banjo-kazooie/include/animation.h

59 lines
1.2 KiB
C

#ifndef ANIMATION_H
#define ANIMATION_H
#include "prop.h"
s32 func_80289680(void);
enum asset_e anim_getIndex(Animation *this);
f32 anim_getTimer(Animation *this);
f32 anim_getDuration(Animation *this);
void func_802896EC(Animation *this, s32 arg1);
void anim_setTimer(Animation *this, f32 arg1);
void anim_80289790(Animation* this, void (*arg1)(s32, s32));
void anim_80289798(Animation *this, s32 arg1);
void anim_setDuration(Animation *this, f32 arg1);
typedef struct {
f32 unk0[4];
f32 unk10[3];
f32 unk1C[3];
}Struct_B1400;
typedef struct struct_B1400_1_s{
Struct_B1400 *unk0;
s32 unk4;
}Struct_B1400_1;
typedef union
{
struct{
u16 unk0_15: 1;
u16 unk0_14: 1;
u16 unk0_13: 14;
s16 unk2;
};
}AnimationFileData;
typedef struct animation_file_elem_s{
u16 unk0_15:12;
u16 unk0_3:4;
s16 data_cnt;
AnimationFileData data[];
}AnimationFileElement;
typedef struct animation_file_s{
s16 unk0;
s16 unk2;
s16 elem_cnt;
u8 pad6[2];
} AnimationFile;
typedef struct animation_cache_s{
AnimationFile *unk0;
u16 unk4_15:15;
u16 unk4_0:1;
u8 pad6[2];
}AnimationCache;
#endif