banjo-kazooie/include/enums.h

4487 lines
125 KiB
C

#ifndef ENUMS_H
#define ENUMS_H
#define SPRITE_TYPE_CI4 (1 << 0) //0x001
#define SPRITE_TYPE_CI8 (1 << 2) //0x004
#define SPRITE_TYPE_I4 (1 << 5) //0x020
#define SPRITE_TYPE_I8 (1 << 6) //0x040
#define SPRITE_TYPE_IA4 (1 << 7) //0x080
#define SPRITE_TYPE_IA8 (1 << 8) //0x100
#define SPRITE_TYPE_UNKNOWN_200 (1 << 9) //0x200
#define SPRITE_TYPE_RGBA16 (1 << 10) ////0x400
#define SPRITE_TYPE_RGBA32 (1 << 11)
enum file_progress_e{
FILEPROG_3_MUSIC_NOTE_TEXT = 0x3,
FILEPROG_4_MUMBO_TOKEN_TEXT,
FILEPROG_5_BLUE_EGG_TEXT,
FILEPROG_6_RED_FEATHER_TEXT,
FILEPROG_7_GOLD_FEATHER_TEXT,
FILEPROG_8_ORANGE_TEXT,
FILEPROG_9_GOLD_BULLION_TEXT,
FILEPROG_A_HONEYCOMB_TEXT,
FILEPROG_B_EMPTY_HONEYCOMB_TEXT,
FILEPROG_C_EXTRA_LIFE_TEXT,
FILEPROG_D_BEEHIVE_TEXT,
FILEPROG_E_JINJO_TEXT,
FILEPROG_F_HAS_TOUCHED_PIRAHANA_WATER,
FILEPROG_10_HAS_TOUCHED_SAND_EEL_SAND,
FILEPROG_11_HAS_MET_MUMBO,
FILEPROG_12_HAS_TRANSFORMED_BEFORE,
FILEPROG_13, //something with xmas tree jiggy progress
FILEPROG_14_HAS_TOUCHED_FP_ICY_WATER,
FILEPROG_15_ENTER_MMM_TEXT,
FILEPROG_16_STOOD_ON_JIGSAW_PODIUM,
FILEPROG_17_HAS_HAD_ENOUGH_JIGSAW_PIECES,
FILEPROG_18_MM_WITCH_SWITCH_JIGGY_PRESSED,
FILEPROG_19_MMM_WITCH_SWITCH_JIGGY_PRESSED,
FILEPROG_1A_TTC_WITCH_SWITCH_JIGGY_PRESSED,
FILEPROG_1B_MET_YELLOW_FLIBBITS,
FILEPROG_1C_RBB_WITCH_SWITCH_JIGGY_PRESSED,
FILEPROG_1D_MMM_DINNING_ROOM_CUTSCENE,
FILEPROG_1E_LAIR_GRATE_TO_BGS_PUZZLE_OPEN,
FILEPROG_1F_CC_LOBBY_PIPE_1_RAISED,
FILEPROG_20_CC_LOBBY_PIPE_2_RAISED,
FILEPROG_21_CC_LOBBY_PIPE_3_RAISED,
FILEPROG_22_WATER_SWITCH_1_PRESSED,
FILEPROG_23_LAIR_WATER_LEVEL_1,
FILEPROG_24_WATER_SWITCH_2_PRESSED,
FILEPROG_25_LAIR_WATER_LEVEL_2,
FILEPROG_26_WATER_SWITCH_3_PRESSED,
FILEPROG_27_LAIR_WATER_LEVEL_3,
FILEPROG_31_MM_OPEN = 0x31,
FILEPROG_32_TTC_OPEN,
FILEPROG_33_CC_OPEN,
FILEPROG_34_BGS_OPEN,
FILEPROG_35_FP_OPEN,
FILEPROG_36_GV_OPEN,
FILEPROG_37_MMM_OPEN,
FILEPROG_38_RBB_OPEN,
FILEPROG_39_CCW_OPEN,
FILEPROG_3A_NOTE_DOOR_50_OPEN,
FILEPROG_3B_NOTE_DOOR_180_OPEN,
FILEPROG_3C_NOTE_DOOR_260_OPEN,
FILEPROG_3D_NOTE_DOOR_350_OPEN,
FILEPROG_3E_NOTE_DOOR_450_OPEN,
FILEPROG_3F_NOTE_DOOR_640_OPEN,
FILEPROG_40_NOTE_DOOR_765_OPEN,
FILEPROG_41_NOTE_DOOR_810_OPEN,
FILEPROG_42_NOTE_DOOR_828_OPEN,
FILEPROG_43_NOTE_DOOR_846_OPEN,
FILEPROG_44_NOTE_DOOR_864_OPEN,
FILEPROG_45_NOTE_DOOR_882_OPEN,
FILEPROG_46_CCW_WITCH_SWITCH_JIGGY_PRESSED,
FILEPROG_47_FP_WITCH_SWITCH_JIGGY_PRESSED,
FILEPROG_48_FP_WITCH_SWITCH_ADVENT_DOOR_OPEN,
// {index=0x49, type="Prog", level=6, name="Pink Cauldron 1 Active"},
// {index=0x4A, type="Prog", level=6, name="Pink Cauldron 2 Active"},
// {index=0x4B, type="Prog", level=6, name="Green Cauldron 1 Active"},
// {index=0x4C, type="Prog", level=6, name="Green Cauldron 2 Active"},
// {index=0x4D, type="Prog", level=6, name="Red Cauldron 1 Active"},
// {index=0x4E, type="Prog", level=6, name="Red Cauldron 2 Active"},
// -- 0x4F - Unused Cauldron Pair?
// -- 0x50 - Unused Cauldron Pair?
// {index=0x51, type="Prog", level=6, name="Yellow Cauldron 1 Active"},
// {index=0x52, type="Prog", level=6, name="Yellow Cauldron 2 Active"},
FILEPROG_53_CCW_PUZZLE_PODIUM_SWITCH_PRESSED = 0x53,
FILEPROG_54_CCW_PUZZLE_PODIUM_ACTIVE,
FILEPROG_55_FF_BK_SQUARE_INSTRUCTIONS,
FILEPROG_56_FF_PICTURE_SQUARE_INSTRUCTIONS,
FILEPROG_57_FF_MUSIC_SQAURE_INSTRUCTIONS,
FILEPROG_58_FF_MINIGAME_SQAURE_INSTRUCTIONS,
FILEPROG_59_FF_GRUNTY_SQAURE_INSTRUCTIONS,
FILEPROG_5A_FF_DEATH_SQAURE_INSTRUCTIONS,
FILEPROG_5B_FF_JOKER_SQAURE_INSTRUCTIONS,
FILEPROG_5C_FF_PATTERN_SET,
FILEPROG_5D_MM_PUZZLE_PIECES_PLACED = 0x5D, //1 bit
FILEPROG_5E_TCC_PUZZLE_PIECES_PLACED = 0x5E, //2 bit
FILEPROG_60_CC_PUZZLE_PIECES_PLACED = 0x60, //3 bit
FILEPROG_63_BGS_PUZZLE_PIECES_PLACED = 0x63, //3 bit
FILEPROG_66_FP_PUZZLE_PIECES_PLACED = 0x66, //4 bit
FILEPROG_6A_GV_PUZZLE_PIECES_PLACED = 0x6A, //4 bit
FILEPROG_6E_MMM_PUZZLE_PIECES_PLACED = 0x6E, //4 bit
FILEPROG_72_RBB_PUZZLE_PIECES_PLACED = 0x72, //4 bit
FILEPROG_76_CCW_PUZZLE_PIECES_PLACED = 0x76, //4 bit
FILEPROG_7A_DOG_PUZZLE_PIECES_PLACED = 0x7A, //5 bit
FILEPROG_7F_DOUBLE_HEALTH_PUZZLE_PIECES_PLACED = 0x7F, //3 bit
// {index=0x82, unknown}
FILEPROG_82_MET_TWINKLIES = 0x82,
FILEPROG_83_MAGIC_GET_WEAK_TEXT,
FILEPROG_84_MAGIC_ALL_GONE_TEXT,
// {index=0x85, type="Prog", level=6, name="Lair Crypt Gate Open"},
FILEPROG_86_HAS_TOUCHED_MMM_THORN_HEDGE = 0x86,
FILEPROG_88_TRIED_LOGGO_AS_BEAR = 0x88,
FILEPROG_89_ENTERED_LOGGO_AS_PUMPKIN,
FILEPROG_8A_EXITED_LOGGO,
FILEPROG_8B_CCW_SPRING_OPEN,
FILEPROG_8C_CCW_SUMMER_OPEN,
FILEPROG_8D_CCW_AUTUMN_OPEN,
FILEPROG_8E_CCW_WINTER_OPEN,
FILEPROG_8F_MET_BEE_INFESTED_BEEHIVE,
FILEPROG_90_PAID_TERMITE_COST,
FILEPROG_91_PAID_PUMPKIN_COST,
FILEPROG_92_PAID_WALRUS_COST,
FILEPROG_93_PAID_CROC_COST,
FILEPROG_94_PAID_BEE_COST,
FILEPROG_96_MET_BRENTILDA = 0x96,
FILEPROG_97_ENTERED_LAIR_TEXT,
FILEPROG_98_EXITED_LEVEL_TEXT,
FILEPROG_99_PAST_50_NOTE_DOOR_TEXT,
FILEPROG_9A_CC_WITCH_SWITCH_PRESSED,
FILEPROG_9B_LAIR_CC_WITCH_SWITCH_EYES_ACTIVE,
FILEPROG_9C_LAIR_CC_WITCH_SWITCH_LEFT_EYE_PRESSED,
FILEPROG_9D_LAIR_CC_WITCH_SWITCH_RIGHT_EYE_PRESSED,
FILEPROG_9E_CRYPT_COFFIN_LID_OPEN,
FILEPROG_9F_BGS_WITCH_SWITCH_JIGGY_PRESSED,
FILEPROG_A0_GV_WITCH_SWITCH_JIGGY_PRESSED,
FILEPROG_A1_STATUE_HAT_OPEN,
FILEPROG_A2_GV_LOBBY_COFFIN_OPEN,
FILEPROG_A3_GV_SNS_SWITCH_PRESSED,
FILEPROG_A4_GV_SNS_SARCOPHAGUS_OPEN,
//crypt gate open?
FILEPROG_A6_FURNACE_FUN_COMPLETE = 0xA6,
FILEPROG_A7_NEAR_PUZZLE_PODIUM_TEXT,
FILEPROG_A8_HAS_DIED,
FILEPROG_A9_HAS_TOUCHED_RBB_OVEN,
FILEPROG_AA_HAS_TOUCHED_CCW_BRAMBLE_FIELD,
FILEPROG_AB_SWIM_OILY_WATER,
FILEPROG_AC_DIVE_OILY_WATER,
FILEPROG_AD_CHEATO_BLUEEGGS_UNLOCKED,
FILEPROG_AE_CHEATO_REDFEATHERS_UNLOCKED,
FILEPROG_AF_CHEATO_GOLDFEATHERS_UNLOCKED,
FILEPROG_B0_HAS_ENTERED_MM,
FILEPROG_B1_HAS_ENTERED_BGS,
FILEPROG_B2_HAS_ENTERED_TTC,
FILEPROG_B3_HAS_ENTERED_GV,
FILEPROG_B4_HAS_ENTERED_RBB,
FILEPROG_B5_HAS_ENTERED_CCW,
FILEPROG_B6_HAS_ENTERED_FP,
FILEPROG_B7_HAS_ENTERED_MMM,
FILEPROG_B8_HAS_ENTERED_CC,
FILEPROG_B9_DOUBLE_HEALTH,
FILEPROG_BA_HAS_SEEN_TREX_TEXT,
FILEPROG_BB_MUMBO_MISTAKE_INDEX, //2 bits
FILEPROG_BD_ENTER_LAIR_CUTSCENE = 0xBD,
FILEPROG_BE_CHEATO_BLUEEGGS,
FILEPROG_BF_CHEATO_REDFEATHERS,
FILEPROG_C0_CHEATO_GOLDFEATHERS,
FILEPROG_C1_BADDIES_ESCAPE_TEXT,
FILEPROG_C2_GRATE_TO_RBB_PUZZLE_OPEN,
FILEPROG_C3_ICE_BALL_TO_CHEATO_BROKEN,
FILEPROG_C4_STATUE_EYE_BROKEN,
FILEPROG_C5_RAREWARE_BOX_BROKEN,
FILEPROG_C6_LAIR_JUMP_PAD_SWITCH_PRESSED,
FILEPROG_C7_LAIR_JUMP_PAD_ACTIVE,
FILEPROG_C8_LAIR_BRICKWALL_TO_WADINGBOOTS_BROKEN,
FILEPROG_C9_LAIR_BRICKWALL_TO_SHOCKJUMP_PAD_BROKEN,
FILEPROG_CA_COBWEB_BLOCKING_PURPLE_CAULDRON_BROKEN,
FILEPROG_CB_LAIR_COBWEB_OVER_FLIGHTPAD_BROKEN,
FILEPROG_CC_LAIR_COBWEB_OVER_GREEN_CAULDRON_BROKEN,
FILEPROG_CD_GRATE_TO_WATER_SWITCH_3_OPEN,
FILEPROG_CE_GRATE_TO_MMM_PUZZLE_OPEN,
FILEPROG_CF_HAS_ENTERED_FINAL_FIGHT,
FILEPROG_D1_HAS_ACTIVATED_A_JINJO_STATUE_IN_FINAL_FIGHT = 0xD1,
FILEPROG_D2_HAS_SPAWNED_A_JINJO_STATUE_IN_FINAL_FIGHT,
FILEPROG_D3_FF_PATTERN, //8 bit
// {index=0xDB, unknown},
FILEPROG_DB_SKIPPED_TUTORIAL = 0xDB,
FILEPROG_DC_HAS_HAD_ENOUGH_TOKENS_BEFORE,
FILEPROG_DD_HAS_TOUCHED_ICY_WATER,
FILEPROG_DE_USED_ALL_YOUR_PUZZLE_PIECES,
FILEPROG_DF_CAN_REMOVE_ALL_PUZZLE_PIECES,
FILEPROG_E0_CAN_PLACE_ALL_PUZZLE_PIECES,
FILEPROG_E2_DOOR_OF_GRUNTY_OPEN = 0xE2,
FILEPROG_E3_CCW_FLOWER_SPRING,
FILEPROG_E4_CCW_FLOWER_SUMMER,
FILEPROG_E5_CCW_FLOWER_AUTUMN,
FILEPROG_E6_SPRING_EYRIE_HATCHED,
FILEPROG_E7_SUMMER_EYRIE_FED,
FILEPROG_E8_AUTMN_EYRIE_FED,
FILEPROG_E9_TALKED_TO_BRENTILDA_1,
FILEPROG_EA_TALKED_TO_BRENTILDA_2,
FILEPROG_EB_TALKED_TO_BRENTILDA_3,
FILEPROG_EC_TALKED_TO_BRENTILDA_4,
FILEPROG_ED_TALKED_TO_BRENTILDA_5,
FILEPROG_EE_TALKED_TO_BRENTILDA_6,
FILEPROG_EF_TALKED_TO_BRENTILDA_7,
FILEPROG_F0_TALKED_TO_BRENTILDA_8,
FILEPROG_F1_TALKED_TO_BRENTILDA_9,
FILEPROG_F2_TALKED_TO_BRENTILDA_10,
FILEPROG_F3_MET_DINGPOT,
FILEPROG_F4_ENTER_FF_CUTSCENE,
FILEPROG_F5_COMPLETED_A_WARP_CAULDRON_SET,
FILEPROG_F6_SEEN_DOOR_OF_GRUNTY_PUZZLE_PODIUM,
FILEPROG_F7_HAS_TRANSFORMED_IN_CRYPT,
FILEPROG_F8_KING_SANDYBUTT_PYRAMID_STATE = 0xF8, //2bit
// FILEPROG_F8_KING_SANDYBUTT_PYRAMID_STATE = 0xF9, //2bit
FILEPROG_FC_DEFEAT_GRUNTY = 0xFC,
FILEPROG_FD_CHEATCODES_ENTERED //2 bit
};
enum unkflags_1{
UNKFLAGS1_6_HAS_SEEN_BOSS_BOOM_BOX_FF_MINIGAME = 0x6,
UNKFLAGS1_7_HAS_SEEN_VILE_FF_MINIGAME,
UNKFLAGS1_8_HAS_SEEN_MATCHING_PYRAMID_FF_MINIGAME,
UNKFLAGS1_9_HAS_SEEN_ZUBBAS_FF_MINIGAME,
UNKFLAGS1_A_HAS_SEEN_TIPTUP_FF_MINIGAME,
UNKFLAGS1_B_HAS_SEEN_SANDCASTLE_FF_MINIGAME,
UNKFLAGS1_13_HAS_TRIGGERED_MUMBO_VACATION_TEXT = 0x13,
UNKFLAGS1_1F_IN_CHARACTER_PARADE = 0x1F,
UNKFLAGS1_20_BEGIN_CHARACTER_PARADE,
UNKFLAGS1_73_SANDCASTLE_INFINITE_LIVES = 0x73,
UNKFLAGS1_74_SANDCASTLE_INFINITE_EGGS,
UNKFLAGS1_75_SANDCASTLE_INFINITE_RED_FEATHERS,
UNKFLAGS1_76_SANDCASTLE_INFINITE_GOLD_FEATHERS,
UNKFLAGS1_78_SANDCASTLE_NO_BONUS = 0x78,
UNKFLAGS1_7F_SANDCASTLE_OPEN_CC = 0x7F,
UNKFLAGS1_84_SANDCASTLE_OPEN_BGS = 0x84,
UNKFLAGS1_86_SANDCASTLE_SHOCKSPRING_JUMP_UNLOCKED = 0x86,
UNKFLAGS1_87_SANDCASTLE_OPEN_GV,// 0X87
UNKFLAGS1_8A_SANDCASTLE_FLIGHT_UNLOCKED = 0x8A,// 0X8A
UNKFLAGS1_8B_SANDCASTLE_OPEN_FP,// 0X8B
UNKFLAGS1_8C_SANDCASTLE_OPEN_MMM,// 0X8C
UNKFLAGS1_8D_SANDCASTLE_REMOVE_CRYPT_GATE,// 0X8D
UNKFLAGS1_8E_SANDCASTLE_REMOVE_CRYPT_COFFIN_LID,// 0X8E
UNKFLAGS1_8F_SANDCASTLE_REMOVE_GRATE_NEAR_WATER_SWITCH,// 0X8F
UNKFLAGS1_90_SANDCASTLE_OPEN_RBB,
UNKFLAGS1_93_SANDCASTLE_OPEN_CCW = 0x93,
UNKFLAGS1_94_SANDCASTLE_INFINITE_HEALTH,// 0X94
UNKFLAGS1_95_SANDCASTLE_INFINTE_MUMBO_TOKENS,// 0X95
UNKFLAGS1_96_SANDCASTLE_INFINITE_AIR,// 0X96
UNKFLAGS1_97_SANDCASTLE_BOTTLES_BONUS_1,// 0X97
UNKFLAGS1_98_SANDCASTLE_BOTTLES_BONUS_2,// 0X98
UNKFLAGS1_99_SANDCASTLE_BOTTLES_BONUS_3,// 0X99
UNKFLAGS1_9A_SANDCASTLE_BOTTLES_BONUS_4,// 0X9A
UNKFLAGS1_9B_SANDCASTLE_BOTTLES_BONUS_5,// 0X9B
UNKFLAGS1_9C_SANDCASTLE_BOTTLES_BONUS_6,// 0X9C
UNKFLAGS1_9D_SANDCASTLE_WISHY_WASHY,// 0X9D
UNKFLAGS1_C0_BEGIN_FINAL_CHARACTER_PARADE = 0xC0,
UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE
};
enum level_flags_e
{
LEVEL_FLAG_0_CC_TOKEN_TOOTH_OPEN = 0,
LEVEL_FLAG_1_CC_JIGGY_TOOTH_OPEN = 1
};
enum transformation_e
{
unknown,
TRANSFORM_1_BANJO,
TRANSFORM_2_TERMITE,
TRANSFORM_3_PUMPKIN,
TRANSFORM_4_WALRUS,
TRANSFORM_5_CROC,
TRANSFORM_6_BEE,
TRANSFORM_7_WISHWASHY
};
enum ability_e
{
ABILITY_0_BARGE = 0x0,
ABILITY_1_BEAK_BOMB = 0x1,
ABILITY_2_BEAK_BUSTER = 0x2,
ABILITY_3_CAMERA_CONTROL = 0x3,
ABILITY_4_BEAR_PUNCH = 0x4,
ABILITY_5_CLIMB = 0x5,
ABILITY_6_EGGS = 0x6,
ABILITY_7_FLAP = 0x7,
ABILITY_8_FLIP = 0x8,
ABILITY_9_FLY = 0x9,
ABILITY_A_HOLD_A_JUMP_HIGHER = 0xA,
ABILITY_B_RATATAT_RAP = 0xB,
ABILITY_C_ROLL = 0xC,
ABILITY_D_SHOCK_JUMP = 0xD,
ABILITY_E_WADING_BOOTS = 0xE,
ABILITY_F_DIVE = 0xF,
ABILITY_10_TALON_TROT = 0x10,
ABILITY_11_TURBO_TALON = 0x11,
ABILITY_12_WONDERWING = 0x12,
ABILITY_13_1ST_NOTEDOOR = 0x13
};
enum button_e{
BUTTON_START = 0x0,
BUTTON_Z = 0x1,
BUTTON_L = 0x2,
BUTTON_R = 0x3,
BUTTON_D_UP = 0x4,
BUTTON_D_DOWN = 0x5,
BUTTON_D_LEFT = 0x6,
BUTTON_D_RIGHT = 0x7,
BUTTON_A = 0x8,
BUTTON_B = 0x9,
BUTTON_C_LEFT = 0xA,
BUTTON_C_DOWN = 0xB,
BUTTON_C_UP = 0xC,
BUTTON_C_RIGHT = 0xD
};
#define FACE_BUTTON(button) (button - BUTTON_A)
#define SIDE_BUTTON(button) (button - BUTTON_Z)
enum joystick_e{
JOYSTICK_X = 0x0,
JOYSTICK_Y = 0x1
};
enum map_e
{
MAP_1_SM_SPIRAL_MOUNTAIN = 0x01,
MAP_2_MM_MUMBOS_MOUNTAIN,
MAP_3_UNUSED,
MAP_4_UNUSED,
MAP_5_TTC_BLUBBERS_SHIP,
MAP_6_TTC_NIPPERS_SHELL,
MAP_7_TTC_TREASURE_TROVE_COVE,
// Unused
// Unused
MAP_A_TTC_SANDCASTLE = 0x0A,
MAP_B_CC_CLANKERS_CAVERN,
MAP_C_MM_TICKERS_TOWER = 0x0C,
MAP_D_BGS_BUBBLEGLOOP_SWAMP,
MAP_E_MM_MUMBOS_SKULL,
// Unused
MAP_10_BGS_MR_VILE = 0x10,
MAP_11_BGS_TIPTUP,
MAP_12_GV_GOBIS_VALLEY,
MAP_13_GV_MEMORY_GAME,
MAP_14_GV_SANDYBUTTS_MAZE,
MAP_15_GV_WATER_PYRAMID,
MAP_16_GV_RUBEES_CHAMBER,
// Unused
// Unused
// Unused
MAP_1A_GV_INSIDE_JINXY = 0x1A,
MAP_1B_MMM_MAD_MONSTER_MANSION = 0x1B,
MAP_1C_MMM_CHURCH = 0x1C,
MAP_1D_MMM_CELLAR = 0x1D,
MAP_1E_CS_START_NINTENDO = 0x1E,
MAP_1F_CS_START_RAREWARE = 0x1F,
MAP_20_CS_END_NOT_100,
MAP_21_CC_WITCH_SWITCH_ROOM,
MAP_22_CC_INSIDE_CLANKER,
MAP_23_CC_GOLDFEATHER_ROOM,
MAP_24_MMM_TUMBLARS_SHED,
MAP_25_MMM_WELL,
MAP_26_MMM_NAPPERS_ROOM,
MAP_27_FP_FREEZEEZY_PEAK,
MAP_28_MMM_EGG_ROOM = 0x28,
MAP_29_MMM_NOTE_ROOM = 0x29,
MAP_2A_MMM_FEATHER_ROOM = 0x2A,
MAP_2B_MMM_SECRET_CHURCH_ROOM = 0x2B,
MAP_2C_MMM_BATHROOM = 0x2C,
MAP_2D_MMM_BEDROOM = 0x2D,
MAP_2E_MMM_HONEYCOMB_ROOM = 0x2E,
MAP_2F_MMM_WATERDRAIN_BARREL = 0x2F,
MAP_30_MMM_MUMBOS_SKULL = 0x30,
MAP_31_RBB_RUSTY_BUCKET_BAY = 0x31,
MAP_32_UNUSED,
MAP_33_UNUSED,
MAP_34_RBB_ENGINE_ROOM,
MAP_35_RBB_WAREHOUSE,
MAP_36_RBB_BOATHOUSE,
MAP_37_RBB_CONTAINER_1,
MAP_38_RBB_CONTAINER_3,
MAP_39_RBB_CREW_CABIN,
MAP_3A_RBB_BOSS_BOOM_BOX,
MAP_3B_RBB_STORAGE_ROOM,
MAP_3C_RBB_KITCHEN,
MAP_3D_RBB_NAVIGATION_ROOM,
MAP_3E_RBB_CONTAINER_2,
MAP_3F_RBB_CAPTAINS_CABIN,
MAP_40_CCW_HUB,
MAP_41_FP_BOGGYS_IGLOO,
// Unused
MAP_43_CCW_SPRING = 0x43,
MAP_44_CCW_SUMMER = 0x44,
MAP_45_CCW_AUTUMN = 0x45,
MAP_46_CCW_WINTER = 0x46,
MAP_47_BGS_MUMBOS_SKULL = 0x47,
MAP_48_FP_MUMBOS_SKULL = 0x48,
// Unused
MAP_4A_CCW_SPRING_MUMBOS_SKULL = 0x4A,
MAP_4B_CCW_SUMMER_MUMBOS_SKULL = 0x4B,
MAP_4C_CCW_AUTUMN_MUMBOS_SKULL = 0x4C,
MAP_4D_CCW_WINTER_MUMBOS_SKULL = 0x4D,
// Unused
// Unused
// Unused
// Unused
// Unused
MAP_53_FP_CHRISTMAS_TREE = 0x53,
MAP_54_UNUSED,
MAP_55_UNUSED,
MAP_56_UNUSED,
MAP_57_UNUSED,
MAP_58_UNUSED,
MAP_59_UNUSED,
MAP_5A_CCW_SUMMER_ZUBBA_HIVE = 0x5A, // Summer & Spring are swapped here
MAP_5B_CCW_SPRING_ZUBBA_HIVE,
MAP_5C_CCW_AUTUMN_ZUBBA_HIVE,
// Unused
MAP_5E_CCW_SPRING_NABNUTS_HOUSE = 0x5E,
MAP_5F_CCW_SUMMER_NABNUTS_HOUSE = 0x5F,
MAP_60_CCW_AUTUMN_NABNUTS_HOUSE = 0x60,
MAP_61_CCW_WINTER_NABNUTS_HOUSE = 0x61,
