#include "Game/AI/Action/actionSmallDamageDirectPreTargetBack.h"

namespace uking::action {

SmallDamageDirectPreTargetBack::SmallDamageDirectPreTargetBack(const InitArg& arg)
    : SmallDamageDirectPreTargetBone(arg) {}

SmallDamageDirectPreTargetBack::~SmallDamageDirectPreTargetBack() = default;

}  // namespace uking::action
