if(func_802E0DC0(this->position) || ((sp54 != 1) && (sp54 != 2))) {
local->unk8 = MIN(3.5, local->unk8 + sp5C);
if (local->unk8 == 3.5) {
func_802E0EC8();
}
} else {
local->unk8 = 0.0f;
}
switch(this->state){
case 1: //802E12C8
if (subaddie_maybe_set_state_position_direction(this, 2, 0.0f, 1, 0.03f) != 0) {
func_802E0CD0(this);
}
func_802E0CE0(this);
break;
case 2: //802E130C
func_80328FB0(this, 3.0f);
func_80328FF0(this, 3.0f);
func_8032CA80(this, (D_8037E62C) ? 15 : 9);
if (func_80329480(this) != 0) {
func_80328CEC(this, (s32) this->yaw, 0x5A, 0x96);
}
subaddie_maybe_set_state_position_direction(this, 1, 0.0f, 1, 0.0075f);
func_802E0CE0(this);
break;
case 3: //802E13AC
func_803297FC(this, &sp44, &sp40);
this->yaw_ideal = sp40;
this->unk6C = func_802E10F0(sp44);
func_80328FB0(this, 4.0f);
func_80328FF0(this, 3.0f);
if (func_80329480(this)) {
subaddie_set_state_with_direction(this, 4, 0.0f, 1);
this->unk28 = 9.0f;
}
break;
case 4: //802E1424
func_803297FC(this, &sp44, &sp40);
this->yaw_ideal = sp40;
this->unk6C = func_802E10F0(sp44);
func_80328FB0(this, this->unk28 / 2);
func_80328FF0(this, this->unk28 / 2);
this->unk28 = MIN(50.0, this->unk28 + sp5C);
func_8032CA80(this, (D_8037E62C) ? 15 : 9);
break;
case 5: //802E14F8
if (actor_animationIsAt(this, 0.25f)) {
FUNC_8030E8B4(SFX_6D_CROC_BITE, 1.0f, 28000, this->position, 300, 3000);
}
if (actor_animationIsAt(this, 0.99f)) {
func_802E0CD0(this);
func_80328CEC(this, (s32) this->yaw_ideal, 0x87, 0xAF);
this->unk38_31 = 0x78;
subaddie_set_state_with_direction(this, 2, 0.0f, 1);
actor_loopAnimation(this);
}
func_8032CA80(this, (D_8037E62C) ? 15 : 9);
break;
case 8: //802E15BC
if (animctrl_isStopped(this->animctrl)) {
func_802E0CD0(this);
subaddie_set_state_with_direction(this, 2, 0.0f, 1);
actor_loopAnimation(this);
}
break;
case 9: //802E15FC
if (animctrl_isStopped(this->animctrl)) {
D_8037E628 = 60.0f;
D_8037E630 = 0x63;
func_802E0EC8();
}
break;
default:
break;
}//L802E1630
local = (ActorLocal_core2_59D40 *)&this->local;
switch(local->unk0){
case 0:
local->unk4 = MIN(0xFF, local->unk4 + 8);
if(local->unk4 >= 0x81){
this->marker->collidable = TRUE;
}
if (local->unk4 == 0xFF) {
local->unk0 = 1;
}
break;
case 1:
break;
case 2:
local->unk4 = MAX(0, local->unk4 - 8);
if(local->unk4 < 0x80){
this->marker->collidable = FALSE;
}
if (local->unk4 == 0) {
marker_despawn(this->marker);
}
break;
}
actor_setOpacity(this, local->unk4);
this->depth_mode = (255.0 == local->unk4) ? MODEL_RENDER_DEPTH_FULL : MODEL_RENDER_DEPTH_COMPARE;
}
void func_802E1790(void){
D_8037E624 = 0.0f;
D_8037E628 = 1.0f;
D_8037E620 = NULL;
D_8037E62C = (level_get() == LEVEL_9_RUSTY_BUCKET_BAY);
D_8037E630 = 0x63;
}
void func_802E17E8(void) {
Actor *snacker;
f32 sp50[3];
f32 sp4C;
ActorLocal_core2_59D40 *local;
s32 pad;
f32 sp38[3];
f32 sp2C[3];
f32 sp20[3];
_player_getPosition(sp50);
if (func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE) != 0) {
nodeprop_getPosition(func_80304CAC(0x3CB, sp50), sp50);
}
else{
sp4C = randf2(0.0f, 3.28f);
sp50[0] += 1000.0 * cosf(sp4C);
sp50[2] += 1000.0 * sinf(sp4C);
sp38[0] = sp50[0];
sp38[1] = sp50[1];
sp38[2] = sp50[2];
sp38[1] += 1000.0f;
sp2C[0] = sp50[0];
sp2C[1] = sp50[1];
sp2C[2] = sp50[2];
sp2C[1] -= 1000.0f;
if (func_80309B48(sp38, sp2C, sp20, 0xF800FF0F)) {
sp50[1] = sp2C[1] - 60.0f;
}
else{
return;
}
}
snacker = func_8032813C(0x68, sp50, 0);
D_8037E620 = snacker->marker;
local = (ActorLocal_core2_59D40 *)&snacker->local;
snacker->unk166 = (s8) D_8037E630;
local->unk0 = 0;
local->unk4 = 0;
local->unk8 = 0.0f;
marker_setFreeMethod(D_8037E620, func_802E0FC4);
if (func_8032CA80(snacker, D_8037E62C ? 0x10 : 0xC)) {
marker_despawn(D_8037E620);
return;
}
if (func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE) == 0) {
func_8032BB88(snacker, 5000, 750);
func_8024BD08(0);
func_8025A6EC(0x34, 0);
comusic_8025AB44(COMUSIC_34_SNACKER_DANGER, 0x7FFF, 750);
func_8024BD08(1);
}
D_8037E624 = 0.0f;
func_8032CA80(snacker, D_8037E62C ? 15 : 9);
}
void func_802E1A04(s32 nextState) {
f32 sp1C;
sp1C = time_getDelta();
if( getGameMode() == GAME_MODE_A_SNS_PICTURE
|| getGameMode() == GAME_MODE_5_UNKNOWN
|| getGameMode() == GAME_MODE_6_FILE_PLAYBACK
){
return;
}
if ((D_8037E620 == NULL)) {
D_8037E624 += sp1C;
if ((D_8037E628 < D_8037E624) && (nextState != 0)) {
__spawnQueue_add_0(func_802E17E8);
D_8037E628 = 1.0f;
}
}
}