MAP_62_CCW_WINTER_HONEYCOMB_ROOM = 0x62,
MAP_63_CCW_AUTUMN_NABNUTS_WATER_SUPPLY = 0x63,
MAP_64_CCW_WINTER_NABNUTS_WATER_SUPPLY = 0x64,
MAP_65_CCW_SPRING_WHIPCRACK_ROOM = 0x65,
MAP_66_CCW_SUMMER_WHIPCRACK_ROOM = 0x66,
MAP_67_CCW_AUTUMN_WHIPCRACK_ROOM = 0x67,
MAP_68_CCW_WINTER_WHIPCRACK_ROOM = 0x68,
MAP_69_GL_MM_LOBBY = 0x69,
MAP_6A_GL_TTC_AND_CC_PUZZLE = 0x6A,
MAP_6B_GL_180_NOTE_DOOR = 0x6B,
MAP_6C_GL_RED_CAULDRON_ROOM = 0x6C,
MAP_6D_GL_TTC_LOBBY = 0x6D,
MAP_6E_GL_GV_LOBBY = 0x6E,
MAP_6F_GL_FP_LOBBY = 0x6F,
MAP_70_GL_CC_LOBBY = 0x70,
MAP_71_GL_STATUE_ROOM,
MAP_72_GL_BGS_LOBBY,
// Unused
MAP_74_GL_GV_PUZZLE = 0x74,
MAP_75_GL_MMM_LOBBY,
MAP_76_GL_640_NOTE_DOOR,
MAP_77_GL_RBB_LOBBY,
MAP_78_GL_RBB_AND_MMM_PUZZLE,
MAP_79_GL_CCW_LOBBY,
MAP_7A_GL_CRYPT,
MAP_7B_CS_INTRO_GL_DINGPOT_1,
MAP_7C_CS_INTRO_BANJOS_HOUSE_1,
MAP_7D_CS_SPIRAL_MOUNTAIN_1,
MAP_7E_CS_SPIRAL_MOUNTAIN_2,
MAP_7F_FP_WOZZAS_CAVE,
MAP_80_GL_FF_ENTRANCE,
MAP_81_CS_INTRO_GL_DINGPOT_2,
MAP_82_CS_ENTERING_GL_MACHINE_ROOM,
MAP_83_CS_GAME_OVER_MACHINE_ROOM,
MAP_84_CS_UNUSED_MACHINE_ROOM, // Klungo walks to the Controltable
MAP_85_CS_SPIRAL_MOUNTAIN_3,
MAP_86_CS_SPIRAL_MOUNTAIN_4,
MAP_87_CS_SPIRAL_MOUNTAIN_5,
MAP_88_CS_SPIRAL_MOUNTAIN_6,
MAP_89_CS_INTRO_BANJOS_HOUSE_2,
MAP_8A_CS_INTRO_BANJOS_HOUSE_3,
MAP_8B_RBB_ANCHOR_ROOM,
MAP_8C_SM_BANJOS_HOUSE,
MAP_8D_MMM_INSIDE_LOGGO,
MAP_8E_GL_FURNACE_FUN,
MAP_8F_TTC_SHARKFOOD_ISLAND,
MAP_90_GL_BATTLEMENTS,
MAP_91_FILE_SELECT,
MAP_92_GV_SNS_CHAMBER,
MAP_93_GL_DINGPOT,
MAP_94_CS_INTRO_SPIRAL_7,
MAP_95_CS_END_ALL_100,
MAP_96_CS_END_BEACH_1,
MAP_97_CS_END_BEACH_2,
MAP_98_CS_END_SPIRAL_MOUNTAIN_1,
MAP_99_CS_END_SPIRAL_MOUNTAIN_2
};
enum comusic_e
{
COMUSIC_0_DING_A = 0x00,
COMUSIC_1_FINAL_BATTLE,
COMUSIC_2_MM,
COMUSIC_3_FP_TWINKLIES_TALKING,
COMUSIC_4_MMM_CLOCK_VERSION,
COMUSIC_5_TTC_VACATION_VERSION,
COMUSIC_6_BGS,
COMUSIC_7_CC_MUTANT_CRABS,
COMUSIC_8_STARTUP_MUSICAL,
COMUSIC_9_NOTE_COLLECTED,
COMUSIC_A_JINJO_COLLECTED,
COMUSIC_B_RED_FEATHER_COLLECTED,
COMUSIC_C_EGG_COLLECTED,
COMUSIC_D_JINGLE_JIGGY_COLLECTED,
COMUSIC_E_MMM_BACKGROUND_WIND,
COMUSIC_F_MMM_ALTERNATIVE,
COMUSIC_10_SM,
COMUSIC_11_SEAGULLS,
COMUSIC_12_TTC_NIPPER,
COMUSIC_13_INSIDE_SANDCASTLE,
COMUSIC_14_GOLD_FEATHER_COLLECTED,
COMUSIC_15_EXTRA_LIFE_COLLECTED,
COMUSIC_16_HONEYCOMB_COLLECTED,
COMUSIC_17_EMPTY_HONEYCOMB_COLLECTED,
COMUSIC_18_HEALTH_UPGRADE,
COMUSIC_19_LOW_PITCH_FLUTES,
COMUSIC_1A_DEATH,
COMUSIC_1B_MYSTERIOUS_INDOORS,
COMUSIC_1C_CC_ALTERNATIVE,
COMUSIC_1D_MUMBO_TRANSFORMATION,
COMUSIC_1E_GL_MM_VERSION,
COMUSIC_1F_CC_INSIDE_CLANKER,
COMUSIC_20_GV_ALTERNATIVE,
COMUSIC_21_MMM_INSIDE_MMM_MANSION,
COMUSIC_22_MMM,
COMUSIC_23_MMM_INSIDE_CHURCH,
COMUSIC_24_GV_INSIDE_PYRAMID,
COMUSIC_25_USING_GOLD_FEATHERS,
COMUSIC_26_GV_SANDYBUTT_DANGER,
COMUSIC_27_GV_RUBEES_SONG,
COMUSIC_28_SOMETHING_AQUATIC,
COMUSIC_29_CCW_SUMMER,
COMUSIC_2A_CCW_WINTER,
COMUSIC_2B_DING_B,
COMUSIC_2C_BUZZER,
COMUSIC_2D_PUZZLE_SOLVED_FANFARE,
COMUSIC_2E_CCW_FALL_AQUATIC,
COMUSIC_2F_CCW_HUBROOM,
COMUSIC_30_5TH_JINJO_COLLECTED,
COMUSIC_31_GAME_OVER,
COMUSIC_32_STARTUP_LOGO_SCENE,
COMUSIC_33_RBB_ALTERNATIVE,
COMUSIC_34_SNACKER_DANGER,
COMUSIC_35_RBB_MASCHINE_ROOM_AQUATIC,
COMUSIC_36_100TH_NOTE_COLLECTED,
COMUSIC_37_DOUBLE_HEALTH_UPGRADE,
COMUSIC_38_MOTZAND_BEATEN,
COMUSIC_39_DK64_FUNGI_FOREST,
COMUSIC_3A_FP_BOGGY_RACE,
COMUSIC_3B_MINIGAME_VICTORY,
COMUSIC_3C_MINIGAME_LOSS,
COMUSIC_3D_JIGGY_SPAWN,
COMUSIC_3E_SANDYBUTT_FAILURE,
COMUSIC_3F_MAGIC_CARPET_RISING,
COMUSIC_40_MAGIC_CARPET_SINKING,
COMUSIC_41_MUMBOS_HUT,
COMUSIC_42_NOTEDOOR_OPENING_FANFARE,
COMUSIC_43_ENTER_LEVEL_GLITTER, // Looping
COMUSIC_44_CCW_NABNUT,
COMUSIC_45_CCW_NABNUT_ATTIC_A,
COMUSIC_46_CCW_SPRING,
COMUSIC_47_BGS_INSIDE_TANKTUP,
COMUSIC_48_CCW_ALTERNATIVE_A,
COMUSIC_49_CCW_ALTERNATIVE_QUICK,
COMUSIC_4A_RBB_INSIDE_CONTAINER,
COMUSIC_4B_CCW_ZUBBA_FIGHT,
COMUSIC_4C_RBB_CREWMATE_CABIN,
COMUSIC_4D_MUMBO_DANCE,
COMUSIC_4E_IN_TRANSITION,
COMUSIC_4F_OUT_TRANSITION,
COMUSIC_50_GL_TTC_VERSION,
COMUSIC_51_GL_CCW_VERSION,
COMUSIC_52_GL_BGS_RBB_VERSION,
COMUSIC_53_GL_FP_VERSION_A,
COMUSIC_54_GL_GV_VERSION,
COMUSIC_55_BGS_MR_VILE,
COMUSIC_56_SM_HANGBRIDGE,
COMUSIC_57_TURBO_TRAINERS,
COMUSIC_58_WADING_BOOTS,
COMUSIC_59_GL_FP_VERSION_B,
COMUSIC_5A_FP_IGLOO_SAD,
COMUSIC_5B_FP_IGLOO_HAPPY,
COMUSIC_5C_BETA_GAME_OVER, // at least I guess so
COMUSIC_5D_GL_MMM_VERSION,
COMUSIC_5E_GL_MMM_RBB_VERSION,
COMUSIC_5F_CCW_ALTERNATIVE_B,
COMUSIC_60_NABNUT_ATTIC_B = 0x60,
COMUSIC_61_XMAS_TREE_LIGHTS_UP,
COMUSIC_62_RBB_BOOMBOX,
COMUSIC_63_GL_FF_VERSION,
COMUSIC_64_WORLD_OPENING_A,
COMUSIC_65_WORLD_OPENING_B,
COMUSIC_66_FP_INSIDE_WOZZAS_CAVE,
COMUSIC_67_INSERTING_JIGGY,
COMUSIC_68_TWINKLY_MINIGAME,
COMUSIC_69_FF_WARP,
COMUSIC_6A_MMM_TUMBLARS_SHED,
COMUSIC_6B_FP_ALTERNATIVE,
COMUSIC_6C_INTRO_TOWER_SCENE,
COMUSIC_6D_CCW_GNAWTYS_HOUSE,
COMUSIC_6E_GAME_SELECT,
COMUSIC_6F_PAUSE_SCREEN,
COMUSIC_70_MMM_INSIDE_LOGGO,
COMUSIC_71_FF,
MUSIC_BGS_FLIBBIT_FIGHT,
COMUSIC_73_GAMEBOY,
COMUSIC_74_GL_FINAL_SECTION,
SFX_RED_FEATHER_REFILL,
SFX_GOLD_FEATHER_REFILL,
SFX_EGG_REFILL,
JINGLE_DOOR_OF_GRUNTY_OPENED,
COMUSIC_79_CHEATO,
COMUSIC_7A_BRENTILDA,
COMUSIC_7B_STEP_ON_SKULL_TILE, // Not 100% sure on these
COMUSIC_7C_STEP_ON_GRUNTY_TILE,
COMUSIC_7D_STEP_ON_BK_TILE,
COMUSIC_7E_STEP_ON_MINIGAME_TILE,
COMUSIC_7F_STEP_ON_JOKER_TILE,
COMUSIC_80_GAME_OVER_CUTSCENE = 0x80,
COMUSIC_81_ACTIVATING_BRENTILDA,
SFX_REMOVE_JIGGY,
COMUSIC_83_GV_SNS, // Not 100% sure on these
COMUSIC_84_TTC_SNS,
COMUSIC_85_FP_SNS,
COMUSIC_86_MMM_SNS,
COMUSIC_87_MMM_SNS_HAPPIER,
COMUSIC_88_BIG_SNS_FANFARE,
SFX_JINJO_STATUE_POWERUP,
COMUSIC_8A_GETTING_TURBO_TRAINERS,
COMUSIC_8B_DEACTIVATE_BRENTILDA,
COMUSIC_8C_JINJONATOR_POWERUP,
JINGLE_MENACING_GRUNTILDA_A,
COMUSIC_8E_CREDITS,
JINGLE_MENACING_GRUNTILDA_B,
JINGLE_END_OF_INTRO = 0x90,
COMUSIC_91_GRUNTY_FALLING,
SFX_GRUNTY_SPELL_POWERUP,
SFX_AIR_METER_DROPPING,
COMUSIC_94_BBONUS,
COMUSIC_95_BBONUS_A,
COMUSIC_96_BBONUS_PICKUP_PIECE,
COMUISC_97_BBONUS_DROP_PIECE,
COMUSIC_98_BBONUS_PIECES_SHUFFLE, // Looping
MUSIC_MUMBO_BBQ,
COMUSIC_9A_JINJONATOR_HITS_GRUNTY_A,
COMUSIC_9B_JINJONATOR_HITS_GRUNTY_B,
COMUSIC_9C_JINJONATOR_HITS_GRUNTY_C,
COMUSIC_9D_JINJONATOR_HITS_GRUNTY_D,
COMUSIC_9E_JINJONATOR_HITS_GRUNTY_E,
COMUSIC_9F_JINJONATOR_HITS_GRUNTY_F,
COMUSIC_A0_JINJONATOR_HITS_GRUNTY_G = 0xA0,
COMUSIC_A1_JINJONATOR_HITS_GRUNTY_H,
COMUSIC_A2_JINJONATOR_HITS_GRUNTY_I,
COMUSIC_A3_JINJONATOR_HITS_GRUNTY_J,
JINGLE_JINJONATOR_DRUMMING_A,
JINGLE_JINJONATOR_DRUMMING_B,
JINGLE_JINJONATOR_DRUMMING_C,
JINGLE_JINJONATOR_DRUMMING_D,
COMUSIC_A8_KLUNGO_BY_FALLEN_GRUNTY,
COMUSIC_A9_TOOTY,
COMUSIC_AA_BEACH,
JINGLE_JINJOATOR_FINAL_HIT,
COMUSIC_AC_GOOD_ENDING = 0xAC
};
// SFXR_ = Repeating SFX
enum sfx_e
{
SFX_0_BLOOP = 0x0000,
SFX_1_MUMBO_UMENAKA,
SFX_2_CLAW_SWIPE,
SFX_3_DULL_CANNON_SHOT,
// Long Beakbarge 2nd Part
SFX_4_KAZOOIE_RUUUUUH,
SFX_5_BANJO_LANDING_01,
SFX_6_BANJO_LANDING_02,
SFX_7_BANJO_LANDING_03,
SFX_8_BANJO_LANDING_04,
SFX_9_SQUEAKY_TOY,
SFX_A_BANJO_LANDING_05,
SFX_B_BANJO_LANDING_06,
SFX_C_TAKING_FLIGHT_LIFTOFF,
SFX_D_EGGSHELL_BREAKING,
SFX_E_SHOCKSPRING_BOING,
SFX_F_SMALL_WATER_SPLASH,
// shallow water
SFX_10_BANJO_LANDING_07,
// Blubber's Ship's Trapdoor eg.
SFX_11_WOOD_BREAKING_1,
SFX_12_WATER_PADDLING_1,
SFX_13_BEAKBUSTER_GROUND,
// sounds like a muffled frying pan
SFX_14_METALLIC_HIT_1,
// less frying pan-ish
SFX_15_METALLIC_HIT_2,
// In the Opening Musical, when Mumbo's Xylophone drops
SFX_16_HEAVY_FALL_VIBRATO,
SFX_17_JINJO_WHISTLE,
SFX_18_BIGBUTT_SLIDE,
SFX_19_BANJO_LANDING_08,
SFX_1A_BIG_THINGS_FALL_OVER,
// from the sea-mines
SFX_1B_EXPLOSION_1,
SFX_1C_ALARMCLOCK,
// hitting the Bull eg.
SFX_1D_HITTING_AN_ENEMY_1,
// might also be used for breaking boulders
SFX_1E_HITTING_AN_ENEMY_2,
// hitting a Gruntling eg.
SFX_1F_HITTING_AN_ENEMY_3,
// Cauldrons make this sound when landing
SFX_20_METAL_CLANK_1,
SFX_21_EGG_BOUNCE_1,
SFX_22_KONGA_NOISE_1,
SFX_23_KONGA_NOISE_2,
SFX_24_KONGA_NOISE_3,
// might be part of Clankers Bolt
SFX_25_METAL_SLIDING_OVER_SMTH,
SFX_26_BANJO_LANDING_09,
SFX_27_JINJO_HI,
SFX_28_RUSTLING_NOISE,
SFX_29_GRUBLIN_NYAHAHA,
SFX_2A_CLOCK_TIC_1,
// passive version
SFX_2B_BULL_MOO_1,
// when Trunker or the CCW plant grow eg.
SFX_2C_PULLING_NOISE,
// incomplete cauldron spitout AND Banjo pulling on Kazooies Throat in Idle Anim
SFX_2D_KABOING,
SFX_2E_BIGBUTT_RUNNING,
SFX_2F_ORANGE_SPLAT,
SFX_30_MAGIC_POOF,
// starting to ride the FP sled to rescue Boggy
SFX_31_BANJO_OHHWAAOOO,
// when rolling AND when taking damage
SFX_32_BANJO_EGHEE,
// inital Shockspring Jump
SFX_33_BANJO_AHOO,
SFX_34_BANJO_AGHOAA,
SFX_35_BANJO_WOAH,
// death inducing damage
SFX_36_BANJO_DOH,
SFX_37_BANJO_OHWW,
// less intense version
SFX_38_BANJO_AYE_1,
// more intense version
SFX_39_BANJO_AYE_2,
SFX_3A_BANJO_HOUW,
SFX_3B_BANJO_GAAH,
SFX_3C_BULL_GROWN,
SFX_3D_TICKER_WALKING,
// egg pooping ?
SFX_3E_POOP_NOISE,
// higher pitch
SFX_3F_CAULDRON_SQEAK_1,
// lower pitch
SFX_40_CAULDRON_SQEAK_2,
// waking up
SFX_41_MUMBO_ERGHHH,
// short and dull
SFX_42_KAZOOIE_RAH,
// Short Beakbarge 2nd Part
SFX_43_KAZOOIE_RUH,
// peeking out of the backpack
SFX_44_KAZOOIE_AUW,
// Beakbbuster going down ?
SFX_45_KAZOOIE_HUGHH,
// egg shot 1st Part
SFX_46_KAZOOIE_CHOKING_UP,
// FeatherFlap exhausting
SFX_47_KAZOOIE_HEUGH,
// TalonTrot Jump
SFX_48_KAZOOIE_RUUH,
// TalonTrot Walking
SFX_49_KAZOOIE_RA,
// the CCW Birds when comming out
SFX_4A_CLUCKER_AHH,
SFX_4B_GULPING,
// eating yumblies
SFX_4C_LIP_SMACK,
// like when a fish flops around in shallow water
SFX_4D_WET_WIGGLING,
// sounds like split-up from Tooie
SFX_4E_KAZOOIE_BRUIII,
// selecting a SaveFile
SFX_4F_BANJO_WAHOO,
// during Beakbomb
SFX_50_KAZOOIE_RRRUH,
SFX_51_CLOCK_TIC_2,
// starting a Beakbomb
SFX_52_BANJO_YAH_OH,
// shockspring jump liftoff
SFX_53_BANJO_HUIII,
// jumping
SFX_54_BANJO_HOO_1,
// jumping
SFX_55_BANJO_HOO_2,
// jumping
SFX_56_BANJO_HUI,
// egg shot 2nd part
SFX_57_KAZOOIE_HEGH,
SFX_58_CHIMPY_NOISE_1,
SFX_59_CHIMPY_NOISE_2,
SFX_5A_CHIMPY_NOISE_3,
SFX_5B_HEAVY_STUFF_FALLING,
SFX_5C_HEAVY_STUFF_FALLING_DELAYED,
// sleeping while snoring, inhale
SFX_5D_BANJO_RAAOWW,
// sleeping while snoring, exhale
SFX_5E_BANJO_PHEWWW,
// while channeling a spell
SFX_5F_MUMBO_BUGABUGOW_MUFFLED,
// in the GameOver CS when Mumbo appears
SFX_60_MUMBO_SKIDDING,
// in the Musical when the buzzbomb falls (slowed down)
SFX_61_CARTOONY_FALL,
// annoyed at Kazooie, Idle Animation
SFX_62_BANJO_ERGHH,
// huge fall starts
SFX_63_BANJO_UWAAAAOOH,
// in the Musical, when the Bulls run across
SFX_64_STAMPEDE,
SFX_65_METALLIC_SCRATCH,
SFX_66_BIRD_AUUGHH,
SFX_67_BEEHIVE_CLONK,
SFX_68_CLUCKER_AAEEGHH,
SFX_69_WHIPCRACK_CREAKING,
// flagpoles during the boggy races
SFX_6A_FLAGPOLE_WOBBLE,
SFX_6B_LOCKUP_OPENING,
SFX_6C_LOCKUP_CLOSING,
SFX_6D_CROC_BITE,
SFX_6E_VILE_EGH,
// bottles uses this too I think
SFX_6F_BANJO_HEADSCRATCH,
SFX_70_WALKING_NOISE_1,
SFX_71_WALKING_NOISE_2,
SFX_72_WALKING_NOISE_3,
SFX_73_WALKING_NOISE_4,
SFX_74_WALKING_NOISE_5,
SFX_75_WALKING_NOISE_6,
SFX_76_WALKING_NOISE_7,
SFX_77_WALKING_NOISE_8,
SFX_78_EAGLECRY,
SFX_79_TICKER_DEATH,
// SFX_TICKER_DEATH but higher pitch
SFX_7A_TERMITE_DEATH,
SFX_7B_ICE_BREAKING_1,
// entering a cauldron
SFX_7C_CHEBOOF,
// RBB, might be cranes aswell
SFX_7D_ANCHOR_LIFTING,
SFX_7E_CREAKY_DOOR_OPENING,
SFX_7F_HEAVYDOOR_SLAM,
SFX_80_YUMYUM_CLACK,
// like polishing glass
SFX_81_UUU,
// when gates are broken, and probably when clankers bolt lands
SFX_82_METAL_BREAK,
SFX_83_BLUBBER_CRYING,
SFX_84_GOBI_CRYING,
SFX_85_ROUGH_COUGH,
SFX_86_TIPTUP_CHORUS_AH,
// when beakbustering his feet
SFX_87_TANKTUP_OOOHW,
SFX_88_WOZZA_NOISE,
// unsure
SFX_89_PARTYTOOL,
// unsure, sounds like tooie's
SFX_8A_ALTERNATIVE_EGG_SHOT,
// when Banjo pulls on her throat in the idle anim
SFX_8B_KAZOOIE_RAWW,
SFX_8C_BOGGY_WAHEY,
SFX_8D_BOGGY_OHWW,
// tooie mingy sounds super similar
SFX_8E_GRUNTLING_DAMAGE,
SFX_8F_SNOWBALL_FLYING,
SFX_90_SWITCH_PRESS,
// might be clankers bolt landing
SFX_91_METALLIC_SOUND,
SFX_92_TOILET_FLUSH,
// or some elevator
SFX_93_MICROWAVE,
SFX_94_COGS_ROTATING,
SFX_95_BANJO_TALKING,
SFX_96_HOTSAND_EEL_HISS,
// twinklies box maybe
SFX_97_BLUBBER_BURPS,
SFX_98_DEAF_THUD,
SFX_99_METALLIC_THUD,
// grunty fight
SFX_9A_MECHANICAL_CLOSING,
SFX_9B_BOULDER_BREAKING_1,
SFX_9C_BOULDER_BREAKING_2,
SFX_9D_BOULDER_BREAKING_3,
// might be enemys hitting the ground
SFX_9E_BOULDER_BREAKING_4,
SFX_9F_GENERATOR_RUNNING,
// Tanktup maybe
SFX_A0_COUGHING = 0x00A0,
SFX_A1_BANJO_COUGHING,
SFX_A2_BANJO_AHOOA,
// from the idle anim
SFX_A3_BANJO_DOUBLE_COUGH,
// from the idle anim, but only once
SFX_A4_BANJO_SINGLE_COUGH,
SFX_A5_EYRIE_CRY,
// final part of entering a cauldron warp
SFX_A6_MAGICAL_FINISH,
SFX_A7_WOODEN_SWOSH,
SFX_A8_BLUBBER_DOUBLE_CRY,
SFX_A9_BLUBBER_SINGLE_CRY,
// this sounds like the used version
SFX_AA_BGS_EGG_BREAKING_1,
SFX_AB_BGS_EGG_BREAKING_2,
SFX_AC_GOLDFEATHER_TALKING,
SFX_AD_CATERPILLAR_SQUEAK,
SFX_AE_YUMYUM_TALKING,
SFX_AF_BANJO_CATCHING_BREATH,
// might be from the grunty machine's doors
SFX_B0_SIZZLING_NOISE,
SFX_B1_BOGGY_KID_CRYING,
SFX_B2_BOGGY_KID_HAPPY,
SFX_B3_ORANGE_TALKING,
SFX_B4_BOTTLES_TALKING_1,
SFX_B5_THUNDERBOLT,
// 1-6 are getting increasingly higher in pitch
SFX_B6_GLASS_BREAKING_1,
// 1-6 are getting increasingly higher in pitch
SFX_B7_GLASS_BREAKING_2,
// 1-6 are getting increasingly higher in pitch
SFX_B8_GLASS_BREAKING_3,
// 1-6 are getting increasingly higher in pitch
SFX_B9_GLASS_BREAKING_4,
// 1-6 are getting increasingly higher in pitch
SFX_BA_GLASS_BREAKING_5,
// 1-6 are getting increasingly higher in pitch
SFX_BB_GLASS_BREAKING_6,
SFX_BC_BOTTLES_TALKING_2,
SFX_BD_BOTTLES_TALKING_3,
SFX_BE_WATERFALL,
SFX_BF_EYRIE_SLEEPING_1,
SFX_C0_EYRIE_SLEEPING_2,
// from the opening CS
SFX_C1_BUZZBOMB_ATTACK,
// death
SFX_C2_GRUBLIN_EGH,
// some talking ?
