#include "Game/AI/Action/actionCameraWaterfallClimb.h"

namespace uking::action {

CameraWaterfallClimb::CameraWaterfallClimb(const InitArg& arg) : CameraAction(arg) {}

CameraWaterfallClimb::~CameraWaterfallClimb() = default;

}  // namespace uking::action