SFX_C3_HEGH,
SFX_C4_TWINKLY_MUNCHER_GRR,
SFX_C5_TWINKLY_POP,
SFX_C6_SHAKING_MOUTH, //bottles leaving/entering molehill
// from the jinjo's flying
SFX_C7_SHWOOP,
// eating twinklies
SFX_C8_CRUNCH,
SFX_C9_PAUSEMENU_ENTER,
SFX_CA_BANJO_DROWNING_1,
SFX_CB_BANJO_DROWNING_2,
// also the scrolling sound
SFX_CC_PAUSEMENU_ENTER_SUBMENU,
SFX_CD_PAUSEMENU_LEAVE_SUBMENU,
// when the page is changed
SFX_CE_PAUSEMENU_HOIP,
SFX_CF_PAUSEMENU_SHWOOP,
SFX_D0_GRIMLET_SQUEAK,
SFX_D1_SNORKEL_WAH,
// barely noticable
SFX_D2_QUIET_METALLIC,
SFX_D3_JINXIE_SNIFFLING_1,
SFX_D4_JINXIE_SNIFFLING_2,
SFX_D5_JINXIE_SNEEZING,
SFX_D6_UGH,
SFX_D7_GRABBA_DEATH,
SFX_D8_CRANE,
SFX_D9_WOODEN_CRATE_BREAKING_1,
SFX_DA_WOODEN_CRATE_BREAKING_2,
SFX_DB_WOODEN_CRATE_BREAKING_3,
SFX_DC_IDLE_PADDLING,
SFX_DD_JINJO_TALKING,
SFX_DE_WOOD_SQUEAK,
SFX_DF_KAZOOIE_TALKING_1,
SFX_E0_KAZOOIE_TALKING_2,
SFX_E1_KAZOOIE_TALKING_3,
SFX_E2_KAZOOIE_TALKING_4,
SFX_E3_KONGA_TALKING_1,
SFX_E4_KONGA_TALKING_2,
SFX_E5_KONGA_TALKING_3,
// extra life talking ?
SFX_E6_MEEP_1,
// extra life talking ?
SFX_E7_MEEP_2,
SFX_E8_TOOTY_TALKING_1,
SFX_E9_TOOTY_TALKING_2,
// from enter_Lair CS
SFX_EA_GRUNTY_LAUGH_1,
// from Gameover CS
SFX_EB_GRUNTY_LAUGH_2,
SFX_EC_GRUNTY_TALKING_1,
SFX_ED_GRUNTY_TALKING_2,
SFX_EE_GRUNTY_TALKING_3,
SFX_EF_TIPTUP_TALKING,
// pages flipping
SFX_F0_CHEATO_IDLE_1 = 0x00F0,
// book closing thud
SFX_F1_CHEATO_IDLE_2,
SFX_F2_CUCKOO_CLOCK,
SFX_F3_TRUNKER_TALKING,
SFX_F4_TAP,
SFX_F5_BLUBBER_TALKING_1,
SFX_F6_BLUBBER_TALKING_2,
SFX_F7_BLUBBER_TALKING_3,
SFX_F8_BLUBBER_TALKING_4,
SFX_F9_GRUNTLING_NOISE_1,
SFX_FA_GRUNTLING_NOISE_2,
SFX_FB_GRUNTLING_NOISE_3,
SFX_FC_RUBEE_TALKING_1,
SFX_FD_RUBEE_TALKING_2,
SFX_FE_TANKTUP_TALKING_1,
SFX_FF_TANKTUP_TALKING_2,
SFX_100_TANKTUP_TALKING_3,
SFX_101_LOGGO_TALKING,
SFX_102_ZUBBA_TALKING,
SFX_103_FLOTSAM_DEATH,
// might also be zubba wings or similar
SFX_104_PROPELLER_NOISE,
SFX_105_EYRIE_YAWN,
SFX_106_EYRIE_LIPSMACK,
// full version
SFX_107_CAULDRON_ACTIVATION_1,
// abbreviated version
SFX_108_CAULDRON_ACTIVATION_2,
SFX_109_LOGGO_LID_CLAP,
SFX_10A_TUMBLAR_TALKING,
SFX_10B_GNAWTY_TALKING,
SFX_10C_MUMMY_TALKING,
SFX_10D_ANCIENT_ONE_TALKING,
SFX_10E_TWINKLY_TALKING,
SFX_10F_BOGGY_TALKING,
SFX_110_TWINKLY_DEATH = 0x0110,
SFX_111_WHIPCRACK_DEATH,
SFX_112_TINKER_ATTENTION,
SFX_113_PAD_APPEARS,
SFX_114_BRICKWALL_BREAKING,
SFX_115_BUZZBOMB_DEATH,
SFX_116_DEAF_RUSTLING,
SFX_117_LIMBO_COLLAPSING,
SFX_118_LIMBO_REASSEMBLING,
SFX_119_FISH_DEATH,
SFX_11A_MATROSE_GRUBLIN_AYE,
// 1-6 are getting increasingly shorter
SFX_11B_TUMBLAR_DISAPPEARING_1,
// 1-6 are getting increasingly shorter
SFX_11C_TUMBLAR_DISAPPEARING_2,
// 1-6 are getting increasingly shorter
SFX_11D_TUMBLAR_DISAPPEARING_3,
// 1-6 are getting increasingly shorter
SFX_11E_TUMBLAR_DISAPPEARING_4,
// 1-6 are getting increasingly shorter
SFX_11F_TUMBLAR_DISAPPEARING_5,
// 1-6 are getting increasingly shorter
SFX_120_TUMBLAR_DISAPPEARING_6,
// sounds like an OOT sound
SFX_121_AWAWAU,
SFX_122_TOOTY_TALKING_3,
// on rooftiles
SFX_123_BANJO_LANDING_10,
// shorter version
SFX_124_AUDIENCE_CHEERING_1,
// longer version
SFX_125_AUDIENCE_CHEERING_2,
SFX_126_AUDIENCE_BOOING,
SFX_127_AUDIENCE_MIXED,
SFX_128_FIRE_CRACKING,
// might be skeleton grimlets riiping the painting
SFX_129_SWOOSH,
SFX_12A_GRUNTY_AH,
SFX_12B_BOILING_AND_BUBBLING,
SFX_12C_FF_QUESTION_START,
SFX_12D_CAMERA_ZOOM_CLOSEST,
SFX_12E_CAMERA_ZOOM_MEDIUM,
SFX_12F_FUUUCK_YOUUU,
// from her final fall
SFX_130_GRUNTY_ECHOING_CRY = 0x0130,
SFX_131_GRUNTY_WEEEGH,
SFX_132_GRUNTY_YOW,
SFX_133_GRUNTY_OHW,
SFX_134_FREEZING_SHIVER,
// FileSelect, when Banjo's Bed ejects him
SFX_135_CARTOONY_SPRING,
SFX_136_GAMEBOY_STARTUP,
SFX_137_GAMEBOY_BOIN,
SFX_138_GAMEBOY_BOIOIN,
SFX_139_GAMEBOY_GLITCH,
SFX_13A_GLASS_BREAKING_7,
// 1-6 are getting increasingly distant
SFX_GRUNTY_FINAL_SCREAM_1,
// 1-6 are getting increasingly distant
SFX_GRUNTY_FINAL_SCREAM_2,
// 1-6 are getting increasingly distant
SFX_GRUNTY_FINAL_SCREAM_3,
// 1-6 are getting increasingly distant
SFX_GRUNTY_FINAL_SCREAM_4,
// 1-6 are getting increasingly distant
SFX_GRUNTY_FINAL_SCREAM_5,
// 1-6 are getting increasingly distant
SFX_GRUNTY_FINAL_SCREAM_6 = 0x0140,
SFX_141_MECHANICAL_WINCH,
// pretty short
SFX_142_GRUNTY_LAUGH_3,
SFX_143_BULL_DAMAGE,
SFX_144_DOUBLE_CAMERA_CLICK,
SFX_145_SINGLE_CAMERA_CLICK,
// the normal attack
SFX_146_GRUNTY_SPELL_ATTACK_1,
// the homing attack
SFX_147_GRUNTY_SPELL_ATTACK_2,
SFX_148_GRUNTY_SPELL_LANDING,
SFX_149_CHEATO_TALKING_1,
SFX_14A_CHEATO_TALKING_2,
// when attacking with the broom
SFX_14B_GRUNTY_LAUGH_4,
SFX_14C_BRENTILDA_TALKING,
SFX_14D_BANJO_FREEZING,
SFX_14E_SOFT_EXPLOSION,
// grunty's spell attacks flying
SFX_14F_FIREWORK_WHISTLING,
SFX_150_PORCELAIN_CRASH,
// FileSelect, when Banjo's Bed ejects him
SFX_151_CAT_MEOW,
// Grunty's Broom; 01-16 getting shorter, more delay
SFX_152_MOTOR_BREAKDOWN_01,
// Grunty's Broom; 01-16 getting shorter, more delay
SFX_MOTOR_BREAKDOWN_02,
// Grunty's Broom; 01-16 getting shorter, more delay
SFX_MOTOR_BREAKDOWN_03,
// Grunty's Broom; 01-16 getting shorter, more delay
SFX_MOTOR_BREAKDOWN_04,
// Grunty's Broom; 01-16 getting shorter, more delay
SFX_MOTOR_BREAKDOWN_05,
// Grunty's Broom; 01-16 getting shorter, more delay
SFX_MOTOR_BREAKDOWN_06,
// Grunty's Broom; 01-16 getting shorter, more delay
SFX_MOTOR_BREAKDOWN_07,
// Grunty's Broom; 01-16 getting shorter, more delay
SFX_MOTOR_BREAKDOWN_08,
// Grunty's Broom; 01-16 getting shorter, more delay
SFX_MOTOR_BREAKDOWN_09,
// Grunty's Broom; 01-16 getting shorter, more delay
SFX_MOTOR_BREAKDOWN_10,
// Grunty's Broom; 01-16 getting shorter, more delay
SFX_MOTOR_BREAKDOWN_11,
// Grunty's Broom; 01-16 getting shorter, more delay
SFX_MOTOR_BREAKDOWN_12,
// Grunty's Broom; 01-16 getting shorter, more delay
SFX_MOTOR_BREAKDOWN_13,
// Grunty's Broom; 01-16 getting shorter, more delay
SFX_MOTOR_BREAKDOWN_14,
// Grunty's Broom; 01-16 getting shorter, more delay
SFX_MOTOR_BREAKDOWN_15 = 0x0160,
// Grunty's Broom; 01-16 getting shorter, more delay
SFX_MOTOR_BREAKDOWN_16,
// Grunty's Broom
SFX_162_MOTOR_RUCKUS,
SFX_163_GRUNTY_WILD_SCREAM,
SFX_164_EH,
// 00-15 getting increasingly delayed and shorter
SFX_HEAVY_THUNDERSTORM_01,
// 00-15 getting increasingly delayed and shorter
SFX_HEAVY_THUNDERSTORM_02,
// 00-15 getting increasingly delayed and shorter
SFX_HEAVY_THUNDERSTORM_03,
// 00-15 getting increasingly delayed and shorter
SFX_HEAVY_THUNDERSTORM_04,
// 00-15 getting increasingly delayed and shorter
SFX_HEAVY_THUNDERSTORM_05,
// 00-15 getting increasingly delayed and shorter
SFX_HEAVY_THUNDERSTORM_06,
// 00-15 getting increasingly delayed and shorter
SFX_HEAVY_THUNDERSTORM_07,
// 00-15 getting increasingly delayed and shorter
SFX_HEAVY_THUNDERSTORM_08,
// 00-15 getting increasingly delayed and shorter
SFX_HEAVY_THUNDERSTORM_09,
// 00-15 getting increasingly delayed and shorter
SFX_170_HEAVY_THUNDERSTORM_10 = 0x170,
// 00-15 getting increasingly delayed and shorter
SFX_171_HEAVY_THUNDERSTORM_11,
// 00-15 getting increasingly delayed and shorter
SFX_172_HEAVY_THUNDERSTORM_12,
// 00-15 getting increasingly delayed and shorter
SFX_173_HEAVY_THUNDERSTORM_13,
// 00-15 getting increasingly delayed and shorter
SFX_174_HEAVY_THUNDERSTORM_14,
// 00-15 getting increasingly delayed and shorter
SFX_175_HEAVY_THUNDERSTORM_15,
// 1-3 are having less and less echo
SFX_176_JINJONATOR_JINJOOO_1,
// 1-3 are having less and less echo
SFX_177_JINJONATOR_JINJOOO_2,
// 1-3 are having less and less echo
SFX_178_JINJONATOR_JINJOOO_3,
SFX_179_GRUNTY_DAMAGE,
SFX_17A_SHIPHORN,
SFX_17B_AIRPLANE_FALLING,
SFX_17C_GRUNTY_FALLING_OFF_1,
SFX_17D_GRUNTY_FALLING_OFF_2,
// 01-14 are getting slower and lower pitch
SFX_17E_MUMBO_TRANSFORMATION_01,
// 01-14 are getting slower and lower pitch
SFX_17F_MUMBO_TRANSFORMATION_02,
// 01-14 are getting slower and lower pitch
SFX_180_MUMBO_TRANSFORMATION_03,
// 01-14 are getting slower and lower pitch
SFX_181_MUMBO_TRANSFORMATION_04,
// 01-14 are getting slower and lower pitch
SFX_182_MUMBO_TRANSFORMATION_05,
// 01-14 are getting slower and lower pitch
SFX_183_MUMBO_TRANSFORMATION_06,
// 01-14 are getting slower and lower pitch
SFX_184_MUMBO_TRANSFORMATION_07,
// 01-14 are getting slower and lower pitch
SFX_185_MUMBO_TRANSFORMATION_08,
// 01-14 are getting slower and lower pitch
SFX_186_MUMBO_TRANSFORMATION_09,
// 01-14 are getting slower and lower pitch
SFX_187_MUMBO_TRANSFORMATION_10,
// 01-14 are getting slower and lower pitch
SFX_188_MUMBO_TRANSFORMATION_11,
// 01-14 are getting slower and lower pitch
SFX_189_MUMBO_TRANSFORMATION_12,
// 01-14 are getting slower and lower pitch
SFX_18A_MUMBO_TRANSFORMATION_13,
// 01-14 are getting slower and lower pitch
SFX_18B_MUMBO_TRANSFORMATION_14,
SFX_18C_EYRIE_MAMA,
SFX_18D_SEXY_GRUNTY_TALKING_1,
SFX_18E_SEXY_GRUNTY_TALKING_2,
SFX_18F_FREEZE_FRAME,
SFX_190_GULP = 0x0190,
SFX_191_STATIC,
SFX_3E9_UNKNOWN = 0x3e9, //bsbwhirl
SFX_3EA_UNKNOWN, //chjig
SFX_3EB_UNKNOWN, //bstimeout
SFX_3EC_CCW_DOOR_OPENING, //ccw and GV opening
SFX_3ED,
SFX_3EE,
SFX_3EF,
SFX_3F0_FLIBBIT_TALKING,
SFX_3F1_UNKNOWN, //bsstand
SFX_3F2_UNKNOWN, //gold_chest_ttc
SFX_3F5_UNKNOWN = 0x3F5, //RBB/code_5F80
SFX_3F6_UNKNOWN, //lair/code_0 func_803880BC
SFX_3F7_UNKNOWN, //gv/histup
SFX_3F8_UNKNOWN, //gv/histup
SFX_3F9_UNKNOWN, //chmole
SFX_3FA_HONEYCOMB_TALKING,
SFX_3FB_UNKNOWN, //conga
SFX_405_UNKNOWN = 0x405,
SFX_406_GOLD_BULLION_TALKING,
SFX_407_MUMBO_TALKING_1,
SFX_408_MUMBO_TALKING_2,
SFX_409_MUMBO_TALKING_3,
SFX_40A_MUMBO_TALKING_4,
SFX_40B_MUMBO_TALKING_5,
SFX_40C_MUSIC_NOTE_TALKING,
SFX_40E_UNKNOWN = 0x40e,
SFX_40F_TICKER_TALKING,
SFX_412_FREEZING_WATER_TALKING = 0x412,
SFX_413_WATER_RIPPLE,
SFX_414_XMAS_GIFT_TALKING,
SFX_415_UNKNOWN, //xmas tree
SFX_416,
SFX_417_UNKNOWN, //lair/func_8038EB94, double health
SFX_419_UNKNOWN = 0x419,
SFX_41A_UNKNOWN = 0x41a
};
enum level_e
{
LEVEL_1_MUMBOS_MOUNTAIN = 0x1,
LEVEL_2_TREASURE_TROVE_COVE,
LEVEL_3_CLANKERS_CAVERN,
LEVEL_4_BUBBLEGLOOP_SWAMP,
LEVEL_5_FREEZEEZY_PEAK,
LEVEL_6_LAIR,
LEVEL_7_GOBIS_VALLEY,
LEVEL_8_CLICK_CLOCK_WOOD,
LEVEL_9_RUSTY_BUCKET_BAY,
LEVEL_A_MAD_MONSTER_MANSION,
LEVEL_B_SPIRAL_MOUNTAIN,
LEVEL_C_BOSS,
LEVEL_D_CUTSCENE
};
enum jiggy_e
{
JIGGY_01_MM_JINJO = 0x1,
JIGGY_02_MM_TICKERS_TOWER,
JIGGY_03_MM_MUMBOS_SKULL,
JIGGY_4_MM_JUJU,
JIGGY_5_MM_HUTS,
JIGGY_06_MM_RUINS,
JIGGY_07_MM_HILL,
JIGGY_8_MM_ORANGE_PADS,
JIGGY_9_MM_CHIMPY,
JIGGY_A_MM_CONGA,
JIGGY_0B_TTC_JINJO,
JIGGY_0C_TTC_LIGHTHOUSE,
JIGGY_0D_TTC_ALCOVE_1,
JIGGY_0E_TTC_ALCOVE_2,
JIGGY_0F_TTC_POOL,
JIGGY_10_TTC_SANDCASTLE,
JIGGY_11_TTC_RED_X,
JIGGY_12_TTC_NIPPER,
JIGGY_13_TTC_LOCKUP,
JIGGY_14_TTC_BLUBBER,
JIGGY_15_CC_JINJO,
JIGGY_16_CC_SNIPPETS,
JIGGY_17_CC_CLANKER_RAISED,
JIGGY_18_CC_BOLT,
JIGGY_19_CC_TAIL,
JIGGY_1A_CC_LONG_PIPE,
JIGGY_1B_CC_TOOTH,
JIGGY_1C_CC_RINGS,
JIGGY_1D_CC_SLOW_SAWBLADES,
JIGGY_1E_CC_FAST_SAWBLADES,
JIGGY_1F_BGS_JINGO,
JIGGY_20_BGS_ELEVATED_WALKWAY,
JIGGY_21_BGS_PINKEGG,
JIGGY_22_CROCTUS,
JIGGY_23_BGS_HUTS,
JIGGY_24_BGS_FLIBBITS,
JIGGY_25_BGS_MAZE,
JIGGY_26_BGS_TANKTUP,
JIGGY_27_BGS_TIPTUP,
JIGGY_28_BGS_MR_VILE,
JIGGY_29_FP_JINJO,
JIGGY_2A_FP_BOGGY_1,
JIGGY_2B_FP_PIPE,
JIGGY_2C_FP_BOGGY_3,
JIGGY_2D_FP_SNOWMAN_BUTTONS,
JIGGY_2E_FP_PRESENTS,
JIGGY_2F_FP_XMAS_TREE,
JIGGY_30_FP_BOGGY_2,
JIGGY_31_FP_SIR_SLUSH,
JIGGY_32_FP_WOZZA,
JIGGY_33_LAIR_1ST_JIGGY,
JIGGY_34_LAIR_MM_WITCH_SWITCH,
JIGGY_35_LAIR_CC_WITCH_SWITCH,
JIGGY_36_LAIR_TTC_WITCH_SWITCH,
JIGGY_37_LAIR_BGS_WITCH_SWITCH,
JIGGY_38_LAIR_FP_WITCH_SWITCH,
JIGGY_39_LAIR_MMM_WITCH_SWITCH,
JIGGY_3A_LAIR_GV_WITCH_SWITCH,
JIGGY_3B_LAIR_RBB_WITCH_SWITCH,
JIGGY_3C_LAIR_CCW_WITCH_SWITCH,
JIGGY_3D_GV_JINJO,
JIGGY_3E_GV_GRABBA,
JIGGY_3F_GV_SHYINX,
JIGGY_40_GV_MATCHING_GAME,
JIGGY_41_GV_MAZE,
JIGGY_42_GV_WATER_PYRAMID,
JIGGY_43_GV_HISTUP,
JIGGY_44_GV_GOBI_1,
JIGGY_45_GV_GOBI_2,
JIGGY_46_GV_ANCIENT_ONES,
JIGGY_47_CCW_JINJO,
JIGGY_48_CCW_HOUSE,
JIGGY_49_CCW_EYRIE,
JIGGY_4A_CCW_NABNUT,
JIGGY_4B_CCW_GNAWTY,
JIGGY_4C_CCW_ZUBBAS,
JIGGY_4D_CCW_FLOWER,
JIGGY_4E_CCW_SUMMER_LEAF_JUMPS,
JIGGY_4F_CCW_TREE_TOP,
JIGGY_50_CCW_TOP_ROOM,
JIGGY_51_RBB_JINJO,
JIGGY_52_RBB_WAREHOUSE,
JIGGY_53_RBB_SNORKEL,
JIGGY_54_RBB_WHISTLE,
JIGGY_55_RBB_FUNNEL,
JIGGY_56_RBB_BOSS_BOOM_BOX,
JIGGY_57_RBB_PROPELLOR,
JIGGY_58_RBB_CAPTAINS_CABIN,
JIGGY_59_RBB_CRANE_CAGE,
JIGGY_5A_RBB_ENGINE_ROOM,
JIGGY_5B_MMM_JINJO,
JIGGY_5C_MMM_WELL,
JIGGY_5D_MMM_NAPPER,
JIGGY_5E_MMM_CELLAR,
JIGGY_5F_MMM_CHURCH_ROOF,
JIGGY_60_MMM_MOTZHAND,
JIGGY_61_MMM_RAIN_BARREL,
JIGGY_62_MMM_TUMBLAR,
JIGGY_63_MMM_FLOWER_POTS,
JIGGY_64_MMM_LOGGO
};
enum honeycomb_e
{
HONEYCOMB_1_MM_HILL = 1,
HONEYCOMB_2_MM_JUJU,
HONEYCOMB_3_TTC_UNDERWATER,
HONEYCOMB_4_TTC_FLOATING_BOX,
HONEYCOMB_5_CC_UNDERWATER,
HONEYCOMB_6_CC_ABOVE_WATER,
HONEYCOMB_7_BGS_MUMBOS,
HONEYCOMB_8_BGS_TANKTUP,
HONEYCOMB_9_FP_WOZZAS_CAVE,
HONEYCOMB_A_FP_SIR_SLUSH,
HONEYCOMB_B_GV_CACTUS,
HONEYCOMB_C_GV_GOBI_3,
HONEYCOMB_D_CCW_GNAWTYS,
HONEYCOMB_E_CCW_NABNUTS,
HONEYCOMB_F_RBB_BOAT_HOUSE,
HONEYCOMB_10_RBB_ENGINE_ROOM,
HONEYCOMB_11_MMM_CHURCH_RAFTERS,
HONEYCOMB_12_MMM_FLOORBOARD,
HONEYCOMB_13_SM_STUMP,
HONEYCOMB_14_SM_WATERFALL,
HONEYCOMB_15_SM_UNDERWATER,
HONEYCOMB_16_SM_TREE,
HONEYCOMB_17_SM_COLIWOBBLE,
HONEYCOMB_18_SM_QUARRIES
};
enum actor_e
{
ACTOR_1_UNKNOWN = 0x1,
ACTOR_2_UNKNOWN,
ACTOR_4_BIGBUTT = 0x4,
ACTOR_5_TERMITE,
ACTOR_6_GRUBLIN,
ACTOR_7_MUMBO,
ACTOR_8_CONGA,
ACTOR_9_MM_HUT,
ACTOR_A_CHUMP_FISH,
ACTOR_B_SHOCKSPRING_PAD,
ACTOR_C_MUD_HUT,
ACTOR_D_WOOD_DEMOLISHED,
ACTOR_E_BULL_INTRO,
ACTOR_F_CHIMPY = 0xF,
ACTOR_11_JUJU_CTRL = 0x11,
ACTOR_12_BEEHIVE,
//ACTOR_13_SINKING_BOBBER
ACTOR_14_ORANGE_PROJECTILE = 0x14,
ACTOR_15_UNKNOWN,
ACTOR_17_PLAYER_SHADOW = 0x17,
ACTOR_1E_LEAKY = 0x1E,
ACTOR_25_CEMETARY_POT = 0x25,
ACTOR_29_ORANGE_COLLECTIBLE = 0x29,
ACTOR_2A_GOLD_BULLION,
ACTOR_2B_GOLD_BULLION_THROW_TARGET,
ACTOR_2C_TURBO_TALON_TRAINERS,
ACTOR_2D_MUMBO_TOKEN,
//ACTOR_2F_WATERFALL_START
//ACTOR_30_WATERFALL_END
//ACTOR_37_WATER_BOBBER
//ACTOR_38_TUNBLAR_MOVEMENT
ACTOR_39_NAPPER = 0x39,
ACTOR_3A_MOTZHAND,
ACTOR_3C_CC_KEY = 0x3C,
ACTOR_3D_CLANKER_SAWBLADE_PROPELLOR_1,
ACTOR_3E_CLANKER_SAWBLADE_PROPELLOR_2,
ACTOR_3F_CLANKER_SAWBLADE_PROPELLOR_3,
ACTOR_40_CLANKER_SAWBLADE_PROPELLOR_4,
ACTOR_41_CLANKER_SAWBLADE_PROPELLOR_5,
ACTOR_42_CLANKER_SAWBLADE_PROPELLOR_6,
ACTOR_43_CLACKER_SCREW,
ACTOR_44_CLANKER_TOKEN_TOOTH_EXTERIOR,
ACTOR_45_CLANKER_JIGGY_TOOTH_EXTERIOR,
ACTOR_46_JIGGY,
ACTOR_47_EMPTY_HONEYCOMB,
ACTOR_49_EXTRA_LIFE = 0x49,
ACTOR_4A_WOOD_EXPLOSION = 0x4A,
ACTOR_4C_STEAM = 0x4C,
ACTOR_4D_STEAM_2,
ACTOR_50_HONEYCOMB = 0x50,
ACTOR_51_MUSIC_NOTE,
ACTOR_52_BLUE_EGG,
ACTOR_53_RED_ARROW,
ACTOR_54_RED_QUESTION_MARK,
ACTOR_55_RED_X,
ACTOR_56_SHRAPNEL,
ACTOR_57_ORANGE_PAD,
ACTOR_59_JUJU = 0x59,
ACTOR_5A_JIGSAW_DANCE,
ACTOR_5B_PINK_EGG_LARGEST,
ACTOR_5E_JINJO_YELLOW = 0x5E,
ACTOR_5F_JINJO_ORANGE,
ACTOR_60_JINJO_BLUE,
ACTOR_61_JINJO_PINK,
ACTOR_62_JINJO_GREEN,
ACTOR_65_WADING_BOOTS = 0x65,
ACTOR_67_SNIPPET = 0x67,
ACTOR_68_SNACKER,
ACTOR_69_CLAM,
ACTOR_6D_GV_BANJO_DOOR = 0x6D,
ACTOR_72_UNKNOWN = 0x72,
ACTOR_73_UNKNOWN,
ACTOR_74_UNKNOWN,
ACTOR_75_UNKNOWN,
ACTOR_76_UNKNOWN,
ACTOR_77_UNKNOWN,
ACTOR_78_UNKNOWN,
ACTOR_79_UNKNOWN,
ACTOR_7A_UNKNOWN,
ACTOR_7B_UNKNOWN,
ACTOR_7C_UNKNOWN,
ACTOR_7D_UNKNOWN,
ACTOR_7E_UNKNOWN,
ACTOR_7F_UNKNOWN,
ACTOR_A2_FIRE_SPARKLE = 0xA2,
ACTOR_C5_CHIMPY_STUMP = 0xC5,
ACTOR_C7_GRAVESTONE = 0xC7,
ACTOR_C8_BOGGY_2 = 0xC8,
ACTOR_CA_TEEHEE = 0xCA,
ACTOR_E4_FLIGHT_PAD = 0xE4,
ACTOR_E6_GLOOP = 0xE6,
ACTOR_E7_GLOOP_BUBBLE,
ACTOR_E8_TANKTUP,
ACTOR_E9_TANKTUP_LEG_FL,
ACTOR_EA_TANKTUP_LEG_BL,
ACTOR_EB_TANKTUP_LEG_FR,
ACTOR_EC_TANKTUP_LEG_BR,
ACTOR_ED_PINK_EGG_LARGE = 0xED,
ACTOR_EE_PINK_EGG_MEDIUM,
ACTOR_EF_PINK_EGG_SMALL,
ACTOR_F0_PINK_EGG_SMALLEST,
ACTOR_F1_LEAFBOAT,
ACTOR_F2_BLACK_SNIPPET,
ACTOR_F4_BURIED_TREASURE = 0xF4,
ACTOR_F5_MUTIE_SNIPPET,
ACTOR_F6_BIG_ALLIGATOR,
ACTOR_101_CLANKER_TOKEN_TOOTH = 0x101,
ACTOR_102_CLANKER_JIGGY_TOOTH,
ACTOR_103_UNKNOWN,
ACTOR_104_UNKNOWN,
ACTOR_105_UNKNOWN,
ACTOR_106_UNKNOWN,
ACTOR_107_UNKNOWN,
ACTOR_114_CHURCH_DOOR = 0x114,
ACTOR_115_BLUBBER,
ACTOR_116_FP_SNOWMAN_BUTTON,
ACTOR_117_NIPPER,
ACTOR_118_GRABBA,
ACTOR_119_MAGIC_CARPET_1,
ACTOR_11A_GV_MAZE_SARCOPHAGUS,
ACTOR_11C_HISTUP = 0x11C,
ACTOR_11D_RUBEES_EGG_POT = 0x11D,
ACTOR_11B_RUBEE = 0x11B,
ACTOR_120_SLAPPA = 0x120,
ACTOR_122_MAGIC_CARPET_SHADOW = 0x122,
ACTOR_123_MAGIC_CARPET_2,
ACTOR_124_SIR_SLUSH,
ACTOR_125_SNOWBALL,
ACTOR_126_SIR_SLUSH_HAT,
ACTOR_129_RED_FEATHER = 0x129,
ACTOR_12B_TUTORIAL_BOTTLES = 0x12B,
ACTOR_12C_MOLEHILL,
ACTOR_12E_GOBI_1 = 0x12E,
ACTOR_12F_GOBI_ROPE,
ACTOR_130_GOBI_ROCK,
ACTOR_131_GOBI_2,
ACTOR_132_TRUNKER,
ACTOR_133_FLIBBIT_RED,
ACTOR_134_BUZZBOMB,
ACTOR_135_GOBI_3,
ACTOR_136_YELLOW_FLIBBIT_CONTROLLER,
ACTOR_137_FLIBBIT_YELLOW,
ACTOR_138_VILE_GAME_CTRL,
ACTOR_139_YUMBLIE,
ACTOR_13A_MR_VILE,
ACTOR_13B_FLOTSAM,
ACTOR_13E_LIGHTHOUSE_DOOR = 0x13E,
ACTOR_13F_GV_SUN_SWITCH,
ACTOR_140_GV_SUN_DOOR,
ACTOR_142_GV_STAR_HATCH = 0x142,
ACTOR_143_GV_KAZOOIE_DOOR,
ACTOR_144_GV_STAR_SWITCH,
ACTOR_145_HONEYCOMB_SWITCH,
ACTOR_146_GV_KAZOOIE_TARGET,
ACTOR_147_ANCIENT_ONE,
ACTOR_14E_BGS_ELEVATED_WALKWAY_SWITCH = 0x14E,
ACTOR_14F_DESTROYED_JIGGY,
ACTOR_151_LOCKUP_SLOW = 0x151,
ACTOR_152_LOCKUP_MEDIUM,
ACTOR_153_LOCKUP_FAST,
ACTOR_158_UNKNOWN = 0x158,
ACTOR_15A_UNKNOWN = 0x15A,
ACTOR_15C_UNKNOWN = 0x15C,
ACTOR_15F_XMAS_TREE = 0x15F,
ACTOR_160_BOGGY_1,
ACTOR_163_BAT = 0x163,
ACTOR_164_COLLYWOBBLE_A,
ACTOR_165_BAWL_A,
ACTOR_166_TOPPER_A,
ACTOR_167_ATTACK_TUTORIAL,
ACTOR_16F_QUARRIE = 0x16F,
ACTOR_172_RBB_EGG_TOLL = 0x172,
ACTOR_175_MODEL_RUSTY_BUCKET_REAR_PROPELLER = 0x175,
ACTOR_181_SCARF_SLED = 0x181,
ACTOR_182_RACE_SLED = 0x182,
ACTOR_1BB_ENGINE_ROOM_PROPELLOR_1 = 0x1bb,
ACTOR_1BC_ENGINE_ROOM_PROPELLOR_2,
ACTOR_1BD_ENGINE_ROOM_PROPELLOR_3,
ACTOR_1C6_GRIMLET = 0x1C6,
ACTOR_1CC_GRILL_CHOMPA = 0x1CC,
ACTOR_1CD_UNKNOWN,
ACTOR_1CE_UNKNOWN,
ACTOR_1CF_UNKNOWN,
ACTOR_1D0_UNKNOWN,
ACTOR_1D1_UNKNOWN,
ACTOR_1D2_UNKNOWN,
ACTOR_1D3_UNKNOWN,
ACTOR_1D4_UNKNOWN,
ACTOR_1DB_GAME_OVER = 0x1DB,
ACTOR_1DD_COPYRIGHT_OVERLAY = 0x1DD,
ACTOR_1DE_PRESS_START_OVERLAY,
ACTOR_1DF_NO_CONTROLLER_OVERLAY,
ACTOR_1E4_TOOTS = 0x1E4,
ACTOR_1E9_SNARE_BEAR = 0x1E9,
ACTOR_1EA_POLAR_BEAR_CUB_BLUE,
ACTOR_1EB_POLAR_BEAR_CUB_GREEN,
ACTOR_1EC_POLAR_BEAR_CUB_RED,
ACTOR_1ED_BLUE_PRESENT_COLLECTIBLE,
ACTOR_1EF_GREEN_PRESENT_COLLECTIBLE = 0x1EF,
ACTOR_1F1_RED_PRESENT_COLLECTIBLE = 0x1F1,
ACTOR_1F3_WOZZA = 0x1F3,
ACTOR_1F4_WOZZAS_JIGGY,
ACTOR_1F5_GV_KAZOOIE_DOOR,
ACTOR_1F7_JINXY = 0x1F7,
ACTOR_1FA_CROCTUS = 0x1FA,
ACTOR_1FB_BGS_MAZE_SWITCH = 0x1FB,
ACTOR_204_MM_WITCH_SWITCH = 0x204,
ACTOR_206_MMM_WITCH_SWITCH = 0x206,
ACTOR_208_TTC_WITCH_SWITCH = 0x208,
ACTOR_20B_RBB_WITCH_SWITCH = 0x20B,
ACTOR_20D_BREAKABLE_BRICK_WALL = 0x20D,
ACTOR_20E_MM_ENTRANCE_DOOR,
ACTOR_20F_RBB_ENTRANCE_DOOR,
ACTOR_210_BGS_ENTRANCE_DOOR,
ACTOR_211_TCC_ENTRANCE_CHEST_LID, //CC ENTRANCE
ACTOR_212_CC_ENTRANCE_BARS, //TTC_ENTRANCE
ACTOR_226_GV_ENTRANCE = 0x226,
ACTOR_227_GLASS_EYE,
ACTOR_228_MMM_ENTRANCE_DOOR, //MMM ENTRANCE DOOR???
ACTOR_230_BREAKABLE_FLOOR_COBWEB = 0x230,
ACTOR_231_BREAKABLE_WALL_COBWEB,
ACTOR_234_CCW_ENTRANCE_DOOR = 0x234,
ACTOR_235_FP_ENTANCE_DOOR,
ACTOR_237_CCW_WITCH_SWITCH = 0x237,
ACTOR_239_FP_WITCH_SWITCH = 0x239,
ACTOR_23B_WARP_CAULDRON = 0x23B,
ACTOR_243_GV_SNS_CHAMBER_DOOR = 0x243,
ACTOR_244_GV_SNS_SARCOPHAGUS,
ACTOR_245_GV_SNS_SWITCH = 0x245,
ACTOR_247_LAIR_SWITCH_FLIGHT_PAD = 0x247,
ACTOR_256_GV_WITCH_SWITCH = 0x256,
ACTOR_257_BGS_WITCH_SWITCH = 0x257,
ACTOR_25B_CC_WITCH_SWITCH = 0x25B,
ACTOR_25C_SHARKFOOD_ISLAND,
ACTOR_25D_ICE_KEY,
ACTOR_25E_SNS_EGG,
ACTOR_27A_TIPTUP = 0x27A,
ACTOR_27B_CHOIR_TURTLE_YELLOW,
ACTOR_27C_CHOIR_TURTLE_CYAN,
ACTOR_27D_CHOIR_TURTLE_BLUE,
ACTOR_27E_CHOIR_TURTLE_RED,
ACTOR_27F_CHOIR_TURTLE_PINK,
ACTOR_280_CHOIR_TURTLE_PURPLE,
ACTOR_281_BOSS_BOOM_BOX_LARGEST,
ACTOR_282_BOSS_BOOM_BOX_LARGE,
ACTOR_283_BOSS_BOOM_BOX_MEDIUM,
ACTOR_284_BOSS_BOOM_BOX_SMALL,
ACTOR_28A_CLANKER_WHIPCRACK = 0x28A,
ACTOR_28B_SOUND_SOURCE,
ACTOR_290_CLANKER_SAWBLADE_PROPELLOR_7 = 0x290,
ACTOR_291_CLANKER_SAWBLADE_PROPELLOR_8,
ACTOR_292_CLANKER_SAWBLADE_PROPELLOR_9,
ACTOR_293_CLANKER_SAWBLADE_PROPELLOR_10,
ACTOR_294_CLANKER_SAWBLADE_PROPELLOR_11,
ACTOR_295_CLANKER_SAWBLADE_PROPELLOR_12,
ACTOR_29B_ZUBBA = 0x29B,
ACTOR_29E_CCW_GOBI = 0x29E,
ACTOR_29F_CLUCKER = 0x29F,
ACTOR_2A1_EEYRIE_BABY = 0x2A1,
ACTOR_2A2_CATERPILLAR,
ACTOR_2A4_BOOM_BOX_SLOW = 0x2A4,
ACTOR_2A8_NABNUT = 0x2A8,
ACTOR_2A9_ACORN,
ACTOR_2DB_DINGPOT = 0x2DB,
ACTOR_2E5_DOOR_OF_GRUNTY = 0x2e5,
ACTOR_30D_BOOM_BOX_FAST = 0x30D,
ACTOR_30F_WHIPCRACK = 0x30f,
ACTOR_319_GV_MAZE_CTRL = 0x319,
ACTOR_31D_SANDYBUTT_PYRAMID = 0x31D,
ACTOR_31E_PALM_TREE,
ACTOR_32B_UNKNOWN = 0x32B, //something with Tanktup
ACTOR_332_TWINKLY_BLUE = 0x332,
ACTOR_333_TWINKLY_GREEN,
ACTOR_334_TWINKLY_ORANGE,
ACTOR_335_TWINKLY_RED,
ACTOR_337_TWINKLY_MUNCHER = 0x337,
ACTOR_338_XMAS_TREE_SWITCH,
ACTOR_33A_BLUE_PRESENT = 0x33A,
ACTOR_33B_GREEN_PRESENT,
ACTOR_33C_RED_PRESENT,
ACTOR_33F_WOZZA_IN_CAVE = 0x33F,
ACTOR_34D_BEE_SWARM = 0x34D,
ACTOR_34E_LIMBO,
ACTOR_34F_MUMMUM,
ACTOR_350_SEAMAN_GRUBLIN,
ACTOR_353_XMAS_TREE_EGG_TOLL = 0x353,
ACTOR_354_DRIPS,
ACTOR_367_GRUNTLING_RED = 0x367,
ACTOR_368_5_MUMBO_TOKEN_SIGN,
ACTOR_369_20_MUMBO_TOKEN_SIGN,
ACTOR_36A_15_MUMBO_TOKEN_SIGN,
ACTOR_36B_10_MUMBO_TOKEN_SIGN,
ACTOR_36C_25_MUMBO_TOKEN_SIGN,
ACTOR_COLLYWOBBLE_B = 0x36D,
ACTOR_BAWL_B = 0x36E,
ACTOR_TOPPER_B = 0x36F,
ACTOR_370_GOLD_FEATHER = 0x370,
ACTOR_374_VACATION_TEXT_TRIGGER = 0x374,
ACTOR_375_GRUBLIN_HOOD,
ACTOR_376_FF_MINIGAME,
ACTOR_379_UNKNOWN = 0x379,
ACTOR_37A_BOTTLES,
ACTOR_37D_ICECUBE_A = 0x37d,
ACTOR_37F_LOGGO = 0x37F,
ACTOR_380_SCARAB_BEETLE,
ACTOR_381_PORTRAIT_CHOMPA,
ACTOR_382_PORTRAIT_OF_GRUNTY,
ACTOR_383_FIRE_FX,
ACTOR_384_PORTRAIT_OF_BLACKEYE,
ACTOR_385_PORTRAIT_OF_TOWER,
ACTOR_386_PORTRAIT_OF_TREE_AND_MOON,
ACTOR_387_PORTRAIT_OF_TEEHEE,
ACTOR_388_PORTRAIT_OF_MINION,
ACTOR_389_GRUNTY_SPELL_FIREBALL,
ACTOR_38B_GRUNTILDA_FINAL_BOSS = 0x38B,
ACTOR_39F_FIGHT_FLIGHT_PAD = 0x39F,
ACTOR_3A0_ICECUBE_B,
ACTOR_3A1_STONE_JINJO = 0x3A1,
ACTOR_3A2_JINJO_STATUE_BASE = 0x3A2,
ACTOR_3A5_BOSS_JINJO_ORANGE = 0x3A5,
ACTOR_3A6_BOSS_JINJO_GREEN,
ACTOR_3A7_BOSS_JINJO_PINK,
ACTOR_3A8_BOSS_JINJO_YELLOW,
ACTOR_3A9_JINJONATOR_STATUE_BASE = 0x3A9,
ACTOR_3AA_GRUNTY_SPELL_GREEN_ATTACK = 0x3AA,
ACTOR_3AB_GRUNTY_SPELL_BARRIER,
ACTOR_3AC_JINJONATOR,
ACTOR_3AF_GRUNTY_SHADOW = 0x3AF,
ACTOR_3BA_UNKOWN = 0x3ba,
ACTOR_3BF_GRUNTLING_BLUE = 0x3bf,
ACTOR_3C0_GRUNTLING_BLACK,
ACTOR_3C1_PURPLE_TEEHEE,
ACTOR_3C2_GIANT_GRAVESTONE,
ACTOR_3C4_FF_PRIZE_WASHING_CAULDRON = 0x3C4,
ACTOR_3C7_FF_PRIZE_GRUNTY_DOLL = 0x3C7,
ACTOR_3C8_FF_PRIZE_TOOTY = 0x3C8,
ACTOR_3CA_ROCK_TRAPPING_GRUNTY = 0x3CA
};
enum bs_e
{
BS_0_NONE = 0,
BS_1_IDLE = 0x1,
BS_2_WALK_SLOW,
BS_WALK = 0x3,
BS_4_WALK_FAST = 0x4,
BS_5_JUMP,
BS_CLAW = 0x6,
BS_CROUCH = 0x7,
BS_8_BTROT_JUMP,
BS_9_EGG_HEAD,
BS_A_EGG_ASS,
BS_B_UNKOWN,
BS_SKID = 0xC,
BS_D_TIMEOUT,
BS_E_OW,
BS_F_BBUSTER,
BS_BFLAP = 0x10,
BS_11_BPECK,
BS_12_BFLIP,
BS_BBARGE = 0x13,
BS_14_BTROT_ENTER,
BS_15_BTROT_IDLE,
BS_16_BTROT_WALK,
BS_17_BTROT_EXIT ,
BS_18_FLY_KNOCKBACK,
BS_1A_WONDERWING_ENTER = 0x1A,
BS_1B_WONDERWING_IDLE,
BS_1C_WONDERWING_WALK,
BS_1D_WONDERWING_JUMP,
BS_1E_WONDERWING_EXIT,
BS_WALK_CREEP = 0x1F,
BS_20_LANDING = 0x20,
BS_BSHOCK_CHARGE = 0x21,
BS_BSHOCK_JUMP = 0x22,
BS_23_FLY_ENTER,
BS_24_FLY,
BS_25_LONGLEG_ENTER,
BS_26_LONGLEG_IDLE = 0x26,
BS_LONGLEG_WALK = 0x27,
BS_LONGLEG_JUMP = 0x28,
BS_LONGLEG_EXIT = 0x29,
BS_BOMB = 0x2A,
BS_2B_DIVE_IDLE = 0x2B,
BS_2C_DIVE_B = 0x2C,
BS_2D_SWIM_IDLE = 0x2D,
BS_2E_SWIM = 0x2E,
BS_2F_FALL = 0x2F,
BS_30_DIVE_ENTER = 0x30,
BS_ROLL = 0x31,
BS_SLIDE = 0x32,
//unk33,
BS_34_JIG_NOTEDOOR = 0x34,
BS_35_ANT_IDLE,
BS_ANT_WALK = 0x36,
BS_ANT_JUMP = 0x37,
BS_38_ANT_FALL,
BS_39_DIVE_A,
BS_3A_CARRY_IDLE,
BS_3B_CARRY_WALK,
BS_3C_TALK,
BS_3D_FALL_TUMBLING,
BS_3E_ANT_OW,
BS_3F,
BS_40_PUMPKIN_FLUSH,
BS_41_DIE,
BS_42_DINGPOT,
BS_43_ANT_DIE,
BS_44_JIG_JIGGY,
BS_45_BTROT_SLIDE,
//unk46
//unk47
BS_48_PUMPKIN_IDLE = 0x48,
BS_49_PUMPKIN_WALK = 0x49,
BS_4A_PUMPKIN_JUMP = 0x4A,
BS_4B_PUMPKIN_FALL = 0x4B,
BS_4C_LANDING_IN_WATER = 0x4c,
BS_4D_PUMPKIN_OW = 0x4D,
BS_4E_PUMPKIN_DIE = 0x4E,
BS_4F_CLIMB_IDLE,
BS_50_CLIMB_MOVE,
BS_51_CLIMB_EXIT,
//unk52 //tumblar??? a.k.a bssurf
BS_53_TIMEOUT = 0x53,
BS_54_SWIM_DIE = 0x54,
BS_LONGLEG_SLIDE = 0x55,
BS_56_RECOIL = 0x56,
BS_57_BOMB_END = 0x57,
BS_58_BEAKBOMB_CRASH,
BS_59_BFLY_UNK59 = 0x59,
BS_5A_LOADZONE = 0x5A,
BS_CARRY_THROW = 0x5B,
BS_5E_CROC_IDLE = 0x5E,
BS_CROC_WALK = 0x5F,
BS_CROC_JUMP = 0x60,
BS_61_CROC_FALL = 0x61,
BS_62_LONGLEG_LOCKED = 0x62,
BS_CROC_OW = 0x63,
BS_CROC_DIE = 0x64,
BS_67_WALRUS_IDLE = 0x67,
BS_WALRUS_WALK = 0x68,
BS_WALRUS_JUMP = 0x69,
BS_6A_WALRUS_FALL = 0x6A,
BS_6B_BEE_LOCKED,
//unk0x6B //[107] = "Locked", -- Bee, Mumbo Transform Cutscene
BS_WALRUS_OW = 0x6C,
BS_WALRUS_DIE = 0x6D,
BS_6E_CROC_BITE = 0x6E,
BS_CROC_EAT_BAD = 0x6F,
BS_70_CROC_EAT_GOOD = 0x70,
BS_71_BTROT_FALL = 0x71,
BS_SPLAT = 0x72, //get up after fall damage
BS_73_UNKNOWN = 0x73,
BS_74_UNKNOWN = 0x74,
BS_75_UNKNOWN = 0x75,
//0x73 locked_cutscene
//0x74 locked jiggypad, xform, bottles
//0x75 locked bottles
BS_76_BFLY_LOCKED = 0x76,
BS_77_SWIM_LOCKED = 0x77, //0x77 locked swim
BS_78_DIVE_LOCKED = 0x78,//0x78 locked dive
BS_79_BTROT_LOCKED,
BS_WALK_MUD,
BS_BTROT_OW,
BS_7C_SLED,
BS_7D_WALRUS_SLED,
BS_7E_WALRUS_SLED,
BS_7F_DIVE_OW = 0x7F,
BS_80_WALRUS_SLED_LOSE,
BS_81_WALRUS_SLED_LOCKED = 0x81,
BS_82_WALRUS_SLED_LOSE_IN_AIR,
BS_85_BEE_IDLE = 0x85,
BS_BEE_WALK = 0x86,
BS_BEE_JUMP = 0x87,
BS_88_BEE_FALL = 0x88,
BS_BEE_OW = 0x89,
BS_BEE_DIE = 0x8A,
BS_BEE_FLY = 0x8c,
BS_8D_CROC_LOCKED = 0x8D,
BS_8E_ANT_LOCKED = 0x8E, //"Locked", -- Jiggy podium, Bottles' text outside Mumbo's
BS_8F_PUMPKIN_LOCKED = 0x8F,
BS_FLY_OW = 0x91,
BS_92_ANT_DRONE,
BS_93_PUMPKIN_DRONE,
BS_94_CROC_DRONE,
BS_95_WALRUS_DRONE,
BS_96_SWIM_LOCKED,
BS_97_DIVE_LOCKED,
BS_98_WALK_DRONE,
BS_99_BFLY_DRONE,
BS_9A_BTROT_DRONE,
BS_9B_LONGLEG_DRONE = 0x9B,
BS_9C_WALRUS_SLED_DRONE = 0x9C,
BS_9D_BEE_DRONE = 0x9D,
BS_9E_CLIMB_LOCKED,
BS_ANT_BOUNCE = 0x9F,
BS_PUMPKIN_BOUNCE = 0xA0,
BS_CROC_BOUNCE = 0xA1,
BS_WALRUS_BOUNCE = 0xA2,
BS_BEE_BOUNCE = 0xA3,
BS_A4_WONDERWING_DRONE = 0xA4,
BS_A5_WONDERWING_UNKA5
};
enum map_flags_e
{
mapflag_mm_main_hit_with_orange = 8
};
enum item_e
{
ITEM_0_HOURGLASS_TIMER = 0x0,
ITEM_1_SKULL_HOURGLASS_TIMER,
ITEM_3_PROPELLOR_TIMER = 0x3,
ITEM_5_XMAS_TREE_TIMER = 0x5,
ITEM_6_HOURGLASS,
ITEM_7_SKULL_HOURGLASS,
ITEM_9_PROPELLOR = 0x9,
ITEM_B_XMAS_TREE = 0xb,
ITEM_C_NOTE = 0xC,
ITEM_D_EGGS,
ITEM_E_JIGGY,
ITEM_F_RED_FEATHER,
ITEM_10_GOLD_FEATHER,
ITEM_12_JINJOS = 0x12,
ITEM_13_EMPTY_HONEYCOMB,
ITEM_14_HEALTH,
ITEM_15_HEALTH_TOTAL,
ITEM_16_LIFE,
ITEM_17_AIR,
ITEM_18_GOLD_BULLIONS,
ITEM_19_ORANGE,
ITEM_1A_PLAYER_VILE_SCORE,
ITEM_1B_VILE_VILE_SCORE,
ITEM_1C_MUMBO_TOKEN,
ITEM_1D_GRUMBLIE,
ITEM_1E_YUMBLIE,
ITEM_1F_GREEN_PRESENT,
ITEM_20_BLUE_PRESENT,
ITEM_21_RED_PRESENT,
ITEM_22_CATERPILLAR,
ITEM_23_ACORNS,
ITEM_24_TWINKLY_SCORE,
ITEM_25_MUMBO_TOKEN_TOTAL,
ITEM_26_JIGGY_TOTAL,
ITEM_27_JOKER_CARD,
ITEM_2B_UNKNOWN = 0x2B //uses jiggy model
};
enum animctrl_direction_e
{
mvmt_dir_forwards = 1
};
enum game_mode_e
{
GAME_MODE_1_UNKNOWN = 1,
GAME_MODE_2_UNKNOWN,
GAME_MODE_3_NORMAL,
GAME_MODE_4_PAUSED,
GAME_MODE_5_UNKNOWN,
GAME_MODE_6_FILE_PLAYBACK,
GAME_MODE_7_ATTRACT_DEMO,
GAME_MODE_8_BOTTLES_BONUS,
GAME_MODE_9_BANJO_AND_KAZOOIE,
GAME_MODE_A_SNS_PICTURE
};
enum asset_e
{
ASSET_1_ANIM_BSCROUCH_ENTER = 0x1,
ASSET_2_ANIM_BSWALK_CREEP,
ASSET_3_ANIM_BSWALK,
/* [4] empty */
ASSET_5_ANIM_BSPUNCH = 0x5,
/* [6] empty */
ASSET_7_ANIM_BSBTROT_EXIT = 0x7,
ASSET_8_ANIM_BSJUMP,
ASSET_9_ANIM_BSDIE,
ASSET_A_ANIM_BSCLIMB_MOVE,
ASSET_B_ANIM_BSWALK_MUD,
ASSET_C_ANIM_BSWALK_RUN,
//ASSET_D_
ASSET_E_ANIM_BSTURN = 0xe,
ASSET_F_ANIM_BSREBOUND,
ASSET_10_ANIM_BIGBUTT_RUN,
ASSET_11_ANIM_BSWHIRL_WALK,
/* [0x12..=0x14] empty */
ASSET_15_ANIM_BSBTROT_WALK = 0x15,
ASSET_16_ANIM_BSBTROT_ENTER,
ASSET_17_ANIM_BSBFLAP,
ASSET_18_ANIM_BSBFLAP_ENTER,
ASSET_19_ANIM_BSBPECK_ENTER,
ASSET_1A_ANIM_BSBPECK,
ASSET_1B_ANIM_BSWHIRL_JUMP,
ASSET_1C_ANIM_BSBBARGE,
ASSET_1D_ANIM_BSBBUSTER,
/* [0x1E..=0x20] empty */
ASSET_21_ANIM_BIGBUTT_SLIDE = 0x21,
ASSET_22_ANIM_BSWHIRL_EXIT,
ASSET_23_ANIM_BSWONDERWING_IDLE,
ASSET_24_ANIM_CLAM_HOP,
/* [0x25] empty */
ASSET_26_ANIM_BSBTROT_IDLE = 0x26,
ASSET_27_ANIM_BSBTROR_JUMP,
ASSET_28_ANIM_BSANT_OW,
ASSET_29_ANIM_BSANT_DIE,
ASSET_2A_ANIM_BSEGGHEAD,
ASSET_2B_ANIM_BSEGGASS,
ASSET_2C_ANIM_CRAB_WALK,
ASSET_2D_ANIM_JINJO_IDLE,
ASSET_2E_ANIM_BSJIG_JIGGY,
ASSET_2F_ANIM_JINJO_HELP,
ASSET_30_ANIM_JIGSAWDANCE_DANCE,
ASSET_31_ANIM_JINJO_JUMP,
ASSET_32_ANIM_BIGBUTT_ATTACK,
ASSET_33_ANIM_BIGBUTT_EAT,
ASSET_34_ANIM_BIGBUTT_DIE,
ASSET_35_ANIM_BIGBUTT_ALERT,
ASSET_36_ANIM_BIGBUTT_WALK,
//ASSET_37_
ASSET_38_ANIM_BSBFLY = 0x38,
ASSET_39_ANIM_BSSWIM_MOVE,
/* [0x3A, 0x3B] empty */
ASSET_3C_ANIM_BSSWIM_DIVE_ENTER = 0x3C,
ASSET_3D_ANIM_BSLONGLEG_JUMP,
ASSET_3E_ANIM_BSBFLY_BEAKBOMB_CRASH,
ASSET_3F_ANIM_BSSWIM_DIVE_MOVE,
ASSET_40_ANIM_BSLONGLEG_ENTER_FROM_BTROT,
ASSET_41_ANIM_BSLONGLEG_IDLE,
ASSET_42_ANIM_BSLONGLEG_WALK,
ASSET_43_ANIM_BSBFLY_BEAKBOMB_START,
ASSET_44_ANIM_BSBTROT_TURBO_WALK,
ASSET_45_ANIM_BSBFLY_ENTER,
/* [0x46] empty */
//ASSET_47_
ASSET_48_ANIM_BSBSHOCK_CHARGE = 0x48,
ASSET_49_ANIM_BSBSHOCK_JUMP,
/* [0x4A] empty */
ASSET_4B_ANIM_BSBFLIP_ENTER = 0x4B,
ASSET_4C_ANIM_BSBFLIP_HOLD,
ASSET_4D_ANIM_BSOW,
ASSET_4E_ANIM_MUDHUT_SMASH,
ASSET_4F_ANIM_BSTWIRL,
/* [0x50] empty */
ASSET_51_ANIM_CONGA_IDLE = 0x51,
ASSET_52_ANIM_CONGA_OW,
ASSET_53_ANIM_CONGA_DEFEAT,
ASSET_54_ANIM_CONGA_THROW,
ASSET_55_ANIM_CONGA_BEAT_CHEST,
ASSET_56_ANIM_CONGA_RAISE_ARMS,
ASSET_57_ANIM_BSSWIM_IDLE,
ASSET_58_ANIM_BSSWIM_IDLE2,
ASSET_59_ANIM_BSSLIDE_BACK,
ASSET_5A_ANIM_BSSLIDE_FRONT,
ASSET_5B_ANIM_CHIMPY_JUMP,
ASSET_5C_ANIM_CHIMPY_IDLE,
ASSET_5D_ANIM_CHIMPY_WALK,
ASSET_5E_ANIM_BSANT_IDLE,
ASSET_5F_ANIM_BSANT_WALK,
ASSET_60_ANIM_BSANT_JUMP,
ASSET_61_ANIM_BSBFLIP_EXIT,
ASSET_62_ANIM_GRUBLIN_IDLE,
ASSET_63_ANIM_GRUBLIN_WALK,
ASSET_64_ANIM_GRUBLIN_JUMP,
ASSET_65_ANIM_BEEHIVE_DIE,
ASSET_66_ANIM_BSBTROT_OW,
ASSET_67_ANIM_WADINGBOOTS_WALK,
ASSET_68_ANIM_BSJUMP_TUMBLE,
ASSET_69_ANIM_BSSURF,
ASSET_6A_ANIM_MUMBO_SLEEP,
ASSET_6B_ANIM_MUMBO_WAKEUP,
ASSET_6C_ANIM_MUMBO_IDLE,
ASSET_6D_ANIM_MUMBO_TRANSFORM,
ASSET_6E_ANIM_MUMBO_UNKNOWN,
ASSET_6F_ANIM_BSSTAND_IDLE,
ASSET_70_ANIM_BSSWIM_DIVE_IDLE,
ASSET_71_ANIM_BSSWIM_DIVE_SLOW,
ASSET_72_ANIM_BSCARRY_IDLE,
ASSET_73_ANIM_BSCARRY_WALK,
/* [0x74, 0x75] empty */
ASSET_76_ANIM_JIGSAWDANCE_HOLD = 0x76,
ASSET_77_ANIM_BSTIMEOUT,
ASSET_78_ANIM_SNACKER_SWIMMING,
//ASSET_79 // Mumbo Concert Playing Instrument
//ASSET_7A // Banjo Concert Angry
//ASSET_7B // Banjo Concert Play
//ASSET_7C // Banjo Concert End
//ASSET_7D // Tooty Concert Start
//ASSET_7E // Banjo Concert Start
//ASSET_7F // Concert Cutscene
//ASSET_80 // Concert Timer
//ASSET_81 // Concert Unknown (0x81)
//ASSET_82 // Mumbo Concert Dance
//ASSET_83 // Tooty Concert Dance
//ASSET_84 // Tooty Hopping
//ASSET_85 // ???
/* [0x86 .. =0x8B] empty */
//ASSET_8C //Rareware Logo Falling
/* [0x8D, 0x8E] empty */
//ASSET_8F //Nintendo Logo Walking
//ASSET_90 //Nintendo Logo Shrugging
//ASSET_91 //Frog Hopping (Concert)
ASSET_92_ANIM_SHRAPNEL_MOVE = 0x92,
//ASSET_93 //Tooty Running (Concert)
ASSET_94_ANIM_GRUBLIN_DIE = 0x94,
ASSET_95_ANIM_BSSTAND_KAZOOIE_PECK,
ASSET_96_ANIM_CRAB_UPSIDEDOWN,
ASSET_97_ANIM_CRAB_FLIP_UPSIDEDOWN,
ASSET_98_ANIM_FIRE_SPARKLE,
/* [0x99] empty */
ASSET_9A_ANIM_GRAVESTONE_IDLE = 0x9A,
ASSET_9B_ANIM_GRAVESTONE_WALK = 0x9B,
/* [0x9C] empty */
ASSET_9D_ANIM_BAT_FLY = 0x9D,
ASSET_9E_ANIM_TEEHEE_IDLE,
ASSET_9F_ANIM_TEEHEE_ALERTED,
ASSET_A0_ANIM_BSPUMPKIN_WALK,
ASSET_A1_ANIM_BSPUMPKIN_JUMP,
ASSET_A2_ANIM_CONGA_THROW_2,
ASSET_A3_ANIM_NAPPER_ASLEEP,
ASSET_A4_ANIM_NAPPER_AWAKE,
ASSET_A5_ANIM_NAPPER_WALK,
ASSET_A6_ANIM_NAPPER_ALERT,
ASSET_A7_ANIM_MOTZHAND_IDLE,
ASSET_A8_ANIM_MOTZHAND_PLAY,
ASSET_A9_ANIM_FLOWER_POT,
ASSET_AA_ANIM_CLAM_IDLE,
ASSET_AB_ANIM_CLAM_EAT,
ASSET_AC_ANIM_TEEHEE_CHASE,
ASSET_AD_ANIM_BAT_TAKE_FLIGHT,
ASSET_AE_ANIM_BAT_ROOST,
/* [0xAF] empty */
ASSET_B0_ANIM_BSJUMP_FALL = 0xB0,
ASSET_B1_ANIM_BSCLIMB_IDLE_1,
ASSET_B2_ANIM_BSCLIMB_IDLE_2,
/*HERE*/
ASSET_B5_ANIM_BLUBBER_WALK = 0xB5,
ASSET_B6_ANIM_BLUBBER_CRY,
ASSET_B7_ANIM_BLUBBER_DANCE,
ASSET_B8_ANIM_BLUBBER_RUN,
ASSET_B9_ANIM_BSSWIM_DIE,
/* [0xBA, 0xBB] empty */
ASSET_BC_ANIM_LOCKUP = 0xBC,
ASSET_BD_ANIM_NIPPER_VULNERABLE,
ASSET_BE_ANIM_NIPPER_OW,
ASSET_BF_ANIM_NIPPER_ATTACK,
ASSET_C0_ANIM_NIPPER_IDLE,
ASSET_C3_ANIM_CLANKER_IDLE = 0xC3,
ASSET_C4_ANIM_CLANKER_BITE,
ASSET_C5_ANIM_GRABBA_APPEAR,
ASSET_C6_ANIM_GRABBA_HIDE,
ASSET_C7_ANIM_GRABBA_IDLE,
ASSET_C8_ANIM_GRABBA_DEFEATED,
ASSET_C9_ANIM_MAGIC_CARPET,
ASSET_CA_ANIM_GLOOP_SWIMMING,
ASSET_CB_ANIM_GLOOP_BLOWING_BUBBLE,
ASSET_CC_ANIM_BSFLY_BEAKBOMB_END,
ASSET_CD_ANIM_SARCOPHAGUS_OPEN,
ASSET_CE_ANIM_RUBEE_STOP_PLAYING,
ASSET_CF_ANIM_HISTUP_RAISED,
ASSET_D0_ANIM_HISTUP_GROW,
ASSET_D1_ANIM_HISTUP_HIDE,
ASSET_D2_ANIM_BSSPLAT,
ASSET_D3_ANIM_BSBFLY_BEAKBOMB_REBOUND,
ASSET_D4_ANIM_SWITCH_DOWN,
ASSET_D5_ANIM_SWITCH_UP,
ASSET_D6_ANIM_TURBO_TALON_TRAINERS,
ASSET_DB_ANIM_FLIBBIT_HOP = 0xDB,
ASSET_DC_ANIM_GOBI_ROPE_PULLING,
ASSET_DD_ANIM_GOBI_ROPE,
ASSET_DF_ANIM_RUBEE_PET_TOOTS = 0xDF,
ASSET_E0_ANIM_BSCROC_WALK,
ASSET_E1_ANIM_BSCROC_IDLE,
ASSET_E2_ANIM_HISTUP_PEEK,
ASSET_E3_ANIM_RUBEE_IDLE,
ASSET_E4_ANIM_RUBEE_PLAY,
// ASSET_E5_ANIM_SLAPPA_APPEAR = 0xE5,
// ASSET_E6_ANIM_SLAPPA_IDLE,
// ASSET_E7_ANIM_SLAPPA_HIDE,
// ASSET_E8_ANIM_SLAPPA_DIE,
ASSET_ED_ANIM_ANCIENT_ONE = 0xED,
ASSET_F0_ANIM_MINI_SHPYNX_EATING = 0xF0,
ASSET_F1_ANIM_MAGIC_CARPET,
ASSET_F4_ANIM_GOBI_IDLE = 0xF4,
ASSET_F6_ANIM_BSSTAND_PULL_KAZOOIE = 0xF6,
ASSET_F8_ANIM_GOBI_RUNNING = 0xF8,
ASSET_FA_ANIM_FLIBBIT_IDLE = 0xFA,
ASSET_FB_ANIM_FLIBBIT_TURN,
ASSET_FC_ANIM_GOBI_SPITTING,
ASSET_FD_ANIM_GOBI2_GETTING_UP,
ASSET_FE_ANIM_TRUCKER_SHORT,
ASSET_FF_ANIM_TRUCKER_GROW,
ASSET_100_ANIM_GOBI_SPIT = 0x100,
ASSET_108_ANIM_SIR_SLUSH_IDLE = 0x108,
ASSET_109_ANIM_SIR_SLUSH_ATTACK,
ASSET_10C_ANIM_BSCROUCH_IDLE = 0x10C,
ASSET_112_ANIM_FLIBBIT_DIE = 0x112,
ASSET_113_ANIM_FLIBBIT_DEAD,
ASSET_116_ANIM_BSCROUCH_NOINPUT = 0x116,
ASSET_11B_ANIM_BSTHROW = 0x11B,
ASSET_11C_ANIM_BSCROC_JUMP,
ASSET_11D_ANIM_BSCROC_BOUNCE,
ASSET_11E_ANIM_BSCROC_DIE,
ASSET_11F_ANIM_BSWALRUS_IDLE,
ASSET_120_ANIM_BSWALRUS_WALK,
ASSET_121_ANIM_BSWALRUS_JUMP,
ASSET_122_ANIM_BSCROC_BITE,
ASSET_123_ANIM_BSCROC_EAT_BAD,
ASSET_125_ANIM_YUMBLIE_APPEAR = 0x125,
ASSET_126_ANIM_YUMBLIE_HIDE,
ASSET_127_ANIM_YUMBLIE_IDLE,
ASSET_128_ANIM_GRUMBLIE_APPEAR,
ASSET_129_ANIM_GRUMBLIE_HIDE,
ASSET_12A_ANIM_GRUMBLIE_IDLE,
ASSET_12B_ANIM_TIPTUP_IDLE,
ASSET_12C_ANIM_TIPTUP_TAPPING,
ASSET_12D_ANIM_CHOIR_TURTLE_IDLE,
ASSET_12E_ANIM_CHOIR_TURTLE_SING,
ASSET_12F_ANIM_CHOIR_TURTLE_HURT,
ASSET_130_ANIM_JINJO_FLY_START,
ASSET_131_ANIM_JINJO_FLY_END,
ASSET_132_ANIM_FLOTSAM_MOVE,
ASSET_133_ANIM_NIPPER_DIE,
ASSET_138_ANIM_ZOOMBOX = 0x138,
ASSET_139_ANIM_BOTTLES_EXIT,
ASSET_13A_ANIM_BOTTLES_ENTER,
ASSET_13B_ANIM_BOTTLES_IDLE,
ASSET_13E_ANIM_SNORKEL_SWIM = 0x13E,
ASSET_13F_ANIM_SNORKEL_STUCK,
ASSET_141_ANIM_ANCHOR_LOWERED = 0x141,
ASSET_142_ANIM_ANCHOR_RISING,
ASSET_143_ANIM_SNOWMAN_BUTTON,
ASSET_146_ANIM_BOSS_BOOMBOX_APPEAR = 0x146,
ASSET_147_ANIM_BOOMBOX_MOVE,
ASSET_148_ANIM_BOOMBOX_DIE,
ASSET_149_ANIM_BSSPLAT,
ASSET_14A_ANIM_BSREST_LISTEN,
ASSET_153_ANIM_BURIED_TREASURE_APPEAR = 0x153,
ASSET_154_ANIM_SNACKER_EATING,
ASSET_155_ANIM_CRAB_FLIP_UPRIGHT,
ASSET_156_ANIM_MUTANT_CRAB_WALK,
ASSET_157_ANIM_MUTANT_CRAB_FLIP_UPSIDEDOWN,
ASSET_158_ANIM_MUTANT_CRAB_UPSIDEDOWN,
ASSET_159_ANIM_MUTANT_CRAB_UPRIGHT,
ASSET_15A_ANIM_GRILL_CHOMPA_ATTACK,
ASSET_15B_ANIM_GRILL_CHOMPA_DIE,
ASSET_15C_ANIM_CLANKER_WHIPCRACK_IDLE,
ASSET_15D_ANIM_CLANKER_WHIPCRACK_ATTACK,
ASSET_162_ANIM_TOOTS_IDLE = 0x162,
ASSET_164_ANIM_TOOTS_SING = 0x164,
ASSET_165_ANIM_BEEHIVE_IDLE,
ASSET_166_ANIM_BURIED_TREASURE_BOUNCE,
ASSET_167_ANIM_BSREST_MOVE,
ASSET_16E_ANIM_MUMBO_RECLINE = 0x16E,
ASSET_16F_ANIM_ZUBBA_FLY_MOVE,
ASSET_170_ANIM_ZUBBA_FLY_IDLE,
ASSET_171_ANIM_ZUBBA_DIE,
ASSET_172_ANIM_ZUBBA_LAND,
ASSET_176_ANIM_GOBI_YAWN = 0x176,
ASSET_177_ANIM_GOBI_SLEEP,
ASSET_17C_ANIM_TWINKLY_IDLE = 0x17C,
ASSET_17D_ANIM_POLAR_BEAR_CUB_HAPPY = 0x17D,
ASSET_17E_ANIM_POLAR_BEAR_CUB_SAD,
ASSET_17F_ANIM_MUMBO_SWEEP,
ASSET_180_ANIM_MUMBO_ROTATE,
ASSET_184_ANIM_CLUCKER_ATTACK_SHORT = 0x184,
ASSET_185_ANIM_CLUCKER_ATTACK_LONG,
ASSET_186_ANIM_CLUCKER_DIE,
ASSET_188_ANIM_BSPUMPKIN_DIE = 0x188,
ASSET_189_ANIM_FLOTSAM_DIE,
ASSET_18A_ANIM_XMAS_GIFT,
ASSET_18E_ANIM_CATERPILLAR_IDLE = 0x18E,
ASSET_19B_ANIM_UNKNOWN = 0x19B,
ASSET_19D_ANIM_BSWALRUS_DIE = 0x19D,
ASSET_19E_ANIM_BSWALRUS_SLED,
ASSET_19F_ANIM_BSWALRUS_SLED_JUMP,
ASSET_1A1_ANIM_SLED = 0x1A1,
ASSET_1A2_ANIM_NABNUT_SLEEP,
ASSET_1A9_ANIM_BSWALRUS_LOSS = 0x1A9,
ASSET_1AF_ANIM_TWINKLY_MUNCHER_APPEAR = 0x1AF,
ASSET_1B0_ANIM_TWINKLY_MUNCHER_DIE,
ASSET_1B1_ANIM_TWINKLY_MUNCHER_IDLE,
ASSET_1B2_ANIM_TWINKLY_MUNCHER_ATTACK,
ASSET_1DA_ANIM_CRAB_IDLE = 0x1da,
ASSET_1DB_ANIM_MUTANT_CRAB_IDLE,
ASSET_1DC_ANIM_BEE_FLY,
ASSET_1DD_ANIM_BEE_WALK,
ASSET_1DE_ANIM_BEE_IDLE,
ASSET_1E0_ANIM_BEE_OW = 0x1e0,
ASSET_1E1_ANIM_BEE_DIE,
ASSET_1E2_ANIM_BEE_JUMP,
ASSET_1ED_ANIM_GRAVESTONE_OW = 0x1ED,
ASSET_1EE_ANIM_GRAVESTONE_DIE,
ASSET_1F4_ANIM_SHRAPNEL_IDLE = 0x1F4,
ASSET_1F5_ANIM_TRANSITION_FALLING_JIGGIES,
ASSET_220_ANIM_SIR_SLUSH_DIE = 0x220,
ASSET_221_ANIM_WOZZA_IN_CAVE,
ASSET_228_ANIM_BANJO_SLED = 0x228,
ASSET_229_ANIM_WHIPCRACK_ATTACK,
ASSET_22A_ANIM_WHIPCRACK_IDLE,
ASSET_22B_ANIM_NABNUT_FAT,
ASSET_22C_ANIM_NABNUT_CRY,
ASSET_22D_ANIM_NABNUT_BACKFLIP,
ASSET_22E_ANIM_NABNUT_STAND,
ASSET_22F_ANIM_NABNUT_RUN,
ASSET_233_ANIM_ICECUBE = 0x233,
ASSET_236_ANIM_BSPUMPKIN_REBOUND = 0x236,
ASSET_238_ANIM_LOGGO_IDLE = 0x238,
ASSET_240_ANIM_LOGGO_FLUSH = 0x240,
ASSET_242_ANIM_GOBI_RELAXING = 0x242,
ASSET_253_ANIM_BIGBUTT_OW = 0x253,
ASSET_254_ANIM_BIGBUTT_FALL,
ASSET_255_ANIM_BIGBUTT_GET_UP,
ASSET_256_ANIM_TERMITE_OW,
ASSET_25B_ANIM_ACORN_IDLE = 0x25B,
ASSET_273_ANIM_SNACKER_HURT = 0x273,
ASSET_274_ANIM_SNACKER_DIE,
ASSET_281_ANIM_WISHYWASHY_DOOOH = 0x281,
ASSET_282_ANIM_BSJIG_NOTEDOOR,
ASSET_288_ANIM_FLIBBIT_OW = 0x288,
ASSET_2A9_ANIM_BAT_FALL = 0x2A9,
ASSET_2AA_ANIM_BAT_DIE,
ASSET_2AB_ANIM_TEEHEE_DIE,
// 2d1 Grey House Brick (Upon Smashing MM Huts)
ASSET_2D2_MODEL_ORANGE = 0x2d2, //projectile
// 2d3 MM Conga Tree
// 2d4 (Shadow?)
// 2d5 FP Blue Present
// 2d6 FP Tartan Present
// 2d7 FP Green/White Present
// Unused
// Unused
// 2da TTC Palm Tree
// 2db RBB Grey Toxic Barrel
// 2dc RBB Yellow Toxic Barrel
// 2dd Shock Jump Pad
// Unused
// 2df TTC Light Crate
// 2e0 TTC Dark Crate
// 2e1 TTC Light & Dark Crate
// Unused
// 2e3 RBB Light Pipe Opening
// 2e4 RBB Dark Pipe Opening
// 2e5 (Grey Pipe?)
ASSET_2E6_MODEL_JUJU = 0x2e6,
// 2e7 (Grey Plank?)
// 2e8 Flight Pad
// 2e9 MM Orange Splat
// Unused
ASSET_2EB_MODEL_ORANGE_PAD = 0x2eb,
// Unused
// 2ed Banjo's House Dustbin
// 2ee Mumbo's On Vacation Sign
// Unused
// Unused
// 2f1 MMM Tumblar
// Unused
// Unused
// 2f4 CCW Autumn Leaf
// 2f5 Green BK Flag Pole (Beta?)
// 2f6 Blue BK Flag Pole (Beta?)
// 2f7 CCW Spring Leaf
// 2f8 RIP Tombstone
// 2f9 Red BK Flag Pole (Beta?)
// Unused
// 2fb CCW Summer Leaf
// 2fc MMM Grave Plot
// Unused
// Unused
// 2ff MM Tree
// 300 Jinxy Head
ASSET_301_MODEL_5_MUMBO_TOKEN_SIGN = 0x301,
ASSET_302_MODEL_10_MUMBO_TOKEN_SIGN,
ASSET_303_MODEL_15_MUMBO_TOKEN_SIGN,
ASSET_304_MODEL_20_MUMBO_TOKEN_SIGN,
ASSET_305_MODEL_25_MUMBO_TOKEN_SIGN,
// 306 (Grey Platform Red Top?)
// Unused
// 308 Clanker's Blue Ring
ASSET_309_MODEL_CLANKER_TOKEN_TOOTH_EXTERIOR = 0x309,
ASSET_30A_MODEL_CLANKER_JIGGY_TOOTH_EXTERIOR,
// Unused
// Unused
ASSET_30D_MODEL_LEAFBOAT = 0x30D,
// 30e (Wood Pipe?)
// Unused
// Unused
// 311 Corn On The Cob
// 312 Hamper
// Unused
// Unused
// Unused
// Unused
// Unused
// 318 Melon
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// 322 FP Present Stand Large
// 323 FP Present Stand Small
// 324 FP Present Ramp
// 325 FP Icicle Large
// 326 FP Icicle Small
// Unused
// Unused
// 329 FP Stack Of Presents 1
// Unused
// Unused
// Unused
// 32d (Shadow)
// 32e (Banjo's Pillow?)
// 32f Corner Cobweb
// 330 Banjo's Arm Chair
// 331 Banjo's Towel Holder
// 332 BGS Floating Log
// 333 Banjo's Flower Pot
// 334 Palm Tree
// 335 BGS Cattail
// 336 Banjo's Drawers
// 337 Banjo's Kitchen
// 338 Table And Radio
// 339 Winter Tree
// 33a Wall Torch
// 33b Parasol
// 33c GV Maze Pot
ASSET_33D_MODEL_SARCOPHAGUS = 0x33D,
// 33e GV Rock 1 (Behind Entrance?)
// 33f GV Rock 2 (Behind Entrance?)
// 340 GL Beauty Stealing Machine
// 341 GL Beauty Stealing Machine Console
// 342 GV Short Platform
// 343 Tooty Picture Frame
// 344 (Wooden Block?)
// 345 (Golden Block?)
// 346 (Transparent Ice Floor?)
// 347 GL Machine Room Door
// 348 (Leaf Floor?)
// 349 (Unknown?)
// 34a Floor Cobweb
// 34b Banjo's Bed
// 34c Furnace Fun Booth
ASSET_34D_MODEL_BANJOKAZOOIE_LOW_POLY = 0x34D,
ASSET_34E_MODEL_BANJOKAZOOIE_HIGH_POLY,
ASSET_34F_MODEL_BANJO_TERMITE,
ASSET_350_MODEL_TERMITE,
ASSET_351_MODEL_CLAM,
ASSET_352_MODEL_SLED,
ASSET_353_MODEL_BIGBUTT,
ASSET_354_MODEL_BULL_INTRO,
// 355 Concert Banjo Kazooie
ASSET_356_MODEL_BANJO_WISHYWASHY = 0x356,
// Unused
// 358 TTC Snippet
ASSET_358_SNIPPET = 0x358,
ASSET_359_MODEL_BANJO_WALRUS,
// 35a Concert Tooty
ASSET_35B_FF_PRIZE_TOOTY = 0x35b,
ASSET_35C_MODEL_CONGA,
ASSET_35D_MODEL_CHIMPY,
ASSET_35E_MODEL_JIGSAW_DANCE,
ASSET_35F_MODEL_JIGGY,
// 360 Blue Egg Fragment
ASSET_361_MODEL_EMPTY_HONEYCOMB = 0x361,
ASSET_362_MODEL_BANJO_BEE,
ASSET_363_MODEL_HONEYCOMB,
ASSET_364_MODEL_BEEHIVE,
// Unused
ASSET_366_MODEL_WADING_BOOTS = 0x366,
ASSET_367_MODEL_TURBO_TALON_TRAINERS,
// Unused
// 369 Concert Frog
// Unused
ASSET_36B_CHUMP_FISH = 0x36B,
// 36c Unused
ASSET_36D_SPRITE_BLUE_EGG = 0x36D,
ASSET_36E_MODEL_EXTRA_LIFE,
ASSET_36F_MODEL_BANJO_PUMPKIN,
ASSET_370_MODEL_BLUBBER,
ASSET_371_MODEL_GRABBA,
ASSET_372_MODEL_GLOOP,
ASSET_373_MODEL_MR_VILE,
ASSET_374_MODEL_BANJO_CROC = 0x374,
ASSET_375_MODEL_FLIBBIT_RED,
ASSET_376_MODEL_SLAPPA,
ASSET_377_MODEL_SIR_SLUSH,
ASSET_378_MODEL_SNOWBALL,
ASSET_379_MODEL_SIRSLUSH_HAT,
ASSET_37A_MODEL_TINY_SNOWBALL,
// 37b Snowball Fragment
ASSET_37C_MODEL_CLAM_LARGE_SHELL_PIECE = 0x37C,
ASSET_37D_MODEL_CLAM_EYE,
ASSET_37E_MODEL_CLAM_SMALL_SHELL_PIECE,
// 37f (White Dot?)
ASSET_380_MODEL_PINK_EGG_LARGEST = 0x380,
ASSET_381_MODEL_PINK_EGG_LARGE,
ASSET_382_MODEL_PINK_EGG_MEDIUM,
ASSET_383_MODEL_PINK_EGG_SMALL,
ASSET_384_MODEL_PINK_EGG_SMALLEST,
// 385 Yellow Flibbit
ASSET_385_MODEL_FLIBBIT_YELLOW = 0x385,
// Unused
ASSET_387_MODEL_BOTTLES = 0x387,
ASSET_388_MODEL_MOLEHILL,
// Unused
ASSET_38A_MODEL_BOGGY_1 = 0x38A,
// 38b Boggy Race Red Flag
ASSET_38C_MODEL_CRAB_CLAW = 0x38c,
ASSET_38D_MODEL_CRAB_LEG,
ASSET_38E_MODEL_CRAB_HEAD,
ASSET_38F_MODEL_MUTIE_SNIPPET,
ASSET_390_MODEL_MUTANT_CRAB_HEAD,
ASSET_391_MODEL_MUTANT_CRAB_LEG,
ASSET_392_MODEL_MUTANT_CRAB_CLAW,
ASSET_393_MODEL_TERMITE_LEG,
ASSET_394_MODEL_TERMITE_HEAD,
ASSET_395_MODEL_TERMITE_BODY,
ASSET_396_MODEL_TERMITE_EYES,
ASSET_397_MODEL_BIG_ALLIGATOR,
// 398 Concert Ant
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// 3a6 Nintendo Cube
// 3a7 Rareware Logo
// 3a8 (Brown Triangle?)
ASSET_3A9_MODEL_PALM_TREE = 0x3A9,
// Unused
// Unused
// Unused
ASSET_3AD_FIRE_SPARKLE = 0x3AD,
ASSET_3AE_MODEL_GRAVE_FLOWER_POT,
// 3af (Green Plank?)
ASSET_3B0_SNACKER = 0x3B0,
// 3b1 Concert Mumbo
// 3b2 (Two Poles?)
// 3b3 Mumbo's Hut
// Unused
// Unused
// 3b6 TTC Stairs 1
// 3b7 TTC Stairs 2
// Unused
// Unused
// Unused
ASSET_3BB_MODEL_JINJO_YELLOW = 0x3BB,
ASSET_3BC_MODEL_JINJO_ORANGE,
// 3bd TTC Lighthouse A
// 3be TTC Lighthouse B
ASSET_3BF_MODEL_PLAYER_SHADOW = 0x3BF,
ASSET_3C0_MODEL_JINJO_BLUE,
ASSET_3C1_MODEL_JINJO_PINK,
ASSET_3C2_MODEL_JINJO_GREEN,
// Unused
// Unused
ASSET_3C5_MODEL_GRUBLIN = 0x3c5,
ASSET_3C6_MODEL_MUMBO,
ASSET_3C7_MODEL_GOLD_BULLION,
ASSET_3C8_MODEL_CHIMPY_STUMP,
ASSET_3C9_MODEL_GRAVESTONE,
ASSET_3CA_MODEL_BAT,
ASSET_3CB_MODEL_TEEHEE,
// 3cc MMM Barrel Lid
// 3cd MMM Tumblar Door
// 3ce MMM Mansion Door
// 3cf MMM Cellar Hatch
// 3d0 MMM Locked Gate (Lock On Left)
// 3d1 MMM Locked Gate (Lock On Right) 1
// 3d2 TTC Blubber's Ship Top Hatch
// 3d3 MMM Church Door
// 3d4 Lockup
ASSET_3D4_MODEL_LOCKUP = 0x3d4,
ASSET_3D5_MODEL_NIPPER,
ASSET_3D6_MODEL_LIGHTHOUSE_DOOR,
ASSET_3D7_MODEL_STAR_SWITCH,
ASSET_3D8_MODEL_GV_BANJO_DOOR,
ASSET_3D9_MODEL_GV_KAZOOIE_DOOR,
// 3da GV Sun Door
ASSET_3DB_MODEL_GV_STAR_HATCH = 0x3db,
ASSET_3DC_MODEL_MAGIC_CARPET,
ASSET_3DD_MODEL_RUBEE,
ASSET_3DE_MODEL_HISTUP,
ASSET_3DF_MODEL_TRUNKER,
ASSET_3E0_MODEL_GOBI,
ASSET_3E1_MODEL_RUBEES_EGG_POT = 0x3E1,
ASSET_3E2_MODEL_GV_KAZOOIE_TARGET = 0x3E2,
ASSET_3E3_MODEL_GOBI_ROPE,
ASSET_3E4_MODEL_GOBI_ROCK,
// 3e5 GV Hand Shadow
// 3e6 GV Jinxy Head 2
ASSET_3E7_MODEL_MAGIC_CARPET_SHADOW = 0x3e7,
ASSET_3E8_MODEL_ANCIENT_ONE,
ASSET_3E9_MODEL_RED_ARROW,
ASSET_3EA_MODEL_RED_X,
ASSET_3EB_MODEL_RED_QUESTION_MARK,
ASSET_3EC_MODEL_SHRAPNEL,
ASSET_3ED_MODEL_BUZZBOMB,
ASSET_3EE_TANKTUP,
ASSET_3EF_MODEL_TANKTUP_LEG_FL,
ASSET_3F0_MODEL_TANKTUP_LEG_BL,
ASSET_3F1_MODEL_TANKTUP_LEG_FR,
ASSET_3F2_MODEL_TANKTUP_LEG_BR,
ASSET_3F3_MODEL_GOBI_SPIT,
// Unused
// 3f5 BGS Green Jiggy Switch
ASSET_3F5_BGS_JIGGY_SWITCH = 0x3F5,
ASSET_3F6_MODEL_YUMBLIE,
ASSET_3F7_MODEL_GRUMBLIE,
ASSET_3F8_MODEL_TIPTUP,
ASSET_3F9_MODEL_CHOIR_TURTLE,
// Unused
// Unused
// Unused
// Unused
// Unused
ASSET_3FF_MODEL_GV_SUN_DOOR = 0x3FF,
ASSET_400_MODEL_SUN_SWITCH,
ASSET_401_MODEL_FLOTSAM,
ASSET_402_MODEL_EGG_TOLL,
ASSET_403_MODEL_RUSTY_BUCKET_REAR_PROPELLER,
// 404 RBB Green Propeller Switch (Stop Propellers)
// 405 RBB Grey Propeller Switch (Stop Propellers)
// 406 RBB Thin Shaft
// 407 RBB Double Shaft 1
// 408 RBB Double Shaft 2
// 409 RBB Small Cog
// 40a RBB Medium Cog
// 40b RBB Large Cog
// 40c RBB Spinning Platform 1
// 40d RBB Spinning Platform 2
// 40e RBB Spinning Platform 3
ASSET_40F_MODEL_ENGINE_ROOM_PROPELLER_1 = 0x40f,
ASSET_410_MODEL_ENGINE_ROOM_PROPELLER_2,
ASSET_411_MODEL_ENGINE_ROOM_PROPELLER_3,
// 412 RBB Grey Propeller Switch (Slow Fans)
// 413 RBB 1 Switch
// 414 RBB 2 Switch
// 415 RBB 3 Switch
// 416 RBB Whistle 1 (Yellow)
// 417 RBB Whistle 2 (Gold)
// 418 RBB Whistle 3 (Blue)
ASSET_419_MODEL_GRIMLET = 0x419,
ASSET_41A_SPRITE_MUMBO_TOKEN,
// 41b RBB Anchor Button
// 41c Snorkel
// 41d RBB Anchor & Chain
// 41e RBB Rareware Flag
// 41f (Gruntilda's Final Battle Forcefield?)
// 420 (Explosion 2D?)
ASSET_421_MODEL_FP_SNOWMAN_BUTTON = 0x421,
ASSET_422_MODEL_JINXY,
// Unused
// 424 GV Cactus
ASSET_425_MODEL_CROCTUS = 0x425,
// 426 FP Christmas Tree Star
// 427 (Wooden Plank)
ASSET_428_MODEL_BOSS_BOOM_BOX = 0x428,
ASSET_429_MODEL_CC_KEY,
// 42a (Smoke 2D?)
// 42b (Orange Triangle?)
ASSET_42C_MODEL_BURIED_TREASURE = 0x42C,
ASSET_42D_MODEL_QUARRIE = 0x42D,
// 42d SM Quarrie
// 42e SM Quarrie Fragment
// 42f RBB Empty Honeycomb Button
ASSET_430_MODEL_GRILL_CHOMPA = 0x430,
// 431 Beta Vent
ASSET_432_MODEL_CLANKER_WHIPCRACK = 0x432,
// Unused
ASSET_434_MODEL_TOOTS = 0x434,
// 435 CC Green Grate
// 436 CC Teal Grate
// 437 (Unknown?)
ASSET_438_MODEL_HONEYCOMB_SWITCH = 0x438,
// 439 (Unknown?)
ASSET_43A_MODEL_CLANKER_SAWBLADE_PROPELLOR = 0x43A,
// 43b RBB Bell Buoy
// 43c RBB Row Boat
// 43d MMM Church Clock Switch
// 43e MMM Locked Gate (Lock On Right) 2
// 43f (White Star?)
ASSET_440_MODEL_SNAREBEAR = 0x440,
// 441 (Sir Slush Snowball?)
// 442 FP Twinklies Box
// 443 CCW Zubba Honey Lump
// 444 (CCW Zubba Entrance Lid?)
// 445 (CCW Zubba Entrance Lid?)
ASSET_446_MODEL_ZUBBA = 0x446,
// 447 CCW Beanstalk
ASSET_448_MODEL_TWINKLY_BLUE = 0x448,
ASSET_449_MODEL_TWINKLY_GREEN,
ASSET_44A_MODEL_TWINKLY_ORANGE,
ASSET_44B_MODEL_TWINKLY_RED,
ASSET_44C_MODEL_POLAR_BEAR_CUB_BLUE,
ASSET_44D_MODEL_POLAR_BEAR_CUB_GREEN,
ASSET_44E_MODEL_POLAR_BEAR_CUB_RED,
// 44f (Green Mist?)
ASSET_450_MODEL_DINGPOT = 0x450,
// 451 Gruntilda
// 452 Gruntilda's Arms
// 453 Dingpot Top
// 454 Tooty Image In Dingpot
// 455 MMM Limbo
// 456 Gruntilda's Broomstick
// 457 Gruntilda Riding Broomstick
// 458 Banjo Top Half
// 459 Banjo's Bed
ASSET_45A_SPRITE_GREEN_GLOW = 0x45A,
// 45b Kazooie In Backpack Stand
// 45c Banjo's House Curtains
// 45d (Unknown)
// 45e Banjo's House Door
// 45f (Firey Rock?)
// 460 (Kazooie Wing?)
// 461 (Green Smog Ceiling?)
// 462 Nabnut's Girlfriend
// 463 Nabnut's Bed Sheet
// 464 Nabnut's Bed
// 465 Dead Snarebear
// 466 (Sparkle 2D?)
ASSET_467_MODEL_TRANSITION_FALLING_JIGGIES = 0x467,
// 467 (Blank Picture Frame?)
// 468 Sexy Grunty
// 469 Ugly Tooty
// 46a Klungo
// 46b Beauty Machine Room Force Field
// 46c Jiggy Picture
// 46d Lightning
// 46e Roysten In Bowl
// 46f Coocoo Clock
// 470 Banjo's Bookshelves
// 471 Empty Blow Picture Frame
// 472 Blank Picture
// 473 Mumbo The BBQ King! He Bares Coconuts!
// 474 Roysten The Grill Master!
// 475 (Heart 2D?)
ASSET_476_SPRITE_BLUE_GLOW = 0x476,
ASSET_477_SPRITE_YELLOW_GLOW,
// 478 (Yellow Glow?)
// 479 Bikini Girl
// 47a (Brown Ball?)
ASSET_47B_MODEL_ROCK = 0x47b,
// 47c (Snoring Z 2D?)
// Unused
// Unused
ASSET_47F_MODEL_XMAS_GIFT_BLUE = 0x47F,
ASSET_480_MODEL_XMAS_GIFT_GREEN,
ASSET_481_MODEL_XMAS_GIFT_RED,
ASSET_482_MODEL_CLUCKER,
ASSET_483_MODEL_EAGLE_EGG,
ASSET_484_MODEL_EAGLE_BABY,
ASSET_485_MODEL_CATERPILLAR,
ASSET_486_MODEL_XMAS_TREE_SWITCH,
ASSET_487_MODEL_EAGLE_ADULT,
ASSET_488_MODEL_XMAS_TREE,
ASSET_489_MODEL_SHOCKSPRING_PAD,
ASSET_48A_MODEL_FLIGHT_PAD,
ASSET_48B_MODEL_JIGGY_PODIUM,
ASSET_48C_MODEL_BOOM_BOX,
// 48d Nabnut Eating Acorns
ASSET_48E_MODEL_ACORN = 0x48E,
// 48f Gnawty
// 490 Gnawty's Boulder
// 491 Note Door
// 492 (Wooden Door?)
// 493 RBB Engine Room Door
ASSET_494_MODEL_WOZZA = 0x494,
ASSET_495_MODEL_WOZZAS_JIGGY,
ASSET_496_MODEL_TWINKLY_MUNCHER,
ASSET_497_MODEL_TWINKLY_SHARD_BLUE,
ASSET_498_MODEL_TWINKLY_SHARD_YELLOW,
ASSET_499_MODEL_TWINKLY_SHARD_GREEN = 0x499,
ASSET_49A_MODLE_TWINKLY_SHARD_ORANGE,
ASSET_49B_MODEL_TWINKLY_SHARD_RED,
// 49c (Green & Red Area?)
ASSET_49D_MODEL_SEAMAN_GRUBLIN = 0x49D,
ASSET_49E_SPRITE_BEE_SWARM,
// 49f 2D Glowing Bee (Beta)
ASSET_4A0_SPRITE_EXPLOSION = 0x4A0,
ASSET_4A1_MODEL_BREAKABLE_BRICK_WALL,
// 4a2 Mumbo's Mountain Door Entrance
// 4a3 TTC Entrance Chest Lid
// 4a4 Clanker's Entrance Long Pipe (Green)
// 4a5 Clanker's Entrance Long Pipe (Blue)
// 4a6 Clanker's Entrance Short Pipe
// 4a7 Clanker's Entrance Iron Bars
// 4a8 Bubblegloop Swamp Puzzle Grate
// 4a9 Raise Pipe Switch (Path To CC)
// 4aa Raise Pipe Switch (Path To Brentilda)
// 4ab Raise Grate To BGS Puzzle
// 4ac Iron Bars Under Gruntilda Statue
// 4ad Gruntilda Statue Hat Top
// 4ae Bubblegloop Swamp Entrance Door
// 4af (Ice Ball?)
// 4b0 Level 3 Water Switch
// 4b1 Grate To Level 3 Water Switch
// 4b2 Level 2 Water Switch
// 4b3 Rareware Box (To Hide Water Switch?)
// 4b4 Rusty Bucket Bay Entrance Door
// 4b5 Level 1 Water Switch
// 4b6 Grate Between MMM and RBB Puzzles
// 4b7 Grate To RBB Puzzle
// 4b8 CCW Puzzle Switch
// 4b9 (Jiggy Switch Beta?)
// 4ba RBB Window 1
// 4bb RBB Window 2
// 4bc GV Entrance Door
ASSET_4BD_MODEL_GLASS_EYE = 0x4BD,
// 4be MMM Entrance Door
ASSET_4BF_MODEL_FLOOR_COBWEB = 0x4BF,
// 4c0 MMM Window
// 4c1 MMM Short Window
// 4c2 MMM Tall Window
// 4c3 FP House
// 4c4 FP Frozen Mumbo Hut
// 4c5 FP Stack Of Presents 2
// 4c6 FP Snowy Bridge
ASSET_4C7_MODEL_MUMMUM = 0x4C7,
ASSET_4C8_MODEL_MUMMUM_ARM,
ASSET_4C9_MODEL_MUMMUM_LEG,
ASSET_4CA_MODEL_MUMMUM_HEAD,
ASSET_4CB_MODEL_MUMMUM_BODY,
ASSET_4CC_MODEL_LIMBO,
ASSET_4CD_MODEL_LIMBO_ARM,
ASSET_4CE_MODEL_LIMBO_LEG,
ASSET_4CF_MODEL_LIMBO_HEAD,
ASSET_4D0_MODEL_LIMBO_BONE,
// Unused
// 4d2 FP Christmas Tree Glass Container
// 4d3 FP Christmas Tree Glass Container Fragment
ASSET_4D4_MODEL_TWINKLY_BOX_PAPER_SHARD = 0x4D4,
ASSET_4D5_MODEL_WALL_COBWEB,
// 4d6 Click Clock Wood Entrance Door
// 4d7 Freezeezy Peak Entrance Left Door
// 4d8 Freezeezy Peak Entrance Right Door
// 4d9 Freezeezy Peak Entrance Hatch Door
// 4da (Wooden Door?)
// 4db RBB Saftey Boat 1
ASSET_4DC_MODEL_WITCH_SWITCH = 0x4DC,
// 4dd Mumbo Skull Switch
// 4de RBB Safety Boat 2
ASSET_4DF_MODEL_WARP_CAULDRON = 0x4DF,
// 4e0 CCW Season Door
// 4e1 GL Wooden Coffin
// 4e2 RBB Skylights (Shattered Window)
// 4e3 CCW Dead Beanstalk
// 4e4 Snore 'Z'
// 4e5 FP Three Purple Ice Crystals
// 4e6 FP Three Blue Ice Crystals
// 4e7 FP Three Green Ice Crystals
// 4e8 FP One Blue Ice Crystals (Large)
// 4e9 FP One Blue Ice Crystals (Small)
// 4ea FP Finish Banner
// 4eb FP Start Banner
// 4ec FP Race Rostrum
MODEL_TOPPER = 0x4ed,
MODEL_COLLYWOBBLE = 0x4ee,
MODEL_BAWL = 0x4ef,
// 4f0 Colliwobble Large Stem (Upon Death)
// 4f1 Colliwobble Small Stem (Upon Death)
// 4f2 Colliwobble Large Leaf (Upon Death)
// 4f3 Colliwobble Small Leaf (Upon Death)
// 4f4 Colliwobble Stem (Upon Death)
// 4f5 CCW Spring Switch
// 4f6 CCW Summer Switch
// 4f7 CCW Autumn Switch
// 4f8 CCW Winter Switch
// 4f9 CCW Nabnut's Window (Season?)
// 4fa CCW Nabnut's Window (Season?)
// 4fb CCW Nabnut's Window (Winter)
// 4fc CCW Nabnut's Window (Season?)
ASSET_4FD_MODEL_WHIPCRACK = 0x4fd,
ASSET_4FE_MODEL_WHIPCRACK_PART_1,
ASSET_4FF_MODEL_WHIPCRACK_PART_2,
ASSET_500_MODEL_WHIPCRACK_PART_3,
// 501 CCW Mound Of Acorns
ASSET_502_MODEL_NABNUT = 0x502,
// 503 Nabnut (Belly Full)
ASSET_504_MODEL_ICECUBE = 0x504,
ASSET_505_MODEL_ICECUBE_CHUNK,
// 506 CCW Dead Snarebear (Venus Flytrap)
// 507 GL Grunty Floor Picture Eye 1
// 508 GL Grunty Floor Picture Eye 2
// 509 GL Jinxy Sarcophagus
ASSET_50A_MODEL_SHARKFOOD_ISLAND = 0x50A,
// 50B MMM Secret X-Barrel Lid
ASSET_50C_MODEL_ICE_KEY = 0x50C,
ASSET_50D_MODEL_SNS_EGG,
// 511 GL Wooden Coffin Lid
// 512 (Piece Of Glass Panel Blocking Ice Key 1?)
// 513 (Piece Of Glass Panel Blocking Ice Key 2?)
ASSET_514_MODEL_GV_SNS_CHAMBER_DOOR = 0x514,
ASSET_515_MODEL_GV_SNS_SWITCH,
// 516 (Wooden Plank?)
// 517 Iron Gate (No Lock)
// 518 CCW Wooden Door (To Whipcrack Room)
ASSET_519_MODEL_LOGGO = 0x519,
ASSET_51A_MODEL_LEAKY,
ASSET_51B_MODEL_SCARAB_BEETLE,
ASSET_51C_MODEL_SCARAB_BEETLE_PART_1,
// 51d SCARAB BEETLE PART (Wing)
ASSET_51E_MODEL_SCARAB_BEETLE_PART_2 = 0x51e,
ASSET_51F_MODEL_SCARAB_BEETLE_PART_3,
ASSET_520_MODEL_SCARAB_BEETLE_PART_4,
ASSET_521_MODEL_PORTRAIT_CHOMPA,
ASSET_522_MODEL_PORTRAIT_OF_GRUNTY,
ASSET_523_MODEL_PORTRAIT_CHOMPA_TEETH,
ASSET_524_MODEL_PORTRAIT_CHOMPA_HEAD,
ASSET_525_MODEL_PORTRAIT_CHOMPA_PART,
ASSET_526_SPRITE_FIRE,
ASSET_527_MODEL_PORTRAIT_OF_BLACKEYE,
ASSET_528_MODEL_PORTRAIT_OF_TOWER,
ASSET_529_MODEL_PORTRAIT_OF_TREE_AND_MOON,
ASSET_52A_MODEL_PORTRAIT_OF_TEEHEE,
ASSET_52B_MODEL_PORTRAIT_OF_MINION,
ASSET_52C_MODEL_GRUBLIN_HOOD,
ASSET_52D_MODEL_GRUBLIN_HOOD_HAT,
// 52e (CCW Season Door?)
// 52f Banjo's Chair (Secret Spring)
// 530 Banjo's Bed (Secret Spring?)
// 531 Gnawty's Den
// 532 Banjo & Kazooie (Gameboy/Beer/Sunglasses/Chair)
// 533 CCW Nabnut's Door
// 534 GL Flight Pad Switch
// 535 Flight Pad Blue Fragment
// 536 Flight Pad Red Fragment
// 537 Flight Pad Yellow Fragment
// 538 Jiggy Podium (Beta?)
// 539 Brentilda
ASSET_53A_MODEL_SHRAPNAL_PIECE_EYE = 0x53A,
ASSET_53B_MODEL_SHRAPNAL_PIECE_SPIKE,
ASSET_53C_MODEL_SHRAPNAL_PIECE_PLATE,
ASSET_53D_MODEL_GRUNTILDA_FINAL_BOSS,
// 53e Gnawty's Bed
// 53f Gnawty's Shelves
// 540 GL Shock Jump Pad Switch
ASSET_541_SPRITE_FIREBALL_SPELL_ATTACK = 0x541,
// 542 (Shadow?)
ASSET_543_MODEL_JINJO_STATUE_BASE = 0x543,
ASSET_544_MODEL_JINJONATOR_STATUE_BASE,
ASSET_545_MODEL_STONE_JINJO,
ASSET_546_MODEL_GRUNTY_SPELL_BARRIER,
// 547 GL Blue Egg Refill Pillow
// 548 GL Red Feather Refill Pillow
// 549 GL Gold Feather Refill Pillow
ASSET_54A_MODEL_GRUNTLING_RED = 0x54A,
// 54b (Big Fireball?)
ASSET_54C_MODEL_GAME_OVER = 0x54C,
// 54d Banjo-Kazooie Sign
ASSET_54E_MODEL_COPYRIGHT_OVERLAY = 0x54E,
// 54f Cheato
// 550 Large Door To Final Battle
ASSET_551_MODEL_JINJONATOR = 0x551,
ASSET_552_MODEL_BROOMSTICK_PIECE_HEAD,
ASSET_553_MODEL_BROOMSTICK_PIECE_SHORT,
ASSET_554_MODEL_BROOMSTICK_PIECE_LONG,
ASSET_555_MODEL_BROOMSTICK_PIECE_EYE,
// 556 Blast When Yellow Jinjo Hits Gruntilda
// 557 Blast When Orange Jinjo Hits Gruntilda
// 558 Blast When Green Jinjo Hits Gruntilda
// 559 Blast When Pink Jinjo Hits Gruntilda
// 55a BK World Entry/Exit Pad
// 55b FP Boggy's Igloo
ASSET_55C_MODEL_PRESS_START_OVERLAY = 0x55C,
ASSET_55D_MODEL_NO_CONTROLLER_OVERLAY,
ASSET_55E_MODEL_NAPPER,
ASSET_55F_MODEL_FF_PRIZE_WASHING_CAULDRON,
ASSET_560_MODEL_FF_PRIZE_GRUNTY_DOLL,
ASSET_561_MODEL_GRUNTLING_BLUE = 0x561,
ASSET_562_MODEL_GRUNTLING_BLACK,
// 563 Level Entry Signs
ASSET_564_MODEL_PURPLE_TEEHEE = 0x564,
// 565 Bottles Game Banjo's Hand
ASSET_566_MODEL_BLACK_SNIPPET = 0x566,
ASSET_567_MODEL_BLACK_CRAB_HEAD,
ASSET_568_MODEL_BLACK_CRAB_LEG,
ASSET_569_MODEL_BLACK_CRAB_CLAW,
// 56a FP Chimney
ASSET_56B_MODEL_SANDYBUTT_PYRAMID = 0x56B,
// 56c The End Sign
// 56d (Human Hand?)
// 56e Hammerhead Beach Scenery
// Unused
// Unused
// Unused
// 572 Palm Tree (2D)
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
ASSET_580_SPRITE_RED_FEATHER = 0x580,
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// 5a9 Flower
// Unused
// Unused
// 5ac Red Mushroom
// 5ad Green Mushroom
// 5ae Blue Mushroom
// Unused
// Unused
// 5b1 Pink Mushroom
// 5b2 Purple Mushroom
// Unused
// Unused
// Unused
// Unused
// Unused
// 5b8 Flower
// 5b9 Flower
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// 5c2 Flower
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// 5cf Weed
// Unused
// Unused
// Unused
// Unused
// Unused
// 5d5 Tree (Intro)
// 5d6 Tree (Intro)
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// 5df Tree
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
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// Unused
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// Unused
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// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// 606 Red Mushroom
// 607 Green Mushroom
// 608 White Circle
// 609 Mushroom (2D)
// Unused
// Unused
// 60c Cattail (2D)
// 60d Cattail (2D)
// 60e Cattail (2D)
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
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// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// 648 Orange (2D)
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// 68c Grass (2D)
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// 693 Seashell (2D)
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// 6b1 Weed (2D)
// 6b2 Purple Weed (2D)
// 6b3 White Weed (2D)
// Unused
// Unused
// Unused
// 6b7 Fire (2D)
// 6b8 Green Glow (2D)
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
// Unused
ASSET_6C1_SPRITE_SMOKE = 0x6C1,
ASSET_6C2_SPRITE_SMOKE_WHITE,
ASSET_6C3_SPRITE_SMOKE_GREEN,
ASSET_6C4_SPRITE_SMOKE_YELLOW,
ASSET_6C5_SPRITE_SMOKE_ORANGE,
ASSET_6C6_SPRITE_SMOKE_PINK,
ASSET_6C7_SPRITE_SMOKE_GREEN_2,
ASSET_6C8_SPRITE_SMOKE_BLUE,
ASSET_6C9_SPRITE_GREEN_SPELL_ATTACK,
ASSET_6D1_SPRITE_GOLDFEATHTER = 0x6d1,
ASSET_6D6_MODEL_MUSIC_NOTE = 0x6d6,
ASSET_6D9_SPRITE_PROPELLOR_TIMER = 0x6d9,
ASSET_6DA_SPRITE_HOURGLASS,
ASSET_6DB_SPRITE_SKULL_HOURGLASS,
ASSET_6DC_SPRITE_XMAS_TREE_TIMER,
SPRITE_DIALOG_FONT_ALPHAMASK = 0x6eb,
SPRITE_BOLD_FONT_LETTERS_ALPHAMASK,
SPRITE_BOLD_FONT_NUMBERS_ALPHAMASK,
ASSET_700_SPRITE_DUST = 0x700,
ASSET_701_SPRITE_LENS_SHUTTER_MASK,
ASSET_702_SPRITE_UNKNOWN,
ASSET_704_SPRITE_BUBBLE = 0x704,
ASSET_708_SPRITE_EGG_PROJECTILE = 0x708,
ASSET_70A_SPRITE_BUBBLE_1 = 0x70a,
ASSET_70B_SPRITE_BUBBLE_2,
ASSET_70C_SPRITE_RIPPLE,
ASSET_70D_SPRITE_SMOKE_1,
ASSET_70E_SPRITE_SMOKE_2,
ASSET_710_SPRITE_SPARKLE_PURPLE = 0x710,
ASSET_711_SPRITE_SPARKLE_DARK_BLUE,
ASSET_712_SPRITE_SPARKLE_GREEN,
ASSET_713_SPRITE_SPARKLE_YELLOW,
ASSET_715_SPRITE_SPARKLE_RED = 0x715,
ASSET_716_SPRITE_SPARKLE_WHITE,
ASSET_717_SPRITE_SPARKLE_YELLOW_2,
ASSET_718_SPRITE_SPARKLE_WHITE_2,
ASSET_719_SPRITE_SPARKLE_GREEN_2,
ASSET_71A_SPRITE_SPARKLE_PINK_2,
ASSET_71B_SPRITE_SPARKLE_ORANGE_2,
ASSET_7BD_MODEL_SKYBOX_MM = 0x7BD,
ASSET_7BE_MODEL_CLOUDS_MM,
ASSET_7BF_MODEL_SKYBOX_TTC,
ASSET_7C0_MODEL_CLOUDS_TTC,
ASSET_7C1_MODEL_SKYBOX_GV,
ASSET_7C2_MODEL_SKYBOX_MMM,
ASSET_7C3_MODEL_SKYBOX_MMM,
ASSET_7C4_MODEL_SKYBOX_SM,
ASSET_7C5_MODEL_SKYBOX_RBB,
ASSET_7C6_MODEL_SKYBOX_FP,
ASSET_7C7_MODEL_CLOUDS_FP_A,
ASSET_7C8_MODEL_CLOUDS_FP_B,
ASSET_7C9_MODEL_SKYBOX_INTRO_N64,
ASSET_7CA_MODEL_SKYBOX_LAIR_MMM,
ASSET_7CB_MODEL_CLOUDS_LAIR_MMM,
ASSET_7CC_MODEL_SKYBOX_GRUNTYS_FALL,
ASSET_7CD_MODEL_SKYBOX_BEACH_ENDING,
ASSET_7CF_MODEL_TRANSITION_UNKNOWN = 0x7CF,
ASSET_7D0_MODEL_TRANSITION_JIGGY,
ASSET_7D4_MODEL_TRANSITION_WITCH = 0x7D4,
ASSET_7D7_MODEL_MM_HUT = 0x7d7,
ASSET_7D8_MODEL_MM_HUT_TOP,
ASSET_7D9_SPRITE_NOTE,
ASSET_7DD_SPRITE_HEALTH = 0x7dd,
ASSET_7E5_SPRITE_WATER_HONEYCOMB = 0x7e5,
ASSET_7E6_SPRITE_VILE,
ASSET_7E7_SPRITE_CROC_BANJO,
ASSET_7EE_JOKER_CARD = 0x7ee,
ASSET_7EF_SPRITE_BANJO,
ASSET_7F0_SPRITE_BOTTLES,
ASSET_7F1_SPRITE_BLUBBER,
ASSET_7F2_SPRITE_CONGA,
ASSET_7F3_SPRITE_TEEHEE,
ASSET_7F4_SPRITE_KAZOOIE,
ASSET_7F5_SPRITE_CHIMPY,
ASSET_7F6_SPRITE_FLIBBIT,
ASSET_7F7_SPRITE_GOBI,
ASSET_7F8_SPRITE_TANKTUP,
ASSET_7F9_SPRITE_TIPTUP,
ASSET_7FA_SPRITE_WARP_CAULDRON,
ASSET_7FB_SPRITE_RUBEE,
ASSET_7FC_SPRITE_MUMBO,
ASSET_7FD_SPRITE_NIPPER,
ASSET_7FE_SPRITE_CLANKER,
ASSET_7FF_SPRITE_GRABBA,
ASSET_800_SPRITE_SNIPPET,
ASSET_801_SPRITE_TRUNKER,
ASSET_802_SPRITE_JINJO_YELLOW,
ASSET_803_SPRITE_JINJO_GREEN,
ASSET_804_SPRITE_JINJO_BLUE,
ASSET_805_SPRITE_JINJO_PINK,
ASSET_806_SPRITE_JINJO_ORANGE,
ASSET_808_SPRITE_LIVE_MUMBO_TOKEN = 0x808,
ASSET_809_SPRITE_CATERPILLAR,
ASSET_80C_SPRITE_LIVE_WADING_BOOTS = 0x80c,
ASSET_80D_SPRITE_LIVE_JIGGY,
ASSET_80E_SPRITE_LIVE_EXTRA_LIFE,
ASSET_80F_SPRITE_LIVE_GOLD_BULLION,
ASSET_810_SPRITE_LIVE_HONEYCOMB,
ASSET_812_SPRITE_LIVE_EMPTY_HONEYCOMB = 0x812,
ASSET_813_SPRITE_PIRANHA,
ASSET_814_SPRITE_SNACKER,
ASSET_815_SPRITE_TOOTY,
ASSET_816_SPRITE_GRUNTILDA,
ASSET_817_SPRITE_ANCIENT_ONE,
ASSET_818_SPRITE_TWINKLY_CHOMPER,
ASSET_81B_SPRITE_LIVE_MUSIC_NOTE = 0x81B,
ASSET_81D_SPRITE_LIVE_EXTRA_HEALTH_MAX = 0x81D,
ASSET_81E_SPRITE_LIVE_BLUE_EGG,
ASSET_81F_SPRITE_LIVE_GOLD_FEATHER,
ASSET_820_SPRITE_LIVE_RED_FEATHER,
ASSET_821_SPRITE_TWINKLY,
ASSET_822_SPRITE_XMAS_GIFT_BLUE,
ASSET_823_SPRITE_XMAS_GIFT_GREEN,
ASSET_824_SPRITE_XMAS_GIFT_RED,
ASSET_825_SPRITE_LIVE_ORANGE,
ASSET_826_SPRITE_TUMBLAR,
ASSET_827_SPRITE_LIVE_CLOCK,
ASSET_828_SPRITE_JUJU,
ASSET_82A_SPRITE_LEAKY = 0x82A,
ASSET_82B_SPRITE_KLUNGO,
ASSET_82C_SPRITE_MUMMUM,
ASSET_82D_SPRITE_ZUBBA,
ASSET_82E_SPRITE_BRENTILDA,
ASSET_82F_SPRITE_TIPTUP_CHOIR_MEMBER,
ASSET_830_SPRITE_JINXY,
ASSET_831_SPRITE_NABNUT,
ASSET_832_SPRITE_LITTLE_LOCKUP,
ASSET_833_SPRITE_DINGPOT,
ASSET_834_SPRITE_TERMITE,
ASSET_835_SPRITE_WOZZA,
ASSET_836_SPRITE_GLOOP,
ASSET_837_SPRITE_GNAWTY,
ASSET_838_SPRITE_SNORKEL,
ASSET_839_SPRITE_YUMYUM,
ASSET_83A_SPRITE_CROCTUS,
ASSET_83B_SPRITE_MOTZHAND,
ASSET_83C_SPRITE_BOGGY,
ASSET_83D_SPRITE_LOGGO,
ASSET_83E_SPRITE_EEYRIE_ADULT,
ASSET_83F_SPRITE_EEYRIE_YOUNG,
ASSET_840_SPRITE_WORM,
ASSET_841_SPRITE_SEXY_GRUNTY,
ASSET_842_SPRITE_CHEATO,
ASSET_843_SPRITE_POLAR_BEAR_CUBS,
ASSET_844_SPRITE_UGLY_TOOTY,
ASSET_845_SPRITE_BLACK_SNIPPET,
ASSET_846_SPRITE_SAND_EEL,
ASSET_847_SPRITE_BOSS_BOOM_BOX,
ASSET_848_SPRITE_FREEZING_WATER,
ASSET_849_SPRITE_LOCKUP,
ASSET_88C_MODEL_MOTZHAND = 0x88c,
ASSET_88E_MODEL_CLANKER_CHAIN = 0x88e,
ASSET_890_MODEL_SCREW = 0x890,
ASSET_891_MODEL_CLANKER_TOKEN_TOOTH_OPEN,
ASSET_892_MODEL_CLANKER_TOKEN_TOOTH_CLOSED,
ASSET_893_MODEL_CLANKER_JIGGY_TOOTH_OPEN,
ASSET_894_MODEL_CLANKER_JIGGY_TOOTH_CLOSED,
ASSET_896_MODEL_GOLD_ROCK = 0x896,
ASSET_89D_ZOOMBOX_SPRITE = 0x89d,
ASSET_8A0_SPRITE_WATER_DROP = 0x8a0,
ASSET_A17_TEXT_BURIED_TREASURE_SPAWNED = 0xa17,
ASSET_A1F_DIALOG_SHOCKJUMP_LEARN = 0xa1f,
ASSET_A20_DIALOG_FLY_LEARN,
ASSET_A22_DIALOG_FLY_REFRESHER = 0xa22,
ASSET_A23_DIALOG_SHOCKJUMP_REFRESHER,
ASSET_A28_TEXT_LEAKY_DONE = 0xA28,
ASSET_A6F_TEXT_CHARMER_MEET = 0xA6F,
ASSET_A70_TEXT_CHARMER_HELPED,
ASSET_A71_TEXT_TRUNKER_MEET,
ASSET_A72_TEXT_TRUNKER_HELPED,
ASSET_A73_TEXT_GOBI_MEET,
ASSET_A74_TEXT_GOBI_HELPED,
ASSET_A75_TEXT_GOBI2_MEET,
ASSET_A76_TEXT_GOBI2_DONE,
ASSET_A77_TEXT_GOBI3_DONE,
ASSET_A78_TEXT_GRABBA_MEET,
ASSET_A79_TEXT_GRABBA_DEFEAT,
ASSET_A7A_TEXT_GRABBA_TOO_FAST,
ASSET_A7B_TEXT_JINXY_MEET,
ASSET_A7C_TEXT_JINXY_ONE_EGG,
ASSET_A7D_TEXT_JINXY_HELPED,
ASSET_A7E_TEXT_SAND_EELS_MEET,
ASSET_A7F_TEXT_ANICIENT_ONES_MEET,
ASSET_A80_TEXT_ANICIENT_ONES_DONE,
ASSET_A81_TEXT_SANDYBUTT_ENTER,
ASSET_A82_TEXT_SANDYBUTT_START_MAZE,
ASSET_A83_TEXT_SANDYBUTT_DONE,
ASSET_A84_DIALOG_TURBOTRAINERS_LEARN,
ASSET_A85_DIALOG_TURBOTRAINERS_REFRESHER,
ASSET_ADE_TEXT_LOGGO_AS_BEAR = 0xade,
ASSET_ADF_TEXT_ENTER_LOGGO,
ASSET_AE0_TEXT_EXIT_LOGGO,
ASSET_B37_TEXT_CONGA_SAFE_UP_HERE = 0xb37,
ASSET_B38_TEXT_CONGA_DEFEAT,
ASSET_B39_TEXT_CONGA_HIT_BY_EGG,
ASSET_B3A_TEXT_CONGA_HITS_PLAYER,
ASSET_B3B_TEXT_CONGA_ORANGE_PAD_JIGGY,
ASSET_B3C_TEXT_CONGA_MEET,
ASSET_B3E_TEXT_CONGA_MEET_AS_TERMITE = 0xb3e,
ASSET_B3F_DIALOG_CHIMPY_MEET,
ASSET_B40_DIALOG_CHIMPY_COMPLETE,
ASSET_B41_DIALOG_TERMITE_COOL_SHORTS,
ASSET_B42_DIALOG_TERMITE_COOL_BACKPACK,
ASSET_B43_DIALOG_TERMITE_MEET_AS_BEAR,
ASSET_B44_TEXT_JUJU_MEET,
ASSET_B45_TEXT_JIGGY_COLLECT_10,
ASSET_B47_DIALOG_EGGS_LEARN = 0xb47,
ASSET_B48_DIALOG_BEAKBUSTER_LEARN,
ASSET_B49_DIALOG_TALON_TROT_LEARN,
ASSET_B4A_DIALOG_TALON_TROT_REFRESHER,
ASSET_B4B_DIALOG_EGGS_REFRESHER,
ASSET_B4C_DIALOG_BEAKBUSTER_REFRESHER,
ASSET_B51_TEXT_BOTTLES_HOW_TO_EXIT_LEVEL = 0xb51,
ASSET_C15_TEXT_TWINKLIE_MINIGAME_LOST = 0xc15,
ASSET_C20_DIALOG_PRESENT_COLLECTIBLE_MEET_BLUE = 0xC20,
ASSET_C21_DIALOG_PRESENT_COLLECTIBLE_MEET_GREEN = 0xC21,
ASSET_C22_DIALOG_PRESENT_COLLECTIBLE_MEET_RED = 0xC22,
ASSET_C23_DIALOG_BEAKBOMB_LEARN,
ASSET_C24_DIALOG_BEAKBOMB_REFRESHER,
text_flibbits_meet = 0xc81,
text_flibbits_defeat = 0xc82,
text_flibbits_return = 0xc83,
ASSET_C88_DIALOG_LONGLEG_LEARN = 0xC88,
ASSET_C89_DIALOG_LONGLEG_REFRESHER,
ASSET_D32_DIALOG_MUTANT_CRAB_MEET = 0xD32,
ASSET_D33_DIALOG_MUTANT_CRAB_DEFEAT,
ASSET_D34_TEXT_GLOOP_MEET,
ASSET_D35_DIALOG_WONDERWING_LEARN,
ASSET_D36_DIALOG_WONDERWING_REFRESHER,
ASSET_D39_TEXT_BOTTLES_REFILL_HEALTH = 0xd39,
ASSET_D8F_DIALOG_MUMBO_MEET = 0xD8F,
ASSET_D90_DIALOG_MUMBO_MAGIC_PAID_FOR,
ASSET_D91_DIALOG_MUMBO_XFORM_ANT,
ASSET_D92_DIALOG_MUMBO_XFORM_PUMPKIN,
ASSET_D93_DIALOG_MUMBO_XFORM_WALRUS,
ASSET_D94_DIALOG_MUMBO_XFORM_CROC,
ASSET_D95_DIALOG_MUMBO_XFORM_BEE,
ASSET_D96_DIALOG_BEEHIVE_MEET,
ASSET_D97_DIALOG_JINJO_MEET_YELLOW,
ASSET_D98_DIALOG_JINJO_MEET_BLUE,
ASSET_D99_DIALOG_JINJO_MEET_GREEN,
ASSET_D9A_DIALOG_JINJO_MEET_PINK,
ASSET_D9B_DIALOG_JINJO_MEET_ORANGE,
ASSET_DA5_DIALOG_WADINGBOOTS_MEET = 0xDA5,
ASSET_DA6_TEXT_BEEHIVE_WITH_BEES,
ASSET_DA7_DIALOG_MUMBO_CCW_SUMMER,
ASSET_DA8_DIALOG_MUMBO_CCW_AUTUMN,
ASSET_DAA_DIALOG_MUMBO_HAS_ENOUGH_TOKENS = 0xDAA,
ASSET_DAB_DIALOG_MUMBO_NOT_ENOUGH_TOKENS,
ASSET_DAC_DIALOG_MUMBO_FAIL_TO_BUY,
ASSET_DAD_DIALOG_MUMBO_XFORM_IN_CRYPT,
ASSET_DAE_DIALOG_MUMBO_TREX_START,
ASSET_DAF_DIALOG_MUMBO_TREX_MISTAKE,
ASSET_DB0_DIALOG_MUMBO_MISTAKE_0,
ASSET_DB1_DIALOG_MUMBO_MISTAKE_1,
ASSET_DB2_DIALOG_MUMBO_MISTAKE_2,
ASSET_F5B_DIALOG_MUMBO_MAGIC_GET_WEAK_FULL = 0xF5b,
ASSET_F5C_DIALOG_MUMBO_MAGIC_GET_WEAK_ABREV,
ASSET_F5D_DIALOG_MUMBO_MAGIC_RUN_OUT_FULL,
ASSET_F5E_DIALOG_MUMBO_MAGIC_RUN_OUT_ABREV,
ASSET_F64_DIALOG_NOTEDOORS_LEARN = 0xf64,
ASSET_F65_DIALOG_NOTEDOORS_REFRESHER,
ASSET_10A1_DIALOG_BRENTILDA_MEET = 0x10A1,
ASSET_146B_MODEL_TTC_TREASURE_TROVE_COVE_OPA = 0x146B,
ASSET_146C_MODEL_TTC_TREASURE_TROVE_COVE_XLU,
ASSET_146D_MODEL_TTC_NIPPERS_SHELL_OPA,
ASSET_146E_MODEL_TTC_NIPPERS_SHELL_XLU,
ASSET_146F_MODEL_TTC_BLUBBERS_SHIP_OPA,
ASSET_1470_MODEL_TTC_BLUBBERS_SHIP_XLU,
ASSET_1471_MODEL_TTC_SANDCASTLE_OPA,
ASSET_1472_MODEL_TTC_SANDCASTLE_XLU,
ASSET_1473_MODEL_TTC_SHARKFOOD_ISLAND_OPA,
ASSET_1474_MODEL_GV_GOBIS_VALLEY_OPA,
ASSET_1475_MODEL_GV_GOBIS_VALLEY_XLU,
ASSET_1476_MODEL_GV_MEMORY_GAME_OPA,
/* [0x1477] empty */
ASSET_1478_MODEL_GV_SANDYBUTTS_MAZE_OPA = 0x1478,
ASSET_1479_MODEL_GV_SANDYBUTTS_MAZE_XLU,
ASSET_147A_MODEL_GV_WATER_PYRAMIDS_OPA,
ASSET_147B_MODEL_GV_WATER_PYRAMIDS_XLU,
ASSET_147C_MODEL_GV_RUBEES_CHAMBER_OPA,
ASSET_147D_MODEL_GV_INSIDE_JINXY_OPA,
ASSET_147E_MODEL_GV_SNS_CHAMBER_OPA,
ASSET_147F_MODEL_MMM_MAD_MONSTER_MANSION_OPA,
ASSET_1480_MODEL_MMM_MAD_MONSTER_MANSION_XLU,
ASSET_1481_MODEL_MMM_RAINBARREL_OPA,
ASSET_1482_MODEL_MMM_CELLAR_OPA,
ASSET_1483_MODEL_MMM_SECRET_CHURCH_ROOM_OPA,
ASSET_1484_MODEL_MMM_SECRET_CHURCH_ROOM_XLU,
ASSET_1485_MODEL_MMM_NAPPERS_ROOM_OPA,
ASSET_1486_MODEL_MMM_CHURCH_OPA,
ASSET_1487_MODEL_MMM_CHURCH_XLU,
ASSET_1488_MODEL_MMM_TUMBLARS_SHED_OPA,
ASSET_1489_MODEL_MMM_EGG_ROOM_OPA,
ASSET_148A_MODEL_MMM_EGG_ROOM_XLU,
ASSET_148B_MODEL_MMM_NOTE_ROOM_OPA,
ASSET_148C_MODEL_MMM_NOTE_ROOM_XLU,
ASSET_148D_MODEL_MMM_FEATHER_ROOM_OPA,
ASSET_148E_MODEL_MMM_FEATHER_ROOM_XLU,
ASSET_148F_MODEL_MMM_BATHROOM_OPA,
ASSET_1490_MODEL_MMM_BATHROOM_XLU,
ASSET_1491_MODEL_MMM_BEDROOM_OPA,
ASSET_1492_MODEL_MMM_BEDROOM_XLU,
ASSET_1493_MODEL_MMM_HONEYCOMB_ROOM_OPA,
ASSET_1494_MODEL_MMM_HONEYCOMB_ROOM_XLU,
ASSET_1495_MODEL_MMM_WELL_OPA,
ASSET_1496_MODEL_MMM_WELL_XLU,
ASSET_1497_MODEL_MMM_RAINBARREL_XLU,
ASSET_1498_MODEL_MMM_INSIDE_LOGGO_OPA,
ASSET_1499_MODEL_MMM_INSIDE_LOGGO_XLU,
ASSET_149A_MODEL_MMM_NAPPERS_ROOM_XLU,
ASSET_149B_MODEL_MMM_CELLAR_XLU,
//149C - Black everywhere! You dont fall and theres invisible walls and floors!
ASSET_149D_MODEL_CS_START_NINTENDO_OPA = 0x149D,
ASSET_149E_MODEL_CS_START_RAREWARE_OPA,
ASSET_149F_MODEL_CS_END_SPIRAL_MOUNTAIN_OPA,
ASSET_14A0_MODEL_CS_START_RAREWARE_XLU,
ASSET_14A1_MODEL_CS_START_NINTENDO_XLU,
ASSET_14A2_MODEL_CS_BANJOS_HOUSE_OPA,
ASSET_14A3_MODEL_CS_END_SPIRAL_MOUNTAIN_XLU,
ASSET_14A4_MODEL_CS_BANJOS_HOUSE_XLU,
ASSET_14A5_MODEL_CS_BEACH_XLU,
ASSET_14A6_MODEL_CS_INTRO_SPIRAL_MOUNTAIN_OPA,
/* [0x1477] empty */
ASSET_14A8_MODEL_GL_GV_LOBBY_XLU = 0x14A8,
ASSET_14A9_MODEL_CS_BEACH_OPA,
ASSET_14AA_MODEL_MM_MUMBOS_MOUNTAIN_OPA,
ASSET_14AB_MODEL_MM_MUMBOS_MOUNTAIN_XLU,
ASSET_14AC_MODEL_SM_TICKERS_TOWER_OPA,
ASSET_14AD_MODEL_SM_TICKERS_TOWER_XLU,
ASSET_14AE_MODEL_MUMBOS_SKULL_OPA,
/* [0x14AF] empty */
ASSET_14B0_MODEL_RBB_RUSTY_BUCKET_BAY_OPA = 0x14B0,
ASSET_14B1_MODEL_RBB_RUSTY_BUCKET_BAY_XLU,
ASSET_14B2_MODEL_RBB_ENGINE_ROOM_OPA,
ASSET_14B3_MODEL_RBB_ENGINE_ROOM_XLU,
ASSET_14B4_MODEL_RBB_WAREHOUSE_OPA,
ASSET_14B5_MODEL_RBB_WAREHOUSE_XLU,
ASSET_14B6_MODEL_RBB_BOATHOUSE_OPA,
ASSET_14B7_MODEL_RBB_BOATHOUSE_XLU,
ASSET_14B8_MODEL_RBB_CONTAINER_1_OPA,
ASSET_14B9_MODEL_RBB_CONTAINER_2_OPA,
ASSET_14BA_MODEL_RBB_CONTAINER_3_OPA,
ASSET_14BB_MODEL_RBB_CAPTIANS_CABIN_OPA,
ASSET_14BC_MODEL_RBB_CAPTIANS_CABIN_XLU,
ASSET_14BD_MODEL_RBB_CREW_CABIN_OPA,
ASSET_14BE_MODEL_RBB_BOSS_BOOM_BOX_OPA,
ASSET_14BF_MODEL_RBB_BOSS_BOOM_BOX_XLU,
ASSET_14C0_MODEL_RBB_NAVIGATION_ROOM_OPA,
ASSET_14C1_MODEL_RBB_STORAGE_ROOM_OPA,
ASSET_14C2_MODEL_RBB_STORAGE_ROOM_XLU,
ASSET_14C3_MODEL_RBB_KITCHEN_OPA,
ASSET_14C4_MODEL_RBB_KITCHEN_XLU,
ASSET_14C5_MODEL_RBB_ANCHOR_ROOM_OPA,
ASSET_14C6_MODEL_RBB_ANCHOR_ROOM_XLU,
ASSET_14C7_MODEL_RBB_NAVIGATION_ROOM_XLU,
ASSET_14C8_MODEL_FP_FREEZEEZY_PEAK_OPA,
ASSET_14C9_MODEL_FP_FREEZEEZY_PEAK_XLU,
ASSET_14CA_MODEL_FP_BOGGYS_IGLOO_OPA,
ASSET_14CB_MODEL_FP_XMAS_TREE_OPA,
ASSET_14CC_MODEL_FP_WOZZAS_CAVE_OPA,
ASSET_14CD_MODEL_FP_WOZZAS_CAVE_XLU,
ASSET_14CE_MODEL_FP_BOGGYS_IGLOO_XLU,
ASSET_14CF_MODEL_SM_SPIRAL_MOUNTAIN_OPA,
ASSET_14D0_MODEL_SM_SPIRAL_MOUNTAIN_XLU,
ASSET_14D1_MODEL_BGS_BUBBLEGLOOP_SWAMP_OPA,
ASSET_14D2_MODEL_BGS_BUBBLEGLOOP_SWAMP_XLU,
ASSET_14D3_MODEL_BGS_MR_VILE_OPA,
ASSET_14D4_MODEL_BGS_TIPTUP_OPA,
ASSET_14D5_MODEL_BGS_TIPTUP_XLU,
ASSET_14D6_MODEL_TEST_MAP_OPA,
ASSET_14D7_MODEL_TEST_MAP_XLU,
ASSET_14D8_MODEL_CCW_HUB_OPA,
ASSET_14D9_MODEL_CCW_SPRING_OPA,
ASSET_14DA_MODEL_CCW_SUMMER_OPA,
ASSET_14DB_MODEL_CCW_AUTUMN_OPA,
ASSET_14DC_MODEL_CCW_WINTER_OPA,
ASSET_14DD_MODEL_CCW_ZUBBA_HIVE_OPA,
ASSET_14DE_MODEL_CCW_NABNUTS_HOUSE_OPA,
ASSET_14DF_MODEL_CCW_WHIPCRACK_ROOM_OPA,
ASSET_14E0_MODEL_CCW_HONEYCOMB_ROOM_OPA,
ASSET_14E1_MODEL_CCW_NABBUTS_STASH_OPA,
ASSET_14E2_MODEL_CCW_NABBUTS_STASH_XLU,
ASSET_14E3_MODEL_CCW_HUB_XLU,
ASSET_14E4_MODEL_CCW_SPRING_XLU,
ASSET_14E5_MODEL_CCW_SUMMER_XLU,
ASSET_14E6_MODEL_CCW_AUTUMN_XLU,
ASSET_14E7_MODEL_CCW_WINTER_XLU,
ASSET_14E8_MODEL_GL_FURNACE_FUN_OPA,
/* [0x14E9.. =0x14EC] empty */
ASSET_14ED_MODEL_CC_CLANKERS_CAVERN_OPA = 0x14ED,
ASSET_14EE_MODEL_CC_CLANKERS_CAVERN_XLU,
ASSET_14EF_MODEL_CC_WITCH_SWITCH_ROOM_OPA,
ASSET_14F0_MODEL_CC_INSIDE_CLANKER_OPA,
ASSET_14F1_MODEL_CC_INSIDE_CLANKER_XLU,
ASSET_14F2_MODEL_CC_GOLD_FEATHER_ROOM_OPA,
ASSET_14F3_MODEL_GL_MM_LOBBY_OPA,
ASSET_14F4_MODEL_GL_TTC_AND_CC_PUZZLE_OPA,
ASSET_14F5_MODEL_GL_180_NOTE_DOOR_OPA,
ASSET_14F6_MODEL_GL_RED_CAULDRON_ROOM_OPA,
ASSET_14F7_MODEL_GL_TTC_LOBBY_OPA,
ASSET_14F8_MODEL_GL_GV_LOBBY_OPA,
ASSET_14F9_MODEL_GL_FP_LOBBY_OPA,
ASSET_14FA_MODEL_GL_FP_LOBBY_XLU,
ASSET_14FB_MODEL_GL_CC_LOBBY_OPA,
ASSET_14FC_MODEL_GL_BATTLEMENTS_OPA,
ASSET_14FD_MODEL_GL_GV_PUZZLE_OPA,
ASSET_14FE_MODEL_GL_MMM_LOBBY_OPA,
ASSET_14FF_MODEL_GL_CRYPT_OPA,
ASSET_1500_MODEL_GL_STATUE_ROOM_OPA,
ASSET_1501_MODEL_GL_BGS_LOBBY_OPA,
ASSET_1502_MODEL_GL_640_NOTE_DOOR_OPA,
ASSET_1503_MODEL_GL_RBB_LOBBY_OPA,
ASSET_1504_MODEL_RBB_AND_MMM_PUZZLE_OPA,
ASSET_1505_MODEL_GL_CCW_LOBBY_OPA,
ASSET_1506_MODEL_GL_FF_ENTRANCE_OPA,
ASSET_1507_MODEL_GL_CC_LOBBY_XLU,
ASSET_1508_MODEL_GL_640_NOTE_DOOR_XLU,
ASSET_1509_MODEL_GL_RBB_LOBBY_XLU,
ASSET_150A_MODEL_RBB_AND_MMM_PUZZLE_XLU,
ASSET_150B_MODEL_GL_MM_LOBBY_XLU,
ASSET_150C_MODEL_GL_TTC_AND_CC_PUZZLE_XLU,
ASSET_150D_MODEL_GL_RED_CAULDRON_ROOM_XLU,
ASSET_150E_MODEL_GL_STATUE_ROOM_XLU,
ASSET_150F_MODEL_CS_KLUNGOS_LAB_OPA,
ASSET_1510_MODEL_GL_180_NOTE_DOOR_XLU,
ASSET_1511_MODEL_GL_BGS_LOBBY_XLU,
ASSET_1512_MODEL_GL_TTC_LOBBY_XLU,
ASSET_1513_MODEL_CS_KLUNGOS_LAB_XLU,
ASSET_1514_MODEL_GL_FF_ENTRANCE_XLU,
ASSET_1515_MODEL_GL_BATTLEMENTS_XLU
};
enum overlay_e{
OVERLAY_1_COSHOW = 0x1,
OVERLAY_2_WHALE = 0x2,
OVERLAY_3_HAUNTED = 0x3,
OVERLAY_4_DESERT = 0x4,
OVERLAY_5_BEACH = 0x5,
OVERLAY_6_JUNGLE = 0x6,
OVERLAY_7_SWAMP = 0x7,
OVERLAY_8_SHIP = 0x8,
OVERLAY_9_SNOW = 0x9,
OVERLAY_A_TREE = 0xA,
OVERLAY_B_TRAINING = 0xB,
OVERLAY_C_INTRO = 0xC,
OVERLAY_D_WITCH = 0xD,
OVERLAY_E_BATTLE = 0xE
};
enum marker_e{
MARKER_4_TERMITE = 0x4,
MARKER_5_GRUBLIN,
MARKER_6_MUMBO,
MARKER_7_CONGA,
MARKER_A_CHIMPY = 0xA,
MARKER_C_ORANGE_PROJECTILE = 0xC,
MARKER_11_WADING_BOOTS = 0x11,
MARKER_13_SNIPPET = 0x13,
MARKER_14_SNACKER,
MARKER_15_CLAM,
MARKER_28_CLANKER_SAWBLADE = 0x28,
MARKER_2E_GRIMLET = 0x2E,
MARKER_32_PLAYER_SHADOW = 0x32,
MARKER_33_LEAKY,
MARKER_34_CEMETARY_POT,
MARKER_36_ORANGE_COLLECTIBLE = 0x36,
MARKER_37_GOLD_BULLION,
MARKER_38_TURBO_TALON_TRAINERS,
MARKER_39_MUMBO_TOKEN,
MARKER_3B_SCARF_SLED = 0x3B,
MARKER_3C_RACE_SLED,
MARKER_45_FLIGHT_PAD = 0x45,
MARKER_48_NAPPER = 0x48,
MARKER_49_MOTZHAND,
MARKER_4A_CC_KEY,
MARKER_4B_CC_SCREW,
MARKER_4C_CLANKER_TOKEN_TOOTH_EXT,
MARKER_4D_CLANKER_JIGGY_TOOTH_EXT,
MARKER_51_MM_HUT = 0x51,
MARKER_52_JIGGY,
MARKER_53_EMPTY_HONEYCOMB,
MARKER_55_HONEYCOMB = 0x55,
MARKER_5A_JINJO_BLUE = 0x5A,
MARKER_5B_JINJO_GREEN,
MARKER_5C_JINJO_ORANGE,
MARKER_5D_JINJO_PINK,
MARKER_5E_JINJO_YELLOW,
MARKER_5F_MUSIC_NOTE,
MARKER_60_BLUE_EGG_COLLECTIBLE,
MARKER_61_EXTRA_LIFE,
MARKER_62_RED_ARROW,
MARKER_63_RED_QUESTION_MARK,
MARKER_64_RED_X,
MARKER_65_SHRAPNEL,
MARKER_66_ORANGE_PAD,
MARKER_67_JUJU,
MARKER_68_JIGSAW_DANCE,
MARKER_69_CHUMP_FISH,
MARKER_6A_GLOOP,
MARKER_6B_GLOOPBUBBLE,
MARKER_6C_TANKTUP,
MARKER_6D_TANKTUP_LEG,
MARKER_6E_PINK_EGG_LARGEST,
MARKER_72_FIRE_SPARKLE = 0x72,
MARKER_95_CHIMPY_STUMP = 0x95,
MARKER_96_GRAVESTONE,
MARKER_97_BOGGY_2,
MARKER_99_TEEHEE = 0x99,
MARKER_A3_BLUBBER = 0xA3,
MARKER_A4_LOCKUP_SLOW,
MARKER_A5_NIPPER,
MARKER_A6_GRABBA,
MARKER_A7_MAGIC_CARPET_1,
MARKER_A8_GV_MAZE_SARCOPHAGUS,
MARKER_A9_RUBEE,
MARKER_AA_HISTUP,
MARKER_AB_RUBEES_EGG_POT,
MARKER_AD_SLAPPA = 0xAD,
MARKER_AF_MAGIC_CARPET_SHADOW = 0xAF,
MARKER_B0_MAGIC_CARPET_2,
MARKER_B1_SIR_SLUSH,
MARKER_B2_SNOWBALL,
MARKER_B3_SIR_SLUSH_HAT,
MARKER_B5_RED_FEATHER_COLLECTIBLE = 0xB5,
MARKER_B7_TUTORIAL_BOTTLES = 0xB7,
MARKER_B9_FP_SNOWMAN_BUTTON = 0xB9,
MARKER_BA_XMAS_TREE,
MARKER_BC_GOBI_1 = 0xBC,
MARKER_BD_GOBI_ROPE,
MARKER_BE_GOBI_ROCK,
MARKER_BF_GOBI_2,
MARKER_C0_TRUNKER,
MARKER_C1_FLIBBIT_RED,
MARKER_C2_BUZZBOMB,
MARKER_C3_GOBI_3,
MARKER_C4_YELLOW_FLIBBIT_CTRL,
MARKER_C5_FLIBBIT_YELLOW,
MARKER_C6_VILE_GAME_CTRL,
MARKER_C7_YUMBLIE,
MARKER_C8_MR_VILE,
MARKER_C9_FLOTSAM,
MARKER_D4_SPRING_PAD = 0xD4,
MARKER_D5_BGS_MUD_HUT,
MARKER_D6_PINK_EGG_LARGE,
MARKER_D7_PINK_EGG_MEDIUM,
MARKER_D8_PINK_EGG_SMALL,
MARKER_D9_PINK_EGG_SMALLEST,
MARKER_DA_LEAFBOAT,
MARKER_DB_BURIED_TREASURE,
MARKER_DC_BIG_ALLIGATOR,
MARKER_DD_BLACK_SNIPPET,
MARKER_DE_BLACK_SNIPPET_UPSIDEDOWN,
MARKER_EA_LIGHTHOUSE_DOOR = 0xEA,
MARKER_EB_GV_BANJO_DOOR,
MARKER_EC_GV_SUN_SWITCH,
MARKER_ED_GV_SUN_DOOR,
MARKER_EF_GV_STAR_HATCH = 0xEF,
MARKER_F0_GV_KAZOOIE_DOOR,
MARKER_F1_GV_STAR_SWITCH,
MARKER_F2_HONEYCOMB_SWITCH,
MARKER_F3_GV_KAZOOIE_TARGET,
MARKER_F4_ANCIENT_ONE,
MARKER_F5_BGS_ELEVATED_WALKWAY_SWITCH,
MARKER_F6_LOCKUP_MEDIUM,
MARKER_F7_LOCKUP_FAST,
MARKER_F8_GV_KAZOOIE_DOOR,
MARKER_F9_JINXY,
MARKER_FC_CROCTUS = 0xFC,
MARKER_FD_BGS_MAZE_SWITCH,
MARKER_FE_MMM_CLOCK_SWITCH,
MARKER_103_MM_WITCH_SWITCH = 0x103,
MARKER_104_MMM_WITCH_SWITCH,
MARKER_105_TTC_WITCH_SWITCH,
MARKER_106_RBB_WITCH_SWITCH,
MARKER_109_BREAKABLE_BRICK_WALL = 0x109,
MARKER_11B_WATER_LEVEL_SWITCH_1 = 0x11B,
MARKER_11C_WATER_LEVEL_SWITCH_2,
MARKER_11D_WATER_LEVEL_SWITCH_3,
MARKER_121_GLASS_EYE = 0x121,
MARKER_124_BOGGY_1 = 0x124,
MARKER_127_BAT = 0x127,
MARKER_128_COLLYWOBBLE_A,
MARKER_129_BAWL_A,
MARKER_12A_TOPPER_A,
MARKER_12B_ATTACK_TUTORIAL,
MARKER_135_QUARRIE = 0x135,
MARKER_161_GV_WITCH_SWITCH = 0x161,
MARKER_162_BGS_WITCH_SWITCH,
MARKER_166_CC_WITCH_SWITCH = 0x166,
MARKER_167_SHARKFOOD_ISLAND,
MARKER_168_ICE_KEY,
MARKER_169_SNS_EGG,
MARKER_16B_SNIPPET_UPSIDEDOWN = 0x16B,
MARKER_173_CHUMP_FISH_2 = 0x173,
MARKER_174_GAME_OVER = 0x174,
MARKER_176_COPYRIGHT_OVERLAY = 0x176,
MARKER_177_PRESS_START_OVERLAY,
MARKER_178_NO_CONTROLLER_OVERLAY,
MARKER_182_RBB_EGG_TOLL = 0x182,
MARKER_185_MODEL_RUSTY_BUCKET_REAR_PROPELLER = 0x185,
MARKER_191_ENGINE_ROOM_PROPELLOR_1 = 0x191,
MARKER_192_ENGINE_ROOM_PROPELLOR_2,
MARKER_193_ENGINE_ROOM_PROPELLOR_3,
MARKER_19A_TIPTUP = 0x19A,
MARKER_19B_CHOIR_TURTLE_YELLOW,
MARKER_19C_CHOIR_TURTLE_CYAN,
MARKER_19D_CHOIR_TURTLE_BLUE,
MARKER_19E_CHOIR_TURTLE_RED,
MARKER_19F_CHOIR_TURTLE_PINK,
MARKER_1A0_CHOIR_TURTLE_PURPLE,
MARKER_1A1_BOSS_BOOM_BOX_LARGEST,
MARKER_1A2_BOSS_BOOM_BOX_LARGE,
MARKER_1A3_BOSS_BOOM_BOX_MEDIUM ,
MARKER_1A4_BOSS_BOOM_BOX_SMALL,
MARKER_1A7_CLANKER_WHIPCRACK = 0x1A7,
MARKER_1AE_ZUBBA = 0x1AE,
MARKER_1B1_CCW_GOBI = 0x1B1,
MARKER_1B2_CLUCKER_A,
MARKER_1B4_EEYRIE_BABY = 0x1B4,
MARKER_1B5_CATERPILLAR,
MARKER_1B7_BOOM_BOX = 0x1B7,
MARKER_1BB_NABNUT = 0x1BB,
MARKER_1C5_WHIPCRACK = 0x1C5,
MARKER_1CD_GV_MAZE_CTRL = 0x1CD,
MARKER_1D0_CLUCKER_B = 0x1D0,
MARKER_1D1_PORTRAIT_CHOMPA_B,
MARKER_1D4_SANDYBUTT_PYRAMID = 0x1D4,
MARKER_1D5_PALM_TREE,
MARKER_1E1_FF_MINIGAME = 0x1E1,
MARKER_1E2_GRUBLIN_HOOD,
MARKER_1E3_VACATION_TEXT_TRIGGER,
MARKER_1E5_GOLD_FEATHER_COLLECTIBLE = 0x1E5,
MARKER_1E6_TOPPER_B,
MARKER_1E7_BAWL_B,
MARKER_1E8_COLLYWOBBLE_B,
MARKER_1E9_MUMBO_COST_SIGN,
MARKER_1EA_GRUNTLING_RED,
MARKER_1F1_GRUNTLING_BLACK = 0x1F1,
MARKER_1F4_TOOTS = 0x1F4,
MARKER_1F9_SNARE_BEAR = 0x1F9,
MARKER_1FA_POLAR_BEAR_CUB_BLUE,
MARKER_1FB_POLAR_BEAR_CUB_GREEN,
MARKER_1FC_POLAR_BEAR_CUB_RED,
MARKER_1FD_BLUE_PRESENT_COLLECTIBLE,
MARKER_1FE_GREEN_PRESENT_COLLECTIBLE,
MARKER_1FF_RED_PRESENT_COLLECTIBLE,
MARKER_200_TWINKLY_BLUE,
MARKER_201_TWINKLY_GREEN,
MARKER_202_TWINKLY_ORANGE,
MARKER_203_TWINKLY_RED,
MARKER_205_TWINKLY_MUNCHER = 0x205,
MARKER_208_BLUE_PRESENT = 0x208,
MARKER_209_GREEN_PRESENT,
MARKER_20A_RED_PRESENT,
MARKER_20B_WOZZA,
MARKER_20C_WOZZAS_JIGGY,
MARKER_20F_WOZZA_IN_CAVE = 0x20F,
MARKER_217_BEE_SWARM = 0x217,
MARKER_218_LIMBO,
MARKER_219_MUMMUM,
MARKER_21A_SEAMAN_GRUBLIN,
MARKER_224_BREAKABLE_FLOOR_COBWEB = 0x224,
MARKER_225_BREAKABLE_WALL_COBWEB,
MARKER_22A_CCW_WITCH_SWITCH = 0x22A,
MARKER_22B_FP_WITCH_SWITCH,
MARKER_231_WARP_CAULDRON = 0x231,
MARKER_23A_GV_SNS_CHAMBER_DOOR = 0x23A,
MARKER_23B_GV_SNS_SARCOPHAGUS,
MARKER_23C_GV_SNS_SWITCH,
MARKER_23F_LAIR_FLIGHT_PAD_SWITCH = 0x23F,
MARKER_240_LAIR_SWITCH_FLIGHT_PAD = 0x240,
MARKER_244_DINGPOT = 0x244,
MARKER_245_XMAS_TREE_EGG_TOLL = 0x245,
MARKER_250_ICECUBE_A = 0x250,
MARKER_252_LOGGO = 0x252,
MARKER_253_SCARAB_BEETLE,
MARKER_254_PORTRAIT_CHOMPA_A,
MARKER_255_PORTRAIT_OF_GRUNTY,
MARKER_256_FIRE_FX,
MARKER_257_PORTRAIT_OF_BLACKEYE,
MARKER_258_PORTRAIT_OF_TOWER,
MARKER_259_PORTRAIT_OF_TREE_AND_MOON,
MARKER_25A_PORTRAIT_OF_TEEHEE,
MARKER_25B_PORTRAIT_OF_MINION,
MARKER_25C_GRUNTY_SPELL_FIREBALL,
MARKER_25E_GRUNTILDA_FINAL_BOSS = 0x25E,
MARKER_25F_ICECUBE_B = 0x25F,
MARKER_261_FIGHT_FLIGHT_PAD = 0x261,
MARKER_276_STONE_JINJO = 0x276,
MARKER_27A_JINJO_STATUE_BASE = 0x27A,
MARKER_27B_BOSS_JINJO_ORANGE,
MARKER_27C_BOSS_JINJO_GREEN,
MARKER_27D_BOSS_JINJO_PINK,
MARKER_27E_BOSS_JINJO_YELLOW,
MARKER_27F_JINJONATOR_STATUE_BASE,
MARKER_280_GRUNTY_SPELL_GREEN_ATTACK = 0x280,
MARKER_284_GRUNTY_SPELL_BARRIER = 0x284,
MARKER_285_JINJONATOR,
MARKER_288_GRUNTY_SHADOW = 0x288,
MARKER_295_GRUNTLING_BLUE = 0x295,
MARKER_296_TEEHEE_PURPLE,
MARKER_297_GIANT_GRAVESTONE,
MARKER_298_MUMMUM_BALL,
MARKER_29A_FF_PRIZE = 0x29A,
MARKER_29D_ROCK_TRAPPING_GRUNTY = 0x29D
};
enum hitbox_e{
HITBOX_0_NONE,
HITBOX_1_BEAK_BUSTER,
HITBOX_2_BEAK_BARGE,
HITBOX_3_BEAK_BOMB,
HITBOX_4_CLAW,
HITBOX_5_PECK,
HITBOX_6_WONDERWING,
HITBOX_7_ROLL,
HITBOX_8_CLAW_DOWN,
HITBOX_9_CROC_BITE,
HITBOX_A_FAST_FALLING
};
enum collision_e{
COLLISION_0_TOUCH,
COLLISION_1_OW,
COLLISION_2_DIE
};
enum ff_question_type_e{
FFQT_0_TEXT,
FFQT_1_PICTURE,
FFQT_2_SOUND,
FFQT_3_GRUNTY,
FFQT_4_MINIGAME
};
enum common_particle_e{
COMMON_PARTICLE_1_EGG_HEAD = 1,
COMMON_PARTICLE_4_EGG_ASS = 4
};
enum bsgroup_e {
BSGROUP_3_WONDERWING = 0x3,
BSGROUP_5_CLIMB = 0x5,
BSGROUP_6_TURBO_TALON_TRAINERS,
BSGROUP_7_CROC_ATTACK,
BSGROUP_8_TROT,
BSGROUP_9_LONG_LEG,
BSGROUP_A_FLYING,
BSGROUP_B_ATTACKING,
BSGROUP_C_WALRUS_SLED,
BSGROUP_D_TRANSFORMING
};
enum bswatergroup_e{
BSWATERGROUP_0_NONE,
BSWATERGROUP_1_SURFACE,
BSWATERGROUP_2_UNDERWATER
};
enum misc_flag_e{
MISC_FLAG_1_ON_FLIGHT_PAD = 0x1,
MISC_FLAG_2_ON_SPRING_PAD,
MISC_FLAG_5_HAS_PECKED = 0x5,
MISC_FLAG_E_TOUCHING_WADING_BOOTS = 0xE,
MISC_FLAG_10_TOUCHING_TURBO_TRAINERS = 0x10,
//0x12 has used flap
MISC_FLAG_12_HAS_FLAPPED = 0x12,
//0x13 in difficult terrain (mud)
MISC_FLAG_14_LOSE_BOGGY_RACE = 0x14,
//0x15 touching loadzone?
MISC_FLAG_1B_TRANSFORMING = 0x1B
};
#endif